WolfeClaw Posted March 9, 2015 Posted March 9, 2015 In this thread, I'll post 3D models that I've created that are free to download and use by READ THISAs of March 17th 2015, I have not yet implemented any of these models into the game, be it clothing, weapons or any attachments. The downloads are supplied in case you wish to use them in your own personal projects or if you want to help figure out how to get them working in-game. Thank you. Models are working in-game! I may post a tutorial soon on how to use these models for yourselves, but for now check out Jab's Model Loader and the various other tools available across the forum. Please note that some of these weapons may be out-dated in terms of their position/rotation/scale, so double-check to make sure of this before importing them into the game. Weapons Rolling Pin:Texture Resolution: 32x32Tri Count: 120 Crowbar:Texture Resolution: 32x32Tri Count: 92 Hunting Rifle (Kimber Model 84M Classic) Texture Resolution: 32x32Tri Count: 222 ShotgunTexture Resolution: 32x32Tri Count: 326 Sawn ShotgunTexture Resolution: 32x32Tri Count: 326 Franchi SPAS-12Texture Resolution: 32x32Tri Count: 496 Rifle Attachments 2x Scope (Trijicon ACOG) Texture Resolution: 32x32Tri Count: 100 4x Scope (Bushnel AR Optics) Texture Resolution: 32x32Tri Count: 124 Ammo Strap Texture Resolution: 32x32Tri Count: 81 Clothing Slouched Beanie Texture Resolution: 64x64Tri Count: 54 Sunglasses Texture Resolution: 32x32Tri Count: 26 Hoodie Texture Resolution: 128x128Tri Count: 369 Cargos Texture Resolution: 128x128Tri Count: 260 Downloads: Clothing & Weaponry To Do:8x ScopeVarmint Rifle Permissions: Final Words:I'm sure that The Indie Stone will make much better versions of these when they are ready, but for now I feel as though it gives people the option to mess around with the tools that are currently available and hopefully implement these into the game. If there are any issues with the above models to do with placements or sizes, I'd love to know. I'm quite busy with both college and working on icons for 2 members of this community for their respective mods, so I'm unsure as to how frequent updates will be for this, though I will try my best. Feel free to request models, but know that they will likely not be made for a long time, or at all for the reasons stated above. Thanks guys! KorruptkSwades, Hydromancerx, Oneline and 23 others 26
Dudeman325 Posted March 9, 2015 Posted March 9, 2015 Very cool! I'd love to take a shot at making a mod that implements these... no promises though.
LeoIvanov Posted March 9, 2015 Posted March 9, 2015 I've been wanting to see Crowbar sprite implemented into the game properly for ages To Do:Nailed Baseball Bat (Requires pre-existing Baseball Bat model and texture)Nailed Plank (Requires pre-existing Plank model and texture) I think both already exist within the game sprites. Both Nailed BB and Nailed Plank Kitt Frostpaws 1
WolfeClaw Posted March 9, 2015 Author Posted March 9, 2015 I've been wanting to see Crowbar sprite implemented into the game properly for ages To Do:Nailed Baseball Bat (Requires pre-existing Baseball Bat model and texture)Nailed Plank (Requires pre-existing Plank model and texture)I think both already exist within the game sprites. Both Nailed BB and Nailed Plank Oh really? I should've done my research. How embarrassing, haha.
Golde Posted March 9, 2015 Posted March 9, 2015 You can see a list of the already-done-sprites in the model folder under media folder. It'd be helpful if you make a sprite for the sniper rifle and 22 cal tho... And rolling pin is already premade :/ WolfeClaw 1
WolfeClaw Posted March 9, 2015 Author Posted March 9, 2015 You can see a list of the already-done-sprites in the model folder under media folder. It'd be helpful if you make a sprite for the sniper rifle and 22 cal tho... And rolling pin is already premade :/Ah well, good to know. These don't take long to make at all, it's mostly just the UV Unwrapping that takes up most of the time. I will take a shot at making the rifles, though. Edit: No pun intended, god damn it. Golde 1
Geras Posted March 9, 2015 Posted March 9, 2015 Very nice! Weapon attachements next maybe? WolfeClaw 1
WolfeClaw Posted March 9, 2015 Author Posted March 9, 2015 Very nice! Weapon attachements next maybe? I'd happily do weapon attachments! Whether or not they'd work in game would be another question, as I'm not sure if they'd load a whole new rifle with the attachment on, or load the separate attachment .obj and place it onto the previous weapon model and have it follow the animation. Regardless, I'll do them! Some progress on the Hunting Rifle. I tried to find some information on what the Hunting Rifle icon was based on, but I couldn't find much. In the end I just tried to find a .308 rifle that had a similar appearance, as well as a 5 round capacity to match the gun in-game, which ended up being the Kimber Model 84M Classic. It stands at 276 tris, may be a tad too much looking at it so I'll try and shave off some polygons where I can. I'll be basing the Varmint Rifle off of the CZ 527, which is a relatively popular .223 rifle, unless I get some better suggestions from someone with a bit more knowledge of what can be bought in Muldraugh. Gammlernoob, Geras and Golde 3
Lionheart2 Posted March 9, 2015 Posted March 9, 2015 Where can one find the vanilla icons? I've searched all over
WolfeClaw Posted March 9, 2015 Author Posted March 9, 2015 If you're talking about the vanilla icons for the rifles, I've been checking here, as well as going in-game to check. Both rifles use the same icon, so it's not exactly possible to know which one is based on which real life rifle, if they are at all, that is.
WolfeClaw Posted March 9, 2015 Author Posted March 9, 2015 Updated the OP with my take on the Hunting Rifle, modelled after the Kimber Model 84M Classic. LeoIvanov 1
Jela331 Posted March 10, 2015 Posted March 10, 2015 This needs to be imported in the actual game. Geras, Gammlernoob, Siorus and 1 other 4
Golde Posted March 11, 2015 Posted March 11, 2015 This needs to be imported in the actual game.yes. they need to freaking hire him. Gammlernoob 1
WolfeClaw Posted March 11, 2015 Author Posted March 11, 2015 This needs to be imported in the actual game.yes. they need to freaking hire him.I'm flattered, thanks! Right now progress is being made on weapon attachments! Not sure if they will be of any use, but they'll be really low poly and shouldn't take too long.I'm also considering re-modelling the rifle with a barrel that has a lower poly count, as I feel it may be a tad too much in comparison to the other 3D objects in the game. Gammlernoob 1
Golde Posted March 11, 2015 Posted March 11, 2015 I think it's the knob on the bolt that's taking up all teh polies.. try using a pentagonal dodecahedron?
WolfeClaw Posted March 11, 2015 Author Posted March 11, 2015 Honestly, the bolt will be practically unnoticeable so I can probably just make it a cube. Finished the 2x Scope, which is pretty much just a Trijicon ACOG sight. Updated OP. Necromatic_Corgi, Golde, Kitt Frostpaws and 4 others 7
Gammlernoob Posted March 11, 2015 Posted March 11, 2015 Give this man a cookie ! You know fuck it, give him two ! WolfeClaw 1
Geras Posted March 11, 2015 Posted March 11, 2015 2 cookies for Mr. WolfeClaw and 2 cookies for person who manages to import this into the game! WolfeClaw, Gammlernoob and Golde 3
Svarog Posted March 11, 2015 Posted March 11, 2015 2 cookies for Mr. WolfeClaw and 2 cookies for person who manages to import this into the game! Unfortunately the models are hardcoded into the game, can't wait for the day we'll be able to mod them into the game without replacing the defaults. Considering what Jab did we might just get our wish because there is already quite a few nice model mods out there. Can't wait.By the way, awesome work WolfeClaw! But I do think it's a little too detailed, while it's great it would be next to impossible to actually see some of the detail in game even at full zoom in Deadend 1
WolfeClaw Posted March 11, 2015 Author Posted March 11, 2015 Thanks for the positive feedback, guys, and yes, I'd love to see someone get these in-game. The latest downloads have the correct placements and scaling as the models already in the game, so there's no real reason as to why they shouldn't work. Yeah, that's very true, Svarog, especially when it comes to things like the trigger guard and trigger itself. I could very much remove them and include an 'optimised download' alongside the normal downloads in which I strip the models of the unnecessary polygons. EDIT: I noticed the actual Shotgun model is unnecessarily high poly, and at this moment it's actually almost 400 more tris than my hunting rifle, so I no longer have any concerns that there's too much detail in my model. The top model is the shotgun, the bottom is my hunting rifle.Oh, I should also state that the hunting rifle there is the new, optimized model, standing at 222 tris. (Download links updated) EDIT: Here, have a WIP for the 4x scope before I sleep. Keeping them nice and low poly, should look nice when it's done and on the rifle. For now, my bed awaits. Gammlernoob, Jab, Svarog and 1 other 4
Atoxwarrior Posted March 12, 2015 Posted March 12, 2015 fence these new models are great, I pray that the models are officially implemented in the game. WolfeClaw 1
WolfeClaw Posted March 12, 2015 Author Posted March 12, 2015 Good 'ol early morning 3D modelling before college. Finished up the 4x scope which I based off of the Bushnel AR optical sight.OP links and information updated. Necromatic_Corgi, Geras and Jab 3
WolfeClaw Posted March 12, 2015 Author Posted March 12, 2015 Added the Ammo Strap to the OP. One more scope and I'll do the varmint rifle. Probably should have done that before the attachments but ah well. Gammlernoob and Atoxwarrior 2
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