Jump to content

Icy Motto

Member
  • Posts

    99
  • Joined

  • Last visited

Reputation Activity

  1. Pie
    Icy Motto reacted to Arsenal26 in Possibility of doing Drive-Bys with vehicles & more vehicle damage.   
    Damnit Jim... I'm a Law abiding citizen not a Gangbanger!!!! 
     
    LOL..  Well, I blame it on the Controller... 
     
    Because for one, it changes the way you think about the input.... ie, You don't really move the mouse around like crosshairs, but rather just sort of push the directional in the general direction you want to shoot...  and the Trigger is the Gas pedal...  There isn't really a [CTRL] that's used constantly....  Good news is, it's quite seemless, and no real loss in control of the vehicle other than coasting abit when the Gas function switches to WeaponTrigger as soon as input from the directional stick is detected... As soon as the directional stick snaps back to Zero, the Gas pedal works again...
     
    How embarrassing, this changes everything...    I like how you can shoot 360*
     
  2. Pie
    Icy Motto reacted to Fenris_Wolf in Possibility of doing Drive-Bys with vehicles & more vehicle damage.   
    drive-by's are already a thing...just roll down the window and you can shoot
    For the driver to do it though you lose control of the vehicle (basically) holding down the ctrl key means you can no longer steer, accelerate of use the breaks.
  3. Pie
    Icy Motto reacted to Arsenal26 in Possibility of doing Drive-Bys with vehicles & more vehicle damage.   
    OKIC....  lots of room for improvement with this feature...
     
    First off, the blindspot... I figured since shots were going off, they were actually leaving the vehicle... DOH!!!
    hmmm.... I suppose a cutoff of some sort would be ideal here to prevent putting too many rounds into the Passenger side A-Pillar.  Maybe a similar Cover notification system as NolanRi uses in SuperSurvivors! , where the NPC says "!!" when rounds hit cover instead of them... In this case, the player would say "DOH!!!" or something just to let us know rounds are being wasted....
     
    Perhaps a OneHanded firearm ONLY rule ala' GTA.... or at a minimum severe penalty for trying to use a long gun inside vehicle...  On that note, accuracy should suffer across the board, so OneHanded firearms should be penalized also.... just not as much as Long Guns...
     
    Oh man... this just became DAWN of THE DEAD > Meets > ROAD WARRIOR !!?!
     
    Using your Profession Framework, a Driving Skill could augment ones effectiveness while shooting from a vehicle in various ways to enable those 120mph trick shots of yours.... Also, another bonus (or rather lack of penalty) for Collapsing stock equipped weapons fired from inside vehicles...
     
    Penalty system something like :
    -15% for one hand firearms
    -30% for SMG's (10% added back for Collapsing stock)
    -50% for Long guns (10% added back for Collapsing stock)
     
    Also, Aiming Time penalty should be in full effect so long as vehicle is in motion (ie, instead of calculated against player running)
    Aiming Time stat could maybe be multiplied as well to better represent the awkwardness of shooting from a seated position with steering wheel and stuff all in your way...
     
     
    Gotta teach SuperSurvivors how to shoot from cars now....
     
  4. Spiffo
    Icy Motto reacted to Fenris_Wolf in Possibility of doing Drive-Bys with vehicles & more vehicle damage.   
    Thats pretty much it with the keyboard...you coast in the same direction...but you cant steer, if you were steering before, your wheels kinda lock at that angle until you release, shooting while cornering is extremely tricky.
     
    Actually i've found from about your 1 o'clock to 2.5 (or 3 o'clock) is a blind spot..cant ever seem to hit at that angle from the drivers seat. Guess the windshield is in the way. Oddly enough you dont get that same blindspot firing backwards.
     
    I've been driving all over the place shooting from cars...theres a trail of spent brass all over the roads lol. Instead driving through that horde, shotgun yourself a path and save your headlights
    Most fun though is driving around with the ORGM assault rifles, get this massive horde following you as you slowly cruise, pull a bit ahead, blast away in semi-auto...once that large horde gets to your drivers side window flip it into full-auto and let loose point blank lol..then drive ahead a bit, rinse and repeat
     
    Also..its amazing how much accuracy you can get with a sniper rifle and lvl 10 aiming while taking potshots at 120mph
     
  5. Pie
    Icy Motto reacted to Lawlmonster in Possibility of doing Drive-Bys with vehicles & more vehicle damage.   
    I agree with the second point, cars are a little too safe right now. I think I've had one serious accident in a car that involved lodged glass, but I don't repair windshields or windows anymore and that's prevented it from happening again. Typically the most damage I've taken is half a character's overall health, but I just eat some food and drive for awhile and everything's gravy. I also don't repair hoods, because quite frankly, I'd rather murder zombies like a battering ram with full impunity than have to worry about fixing a part that, as far as I can tell, has little to no impact on protecting the vehicle itself or the engine. If it does have an impact, it's small enough that a person can drive for hours before needing to replace a hood. The only parts that really seem necessary to keep up with are the batteries, the engine itself, and the tires. I know loot is supposed to fall out of trunks with damaged or missing trunk lids, but I've also never seen that actually happen in practice. And I'd probably be more willing to replace missing windows if zombies could bite or scratch through doors that don't have them installed (if they can already, I haven't seen it).
     
  6. Pie
    Icy Motto reacted to Arsenal26 in Possibility of doing Drive-Bys with vehicles & more vehicle damage.   
    No kidding....   Did not know this...
     
    Come on.... who else didn't know this ???  I can't be the only other one.
  7. Like
    Icy Motto got a reaction from trombonaught in Possibility of doing Drive-Bys with vehicles & more vehicle damage.   
    Drive Bys-After reading the latest thursdoid and seeing the hit-and-run capibility being added, I thought, maybe we can also do drive-by shootings in PvP enviroments later down the line, kinda like GTA I suppose. I don't know if this would be a great idea or not because it might be too unbalanced as one can simply get a quick injure or possible kill with this tactic and run away with it, or maybe even kill multiple zombies in the safety of your own car. Of course my idea to balance this would be as the driver, your handling of the vehicle would be impaired by 50% when doing a solo drive-by. Meaning you can crash if you take off too fast or your car turns randomly like when your character is impaired when drinking alcohol. Or when accuracy is impaired aswell. Your friends can also help you out and you act as the get-away, this could be cool in RP situations or would make for some cool moments.
     
    Vehicle explosions, fires, and disabling damage- Right now to me, vehicles are missing a crucial part to making them feel more "dangerous" to drive. It isn't punishing to just get an injury when crashing at 100Mph into a tree/building/car just to be able to take off like nothing happened other than some broken headlights and a totaled hood and windshield. You can still drive the car fine as there is no broken radiator that's on smoke and no possible engine fires either. The explosions would be rare, as they would require certain conditions to make them "explode". (car "pops" and is engulfed in flames, not a GTA type explosion where the car goes flying.) If you're in the car the moment you crash and you don't get out in time, you could die immediately or suffer heavy injuries such as burns and fractured bones. Also, cars being shot with fire-arms can damage modules on them, ie. windows, tires, engine etc... 
     
    After all, you guys are trying to make the game pretty realistic right? 
     
    EDIT: Nevermind, since no one bothered to tell us you can do drive bys in like no where at all then how am I supposed to know it's actually a thing. I never tried it because I thought it wasn't a thing, as I don't recall it being mentioned on Thursdoids. Anyways that's cool I suppose but it can use some further improvement later on. But I wanna know what you guys think of the second topic. So far, people agree with me. Thanks for your comments
  8. Pie
    Icy Motto reacted to bpdlr in Smoking withdrawal needs work   
    I'm trying out the Smoking trait on my new playthrough and as a smoker I have to say it's not very realistic.
     
    First of all, I've read that you can't quit - not sure if this is still true, but that seems a bit harsh. At a minimum, a player who hasn't smoked for a month should gain the "Ex-Smoker" trait, giving them random, occasional but mild symptoms for at least another 3 months, maybe 6. At least put a limit on it!
     
    Now let's talk about the current "symptoms", which consist only of Stress, which climbs up to "Terrified" if you don't smoke. This does cause mild unhappiness as well, which should be part of the symptom set, but I don't think while trying to quit I've ever felt more than "Nervous and Jumpy".  Sadness should be added as another symptom, but again only mildly.  Fatigue and hunger should be increased, with maybe some nausea and pain from a random headache. These mild symptoms should occur at random times, with a chance of more than one at a time. In this way, the player might find their stats greatly reduced by an unfortunate combo of symptoms, such as Hungry and Nauseous at the same time while they are wounded, or Pain and Agitated when faced by a horde. Being hungry and nauseous at the same time is perfectly normal when quitting smoking, as are "stress headaches". If the symptoms stack up and the player is in danger, finding some cigarettes might be a tempting way to fix the problem! Having a cigarette should put back any progress in quitting by two weeks.
     
    As for relieving these symptoms, I think there should be an alternative to having a smoke, and the obvious one is eating. Ask any smoker and they'll tell you they put on weight when they quit.  Eating does relieve the symptoms, but only mildly. If possible, the game could reflect this by removing some symptoms but leaving others - a snack will relieve any stress, sadness, fatigue and (natch) hunger, but a headache would still remain and nausea might get worse.
     
    In this way, you could quit smoking by eating more, running the risk of getting overweight (and depleting your stores quicker) but you'd still have some mild effects for a long time that you'd have to deal with.
  9. Pie
    Icy Motto reacted to Burger_Time in Environmental damage while fighting   
    As the title says, it would be good to be able to break some furniture in struggle. Imagine how cool can it be to smash TV or break a mirror while hitting zeds.
  10. Pie
    Icy Motto reacted to Batsphinx in RELEASED: WEATHER TEST BUILD   
    If people are testing this and take any screenshots, by the way, we'd love to feature them in the dev blogs etc - just pop them in the thread
  11. Pie
    Icy Motto reacted to turbotutone in RELEASED: WEATHER TEST BUILD   
    Hey all,
     
    A new weather version is out now

    It contains a couple of fixes for some visual bugs and some fixes to the region system.
    Also has some optimizations for the indoor masking of weather particles.
     
    Temperature should also be properly hooked and the way it affects the player + moodles has been changed somewhat albeit still a bit wip (likely needs some fine tuning). A new debug panel for this can be opened with SHIFT+BACKSPACE.

    Gonna add some more info on this later on.
  12. Like
    Icy Motto got a reaction from Pandorea in Even though characters turn on the light, they are still dark.   
    Is this on the weather build by any chance? Because I am seeing the same problem there.
  13. Pie
    Icy Motto reacted to sodogewow in Small but Important Suggestions Thread   
    826. Pushing the furniture without picking it up on the nearby tile.
  14. Pie
    Icy Motto reacted to Eggtooth in RELEASED: WEATHER TEST BUILD   
    In my honest opinion, heavy snowfall should be accompanied by heavy fog. I've tested this setting, it looks just so nice. 
     
    Just look at it. It's PERFECT. It made the entire heavy snowfall look so nice and actually dangerous to drive in.
     
    https://prnt.sc/k0m0x7
     
    Bug:
    When heavy fog hits the night (as I've simulated), map gets brighter as if it's a day.. Fog should make night pitch black, almost impossible to see.
     
    http://prntscr.com/k0m291
     
     
  15. Pie
    Icy Motto reacted to Faalagorn in RELEASED: WEATHER TEST BUILD   
    I barely had time to play, but does new weather currently have any functional difference, other than maybe temperature? So far I don't think the snow or heavy wind makes any difference on using vehicles or even walking, but is anything like that planned for this build or somewhere later down the road? I also tried to track the lightnings but other than the cool visual effect, I don't think you can be struck by a lightning or can it cause fires, but is anything like that planned as well?
     
    I also noticed that you can change visibility in debug options, so other than the visual obscurity by the cloud fog, does that mean your character seeing range (i.e. actually seeing zombies) decrese as well? And what about the hearing range? I suspect a heavy blizzard, rain or thunderstorm could make it harder to hear.
     
    Also +1 to the anti-fog effect on the lights as @Capt.Motty suggested – I also posted it in the Small Suggestions thread before :).
     
  16. Like
    Icy Motto got a reaction from trombonaught in RELEASED: WEATHER TEST BUILD   
    Also another thing I noticed that should work, is that the car headlights don't allow for clearer visibility during fog, as in real life, you can set it the lights to low beam and high beam depending on the thickness of the fog, though I don't think you should go as far as to putting 3 settings for headlight conditions. Atleast being able to see better with them on should be a thing.
     
    The new shaders can also mess the lighting brightness at night (as I previously reported). I am guessing this is all unintentional and is being worked on of course.
  17. Like
    Icy Motto reacted to turbotutone in RELEASED: WEATHER TEST BUILD   
    Ey all, thanks for the feedback so far and giving the build a go!
     
    Some interesting points for us to look into have already been raised, also might do a quick fix later on for some of the issues like the black lines in fog and the linux thing.
     
    A few notes/responses on some of stuff mentioned:
     
    Temperature
     
    @MaxD12 On the building failing to mask fog:
     
    @MadDan2013 the transition is supposed to be gradual, please give a shout if the problem persists. a vid or some screenshots from moment to another would be handy if possible.
     
    @Soul Filcher Filcher when taking control of weather via Fx panel by disabling the climate manager no sub effect (like snow on ground etc) will take place since the climate manager takes care of that. you only have direct control over the values on the panel.
     
    @Eggtooth (and @trombonaught) agreed, in fact the system actually should do that already when the weather pattern is a blizzard and its intensity is on the high end it should throw in some fog.
    The fog indeed doesnt play well with the dark of night, however atm normal fog that is generated by the system only appears in the early morning and gets burned away by the sun around midday'ish.
     
    Lastly, for those interested a little more info on weather patterns for testing:
     
    .
  18. Like
    Icy Motto got a reaction from turbotutone in RELEASED: WEATHER TEST BUILD   
    I am probably going to end up testing the build more if I have time, but right away as I started a new game, I encounter a bug that can get annoying when it gets foggy.  There appears to be black lines that get on screen and fade away as the fog goes away aswell. If you zoom in, you can still see the lines up to a point, so playing zoomed out is not good.
     
     
     
     
     
     
    Also, I am not sure if this is intended but, is the interior lighting supposed to be almost the same as the outside one? When turning on the lights it looks the same, and at night, it just seems as if there were no lights.
     
    (These are day time screenshots btw.)
     
     
     
     
     
     
  19. Pie
    Icy Motto reacted to Batsphinx in RELEASED: WEATHER TEST BUILD   
    This week we’ve been connecting the wires on the improvements and features that didn’t make it into the initial vehicles release, but have hit a few MP snags that have prevented us from putting them out into a new IWBUMS beta today.
     
    With that said, Turbo does need to get some feedback on the new weather/climate/storms/fog system, so we have decided to put out a time-limited new Steam beta of Turbo’s recent work for people on the forum to try out. This is not an ‘official’ beta, and won’t be around for long, but will be very helpful for us to hear reports on. The details are below:
     
    Steam beta password: weathertestbranch
    Steam beta name: weather
     
    Please note that MP functionality is not currently in-game, the debug windows described below are currently a system hog and you should not consider your savegame sacrosanct.
     
    This is a one-off beta that we’ll turn off once Weather is part of the usual IWBUMS testing process. Please put any/all feedback on bugs and your experiences playing with the build in this thread.
     
    You can play PZ as you would normally, experiencing the weather as it occurs on a daily and monthly basis, but for this build (and this build only) we have also included Turbo’s debug panels – details of which can be found below.
     
    So what feedback will be helpful for Turbo to hear back on?
     
    The overall experience of it, and any general bugs The feeling of starting the game in different seasons, and surviving through each. Autumn will generally have higher chances of extreme weather, while late summer moving into autumn will also see a good chance of the generation of large/tropical storms. Winter clearly will see more snow. Player opinions on the new shaders that give a better feeling of the time of day, and the time of year. Any issues with rain/snow/fog appearing strangely when you are inside a building. Any issues with rain/snow/fog around player-made buildings. A player-constructed building with walls/doorframe/windowframe/fences should fully mask fog – and if it doesn’t then please provide a screenshot of your base.  
    Please note that this is a 'realistic' climate system. Not every summer will be a scorcher, and not every winter will see snowfields.
     
    As mentioned, this is a debug build - so it also comes with a suite of (unoptimized) UI windows and functions for you to play around with.
     
    FX PANEL

    This is opened with SHIFT+BACKSPACE. Here you can play around with various values such as fog intensity, precipitation levels and precipitation type. Please note that to play around with these you will need to disable the ‘Climate’ manager or the simulated daily climate will overrule your changes.
     
    Please also note that fog enable through this method is for testing fog masking around buildings, and won’t look as good/varied as the fog generated by the virtual climate system – as it won’t take into account colour or desaturation.
     
    CLIMATE VIEW PANELS

    These both open with SHIFT+PLUS, and provide a stockmarket-type graph of the current/recent weather over hours (H1), days (D1) and months (M1)
     
    To see what values are running under the bonnet use the legend/panel on the right, and values turned on will be green. The panel below, meanwhile, displays additional info about seasons, cloud cover, etc.
     
    These panels are overall for the provision of information, but that said when you toggle "airMass" on, when it crosses the 0 middle line you will see weather generated when airmass switches from hot/cold.
     
    THUNDER PANEL

    This is opened with SHIFT+MINUS, but is only useful if there is a storm active. A geographical indication of where the storm is over the PZ map can be seen, as well as lightning locations.
     
    ISOREGION DEBUG SCREEN

    This is opened with SHIFT+0, and is being used by Turbo to detect when player-made buildings are fully closed off from the PZ map – and as such will allow fog/precipitation to surround structures, but not appear within them. PLEASE NOTE: this is a real performance hog, so may well slow down the game when turned on.
     
     
  20. Like
    Icy Motto got a reaction from Octopus in Will weather affect cars in a future update?   
    Will they be affected by rain? Like your car can skid/get out of control if you turn to hard when it's raining? Maybe some roads are slippery and some aren't depending on where they are located and what type of terrain it is.
     
    Snow could mess your engine up in the winter if you don't run your car's engine at all as freezing it will cause damage which would then be repaired with a high mechanic skill and might even need replacement parts. Maybe your character's visibility is decreased when raining and snowing unless the wipers are on. These could all be helpful if you think vehicles need to be harder to maintain, since this game does a good job with realism.
     
    I could put more things but those are the first that come to mind.
     
    Also, you guys never implemented a digital clock on the cars....
  21. Like
    Icy Motto got a reaction from undeadryker in Will weather affect cars in a future update?   
    Will they be affected by rain? Like your car can skid/get out of control if you turn to hard when it's raining? Maybe some roads are slippery and some aren't depending on where they are located and what type of terrain it is.
     
    Snow could mess your engine up in the winter if you don't run your car's engine at all as freezing it will cause damage which would then be repaired with a high mechanic skill and might even need replacement parts. Maybe your character's visibility is decreased when raining and snowing unless the wipers are on. These could all be helpful if you think vehicles need to be harder to maintain, since this game does a good job with realism.
     
    I could put more things but those are the first that come to mind.
     
    Also, you guys never implemented a digital clock on the cars....
  22. Like
    Icy Motto got a reaction from MadDan in Will weather affect cars in a future update?   
    Will they be affected by rain? Like your car can skid/get out of control if you turn to hard when it's raining? Maybe some roads are slippery and some aren't depending on where they are located and what type of terrain it is.
     
    Snow could mess your engine up in the winter if you don't run your car's engine at all as freezing it will cause damage which would then be repaired with a high mechanic skill and might even need replacement parts. Maybe your character's visibility is decreased when raining and snowing unless the wipers are on. These could all be helpful if you think vehicles need to be harder to maintain, since this game does a good job with realism.
     
    I could put more things but those are the first that come to mind.
     
    Also, you guys never implemented a digital clock on the cars....
  23. Like
    Icy Motto got a reaction from thiosk in Will weather affect cars in a future update?   
    Will they be affected by rain? Like your car can skid/get out of control if you turn to hard when it's raining? Maybe some roads are slippery and some aren't depending on where they are located and what type of terrain it is.
     
    Snow could mess your engine up in the winter if you don't run your car's engine at all as freezing it will cause damage which would then be repaired with a high mechanic skill and might even need replacement parts. Maybe your character's visibility is decreased when raining and snowing unless the wipers are on. These could all be helpful if you think vehicles need to be harder to maintain, since this game does a good job with realism.
     
    I could put more things but those are the first that come to mind.
     
    Also, you guys never implemented a digital clock on the cars....
  24. Pie
    Icy Motto reacted to Laird Thaddeus in Weather Channel   
    but who would run the weather channel?
  25. Pie
    Icy Motto reacted to EnigmaGrey in Weather Channel   
    This, and expanding the current broadcasts, would be great. 
     
    Could go I am Legend on it and record them on VCR to maintain "normalcy." What's more normal than getting the weather forecast?
×
×
  • Create New...