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Thuztor

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  1. Like
    Thuztor got a reaction from Gustav in Gutrot - Vacation Islands (pre-Alpha 1)   
    The original water textures will be needed for fishing.
    And this texture don't exist on my map.
    Therefore I must rewrite the lua-script of fishing.
    And if you could fish on my map, you would only catch fishes from Kentucky.
  2. Spiffo
    Thuztor got a reaction from Atoxwarrior in Gutrot - Vacation Islands (pre-Alpha 1)   
    I've decided, that everybody, who wants to test the map can do it now.
    I would be pleased, if you could give a feedback (if it doesn't works; Oddities in buildings, which I've overlook and so on)
     
    NOTICE: There are a lot of features, which doesn't work in this map with my own textures, for now.
    for example:
    - dig / farm / everything what is related to the grass-textures
    - a right item distribution of the rooms
    - Change of season / correct weather
    - A proper tropical vegetation / no erosion / no vegetation growth
    - taking / placing of my objects
     
    But I hope, you have a bit fun testing my map.
     
    Download here: https://www.dropbox.com/s/m5x3a2u5mk6kqbn/Gutrot_Island_PRE_TEST1.zip?dl=0
     
    Put the folder in your /Users/YOU/Zomboid/mods
    Activate the mod in the main menu!
     



     
  3. Like
    Thuztor reacted to blindcoder in Gutrot - Vacation Islands (pre-Alpha 1)   
    With Thuztors permission, I have added this map to the PZ Map website:
    http://pzmap.crash-override.net/?desc=VacationIslandPreAlpha1L0
     
    Enjoy
  4. Like
    Thuztor got a reaction from Brotherfoot in Gutrot - Vacation Islands (pre-Alpha 1)   
    I've decided, that everybody, who wants to test the map can do it now.
    I would be pleased, if you could give a feedback (if it doesn't works; Oddities in buildings, which I've overlook and so on)
     
    NOTICE: There are a lot of features, which doesn't work in this map with my own textures, for now.
    for example:
    - dig / farm / everything what is related to the grass-textures
    - a right item distribution of the rooms
    - Change of season / correct weather
    - A proper tropical vegetation / no erosion / no vegetation growth
    - taking / placing of my objects
     
    But I hope, you have a bit fun testing my map.
     
    Download here: https://www.dropbox.com/s/m5x3a2u5mk6kqbn/Gutrot_Island_PRE_TEST1.zip?dl=0
     
    Put the folder in your /Users/YOU/Zomboid/mods
    Activate the mod in the main menu!
     



     
  5. Pie
    Thuztor got a reaction from Delirio in Gutrot - Vacation Islands (pre-Alpha 1)   
    I've decided, that everybody, who wants to test the map can do it now.
    I would be pleased, if you could give a feedback (if it doesn't works; Oddities in buildings, which I've overlook and so on)
     
    NOTICE: There are a lot of features, which doesn't work in this map with my own textures, for now.
    for example:
    - dig / farm / everything what is related to the grass-textures
    - a right item distribution of the rooms
    - Change of season / correct weather
    - A proper tropical vegetation / no erosion / no vegetation growth
    - taking / placing of my objects
     
    But I hope, you have a bit fun testing my map.
     
    Download here: https://www.dropbox.com/s/m5x3a2u5mk6kqbn/Gutrot_Island_PRE_TEST1.zip?dl=0
     
    Put the folder in your /Users/YOU/Zomboid/mods
    Activate the mod in the main menu!
     



     
  6. Like
    Thuztor got a reaction from Geras in Vacation Islands (Bug-Report and General Discussion)   
    GUTROT ISLAND

    http://theindiestone.com/forums/index.php/topic/12359-vacation-islands-pre-alpha-1/
     



    Preview:


  7. Like
    Thuztor got a reaction from Johnny in Gutrot - Vacation Islands (pre-Alpha 1)   
    I've decided, that everybody, who wants to test the map can do it now.
    I would be pleased, if you could give a feedback (if it doesn't works; Oddities in buildings, which I've overlook and so on)
     
    NOTICE: There are a lot of features, which doesn't work in this map with my own textures, for now.
    for example:
    - dig / farm / everything what is related to the grass-textures
    - a right item distribution of the rooms
    - Change of season / correct weather
    - A proper tropical vegetation / no erosion / no vegetation growth
    - taking / placing of my objects
     
    But I hope, you have a bit fun testing my map.
     
    Download here: https://www.dropbox.com/s/m5x3a2u5mk6kqbn/Gutrot_Island_PRE_TEST1.zip?dl=0
     
    Put the folder in your /Users/YOU/Zomboid/mods
    Activate the mod in the main menu!
     



     
  8. Like
    Thuztor got a reaction from SenorMonstro in Gutrot - Vacation Islands (pre-Alpha 1)   
    I've decided, that everybody, who wants to test the map can do it now.
    I would be pleased, if you could give a feedback (if it doesn't works; Oddities in buildings, which I've overlook and so on)
     
    NOTICE: There are a lot of features, which doesn't work in this map with my own textures, for now.
    for example:
    - dig / farm / everything what is related to the grass-textures
    - a right item distribution of the rooms
    - Change of season / correct weather
    - A proper tropical vegetation / no erosion / no vegetation growth
    - taking / placing of my objects
     
    But I hope, you have a bit fun testing my map.
     
    Download here: https://www.dropbox.com/s/m5x3a2u5mk6kqbn/Gutrot_Island_PRE_TEST1.zip?dl=0
     
    Put the folder in your /Users/YOU/Zomboid/mods
    Activate the mod in the main menu!
     



     
  9. Like
    Thuztor got a reaction from Jela331 in Gutrot - Vacation Islands (pre-Alpha 1)   
    I've decided, that everybody, who wants to test the map can do it now.
    I would be pleased, if you could give a feedback (if it doesn't works; Oddities in buildings, which I've overlook and so on)
     
    NOTICE: There are a lot of features, which doesn't work in this map with my own textures, for now.
    for example:
    - dig / farm / everything what is related to the grass-textures
    - a right item distribution of the rooms
    - Change of season / correct weather
    - A proper tropical vegetation / no erosion / no vegetation growth
    - taking / placing of my objects
     
    But I hope, you have a bit fun testing my map.
     
    Download here: https://www.dropbox.com/s/m5x3a2u5mk6kqbn/Gutrot_Island_PRE_TEST1.zip?dl=0
     
    Put the folder in your /Users/YOU/Zomboid/mods
    Activate the mod in the main menu!
     



     
  10. Like
    Thuztor got a reaction from Gustav in Gutrot - Vacation Islands (pre-Alpha 1)   
    I've decided, that everybody, who wants to test the map can do it now.
    I would be pleased, if you could give a feedback (if it doesn't works; Oddities in buildings, which I've overlook and so on)
     
    NOTICE: There are a lot of features, which doesn't work in this map with my own textures, for now.
    for example:
    - dig / farm / everything what is related to the grass-textures
    - a right item distribution of the rooms
    - Change of season / correct weather
    - A proper tropical vegetation / no erosion / no vegetation growth
    - taking / placing of my objects
     
    But I hope, you have a bit fun testing my map.
     
    Download here: https://www.dropbox.com/s/m5x3a2u5mk6kqbn/Gutrot_Island_PRE_TEST1.zip?dl=0
     
    Put the folder in your /Users/YOU/Zomboid/mods
    Activate the mod in the main menu!
     



     
  11. Like
    Thuztor got a reaction from linfocito in Gutrot - Vacation Islands (pre-Alpha 1)   
    I've decided, that everybody, who wants to test the map can do it now.
    I would be pleased, if you could give a feedback (if it doesn't works; Oddities in buildings, which I've overlook and so on)
     
    NOTICE: There are a lot of features, which doesn't work in this map with my own textures, for now.
    for example:
    - dig / farm / everything what is related to the grass-textures
    - a right item distribution of the rooms
    - Change of season / correct weather
    - A proper tropical vegetation / no erosion / no vegetation growth
    - taking / placing of my objects
     
    But I hope, you have a bit fun testing my map.
     
    Download here: https://www.dropbox.com/s/m5x3a2u5mk6kqbn/Gutrot_Island_PRE_TEST1.zip?dl=0
     
    Put the folder in your /Users/YOU/Zomboid/mods
    Activate the mod in the main menu!
     



     
  12. Like
    Thuztor got a reaction from dnk3912 in Gutrot - Vacation Islands (pre-Alpha 1)   
    I've decided, that everybody, who wants to test the map can do it now.
    I would be pleased, if you could give a feedback (if it doesn't works; Oddities in buildings, which I've overlook and so on)
     
    NOTICE: There are a lot of features, which doesn't work in this map with my own textures, for now.
    for example:
    - dig / farm / everything what is related to the grass-textures
    - a right item distribution of the rooms
    - Change of season / correct weather
    - A proper tropical vegetation / no erosion / no vegetation growth
    - taking / placing of my objects
     
    But I hope, you have a bit fun testing my map.
     
    Download here: https://www.dropbox.com/s/m5x3a2u5mk6kqbn/Gutrot_Island_PRE_TEST1.zip?dl=0
     
    Put the folder in your /Users/YOU/Zomboid/mods
    Activate the mod in the main menu!
     



     
  13. Like
    Thuztor got a reaction from Footmuffin in Gutrot - Vacation Islands (pre-Alpha 1)   
    I've decided, that everybody, who wants to test the map can do it now.
    I would be pleased, if you could give a feedback (if it doesn't works; Oddities in buildings, which I've overlook and so on)
     
    NOTICE: There are a lot of features, which doesn't work in this map with my own textures, for now.
    for example:
    - dig / farm / everything what is related to the grass-textures
    - a right item distribution of the rooms
    - Change of season / correct weather
    - A proper tropical vegetation / no erosion / no vegetation growth
    - taking / placing of my objects
     
    But I hope, you have a bit fun testing my map.
     
    Download here: https://www.dropbox.com/s/m5x3a2u5mk6kqbn/Gutrot_Island_PRE_TEST1.zip?dl=0
     
    Put the folder in your /Users/YOU/Zomboid/mods
    Activate the mod in the main menu!
     



     
  14. Like
    Thuztor got a reaction from blindcoder in Gutrot - Vacation Islands (pre-Alpha 1)   
    I've decided, that everybody, who wants to test the map can do it now.
    I would be pleased, if you could give a feedback (if it doesn't works; Oddities in buildings, which I've overlook and so on)
     
    NOTICE: There are a lot of features, which doesn't work in this map with my own textures, for now.
    for example:
    - dig / farm / everything what is related to the grass-textures
    - a right item distribution of the rooms
    - Change of season / correct weather
    - A proper tropical vegetation / no erosion / no vegetation growth
    - taking / placing of my objects
     
    But I hope, you have a bit fun testing my map.
     
    Download here: https://www.dropbox.com/s/m5x3a2u5mk6kqbn/Gutrot_Island_PRE_TEST1.zip?dl=0
     
    Put the folder in your /Users/YOU/Zomboid/mods
    Activate the mod in the main menu!
     



     
  15. Like
    Thuztor got a reaction from 70nyCrown (ru) in Gutrot - Vacation Islands (pre-Alpha 1)   
    I've decided, that everybody, who wants to test the map can do it now.
    I would be pleased, if you could give a feedback (if it doesn't works; Oddities in buildings, which I've overlook and so on)
     
    NOTICE: There are a lot of features, which doesn't work in this map with my own textures, for now.
    for example:
    - dig / farm / everything what is related to the grass-textures
    - a right item distribution of the rooms
    - Change of season / correct weather
    - A proper tropical vegetation / no erosion / no vegetation growth
    - taking / placing of my objects
     
    But I hope, you have a bit fun testing my map.
     
    Download here: https://www.dropbox.com/s/m5x3a2u5mk6kqbn/Gutrot_Island_PRE_TEST1.zip?dl=0
     
    Put the folder in your /Users/YOU/Zomboid/mods
    Activate the mod in the main menu!
     



     
  16. Like
    Thuztor reacted to MonolithicBacon in [Released] Phoenix; Beta 1.3 "Consumerist Ideals" Edition   
    What is Phoenix?
     
    Thanks and Credit:
     
    Version:
    Beta 1.3 "Consumerist Ideals" Edition
    To play this map, follow the link above and click "Subscribe" on the Steam Workshop Page. The map will appear on your map list in game, once it has downloaded!
     
     
    Please note that images below are presented in-process, and will change over the course of the map's development. For the most up to date view of the map, please see the "whole world" map above.
     
    Download:
     
    Videos:
     
    Images:
     
    Updates and Changelog (Older versions. Do not use):
     
     
    Work in Progress:
     
    Known Bugs:
    As always, please leave any feedback, and I'll take it all into consideration!
  17. Like
    Thuztor reacted to EasyPickins in Custom texture packs and tile definitions   
    Custom .pack files
     
    If you have custom map tiles, you will need to create a .pack file containing those tiles for the game to load.  This can be done using the "Create .pack file..." command, found in the Tools menu in TileZed.
     

     
    Place your tilesets into a directory, then click the + button to add that directory to the list.
     
    The .pack file should be saved to your mod's media/texurepacks directory:
    Zomboid/mods/MyMod/media/texturepacks/NAME.packAdd a line to your mod's mod.info file:
    pack=NAMEYou can add one pack= line for each .pack file.
     
    Custom .tiles files
     
    Some tiles require special properties to be set, to handle rendering or collision for example.  This can be done using the "Tile Properties (.tiles)" command in the Tools menu in TileZed.
     
    Place your custom .tiles files in your mod's media/ directory:
    Zomboid/mods/MyMod/media/NAME.tilesAdd a line to your mod's mod.info file:
    tiledef=NAME NUMBERThe NUMBER is important, it controls the unique ID numbers assigned to every sprite.
    NUMBER can be from 100 up to about 8000.  The game reserves all numbers under 100 for itself. All .tiles files loaded by the game and every active mod must have a unique NUMBER.  Don't use the same NUMBER as another mod, if that mod might be active at the same time as yours. Once you choose a number for your .tiles file, do not change it, otherwise it will break savefiles using your custom sprites.  This is because the savefile records the ID number for each sprite. Don't remove a tileset from your .tiles file and then add it again.  Doing so will change the sprite IDs assigned to tiles in that tileset.  If you look at the game's newtiledefinitions.tiles file in the editor, you will see that there is a number next to each tileset name, and a unique "gid" in the tooltip for each tile.  Those numbers must remain the same if you edit the .tiles file.  
  18. Like
    Thuztor reacted to Xeonyx in New Denver, BC (V2.1)   
    New Denver
    British Columbia
    Canada
     
    (Now with Non-Steam download link...Again!)  http://www.mediafire.com/download/772cv61jad9ftnx/ND2.1.rar
    Yea, I updated the map to 2.0 now; increasing the size from a 5x5 map to a whopping 22x16 map.
     
    With this latest update (2.0), you can now explore North of New Denver to the Slocan Lake Golf Course, South to the Farmlands, and the world East of New Denver, with houses, farms, and more.
    More bug fixes have been addressed, so the game should play more smoothly now.
    Update 2.0 does NOT have foragable land outside of the original map size (I'm only one person!!! but I will update this ASAP)
    Note the 2.0 Update will require you to start a new game as the exact location of New Denver has increased the distance to Muldraugh
     
     
     
     
      Behold! For 11 months I secretly worked on map accurately depicting my hometown.  In this 22x16 cell map, each building is unique and comparable to the real-life New Denver, down to (almost) every house, shed, etc.  I`d add the amount of buildings I created but I lost count long ago.
     
    During the creation of the map, a horrible canoe accident claimed 4 of my friends; 
    Skye Donnet,
    Jule Wiltshire-Padfield,
    Hayden Kyle,
    and Lily Harmer-Taylor,
    so this map is dedicated to their memory.
     
    (2.0) - Added "The Back Forty" update, have fun... (1.75) - Added Friday Market! This consists of a bunch stands set up by locals found:
    http://pzmap.crash-override.net/?desc=New_Denver_v1_31L0#0.47111386928726384,0.21069731021245483,41.11783324647789
            some more bugfixes, etc.
    (1.7) - Over 75 bugfixes from unaccessable stairs, and blocked rooms, to
    others, and some additional objects added.   (1.6) - Updated map compatability to build 32, bugfixes, etc.   (1.5) - Roads have been detailed with potholes, cracks and grime, added street signs and street lights, and some more changes    (1.4) - Added object.lua for trapping and foraging; it's mostly finished and will get updated soon, and some more bug fixes   (v1.31) - Multiple bug fixes, thanks to SiderisAnon for the good word.   (v1.3) - Removed the unsightly grass patches and updated the forest grass, multiple bug fixes, connected the road to Muldraugh   (V1.2) - Fixed up mentioned bugs and a few I found. A handful of graphical updates, road lines, missing blends, etc.   (V1.11) - Fixed the invisible wall problem at the museum that Marinus had pointed out, thanks bro!   (V1.1) - Added spawn points to New Denver, now it'll be like you actually lived there  
    (v1.06) - Fixed the house Spartanz920 mentioned, no one likes a house
    with bugs in it  
    (v1.05) - Now with a working Zombie Spawn Map; Now you can enjoy New Denver in fear!
     
    (v1.0) - At the moment, the map is ready and playable.  There are no spawn points yet, and certain details (mostly road accents) have not been added yet.  There has been some bug testing, but bugs still exist.
     
     
    Screenshots:
     


     
          Edit:  Quickly added in a brief location map; kinda helps

     
    Download Links:
    Steam Workshop
    http://www.mediafire.com/download/772cv61jad9ftnx/ND2.1.rar
     
     
      Enjoy my neck of the woods why dontcha?
  19. Like
    Thuztor reacted to Dr_Cox1911 in Coxis Profession Overhaul   
    I finally found the time to edit the profs and traits to my liking. I´m still not finished with my overhaul, but it is working pretty well already and gets rid of a bunch of not working traits.
     
    So what does the mod do?
    Adds 3 new professions, each starts with a level in the according skill:Fisher Doctor Farmer Removes some traits that aren´t working right now:Patient Short tempered Brooding Light drinker Heavy drinker Currently two languages (english and german) supported, detects the gamelanguage automatically  How to install?
    Simply unzip the file below and copy the "CoxisProfs"-folder to your "Zomboid/mods"-folder, start the game and activate it. After that, restart the game to be on the safe side.
     
    Bugs
    You still need to earn a skill point and spend it on the given professionskill. If someone knows how to set the level with LUA please tell me. DOWNLOAD
  20. Like
    Thuztor reacted to LeoIvanov in [MOD SUPPORT 32.17+] The Walking Dead Prison v3.3 (TV Show)   
    OVERHAULED, New version (Done by different forum member): http://theindiestone.com/forums/index.php/topic/16405-the-walking-dead-prison-map-now-on-steam-v12/
     
     
    Here we go. I was waiting for it long enough, but nobody seemed to start making it so, I thought : "Why the hell not?".
     
    Right now I'm working on the exterior look of the prison, will be adding interior details fairly soon.
     
    Images of progress for older versions :
     
     
    The prison is pretty much finished!
     

     
     
    Download link (IWBUMS 32.17+) v3.3 (Mod support)
     
     
    Screenshot :
     

    link to screenshot on steam : http://steamcommunity.com/sharedfiles/filedetails/?id=467338783
     
    Boring copyright bollocks v


     
     
     
    PLEASE don't forget to make backups!
     
    If you ever want to return to the old map and fully "delete" the prison, verify your game cache through steam.
  21. Like
    Thuztor got a reaction from enak9k in Vacation Islands (Bug-Report and General Discussion)   
    GUTROT ISLAND

    http://theindiestone.com/forums/index.php/topic/12359-vacation-islands-pre-alpha-1/
     



    Preview:


  22. Like
    Thuztor got a reaction from enak9k in Vacation Islands (Bug-Report and General Discussion)   
    Mondoid on the Island!
    Haha no, just a bit maybe.
     
    As long as the map is not online, I will present every Monday one or two buildings.
     
    First, the already discovered mini golf course.
     


     
    And then a "new" kind of shop: Bakery Schneiders.
     


  23. Like
    Thuztor reacted to valrix in Dirty Water and Saltwater - get sick by drinking from the toilet / rain barrel, collect water from rivers   
    I've made some dirty variants of the water container sprites to help with the cause. Free for all to use. They were made by changing the color to match the soup bowl color, since it's a pretty nice green.
     
    Dirty Water Bottle:

     
    Dirty Water Bucket:

     
    Dirty Water Pan:

     
    Dirty Water Pop Bottle:

     
    Dirty Water Whiskey Bottle:

     
    Download:
    images.zip
  24. Like
    Thuztor got a reaction from Geras in Book Textures   
    Hiho!
    In April this year, I've drawn some textures for the skill books, but their were never used.
    Here is a list of all textures from lvl1 to lvl5:
     
    If you like this item textures, you can use these to replace existing ones.
     
    download: https://dl.dropboxusercontent.com/u/69737873/PZ/resources/skillbook_textures.7z
  25. Like
    Thuztor got a reaction from Marinus in Book Textures   
    Hiho!
    In April this year, I've drawn some textures for the skill books, but their were never used.
    Here is a list of all textures from lvl1 to lvl5:
     
    If you like this item textures, you can use these to replace existing ones.
     
    download: https://dl.dropboxusercontent.com/u/69737873/PZ/resources/skillbook_textures.7z
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