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fluffe9911

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  1. Like
    fluffe9911 reacted to Hydromancerx in Looking for Artists for Hydrocraft Mod!   
    Good news! The Kiln and the Smelter can be kept! I finally got a hold of the original artist and they gave me permission to use!
     
    Here are some more from the gallery.
  2. Like
    fluffe9911 reacted to Fuji in Looking for Artists for Hydrocraft Mod!   
    I wasn't quite sure what size the large sprites are supposed to be, so I went with 128x128. Here's a border collie, if its good I could probably chunk out the rest of the dogs in a day or so for you.

  3. Like
    fluffe9911 reacted to Batsphinx in NPC questions I want answered   
    This is an unauthorised use of a screenshot from a non-public branch of Project Zomboid.
    I'm hugely disappointed in this repeated leak of sensitive information, and the moderating team have been informed.
  4. Like
    fluffe9911 got a reaction from Johnny in Who Has Been Bitten and Survived   
    I personally never survived a bite before and I wonder how other people do.
  5. Like
    fluffe9911 reacted to Svarog in Is it possible to add new stuff to the Fishing table   
    I think so, look here %gamedir%\media\lua\client\Fishing\fishing_Properties.lua

    I believe all that pertains to what you can fish out of water is there, socks included, adding stuff in would probably be very similar to adding stuff to foraging.
  6. Like
    fluffe9911 reacted to Saprobic in Hydrocraft Mod   
    Ok I rarely say anything on these forums but I just needed to send out a huge thank you for this mod. You have done some amazing work here. Thanks!
  7. Like
    fluffe9911 reacted to Hydromancerx in Hydrocraft Mod   
    Here is a preview of all the updated potted plants. Now much larger and with new graphics.
    I try to release a new version each Friday.
  8. Like
    fluffe9911 reacted to Hydromancerx in Hydrocraft Mod   
    Good news! I got larger objects to show up as larger icons! Here are some examples of the Crate of Lumber, Wheelbarrow and Toy Wagon.
  9. Like
    fluffe9911 got a reaction from ZleZomboidy in What's your most antipated feature for PZ?   
    Npcs Npcs!!!!! and Modeling without replacing default 
  10. Like
    fluffe9911 got a reaction from ToastedFishSandwich in What's your most antipated feature for PZ?   
    Npcs Npcs!!!!! and Modeling without replacing default 
  11. Like
    fluffe9911 got a reaction from EchelontheEyeless in Ability to clean up ash when something gets burned   
    I started a zombie burning pit then after I burned a couple I realized how ugly meh pit looks with the ash would be cool to be able to clean it up
  12. Like
    fluffe9911 reacted to ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    LOL, battle of the google titans!
  13. Like
    fluffe9911 got a reaction from ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    Its like a research war ovah here lol
  14. Like
    fluffe9911 reacted to WolfeClaw in Small revamp of smoking   
    Maybe smoking for the first time could lead you to cough loudly if you're not a previous smoker? Would be a small touch. 
  15. Like
    fluffe9911 reacted to lemmy101 in NPC questions I want answered   
    Yup - traits work via chains. Each trait has numerous other complementary traits that can be chosen in a random chain when the dragon is created. Dragons have more traits than players do at present, though we'll look into adding these as proper traits wherever relevant. But the traits lead onto each other, so for e.g. if it rolls an aggressive trait for a dragon, aggressive may lead to cruel or brave or other traits that may complement it, and the path it picks through these chains of traits means often you get really really nice, really really nasty, or more grey and mixed dragon personalities.
  16. Like
    fluffe9911 reacted to teapot156 in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    ORMtnMan posted a fix for that a few pages back
  17. Like
    fluffe9911 got a reaction from Svarog in Littering 2.1 [EN\PL\FR\RU\ES]   
    3 things one the candy needs some major balancing because I don't think a bag of candy should way more than a orange soda. 2. When you plan on updating this again maybe add trash for milk cartoons?  and 3. What do you plan on doing with the candy now that its in Hydrocraft mod also ..cough..add support for hydrocraft..cough wow what a weird cough
  18. Like
    fluffe9911 reacted to Kirrus in My Two Cents (A Collection of Small Ideas)   
    A lot of the items are plainly cosmetic, with no use. Some'll likely have a challenge-based usage at some point, and others may well be given a use down the line
  19. Like
    fluffe9911 reacted to Jab in Blender 3D Scripts   
    It really sucks working with decompiled code, trying to see what it is doing (Matrix manipulation in global space), and trying to work with Blender, with the bone system (Which has object and global space matrix) being the way it is. I'm almost at the point of straight-up asking for help on what I need to do (step-by-step) in order to position rotations properly. 
     
    I really want to get animation importable and exportable. I feel that this feature is very important, and have spent countless hours picking at this problem, but it won't budge. 
  20. Like
    fluffe9911 reacted to WolfeClaw in A Few 3D Models for Project Zomboid   
    I'll get it working in-game and take a screenshot now.
     
    After that I'll dig through my software and record my horrible voice for you.
     
    Also, I'm so bad at coding that I still haven't sorted out things like altering magazine count and replacing vanilla weapons, so it'll be a bit hit and miss. The easy part is loading in the model and it's texture, funnily enough. I also need a SPAS-12 icon to replace the default shotgun icon, so I may ask ORMtnMan for his.
  21. Like
    fluffe9911 reacted to WolfeClaw in A Few 3D Models for Project Zomboid   
    Finished at 496 tris.
     

     
    Updated OP.
  22. Like
    fluffe9911 reacted to WolfeClaw in Clothing Variety?   
    It's possible, but 3d modding support is still very limited. When it's improved I'm going to be all over it.
  23. Like
    fluffe9911 reacted to WolfeClaw in A Few 3D Models for Project Zomboid   
    About to organize the UV's for a Franchi SPAS-12! I didn't properly model the rear sights due to wanting to keep the tri-count low.
     

  24. Like
    fluffe9911 reacted to Hydromancerx in Batura's icons   
    He made a lot of types of Soda. Lemon-Lime Soda is basically what you asked for.
     

     
    Note in my mod I renamed "Dr. Pepper" to "Dr. Pickins" instead.
  25. Like
    fluffe9911 got a reaction from Cap1139 in I Need To Pee Mod   
    Because of my lack of knowledge when it comes to LAN and Java Script im here to suggest a mod that while a bit gross adds a bit of realism to the game how I picture it would work is that over time your character would get some type of statues affect when they need to go to the bathroom and they relive that affect by using a toilet there could even be some perks like bladder of steel or something like that I think this could be a ok thing to look into.
     
    Tell me your thoughts on the idea.
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