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Caturday

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Everything posted by Caturday

  1. Hi For example mgration - ingame zombies migrate within few cells, so when u set up a home on famous 3x house near a river, you wont ever meet some zombies unless you move out. Maybe there is some mod to force zombies to migrate around a map ? Something similar? Thanks in advance !
  2. Greetings. Do we know aprox date when cold weather/heaters will be as intended/added ? Atm its ezmode without additional cold settings.
  3. It's not possible still to have mixed type of zombies ? Shamblers and sprinters in 1 game ?
  4. Road events like workers, police etc
  5. Jesus christ thanks for FL/torch changes, you are the best.
  6. Can confirm, died cuz of this, shooting within 1 metter does nothing.
  7. Got bitten through 46% left window
  8. that new zombie ground grab animation is so cool !
  9. Metal fences provide wire Increased spawn of rods cigs and macthes on zombies damn its an absolutely next level cant wait for reliable light source for deep dark nights experience
  10. Yo make a rl video how fast you move with 2hander axe + backpack full of frige + gass can + tons of stuff you should have never contained there realistically. Current movement system is much better compare to that meme faceroll we had in 40 build. Its not minecraft.
  11. Vehicle storage randomly deletes items upon moving them. Place 2 lighters in the glove box. Wait 2 days. Remove lighters - they will turn into one. Sometimes cigarets and bats were disappearing as well. To recreate this issue, you must have 2+ items of the same type stored into vehicle. Right now i had 4 lighters in the glove box, moved em, got cut in half, moved them to the glove box again and they randomly dissapeared.
  12. Where is that exactly ? I've found only migration within one cell option. Iam playing sandbox since iwbum release, tried all options and never seen zombies travel outside of 2 cells. They can migrate from one cell to another (nearest), but it has never happened they traveled randomly too far. F.e. these 3 houses at the river are ALWAYS empty. Forever.
  13. God bless thank you. Fk sapplings!
  14. Are you sure ? Settings have "redistribution option" but even description says "zombies will migrate within one cell" For example, iam setting a house in thesew famous 3 houses at the river, and have never seen any incoming zombies. Even with helicopter event this place is forever empty.
  15. I believe he is talking about zombie migration within nearest cells (or one cell). I was surviving for 4 month in the middle of themap in a forest and havnt seen a single zombie comin
  16. Arent they migrating within the one cell ?
  17. Make zombies able to migrate across the map. Everyone knows this game is getting boring once u set up somewhere in the forest. But with horde crowds randomly migrating across the map you will never be safe, it will be a matter of time untill you get spotted and overrrun. So in this case there will be a reason to fortify your forest base hard and think twice how u will escape when the crowd will come. Because it surely will.
  18. Fedora must never fall as well cause stuff.
  19. Pleae for the love of the god make flashlighs weight less and have longer battery duration. ATM most people chose cats eyes because night is not playable literally - players do not have proper light source due to crazy flashlight/battery weight and low duration. Would be nice to play in deep night with some reliable source of light you can always carry with you.
  20. Signed. It's not realistic to recieve severe trunk damage from some crap sappling. Slow debuf + loud noice already enough.
  21. I like new changes. It was a clear BS when zombos not able to see u within 10 yards. Meme walking.
  22. Would be awesome if you make a setting to specify PERSENTAGE of sprinters. For example, 5% or 10%. LIke amix of shamblers and sprinters. So when you pull a crowd, there is a chance some sprinters will runn to you. That will ad an element of horror cause sometimes it may be 2, and sometimes it may be 10 per crowd.
  23. Where is that option ? Can not find it, heeelp.
  24. Engine quality is 91, its almost perfect. In additional, engine quality does not affect amount of attempts to start a car, it affects the speed of the car and starting velocity w/e its called. I have a step van with 49 engine quality (spawned with 90% engige condition) and current 77% condition, it never starts with more than in 2 tries unlike my ambilance. Step van: Ambulance: As you can see, ambulance engine is in a better shape, but since it has been spawned as "trash red car", and step van has been spawned as a good condition car, ambulance engine does not start properly.
  25. Engine quality does not affect car behavior. Completely restored an ambulance from 10% to 100% engine and battery wise, still the car starts within 4-5 attempts minimum like engine/battery is completely dead.
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