MonolithicBacon Posted January 9, 2015 Share Posted January 9, 2015 What is Phoenix?Phoenix is based around a typical "science park", in which main roads play host to stores, garages and occasional houses, while side streets are clustered with large offices, storage blocks and educational establishments. My main idea with Phoenix was to diversify the gameplay of PZ to take away from the "run and raid" of Muldraugh and explore the new concept of high-risk, high-reward gameplay. Each area within Phoenix is planned to have at least one high-risk location which pushes the following:Crucifix-design (a main road with intense-resources, and quieter outskirts)Exposed surroundingsMinimal escape routesLarge concentrations of zombiesPoor loot in easily-accessible areasHigh-reward loot in upper floors and locked roomsAs their time in Phoenix develops, players will hopefully feel urged by desperation to attempt entry to these high-risk locations, and will undoubtedly require all of their skills to persevere through. Thanks and Credit:ManBearPig - For his First Look video and publicitySeiben - For his exceptional help in finding bugsSeiben & 956Texas - For their concept of the Military TentsNeutralNZ1 - For the concept of the Quarantine Checkpoint and the Office Building Ringo and Suomiboi - For their support in Map integration and getting the map into Beta Version:Beta 1.3 "Consumerist Ideals" EditionTo play this map, follow the link above and click "Subscribe" on the Steam Workshop Page. The map will appear on your map list in game, once it has downloaded! Please note that images below are presented in-process, and will change over the course of the map's development. For the most up to date view of the map, please see the "whole world" map above. Download:Beta 1.3 "Consumerist Ideals" Edition- Large shopping complex update- Cinema added- Garages added to south- Various room types changes Phoenix is now part of the larger Muldraugh map and is therefore incompatible with all previous versions! Apologies for any issues with save games on older versions, but the future is upwards! Videos:ManBearPig's First Looks at Phoenix: Irregular Update for 24/03/2015 Irregular Update for 29/05/2015 Images: Welcome to Phoenix Open All Hours Construction Site and Manager's Trailers CST (Construction, Science and Technology) College Phoenix Commercial Street The Eon Building Eon's Ground Floor Eon's First Floor Eon's Second Floor Offices Old Energy Building Knox Bank Phoenix Branch (Part of the Eon Complex) A difficult night atop some rented offices The Nuthall Diner and Shopping Complex Traveler's Rest Hotel Water Treatment Plant Phoenix Police Station Military Staging Area, in the Quarantine Zone End of the Shopping Complex, in the Quarantine Zone Phoenix General Hospital Phoenix General Hospital and Storefronts Phoenix Quarantine Zone Updates and Changelog (Older versions. Do not use):Pre-Alpha 0.1- 84 Buildings- 990 Rooms- 1249 Room Objects- 9 Cells formatted with basic tiling and roadways.- 3 Cells fully developed with buildings, details and loot.- ZombieMap designed to focus high density on the central roadways.- Basic bug testing and loot balancing.- Quarantine Zone designed and near completion.- College and Construction Site complete.- Central roadway, office complex and shopping centres complete. Pre-Alpha 0.2 SDAB edition- All buildings presently uploaded have been adapted and improved- Pathfinding within all buildings also improved, with objects, doorways and windows moved to allow "flow" for players and mobs- Blocked doors fixed- Missing fenceposts replaced- Missing windows on EON building replaced- All staircases affected by the staircase bug replaced- All vending machines rotated- All unfinished suburban houses are now finished and playable in cell 2,1- Various visual glitches and bugs stamped out (for now)- Empty doorways are now filled- Curtains and posters/paintings added to blander houses and the amount of bookcases has been reduced and replaced with other details (to avoid game-breaking benefits)- Sinks added to all houses Alpha 1.0 "Waste of Sanitary Pads" edition- River and bridges added to cells 0,0; 0,1.- Trailer Park added- Police Station added to quarantine zone- Restaurant and housing block swapped in quarantine zone- Northern sector of quarantine zone "fleshed" out- Park added outside quarantine zone- Houses added to estate in cell 0,0- Garages added to housing estate- House in cell 2,1 improved (I mean, whose front door leads into their bedroom, really?)- Filled hole in quarantine fence- Incomplete road segments completed- Finance office fire escape cleared of blockages (thanks again, staircase glitch) Alpha 1.1 "Long Road Ahead" Edition- Major update to entire map, extending from 3x3 cells, to 3x5 cells.- Quarantine zone extended and populated with gunstore, toolstore, newsagents, police station, hairdressers, clothes stores and several apartment buildings.- Water treatment facility added to north-west.- Room definitions throughout have been fixed, but more are continuing to cause issues.- Spawn points have been reset.- Fuel has been added to mechanics and petrol stations.- Logging company added to industrial sector.- Balcony of death has been removed from warehouse.- Several visual glitches removed.- Zombie spawn map adapted to make particular areas extremely high-risk. No spoilers here - you'll find them. Alpha 2.0 "Desperate Measures" Edition- Minor changes to buildings to ensure that loot is associated.- All cells now have foraging (objects.lua have been added).- All areas of trees now offer foraging options.- Motel updated in East Road. 1.0 "Whole New World" Edition- Full Changelog on Steam Workshop- Integration into the Muldraugh Map- Additions of Roadblocks and the Refugee Camp- Bug fixes throughout Work in Progress:Custom Sprites for all unique buildings Known Bugs:Eon Bank columns can be broken as if glass walls (No known fix as of yet)As always, please leave any feedback, and I'll take it all into consideration! rbdy, Solokill72, Jela331 and 16 others 19 Quote Link to comment Share on other sites More sharing options...
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