Jump to content

Nazarito22

Member
  • Posts

    64
  • Joined

  • Last visited

About Nazarito22

  • Birthday 03/01/1993

Profile Information

  • Gender
    Man

Recent Profile Visitors

609 profile views
  1. When is IWBUMS update ?
  2. What is problem to make available 15 or more floors then ?
  3. One more example. Opened and closed garage doors. OPENED: CLOSED: Why I can see neighbors houses and another outside stuff when I close garage doors ?
  4. How you explain that ? Why as character I should be see that objects outside if I inside at closed room without windows and with closed door. I must see only four walls and door , why load these not needed objects ? This is kill atmospheric inside. You can see another loaded buildings outside around while I inside. For what that needed ? If you want to add big city you should be study delete another buildings and objects around while character inside. You will add 10, 20 , 100 floors then and game not stopped. I understand , it's difficult , but it's will need to do. Without this optimization, the game will not move forward. And there will be more and more objects. Look at what cards people are making now.
  5. PRODUCTIVITY Explain to me how the top layers can have a big impact on performance if there is almost nothing there? It seems to me that performance is affected by the fact that you are loading a whole cell. It would be better if you only download what is in the player's field of view. And if the player is in a building, do not load other buildings and the environment outside. For what download all cell ? Of course, this is not a couple of days, but it would be a big step towards huge productivity. Of course, I understand that the number of objects in a cell affects performance, but, for example, 10 levels should not overload the computer. Several tens, hundreds or two hundred tiles and objects should not load the system too much. Finally, remove the fog when the player is inside a building.
  6. Nazarito22

    MP Status Update

    Where is the news? It's Friday already.
  7. As I understood when you at the some cell , the cell is uploaded fully ( what is stupid ). I mean if devs will add more levels , these levells wll be load the game and fps fall down. If I would work on optimization I made to load only objects visible for character at the moment , not all cell. Also If character inside at building I would be deleted all outsided objects and buildings. But what bout I talking if devs forgot disable fog when character inside at building. I think you understand why will not get what you want.
  8. Hi , bro. I think , this topic will help you fully. Just read attentive step to step.
  9. I am not 3d modeller , hope after this guide we will see more interested things.
  10. 4-th row - "Failed to find any .lotheader files" Game can't generate the map without lotheader files. Just trying to recompile your map and be sure what your new lotheader files and another will change your old lotheader files and another in your mod directory like C:/users/NAMEPC/Zomboid/mods/....... In WorldEd you should be generate output files : "File" => "Generate Lots" => "All cells" or "Selected cells" Be sure what you set right path to your mod directory. More information you can find here ( Step 4 ):
  11. Я получил много ошибок в этом месте и не мог никак сесть в свой автомобиль. После нескольких попыток сесть - игра крашнулась. Когда перезашёл в игру - тоже самое. Вытолкал другой машиной свою и только тогда смог сесть. Не знаю в чём проблема. Но этот кусок карты дико нагружает комп.
  12. Update 16.06.2021 These 6 cells will be in first Beta version.
×
×
  • Create New...