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Nazarito22

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  1. Background music is awesome ! Honey for ears ! Big thumb
  2. Update 07.03.2023 THE MAP Was added the map to the plan section. I finally finished this routined thing. Hooray. Well you can see the maximized size of map which could be for this project, but it doesn't mean what everything will be created. It's only PLAN. Anyway I will follow to maximized sizes but it will be long adventure.
  3. Update 01.03.2023 THE TRAIN CHANGES - added 1 new cell ( the last one fore first Beta ). - added new fields , fences , garages , some buildings , summer kitchens , storages, etc. WAS ADDED Buildings: + 15 Rooms: + 38 Room rects: + 46 Room objects: + 80
  4. No problem. If you need your own 'language variable' for your lua code , you just do the same , but add your own variable and value.
  5. I am not French , turn off your translator I'm not good at modifications, only in building maps. In any case, in order for your mod to overwrite the phrase which is in the game you need to create the same hierarchy of files and folders as in the game folder Translate (but not all files, but only those files (and lines in it) that you want to change. Example: in EN, you have a file News_EN.txt and there are 500 lines. You need to: create the same folder hierarchy in your mod folder and at the end create a file with the same name. In the file, you add only the line that you want to change (500 lines do not need to be added), but note that the name of the variable must correspond to the name of the variable that you are changing.
  6. Everything is possible especially if you are developer of the game Can't help you , but I think it's possible. You can trying to go to the path /media/lua/Translate/ ( here choose EN , RU , IT whatever you need ) and find the line with this message ( maybe )
  7. I found this code for empty notebook. item Notebook { DisplayCategory = Literature, Weight = 0.5, Type = Literature, DisplayName = Empty Notebook, Icon = Notebook, CanBeWrite = true, PageToWrite = 10, WorldStaticModel = EmptyNotebook, } How to add to the game notebook with custom text ?
  8. For TileZed Tools -> Tilesets -> In the top of opened window choose Tiles folder ( not 2x folder which inside your Tiles folder, choose Tiles folder ), click three dots button for change path. For WorldEd Edit -> Preferences -> In the top of opened window choose Tiles directory ( not 2x folder which inside your Tiles folder, choose Tiles directory ), click three dots button for change path. For BuildingEd Building -> Tiles -> In the bottom of opened window click Tilesets -> In the top of opened window choose Tiles folder ( not 2x folder which inside your Tiles folder, choose Tiles directory ) , click three dots button for change path.
  9. For TileZed Tools -> Tilesets -> In the top of opened window choose Tiles folder ( not 2x which inside Tiles folder, choose Tiles folder ) For WorldEd Edit -> Preferences -> In the top of opened window choose Tiles directory ( not 2x which inside Tiles folder, choose Tiles directory )
  10. Additional information about BMP and TMX ( maybe will be interesting for someone ) You guys can use BMP to TMX tool one time in the beginning of creating cell. Why ? Because TMX file is more important file than BMP. TMX file contains all layers from ground to vegetation layers including layers with your objects. PNG vegetation and ground files ( BMP ) contain only 2 layers. When you trying to do again for BMP to TMX , layers with your objects ( fences , gates , custom trees , leaves, farm cultures etc. ) will be rewrited and cleared and you will lost your previous created things on the cell forever ( if you didn't make backup of TMX file for cell ). P.S. In the beginning of creating map I few times rewrite cell and lost progress and I lost motivation to do something. Hope this information will help someone and save time and we will see new maps.
  11. I didn't understand anything about 3D, so a few questions: Will each tile be replaced with a 3D object or what? How will the new engine affect map building ? Does it make sense to continue building the map? Will something changed for TileZed and WorldEd ? When we can add cells with minus coordinates in WorldEd ? When WorldEd will be updated with this feauture ? @nasKo
  12. Update 21.02.2023 CRAZY POTATO CHANGES Added a lot of fields , fences and another nature things. Did stucking some cells correctly to each other in field and fences zones. Bored things which need to do in anyway.
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