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mendonca

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  1. Like
    mendonca got a reaction from Jatta Pake in Using real life floor plans with BuidlingEd, best estimate of one tile's size?   
    Single doors are about 900mm in real life, so I would say anywhere between 1m to 1.2m is about right.
     
    Definitely just work on what feels right, though.
  2. Like
    mendonca reacted to RingoD123 in Return of the Map (mod)   
    Hey guys,
     
    NOW AVAILABLE TO DOWNLOAD!!!
    http://theindiestone.com/forums/index.php/topic/6672-bedford-falls-test-v1/
     
     
     
    Those that have been around since the old forums may remember that i used to run a Map mod (RingoDs Mega Multi Cell Map Mod) that took all the awesome new buildings and map cells that had been created by you modders and amalgamated them into one "supermap" that was based around the original PZ map:
     
    Well, with the release of the new mapping tools, i feel its time to get this back on track!
     
    The plan:
     
    1) Convert the whole of my previous map to work with the new version.
    2) Start updating with all the new buildings/maps that have been created with the new map tools.
    3) Update with more buildings/map cells if/when available.
     
    This will inevitably lead to a "HUGE" map mod, which i intend to be added to the existing game world, never overwriting it, meaning it will always give you the biggest game world possible. As the official map increases in size/density i can easily move the modded portion to different areas if need be.
     
    What YOU need to do (if you want to be invloved).
     
    1) just keep making buildings and/or map cells like you have been, making sure room definitions etc have been used correctly (needed for proper loot spawning and for future NPC's to navigate properly). If you would like it to be part of the Mega Map Mod then make sure to tag it with the "Free For All", "Credit where its due" or even the "Ask for permission" Spiffo. Needs to be TBX format buildings.
     
    2) If anyone would like to help me convert the buildings from my old map mod into versions that will work in the new system then drop me a PM. The more help i get with this will obviously help speed up the first release of this new map mod, allowing me then to concentrate on adding the new buildings etc people have been working hard on. It will just be a case of looking at one of the "old" buildings and remaking it in the new building editor.
     
    Anyone/Everyone who contributes (or allows there work to be used in this mod) in any way will obviously be given full credit. I will also update this OP whenever someone has PM'ed me asking to help convert the old buildings so we can keep track of who is converting what building/area.
     
    There are some good threads around to help teach people how to use the map tools and the building editor, if you havnt taken a look already but are eager to take part in this project then i suggest having a look at these threads first:
     
    1) Maptools Download: http://theindiestone.com/forums/index.php/topic/4674-map-tools/
     
    2) Thuztors Mapping Guide: http://theindiestone.com/forums/index.php/topic/5075-mapping-guide-v02/ (for the creating a building in BuildingEd part, or even the whole lot if your feeling adventurous)
     
    Thanks! <3
     
     
    Original Contributors:
     
     
    COMPLETE/In The Works:
     
    RingoD         - Roads and Pavements                             - COMPLETE
    Bobheckling  - Original "Muldraugh" Cell (Redux)           - COMPLETE
    Japer            - Tranquil Vale (furthest south-west cell)    - COMPLETE
    Japer            - Resident Evil Mansion                              - COMPLETE
    RingoD         - East "city centre" Cell                               - COMPLETE
    RingoD         - South "city centre" Cell                            - COMPLETE
    RingoD         - Hastings Cell                                           - COMPLETE
    RingoD         - South East City Cell                                - COMPLETE
    RingoD         - Other cells using new buildings                - COMPLETE
    Bobheckling  - Old Hastings buildings                             - COMPLETE
    RingoD          - Terrain and Veg maps                            - COMPLETE
    RingoD         - Road signs, grime, street lights etc          - COMPLETE
    RingoD         - Final beautification and polish                  - COMPLETE
    Maklane       - Old South East Cell's buildings                - In The Works
     
     
     
    Current Contributors:
     


  3. Like
    mendonca reacted to BeastlyBean in Bean's Building Packs (update 29-01-2014 - 11:27) Vote for next Buildings! Poll added!   
    As the results show,
     
    a retail pack of 20 buildings will be made and released in the following days.
     
    Sit tight!
  4. Like
    mendonca got a reaction from dred in More Buildings   
    So I've got a few buildings that I've been making.
     
    They ain't as beautiful or ambitious as some of the others already posted, but hopefully it's better that I post them here rather than leave them on my computer never to see the light of day. Also I'm not tending to detail things like gardens etc. - if you use these files you'll get the chance to do this yourself
     
    I'll keep the OP updated as more appear.
    RESIDENTIAL:
    INDUSTRIAL:
    COMMERCIAL / LEISURE:
  5. Like
    mendonca reacted to Ewok in Rezzed 2014   
    Does that mean you already have the ball gag?
  6. Like
    mendonca reacted to Tooks in Rezzed 2014   
    I'm going shirtless and unbuttoned
  7. Like
    mendonca got a reaction from DoctahWong in More Buildings   
    So I've got a few buildings that I've been making.
     
    They ain't as beautiful or ambitious as some of the others already posted, but hopefully it's better that I post them here rather than leave them on my computer never to see the light of day. Also I'm not tending to detail things like gardens etc. - if you use these files you'll get the chance to do this yourself
     
    I'll keep the OP updated as more appear.
    RESIDENTIAL:
    INDUSTRIAL:
    COMMERCIAL / LEISURE:
  8. Like
    mendonca got a reaction from Thuztor in More Buildings   
    So I've got a few buildings that I've been making.
     
    They ain't as beautiful or ambitious as some of the others already posted, but hopefully it's better that I post them here rather than leave them on my computer never to see the light of day. Also I'm not tending to detail things like gardens etc. - if you use these files you'll get the chance to do this yourself
     
    I'll keep the OP updated as more appear.
    RESIDENTIAL:
    INDUSTRIAL:
    COMMERCIAL / LEISURE:
  9. Like
    mendonca reacted to grivcin in Project Chernaurus: (Reworking...)   
    Project Chernaurus
     
    Buildings and such will be posted here from now on.
    Hope you all enjoy.
     
    Map is complete (minus buildings and such.)
     
        There are placeholder tiles for where buildings will be placed. The map size is 6000px x 6000px. It's a huge map.Buildings and whatnot are what's left (basically everything) to make it a real fun map to get immersed in!!
    Update: 2/11/2014
     
    Chernogorsk
     
    I am currently constructing the city of Cherno, with the help of Maklane, I have a couple buildings to get started, while making my own buildings for the world. If I do use other members buildings I will be sure to credit those as well. Hopefully won't take too long and I will post pictures of the progress. Thank y'all for visiting!
     
    Update: 2/24/2014
     
    Getting more buildings created, been a bit busy with life, but still building on my off days and whenever I have a chance to work on them. Learned a bit about custom tiles, might have my own tiles made for the castles, from some examples I've seen online. Also will be making cracked, peeled walls, a more run down look for Chernarus. New roof tiles and so on. dead body tiles and other miscellaneous tiles for atmosphere.
     
    Update: 5/4/2014
    Project Chernaurus will be suspended until further notice. (Due to a busy work schedule). I am very happy with the work I've been putting in to make it the best fun map to play on so hopefully I'll get back to it and get it up and running so all can enjoy in the near future. I've been out a while and haven't really updated anything but before the busy weeks I finished placing buildings in Chernogorsk and most of the map is finished. I had some random close calls with TILEZED almost failing and causing memory issues. I guess the map has so many nooks and crannies to explore which made it bigger and more memory intensive but all that is really left is touch ups and things of that nature. So even though I've finished all the easy work now is where the HARD WORK begins and where I will leave it for the time being until I have more time to myself and my hobby as opposed to WORK, FAMILY and SCHOOL. I'm sorry about the bad news!!
    I will be out of contact with this forum for a while, but will randomly visit the website whenever I have a chance!! Again so sorry for the news!! Sorry for not posting any screenies, too much work and so many ways I'd like to present it and make it look nice so I guess I will wait until I have more time to.
     
     
    Project Chernaurus
    BUILDINGS
     
    A few thanks to: The creators of PZ for an awesome game, Mendoca, Maklane, Thuztor, and everyone else who creates and contributes to the communtiy
  10. Like
    mendonca reacted to turbotutone in General Creativity   
    Wow some awesome stuff in here, its a pleasure reading through this thread.
     
    I like your stuff pixel bombs, wish i could get those results digitally. Im doing fairly ok with pencil and paper, but when i tried digital...  didnt work out
     
    Ill share some of my stuff as well:
  11. Like
  12. Like
    mendonca got a reaction from Atoxwarrior in General Creativity   
    A space ship for a game mod I am working on .... the sprite looks roughly like this:
     
     
    Or possibly this, I haven't decided yet (might even use them both)
     
  13. Like
    mendonca reacted to Jela331 in Jela331's Buildings   
    Hello there, I'll use this thread to post the building I'm going to make and share them with others.
    I just began using the new map tools and I'm starting to understand them. (I will also begin making maps soon, after I learn all the basics)
    Here's my first building:
     
     

     
    Pizza stand download: https://www.mediafire.com/?23vppn783pljj6q
     
    P.S. You can suggest buildings!
  14. Like
    mendonca got a reaction from kaizokuroof in Random Mapzoid: Random Bitmap Terrain Generator (Python / Win Exe)   
    Random Mapzoid: UNFORTUNATE SUBTITLE v0.60
      

     
    Mapzoid is a little utility provided for the purposes of generating arbitrary, organic looking BMP files to use as the input for the WorldEd BMPtoTMX feature. It works alongside EasyPickins' Mapping Tools, hopefully fairly well.
     
    It's currently in a fairly workable state, but I would appreciate some feedback, bug reports and general feature requests that anybody can think of. I'm personally not exactly swimming in spare time, but I will do what I can to fix any bugs or anything that may be raised.
     
    The Python Code, or Windows Executable Package, can be found in the links below.
     
    SOURCE (Python 2.7)
    EXECUTABLE
     
    SOURCE NOTES:

     
    Current Change List:
     

     
    Read the readme.txt for some instructions on how to work the program, or just ask here.
     
    Alternatively check out the following youtube video:
     

     

     
    EXAMPLE OUTPUT:
     

     
    IN WORLDED:

     
    This program is released open source under a permissive BSD license. Contributions or wholesale rip-offs are more than welcome, if you should so desire to join in.
  15. Like
    mendonca reacted to saruso in [Request] House randomizer for map editor   
    Another option is to share all our random houses in the forum. I have done 7 so far. Just If 10 of us share 10 houses we could get 100 completly different houses. That will be cool too.
  16. Like
    mendonca got a reaction from harakka in [Request] House randomizer for map editor   
    Just checked out the .tbx files for interest. They are pretty simply formatted and this would probably be reasonably easy to achieve for the right person.
     
    I can't help but think that most of the output would be pretty lacking, to the point where it MAY less work to just create 10-15 reasonably simple and straightforward house types, then save down 10-15 iterations of each house type (rotated, furnished, decoration change, small tweaks to walls, little extensions etc.).
     
    You could probably get 100-255 'different' houses in about 15-20 hours work, all hand crafted. Granted it might need a briefcase full of Orbital mix-tapes, various synthetic chemicals and some kind of Dwarven Martial Trance if you wanted to attack it in one go, but I reckon you'd get there.
     
    I bet it would take at least that in programmer time to get a first iteration that would produce absolute garbage, lacking in soul as well as coherence.
     
    I'm more inclined to suggest we need a 'Drive For Mundanity' in the buildings section, in preference to a random house creator.
     
    (Would be cool to see somebody have a crack at it, though).
  17. Like
    mendonca got a reaction from saruso in [Request] House randomizer for map editor   
    Just checked out the .tbx files for interest. They are pretty simply formatted and this would probably be reasonably easy to achieve for the right person.
     
    I can't help but think that most of the output would be pretty lacking, to the point where it MAY less work to just create 10-15 reasonably simple and straightforward house types, then save down 10-15 iterations of each house type (rotated, furnished, decoration change, small tweaks to walls, little extensions etc.).
     
    You could probably get 100-255 'different' houses in about 15-20 hours work, all hand crafted. Granted it might need a briefcase full of Orbital mix-tapes, various synthetic chemicals and some kind of Dwarven Martial Trance if you wanted to attack it in one go, but I reckon you'd get there.
     
    I bet it would take at least that in programmer time to get a first iteration that would produce absolute garbage, lacking in soul as well as coherence.
     
    I'm more inclined to suggest we need a 'Drive For Mundanity' in the buildings section, in preference to a random house creator.
     
    (Would be cool to see somebody have a crack at it, though).
  18. Like
    mendonca got a reaction from RyukIsGod in Indie Stone meet-up in Newcastle (UK) on Saturday night   
    Rampaging bands of border-folk scared of high technology.
     
    Nothing personal 
  19. Like
    mendonca got a reaction from RyukIsGod in Indie Stone meet-up in Newcastle (UK) on Saturday night   
    They'd probably shoot you down over Carlisle.
  20. Like
    mendonca got a reaction from tosayu in Random Mapzoid: Random Bitmap Terrain Generator (Python / Win Exe)   
    Random Mapzoid: UNFORTUNATE SUBTITLE v0.60
      

     
    Mapzoid is a little utility provided for the purposes of generating arbitrary, organic looking BMP files to use as the input for the WorldEd BMPtoTMX feature. It works alongside EasyPickins' Mapping Tools, hopefully fairly well.
     
    It's currently in a fairly workable state, but I would appreciate some feedback, bug reports and general feature requests that anybody can think of. I'm personally not exactly swimming in spare time, but I will do what I can to fix any bugs or anything that may be raised.
     
    The Python Code, or Windows Executable Package, can be found in the links below.
     
    SOURCE (Python 2.7)
    EXECUTABLE
     
    SOURCE NOTES:

     
    Current Change List:
     

     
    Read the readme.txt for some instructions on how to work the program, or just ask here.
     
    Alternatively check out the following youtube video:
     

     

     
    EXAMPLE OUTPUT:
     

     
    IN WORLDED:

     
    This program is released open source under a permissive BSD license. Contributions or wholesale rip-offs are more than welcome, if you should so desire to join in.
  21. Like
    mendonca reacted to BeastlyBean in Bean's Building Packs (update 29-01-2014 - 11:27) Vote for next Buildings! Poll added!   
    first pack released. Any users?
  22. Like
    mendonca got a reaction from Strider in Indie Stone meet-up in Newcastle (UK) on Saturday night   
    Rampaging bands of border-folk scared of high technology.
     
    Nothing personal 
  23. Like
    mendonca reacted to Thuztor in Mapping Guide - v.0.2   
    Welcome to Thuztors Mapping Guide Version 0.2.

    With this document I'm trying to teach you in using the Mapping Tools.

    New in this version:
     
    - new BuildingEd tutorial
    - Your building on the original map
    - some other useful stuff.

    or better you look yourself what the guide has been to offer.

    I hope it helps you out to understand the tools.

    Here is the .pdf file: https://www.dropbox.com/s/adkkhrgxots0gn1/Mapping Guide_v0.2.pdf?dl=0



    And sorry, if the english gramma is not as good as it should.
    My native language isn't english.

    You can find a list of planned expansions of the guide in the guide itself.
     
    And here is content you maybe interested in:
     
    The Last Stand Map for playing: https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/MGuideLastStand.zip
    Install: Copy the media folder in your ProjectZomboid game folder.
    Overwrite - yes (the savefiles are in the folder with the name savefiles)
     
    Four Buildings so far (use for free in your map): https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/MGuide_buildings.zip
     
    The Last Stand Map (it maybe has problems to load the textures correct [it's now a bit weird with the tileset path of maps and the programs]): https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/LastStandMapMGuide.zip
  24. Like
    mendonca reacted to Doublebrain in [Free] 2Brain random Buildings   
    I will upload my builds here, you can use them in your map, for inspiration or just look at them for no reason. They are kind of random, flash of genuis, result of boredom or a result of a day with too much creativity.
    I will also upload some WIP buildings so you can see what my brain came up with.
     
    Abandoned Factory
     
    Ship WIP
     
    Apartment: template, with furniture, old and overgrown
     
    Pretty much finished prison (will get updated somewhen soon maybe at somepoint in the far future)
  25. Like
    mendonca reacted to RoboMat in Bean's Building Packs (update 29-01-2014 - 11:27) Vote for next Buildings! Poll added!   
    I swear, I could look at .lots all day long. There is beauty in them ... It is like looking at model railways back in the day
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