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3lackrose

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About 3lackrose

  • Birthday 11/04/1985

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  1. Iirc in some next patches they added a way for you to force a stomp by holding shift, haven't been playing the game in a while. When i made the first post ofc 41.47 was the latest version up to date and the option wasn't there yet.
  2. I could be wrong, but i remember reading something about the character progressively getting more resistant to panic and eventually reaching the Desensitized trait. It would take a decent amount of game time and zombie kills to reach that though, and personally i've never played long enough to experience that, but you could also eventually nullify your coward trait if surviving for enough. It's mixed memory i don't really remember where i've read it, maybe it was something in previous builds of the game or it's still a feature, i don't think it was a mod.
  3. That's an interesting perspective, in particular modeling a smell sense "stat / value" on the player character that interacts with the game environment. I'd expect it to require a significant amount of work to implement if ever considered appropriate but nice idea nonetheless. This is something that generally games don't even consider doing other than from a narrative standpoint (a text description or a particular cutscene explaning what the character is experiencing) *on a small note, smokers tend to generally have a diminished perception on their smell and taste compared to non smokers.
  4. If someone has been starving to death i don't think eating dog food would be that big of an issue, on contrary perhaps it would be a welcome sight. Bear Grylls ate much "worse" stuff and he always seemed to maintain a positive/happy demeanor. Granted, not everybody is like him and in Zomboid i guess player avatar resembles more an average citizen. Maybe make a survivalist based trait to choose for a player (doesn't mind eating certain food or has less negative effect), i guess there is an attitude/mentality/personality component to it that not everybody possess or is able to get into, at least not easily. And opposite effect trait as well, so you would have something similar to iron gut/weak stomach but affecting the character's happiness.
  5. In the sandbox options you can disable the bite zombification chance.. they take longer to heal after that. But maybe with this post you wanted to keep the zombification but have an official way to counter the "virus" with a medicine or some other method/resource.
  6. After this is fixed, could keep as a secret cheat code / easter egg, like in the old doom game you'd type iddqd for invulnerability, here in Zomboid you could type something like flyofthezumblecars (just very random idea) )or something like that and for all vehicles it would enable this behavior / bouncy physics ahah
  7. Unemployed profession + Weak trait + Unfit trait i think makes you start with zero strength, fitness and skills
  8. Makes sense, some cars could be found in garages, for a reason or another.
  9. So i rolled a new obese toon and used a mod called Minimal Display Bars and there is an option that lets you monitor the "calories" intake, assuming it works fine (seems to be): -Exercising (squats, burpees, pushups etc) does already accelerates calories consumption, very mild, so basically 41.48 already features what i'm asking in the beginning of this suggestion post. -Running does also accelerates calories consumption, at a faster rate than exercising. -When you reach negative calories intake you start losing weight. Can get as low as -2200 value, don't know if there are other hidden values but even at this point the character is still only losing "<" (slow loss of weight). Before doing this test, I assumed the toon in my other save wasn't burning calories because i didn't see the "<" dropping to "<<" (i wasn't using this mod to monitor calories either). TrailerParkthor says you can reach that state so maybe something happened among the patches or there is some other hidden stat / or have something to do with food. I'll update post if i manage to reach "<<" though.
  10. 8 days (almost 9) ingame, started with zero stats (fitness, strength, sprinting) and ran around by foot all the time. Basically going back and forth the roads around the lake west of westpoint to give an idea, clearing houses etc. All the time with a "<" on weight, drank little wine (small doses, when starving) and eaten only lowest cal food i could find and rarely. Most of time with starving moodlet on screen, a few times eaten bait fish thanks to a fishing net found near lake, (don't know how much calories that would be, but weight loss was always active). Then exercised pretty much non stop until filling the regularity bars for all exercises. Started the game weighting 105 and it's 101 so far, all the exercise didn't seem to do anything to help accelerating that. I'll keep trying to run to see if it eventually reaches "<<" but tbh i think i've been running plenty all the time, gained 3 sprinting levels starting from zero (1x exp multiplier from sandbox options, and fast learner trait to give an idea on how much it would take).
  11. Upon some inspection looks like losing weights is harder than gaining it? When character gains weight, can have a ">>" icon (facing upwards) meaning they are gaining weight fast. But seems like the character is already at it's limit and stuck at "<" icon (losing weight, arrows facing downwards) and can't get to "<<"? I don't know if this is intended, it causes weight loss to be very slow and i assumed exercise and other activities weren't taking effect. I'm not sure if slow weight loss (only one "<") is intended, or i'm doing something wrong, haven't found any info about it yet.
  12. Exercising burning a small amount of calories on each repetition or overtime. This idea came after playing with an obese character. To help lose weight for obese/overweight characters -- but may backfire for underweight characters as they'd need to eat more to avoid losing weight! Talking about a small amount, don't want to suddendly turn skinny from exercising a lot
  13. This is very minor suggestion, add a confirm prompt "Are you sure you want to quit to main menu" sorta when selecting quit (to main screen) when ingame. Like a double confirm. Of all times i've played i only happened to misclick once while i was trying to rush in the options menu and accidentally hit the quit button, that's why i raised the suggestion. But it's not an huge issue and no harm was really done even if mistakely quitting.
  14. Thanks for the update! Spears are super strong, now you can also move while performing stabbing animation with spears (you could only move with the side swing attack before) they also improved the ground attack, faster and more effective animation (it was an huge wind up before and you had to position in a weird manner over a zombie). I haven't noticed much difference in their durability, they broke easily even before but my character is still low skill on them. Crafting and carrying a bunch was something i was already doing before, they are a bit heavy so you tend to lose speed/mobility in doing so, it's a trade off. Yea due to their low durability i tend to not consider them a main weapon, as much as good as they are. Since they break easily, another usage could be to mass craft them (from planks or foraging branches) and store many near defense barricades. Then use them when needed to pick the zombies from behind the fence or crate walls, or other uses. If low durability is too much of an issue, there could be mods for it.. I will take some time to get used to left alt for ground attack (to really master it / become second nature), but i think it will pay off over time. That's all i've noticed from the patch for now. Keep it up!
  15. I never handled guns, so i wouldn't know (only bb rifle). But i thought maybe using the thumb power would be enough. Out of curiosity i checked a couple of videos, at least from the looks there is some resistance applied when inserting the 9mm (i assume that's the caliber used for the handguns used) but also it seems harder to load than some other calibers. If you read the youtube comments on the video you can definitely see people have been actually struggling to load these, at least from beginners or those who got older and stated they lost the required strength to load properly, hence the technique. And that's in a safe space on a table and from someone who seems proficient with guns, I can see having quite some difficulties loading these while standing and moving/ running away from zombies If you check other videos, the 9mm / handgun in particular looks harder than others (rifle, sub machine gun..) tho
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