sir.twiggy

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About sir.twiggy

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    The One and Only, Accidental Dogmeat Killer
  • Birthday 01/08/1985

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    Man

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  1. sir.twiggy

    New Forums Layout

    New look is super sleek Love it!
  2. sir.twiggy

    RELEASED: Build 34.10 - Food Tracker Build

    Another Random Crash! Was moving food around, not sure if that helps but here is the console again!
  3. sir.twiggy

    RELEASED: Build 34.10 - Food Tracker Build

    Random Crash not sure what cause it but here is the console!
  4. sir.twiggy

    RELEASED: Build 34.10 - Food Tracker Build

    had another crash this is from the console.txt
  5. sir.twiggy

    RELEASED: Build 34.10 - Food Tracker Build

    Had a crash not sure if its anything big but thought I should post my error: playNightAmbient: VoiceAmbientplayNightAmbient: RhythmicAmbientplayNightAmbient: PercussiveAmbientplayNightAmbient: IntenseAmbientjava.lang.NullPointerExceptionat zombie.iso.sprite.IsoSprite.PlayAnim(IsoSprite.java:731)at zombie.characters.IsoGameCharacter.PlayAnim(IsoGameCharacter.java:5560)at zombie.characters.IsoZombie.update(IsoZombie.java:1877)at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1335)at zombie.iso.IsoCell.update(IsoCell.java:5177)at zombie.iso.IsoWorld.update(IsoWorld.java:2502)at zombie.gameStates.IngameState.update(IngameState.java:1257)at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)at zombie.GameWindow.logic(GameWindow.java:619)at zombie.GameWindow.run(GameWindow.java:1175)at zombie.GameWindow.maina(GameWindow.java:974)at zombie.gameStates.MainScreenState.main(MainScreenState.java:173)reanimate: saved 0 zombiesSTATE: exit zombie.gameStates.IngameState AWESOME build Loving it!
  6. sir.twiggy

    InSayne Companionship - An NPC companion.

    You do realize, as well, that I was wondering, is past tense, and I was the one that suggested to the moderators of this forum that it perhaps not your native language before you posted that English is not your native language, your first big write-up today, in fact, as soon as I read your writing on the steam community hub. I read your whole post, and I was wondering is a past tense way of saying that before you confirmed it, I suspected it You accuse others of being rude and offending you but have no qualms with behaving in that way yourself. That is fine tho, I tend not to post on the forum anyways and I was only stepping in this thread in an attempt to help bridge the understanding gap and language barrier owing to the fact that I recognized similar forms of misunderstand from my stream! I'll leave it to the mods at this point as it seems clear that you have no intention of letting me help resolve the situation peaceably. Best of luck to you.
  7. sir.twiggy

    InSayne Companionship - An NPC companion.

    I don't mean to give offence, but I was wondering if English was your primary language. When I saw your lengthy response and how you seemed genuinely upset about Lemmy bashing his old code, and those old functions I first had the thought. I'm not trying to belittle you or demotivate you in any way. I'm trying to point out the obvious and make it clear that the statements you are taking issue with are intended to be directed at those old functions. Whether or not you intend to do much more with the mod and your own code base it doesn't change the fact that right now you are using those things, and that is what Lemmy was referring to. Now to your point about myself, or anybody, belittling your code. All I know for certain from the chain events that lead to me posting in this thread, is that you are, at the moment, using old / removed functions and basing your mod around those, albeit temporary or not. In the future if you do create your own stuff to drive the mod that'd be awesome! However, for now all I can do is comment on what is currently happening, which is based on that leftover stuff in the game, correct? So when anybody refers to anything in this thread as antiquated or outdated, they mean those old functions, bits and bobs leftover from olden builds, not your code. I'm not sitting here even looking at your code, let alone judging it... just your misunderstanding of context and trying to relay where this went off the rails. Does that make my post any more clear? I'm trying to help you understand the context and the comments, not have a go at you!
  8. sir.twiggy

    InSayne Companionship - An NPC companion.

    Seriously dude, I would consider it the furthest thing from "assault". Assault = "make a physical attack on." What he DID do was criticize his own work on those old functions, called them outdated, and non-transferable into the new game base. Your mod is taking those SAME functions, reactivating them, and then modifying them. These are the self same functions that you have been submitting bug reports on despite the fact that they are no long active in the base game! So clearly you see where lemmy and the rest of the dev team are coming from.
  9. sir.twiggy

    InSayne Companionship - An NPC companion.

    You do realize that: (further it's code I consider antiquated and badly conceived / written with numerous fundamental newbie misunderstandings about how AI work, which is why it was rewritten) Is Lemmy talking about his own code from the disabled functions you are reactiving? Nothing to do with what you've written...
  10. Not sure if my opinion is wanted or warranted here but... Yes you can get huge hordes, and yes you can try to control them with shotguns and other loud noises, but the thing you're NOT mentioning is that if I had so much as been TOUCHED by one of those zombies due to things like, running out of stamina, getting hungry or thirsty causing encumbrance, or get a little too cocky; I would've been dead in seconds; In fact that HAS happened to me on MANY occasions. Even without that kind of zombie density, as another example, I had an 8 month character in survival mode die due to ONE scratch because I was cocky and assumed I could loot with impunity! By one zombie, I mean a single zombie, in the corner of the room, which I had missed when I went in to look for books. The Romero style lore leads into human fallacy and complacency. When you are constantly on vigil you can out-think and out-distance the zombies, yes. However as soon as you feel you are safe and take little to no precaution you find yourself ripped to shreds, or just scratched / bitten, and then dead shortly thereafter. As a further side note, the reason to pull all the zombies like that in the youtube clip was BECAUSE Shannon got exhausted while out looting! Her sprinting pace became a very very slow walk, so in order to keep zombies away, I pulled all the focus. Dangerous? Yes. Could that have gotten both of us killed? Yes, but desperate times call for desperate measures in an effort to keep the whole party alive! I know its fun to envision our favourite franchises blending, but I think other zombie lore stuff should be left to sandbox or mods. Again this is just my opinion as a long time lover of the game. As a final aside, if I recall correctly, even that MP character in the clip was ruined by a small amount of zombies: out too late at night, got tired, vision range decreased, and I didn't see the one coming to grab me. That slowed me down, giving the other 2 or 3 zombies in the area time to come in and finish the job. Getting grabbed is the cause of my death like 85% of the time, and in recent patches I THINK the grab was given a little more oomph. So that's my two cents worth, hope it helps
  11. sir.twiggy

    Breaking Down Doors

    Just wondering, but you realize you can smash down doors with axes, bats, sledgehammers, hammers, etc! I understand to have a new animation for unarmed smashing of doors would be cool, but for now there is another way!
  12. sir.twiggy

    Spiffo Fanart (Forum Avatars or otherwise)

    Dude!! Thats AWESOME! <3 Making use of this dandy little dude if you don't mind!
  13. sir.twiggy

    Radio Communication

    I think you should go HAM on that.
  14. sir.twiggy

    Chess Tournament Signup

    count me in! sir_twiggy
  15. sir.twiggy

    Project Zomboid No Hope Challenge!

    Attempt # 1!!