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Found 26 results

  1. Cannot seem to drop "part" items from my inventory or bag, when trying to move a large bed for instance you can pick up the separate parts but cannot drop them on the ground and because you can't hold all four in your inventory at once it's impossible to place the item.
  2. User is not able to whisper when the other person's name has a space in it.
  3. I am not sure if I am mistaken but I swore you could destroy or disassemble wooden floors from the carpentry build menu.... I accidentally place down a wooden floor and now cannot remove it. I have tried having the hammer and crowbar both in main inventory to either pick up, dismantle, or disassemble the wooden floor. Nothing worked. Also I have tried using the sledgehammer to just destroy the floor altogether and again nothing. I have no option to removed the floor. Am I missing something or is anybody else experiencing this problem??? I have only tested this on a multiplayer server.
  4. Shinjitsu noDeshi

    Teleporting Zombies

    I've set up a safe area where zombies are not able to break into, per the screen shot below. If I leave and stay a couple of days at another place (in my case, McCoy Logging Co. corporate office complex), upon return to this area there are a bunch of zombies inside the fenced compound. There are no other breaks in the fence surrounding the warehouse/construction/self storage area (co-ords in the upper left corner of the screenshot.) This is single player, no mods, and the issue has been present since the early vehicle builds. Reproduction Steps: Use the sandbox options shown below (insane urban hordes, no respawns.) Block off warehouse at coordinates 10704 x 10148 using vehicles to prevent zombies from climbing over the low fence. Leave the area. I am unsure how far, but I go to the McCoy Logging offices. Return after several days have passed. 3. and 4. may be affected by a helicopter event that has triggered and drawn zombies through the general area at the POS in the screenshot. Zombie spawning is turned off, and it may or may not coincide with the helicopter events. I use sandbox games, and here's the settings for respawning. PS - is there a way I can view a saved game's sand box settings? Shin
  5. Not every time, but sometimes when I remove one or a few items from a stack in the freezer, all items in that stack thaw instantly and don't begin to refreeze until I leave the cell and return. With a broken leg and a perimeter surrounded by zombies, I was not able to safely venture far enough away to reset the freeze count down, this cost me roughly half of my food, which rotted inside the fully functional freezers. It no longer seems to count as even refrigerated once this happens, as unfrozen things rotted completely within a few days. This appears to happen in all freezers, including the one that spawned with the house. Power is still on and the freezers are working otherwise. Below is a picture of what happened after I ate a bunch of berries. They'd been in there for a few weeks, frozen. I never removed the stack from the freezer
  6. Shinjitsu noDeshi

    Furniture Placement Mode & Combat

    If you are attempting to place a piece of furniture, and need to attack a zombie - you won't. The system keeps you in the "furniture placement" state, and thinks you are clicking to place the furniture on the location where the mouse was. This occurred to me in the most recent IWBUMS build, in a single player, no mod game. This is a problem because it prevents you from quickly responding to sudden threats - you are forced to manually exit the mode first. IMO, the attack should complete even if you are in furniture pickup/placement mode. Reproduction Steps: Have a weapon equipped (eg kitchen knife.) Pick up a chair. Change to furniture placement mode. Attempt to attack a zombie (jaw stab.) You will not attack, and you will not exit furniture placement mode. You will move towards the location where your mouse was hovering when you attacked and place the furniture. Shin
  7. It looks like the dedicated server (https://steamdb.info/app/380870/)is set to the wrong branch (IWBUMS). I'm on Ubuntu Server 16.04 and there is a client server mismatch when a steam version client attempts to connect to this dedicated server. I am using steamcmd to keep the server up to date. Steam version client is running 39.66.3. (ran integrity check already) Steam version server is running 37.67.3 (IWBUMS??). I am on the normal branch and am using `./steamcmd.sh +login anonymous +app_update 380870 validate +quit` as my update command. Thanks in advance.
  8. Crow Baez

    IWBUMS CRASH

    Hello there! I recentlly change my project zomboid to the IWBUM beta, but when I hit de PLAY button the game crashes and send me this: # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00000000614ca236, pid=6332, tid=0x0000000000000784 # # JRE version: Java(TM) SE Runtime Environment (8.0_121-b13) (build 1.8.0_121-b13) # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.121-b13 mixed mode windows-amd64 compressed oops) # Problematic frame: # C [ig7icd64.dll+0x26a236] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # http://bugreport.java.com/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. So, my question is... is the game or my PC? and, what can I do to solve this?
  9. s-p-n

    Itendor

    Come join in. Public Name: 24/7 > Itendor IP/Host: itendor.com OR 158.69.202.1 Port: 16261 Whitelist: Off Max Players: 20 Version: 39.66.3 Looking for people who'd like to play this server. Hosted on my dedi running only this server on linux. 100 starting points. Stupid fast XP. Common Generators. Abundant foraging and farming. 7 days for safe house. Easy vehicles Vanilla (no mods) The server has PVP enabled, though I am considering disabling PVP as I would prefer a friendly co-op environment rather than a grief fest.
  10. IWBUMS 39.64.1 on Windows. In multiplayer, items don't always show up in containers for all players. I'm playing a two player PZ game in which I am the host, and hosting the game though the in-game menu in the client (as opposed to dedicated server). Sometimes, I will not be able to see items that the other player can see in a container. If the other player takes the item out of the container and puts it back in, I can now see the item. There have been no cases (so far) of items that I can see that they can't. This problem has happened with both items that were generated in the world (i.e. canned goods in a house we were looting) and items that we placed (water in a cooking pot in the stove in our safehouse). We've been playing quite a bit since vehicles were introduced in IWBUMS, but this has only been a problem since 39.64.
  11. Legoland99

    Official PZ Test Map ?!

    Hello, I am speaking for both the community and the Dev's, could you please add an Official Test Map for your latest updates ? For example a large parking lot with all vehicles having a place to spawn and such, different types of roads, terrain, etc. Zombies to roam a side of it, and a bunch more. Would love to see that kind of a test map. You could get a lot of information out of it and we could test all kinds of bugs and, fps decrease and other issues that pz needs fixed and as such I think it would be a good idea to be able to test the new features on a such said map. We could have trees to crash in or to chop, a mechanic shop filled with the parts you need to test out anything else and so on. That way it would be easier to test and see where problems arise. Below is a really poor example (really poor) but I think that everyone gets the idea. We can test houses, how the rendering will affect buildings and such and vehicles. We can have a dense area with a bunch of houses, a bunch of two story buildings and then just normal country road. Tight curves, intersections, etc. We could basically do a lot of stuff on it and it would be a fun way for everyone to test out new features before playing or if they are willing to make the game better and report anything unusual. This is just a suggestion but I hope it will come true. A cell or four at max would probably be enough for the car to accelerate, do leaps and anything like that. Please think it through and share your opinions with me and anyone else.
  12. ToastedFishSandwich

    Zombie Duplication Mod

    Hi all. I've made a mod in which killing a zombie spawns two zombies nearby after a short delay unless the original zombie was on fire. There will soon be options for whether fire should stop them respawning, the delay before the new zombies are spawned and the distance they should spawn at. My hope is that this could lead to some interesting gameplay by forcing you to think about whether it's worth killing one zombie now only to have to deal with more in a few seconds. If you have any suggestions or feedback then please do voice them so that I can improve the mod. This works on the latest IWBUMS (as of the 20th of June 2017). To install all one must do is put the zip into their Username/Zomboid/mods/ folder, right-click it and select "Extract All" in the drop-down menu. Download (Full Package) Other versions returning soon... Download (Kill it with Fire {No positional change}) Download (Delay Only {No position change} [No Fire]) Download (No Delay {Or positional change} [Or Fire]) Download (Build 23)
  13. doesntmatter

    Failed to load fmodintegration library

    Posted this in the IWBUMS thread already, but that might have been the wrong place. That being said, I'm getting this error every time I attempt to start the game. I'm running the latest auto-updated IWBUMS version and it seems to have borked my game. The main game window never opens and the running window closes. I have no mods installed nor have I ever. I've verified the game files and reinstalled the game and beta to no avail. I've even tried deleting fmodintegration32.dll and re-downloading it using the verify game cache option in steam. Not sure where to go from here. Thanks for any help and sorry about the double post, just trying to get this seen in the correct place. SVN REVISION 964 versionNumber=IWBUMS - 35.21 demo=false 1479161224636 [javafmodJNI] Init: Start Failed to load fmodintegration library java.lang.UnsatisfiedLinkError: E:\SteamLibrary\steamapps\common\ProjectZomboid\fmodintegration32.dll: Can't find dependent libraries at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1957) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1882) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1872) at java.lang.Runtime.loadLibrary0(Runtime.java:849) at java.lang.System.loadLibrary(System.java:1087) at fmod.javafmodJNI.init(javafmodJNI.java:34) at fmod.fmod.FMODManager.init(FMODManager.java:127) at zombie.GameWindow.maina(GameWindow.java:841) at zombie.gameStates.MainScreenState.main(MainScreenState.java:179) java.lang.UnsatisfiedLinkError: Can't load native libraries at fmod.javafmodJNI.init(javafmodJNI.java:48) at fmod.fmod.FMODManager.init(FMODManager.java:127) at zombie.GameWindow.maina(GameWindow.java:841) at zombie.gameStates.MainScreenState.main(MainScreenState.java:179)
  14. Greetings! I currently working on a new server and wanted to get some feedback and some admins for it. Connection stuff: Technical stuff: Settings: Maps: Mods:
  15. DanielPas

    34.15 IWBUMS Server Spawn Regions

    So i need to write a path (and probably copy maps to correct folder?) but there are only media/maps/xxx/spawnpoints.lua But from with folder it takes this file? From: -Project Zomboid -Project Zomboid Dedicated Server -c/user/xxx/Zomboid Im a little confused.
  16. kongkim

    Steam IWBUMS server

    Hi all i just come back to the game as me and some friends like to play and test the newest version 34.15 IWBUMS. So we all got that version of the game. But when i try to setup a steam dedicated server, using the server tool from steam its only version 33.20 i think. So how do i update it to the newest IWBUMS version?
  17. This is something that's been on my mind for a while now, specially after I saw its success on Starbound. The ideas is to have two separated stances of PZ on Steam, one the Stable versions, and one with the latest IWBUMS (if there's one at the moment). That way, we can playtest the IWBUMS and still have our Stable game for use online and such. This avoids all of the annoyances of having the latest IWBUMS corrupt your save (if it were to happen) and doesn't limit your choice of servers when you want to play online. As IMHO, the biggest deterrent for me when going for the IWBUMS branch isn't losing my saves, but no longer being able to access the MP servers I play on.
  18. Hi everyone, i've decided to start my server up again for build 33.5 as i can't find a server that currently fits my needs. I'm gonna be running the server as much as i can depending on how many people decide to join me. Please join using a realistic name or you will kicked until you do. Ex. Gerald Davidson IP: 70.72.50.190 Port: 16261 Spots available: 14 Mods: Hydrocraft and Littering
  19. M. O'Doyle

    Set up automatic server messages?

    I was playing on a server not too long ago and it had server messages automatically appearing at set intervals. i was wondering if anyone knows how to set this up on a server. I'm running IWBUMS
  20. Sh1n1gam1

    Right-Click menu options un-clickable

    Hi, I'm on the most recent IWBUMS but I had this same issue on the stable version. Whenever I right click, it brings up a menu as usual. Unfortunately, usually the top option on the menu is unclickable. This won't let me place sheets or do anything requiring the use of the first option when right-clicking. When I attempt to click the first option, nothing happens, and the game starts to get massive FPS drop. Windows 7 SP3, Scaling disabled on High DPI (it was a workaround until the IWBUMS update)
  21. RGillespie94

    Current Recipes

    So, I dug through the Lua until I found the recipe list. For future users, it's here, assuming you have Steam: Alright, into the meat of the new stuff. Note, unless otherwise stated, tools in the same catergoy (i.e. Hammer vs Stone Hammer) can be switched out. Here are the Learned Recipes Stuff you can Dismantle Traps
  22. kerlop

    Farming in Build 30

    With the new changes to farming, it takes months to grow all foods. However, with this change and, of course, the inevitability of the power shutting off, I'm wondering how farming will remain a viable source of food and survival if you must wait months in between each harvest. Even if crop growth is staggered, it will still be very difficult to keep farming as an effective method of survival. Thoughts?
  23. After a while role-playing on a few unstable servers I decided it was time to get a host, to try and give the community the same experience but on a more stable level. The whole point of this server is to serve as the base in which new stories are created, while still managing to be a fun experience for everyone. It's up 24/7 and for now, it's limited to 8 slots, although I'm open to expand it if the userbase grows. There aren't many rules to follow, but there are some that need to be kept in mind while playing, in order for everyone to have a fun experience: - PLEASE DO NOT BURN DOWN BUILDINGS. This is one of the main ones. Burning too many buildings means a server reset and that means lost progress. No one likes lost progress -Please keep in character while on the server. That means you need to use a real name and talk in character. Back stories are appreciated. Remember to use " [Your message] " to talk out of character and " *R* " to talk in global (*R* stand for radio). -Do not be a jerk. It's ok to be a bandit. It's ok to act and and talk like a bandit. It's not ok to be constantly killing the same player on sight while harassing the admins and disrespecting the rules or warnings. Be respectful. -Each In game community can make their own community rules. That means whatever community takes you in can enforce their personal rules. If you don't abide by them, they are free to do whatever they want with you. Don't complain to the admins that you were killed because you just had a gun out, when they warned you not to carry guns inside their base (for example). Those are pretty much it. Remember, the admins are willing to kick/ban players if they don't want to follow the rules, and if it happens too much, the server will become whitelist only. I hope you all have a great time. Edit: Server is now whitelist only because of this. Please pm me your in-game name, or post the info on this thread and I will add you to the server. Server IP: 87.98.194.26 Port: 16361
  24. So this server has actually grown more then i thought it would, i can now hold 24 people. If you're looking for a good community to start RPing on, this is a good place to start. We have a great community and don't mind helping people out. Join the IP below and come have a good time
  25. Name: Vanilla Server Alen IP: 24.201.11.25 Online Slots: 12 Location: NA, East Coast Currently running beta build 28. Active user base. Persistent server. No resets. (hopefully build 28 will respawn loot and zombies properly) Come join us!