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Caturday

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Everything posted by Caturday

  1. When the mod set to 93% sprinters, only these zombies around me are sprinters. Once i drive few streets away, most zombies around are fast shamblers. Any way to fix this, or mod stopped working ? Last IWBUMS version, no other mods at all (tested).
  2. Change your wieed mouse, thats not how it should work, never happened to me.
  3. Caturday

    Home on the Range

    Gasoline changes are awesome, always wanted to get rid of these unlimited supplies,
  4. Turn rate if fun, its some small thing left that makes this game dangerous if your move is not calculated before.
  5. But how you gonna describe the location for these drops ?
  6. Your character is drinking from toilet water sink behind the toilet, not from the toilet iself. It shoult not grant unhappiness or sickness since the water there is pretty clear.
  7. Have you ever seen this spring ? Even a toddler is able to load up.
  8. Playing with customized zombies mod and making sprinters to be 10% pop makes sense. Atm 1-2 sprinters are doable, meanwhile 3+ is a death without a gun. With op's suggestion even one sprinter will be hard due to inertion.
  9. Second that, the sound of guns is pretty meh.
  10. Any chance to leave that mansion in the game ? damn love that place
  11. Try cryogenic winter mod, it makes winter really, really cold, so you have to pay an attention for it (collecting very warm clothes, staying inside during winter storm and constantly gathering sources to heat yourself)
  12. For the standart vanilla vehicles there is a temperature difference between ouside temp and inside-car temp usually around 5-6 degrees. Downloaded some random mod with cars, but there is no difference in temp once you enter the vehicle, the same temperature as ouside. Could some1 please guide me where i'am able to fix this setting ?
  13. I'am talking about heat source, not cooking toolkit. Not everyone starts during the summer wrapped with goods. This game tends to be realistic, do you really need STONES to build a campfire irl ? I have no clue why these absurd suggestions even come. "No you are not able to cut few planks of the wardrobe and burn them, u need STONES to set a fire". smh
  14. So in the middle of the city i'am not able to make a campfire because stones must be required to build up a simple pile of woods ? BS Better to make 2 types of fireplaces - safe one with stones and planks required (does not cause house fire), unsafe one with treebranches required (dungerous indoor)
  15. In fact, gaining crickets while driving with a broken windshield seems pretty legit.
  16. Indoor grass/bushes/trees take very long time to grow. TLOU example - game takes place TWENTY years from the infection had befallen, yet most houses do not have grass inside. So its pretty unrealistic to have such garden of your picture within the building, especially concrete/brick one.
  17. Yeah i was thinking about that. Or to make them hard to maintain (high mechanic skill maybe), or make them use different than standart gasoline (some kind of crafted fuel to make it very costly to not allow player ride around for not reasons, or fuel that can be obtained only via warehouse instead of gas station + generator.
  18. This request happens from time to time. Main reason to not implement heavy trucks - they look imbalanced against zeds since you can ram them all day long. But from the other side, making squishy trucks looks pretrty wierd.
  19. Tried to fish during november. Random fishing spots abundance displayed as nan% Upon fishing it turns to 100%, but then character stops fishing and abundance turns to 0%. Tried to move far away and come back, that happens again.
  20. tested rn, character took the bat from back to his inventory and crafted there do u have any mods ? vanilla craft seems okish
  21. In real life it's not possible to fit two antique ovens into one antique oven. Water unable to be boiled in plastic cans makes use of other kitchen stuff. Otherwise game will be too easy, since every corner has a plastic bottle.
  22. What the point of building heavy fortified base in an area without zombies or zombie danger ? Player usually unable to build such base (metalworking one f.e.) in the crowded city for obvious reasons (no resources and million zombies), but in an empty area you do not need it at all only if you want to play minecaft house building or playing multiplayer. Maybe some "zobies roam everywhere" smol option ? Would be damn nice. No it doesnt,.current migration is a zombie destribution within cells due to population difference. If a cell is empty BY DEFAULT, zombies will not move to that call from nearest cells, may stuck on border occasionaly, thats all. We were discussing that liek a year ago, and you said the same, Yet in discord i;ve never seen some1 providing any proofs of roaming zombie hords to famous empty places. These places are always empty since the very beginning of the game and remain the same unless player drags hordes with a horn/shoots intentionaly.
  23. You are talking about respawn, he says about migration. For example: you have traveled to some world's arse house with 10 zombies within 5 square miles. If you rape them, this place will be completely empty if you do not lure zombies from nearest cells by ur own wish. If you leave the area, these poor 10 zombies will respawn. What game is needed: completely overmap zombie migration. Just imagine: no safe places anymore, you can sit in the woods and be sure these crowds of mudraugh zombies may crawl to your ditrection and will meet you some day. That will force people to completely fortify their eng game bases in the deep corners, also there wont be "eng game" because every month or a day there is real chance coming crown will ruin everything you have and force you to fight. Or to leave ? That horde might be real horde, not a randomly migrating zombie crowd.
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