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Reblar

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  1. Like
    Reblar reacted to ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    Why are you telling me about books? My mod does not touch books or any mechanisms that affect them.
  2. Like
    Reblar reacted to Jab in Blender 3D Scripts   
    Blender 3D Model Import / Export Scripts are a WIP (Work in Progress). 
     
     
    Right now the scripts can do the following:
    Import:Import all models Import rigs Export:Export non-weighted models (Weapons) Export weighted models (Clothes, hair, etc) Export Animations  
    These features are planned on being added:
    Export Skeletons  
    To use these scripts, you will need to open the 'Text Editor' in Blender, and paste the scripts in the editor and hit the 'Run Script' button on the window bar.
     
    Scripts:
    Import Export ExportAnimation  
     
    [Tutorial by WolfeArt]

     
     
  3. Like
    Reblar got a reaction from ModdedTibby in Skill Cap Mod   
    http://theindiestone.com/forums/index.php/topic/17968-mp-allow-server-owners-to-skill-cap/
     
    I'm pretty much wondering if it's possible to do what I'm saying in this post above. Maybe not so much setting a skill at a certain level but at least capping it at let's say 5 or 6. Aiming and Sprinting skills in particular.
  4. Like
    Reblar got a reaction from Fryhizzle in MP - Allow server owners to skill cap   
    Basically my suggestion is to make things a little more fair for new players on servers that want to do it. Allow server owners to set what level a new player starts a skill at and also to cap a skill server wide at any level they so choose.
    Don't want some guy to dominate every new player because he's level 10 aiming and never misses? Have a option that lets the owner to cap the aiming skill at 5. To add to that, give everyone level 5 aiming at spawn so they're at the same playing field.
    Don't want everyone sprinting around at the speed of sound? Allow server owners to cap at it level 3. Don't want people still blowing past others or make it easy as pie to outrun them as they'll never catch up? Make the spawn level 3 so they're on the same playing field.
    Obviously these are just examples but that's what I'm trying to get at.
    Also this is something that could be OPTIONAL, I'm not saying to change it completely if this is your vision for how multiplayer should work, but it's nice for the people that don't like getting destroyed by some guy thats maxed aiming and 1 shots your sorry ass with a rifle constantly.
  5. Like
    Reblar got a reaction from ThatUser in MP - Allow server owners to skill cap   
    Basically my suggestion is to make things a little more fair for new players on servers that want to do it. Allow server owners to set what level a new player starts a skill at and also to cap a skill server wide at any level they so choose.
    Don't want some guy to dominate every new player because he's level 10 aiming and never misses? Have a option that lets the owner to cap the aiming skill at 5. To add to that, give everyone level 5 aiming at spawn so they're at the same playing field.
    Don't want everyone sprinting around at the speed of sound? Allow server owners to cap at it level 3. Don't want people still blowing past others or make it easy as pie to outrun them as they'll never catch up? Make the spawn level 3 so they're on the same playing field.
    Obviously these are just examples but that's what I'm trying to get at.
    Also this is something that could be OPTIONAL, I'm not saying to change it completely if this is your vision for how multiplayer should work, but it's nice for the people that don't like getting destroyed by some guy thats maxed aiming and 1 shots your sorry ass with a rifle constantly.
  6. Like
    Reblar got a reaction from CaptKaspar in MP - Allow server owners to skill cap   
    Basically my suggestion is to make things a little more fair for new players on servers that want to do it. Allow server owners to set what level a new player starts a skill at and also to cap a skill server wide at any level they so choose.
    Don't want some guy to dominate every new player because he's level 10 aiming and never misses? Have a option that lets the owner to cap the aiming skill at 5. To add to that, give everyone level 5 aiming at spawn so they're at the same playing field.
    Don't want everyone sprinting around at the speed of sound? Allow server owners to cap at it level 3. Don't want people still blowing past others or make it easy as pie to outrun them as they'll never catch up? Make the spawn level 3 so they're on the same playing field.
    Obviously these are just examples but that's what I'm trying to get at.
    Also this is something that could be OPTIONAL, I'm not saying to change it completely if this is your vision for how multiplayer should work, but it's nice for the people that don't like getting destroyed by some guy thats maxed aiming and 1 shots your sorry ass with a rifle constantly.
  7. Like
    Reblar reacted to ModdedTibby in MP - Allow server owners to skill cap   
    I would really like to see this be added it would be awesome for adding more realism to any server.
  8. Like
    Reblar got a reaction from uberevan in MP - Allow server owners to skill cap   
    Basically my suggestion is to make things a little more fair for new players on servers that want to do it. Allow server owners to set what level a new player starts a skill at and also to cap a skill server wide at any level they so choose.
    Don't want some guy to dominate every new player because he's level 10 aiming and never misses? Have a option that lets the owner to cap the aiming skill at 5. To add to that, give everyone level 5 aiming at spawn so they're at the same playing field.
    Don't want everyone sprinting around at the speed of sound? Allow server owners to cap at it level 3. Don't want people still blowing past others or make it easy as pie to outrun them as they'll never catch up? Make the spawn level 3 so they're on the same playing field.
    Obviously these are just examples but that's what I'm trying to get at.
    Also this is something that could be OPTIONAL, I'm not saying to change it completely if this is your vision for how multiplayer should work, but it's nice for the people that don't like getting destroyed by some guy thats maxed aiming and 1 shots your sorry ass with a rifle constantly.
  9. Like
    Reblar reacted to Svarog in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    I made a list of all items in ORGM for NF, it's in this post http://theindiestone.com/forums/index.php/topic/3489-necroforge-item-spawner-utility/?p=208281
  10. Like
    Reblar got a reaction from Zorak in [Roleplay][Whitelist][24/7] AGN - NewDawn Roleplay   
    Regardless I'm unsure if it's being updated. The build itself is extremely buggy with frequent crashes and missing sound for a lot of things.
  11. Like
    Reblar got a reaction from GoodOldLeon in Bicycles yes. Drivable cars no.   
    I think once the map is finished or close to it it wouldn't be a problem at all, depending on how large they make Louisville that itself would probably be more than enough reason to include them.
  12. Like
    Reblar reacted to carmakazi in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    Made an account just to comment on this.
     
    -I bet someone has said it already, but converting your gun between semi-auto and full auto, and presumably between ammo types, eats the weapon mods on the gun.
     
    -.30-30 Winchester is erroneously called ".30-30 Springfield," at least on the 20 round box.
     
    -I have problems with using cleaning items on some guns.  I can clean my Beretta 92, but not my M1014 or P90.  EDIT: It seems that some guns have the "repaired" value in the little info box and some do not.  So far I am seeing that the Benelli M1014, Glock 20, Walther PPK, Beretta 471 Sawn off, and P90 do not have it.
     
    -Shotguns with 00 buck generally seem...lacking in authority.  They seem to do a lot of pushing back, with only an occasional kill, even with decent aiming skill.
     
    -I tried using an M4 in semi auto...I couldn't hit anything.  I maybe killed 6 or 7 zombies and expended 100 rounds of ammo.  Is the low accuracy of full auto carrying over to semi-auto?
     
    -EDIT: I am of the opinion that the AMT Automag spawns a little too much.  I've found three of them so far, compared to only one example of common pistols like the Glock 17 or SIG P226
     
    I'm also looking through your weapon pipeline and I have some concerns with the rarity of a couple items.  I know you have some exotic weapons that pop up extremely rarely, but I think these might be a bit too much.
    -Pancor Jackhammer.  There is literally one working model, and it's a tool room prototype, i.e. an ergonomic nightmare.  You need to almost completely disassemble it to reload it.
    -The HK UCP never left prototype stage.  Nobody but HK knows for sure, but it's likely I could count the number of prototypes on one hand, and they're all under lock and key at HK.  The MP7 would be reasonable as some US police issue it to SWAT and motorcycle units.
     
    Finally, I would like to suggest the Beretta Cx4 as a 9mm, .40, or .45 semi-auto carbine as you see fit.
     
     
    I would disagree, because of three things:
    1. People don't just buy and keep ammo if they don't have a gun.  People who own ammo will 99% likely own a corresponding gun.
    2. Production of ammo will have stopped.
    3. People will have expended large amounts of ammunition fighting off zombies and looters in the early days of the outbreak.
     
    I think you would have exponentially more guns than ammo the longer the outbreak lasted.
     
    Though I will agree that it wouldn't be unreasonable to have zombies that were only able to grab some ammo from somewhere while they were among the living.
  13. Like
    Reblar got a reaction from Tech-Com in Bicycles yes. Drivable cars no.   
    I think once the map is finished or close to it it wouldn't be a problem at all, depending on how large they make Louisville that itself would probably be more than enough reason to include them.
  14. Like
    Reblar got a reaction from uberevan in Bicycles yes. Drivable cars no.   
    I think once the map is finished or close to it it wouldn't be a problem at all, depending on how large they make Louisville that itself would probably be more than enough reason to include them.
  15. Like
    Reblar got a reaction from LogicalKip in Hold E to Jump over fences   
    I suggested beforehand they should make vaulting an entire different key, there's no reason to keep it on the same as an "interact" button, let alone one so close to a movement key. It just causes unneeded headache.
  16. Like
    Reblar got a reaction from Adamiks in Hold E to Jump over fences   
    I suggested beforehand they should make vaulting an entire different key, there's no reason to keep it on the same as an "interact" button, let alone one so close to a movement key. It just causes unneeded headache.
  17. Like
    Reblar got a reaction from King jjwpenguin in Hold E to Jump over fences   
    Funnily enough last time I made the topic a few people harassed me saying it was an unneeded change.
  18. Like
    Reblar got a reaction from King jjwpenguin in Hold E to Jump over fences   
    I suggested beforehand they should make vaulting an entire different key, there's no reason to keep it on the same as an "interact" button, let alone one so close to a movement key. It just causes unneeded headache.
  19. Like
    Reblar got a reaction from SpaceJunk in New clothing for females.   
    This mod made me remember how bad we need some new clothing options.
  20. Like
    Reblar got a reaction from Jasonface900 in Allow Server Owners To Set The Level Of Reloading   
    By this I mean, let it so that in the settings for a server you can force it to easy, medium, and hardcore reloading respectively. Speaking from experience, RP servers would enjoy the option of everyone using hardcore as it makes more sense than loading 15 shots into a pistol with no mag. This however does put them at a disadvantage if someone has it at anything lower. Obviously the default can be set to easy, but I think you should give servers the ability to force a certain type of reloading since you give us the different options.
  21. Like
    Reblar got a reaction from Svarog in Allow Server Owners To Set The Level Of Reloading   
    By this I mean, let it so that in the settings for a server you can force it to easy, medium, and hardcore reloading respectively. Speaking from experience, RP servers would enjoy the option of everyone using hardcore as it makes more sense than loading 15 shots into a pistol with no mag. This however does put them at a disadvantage if someone has it at anything lower. Obviously the default can be set to easy, but I think you should give servers the ability to force a certain type of reloading since you give us the different options.
  22. Like
    Reblar got a reaction from LeoIvanov in Allow Server Owners To Set The Level Of Reloading   
    By this I mean, let it so that in the settings for a server you can force it to easy, medium, and hardcore reloading respectively. Speaking from experience, RP servers would enjoy the option of everyone using hardcore as it makes more sense than loading 15 shots into a pistol with no mag. This however does put them at a disadvantage if someone has it at anything lower. Obviously the default can be set to easy, but I think you should give servers the ability to force a certain type of reloading since you give us the different options.
  23. Like
    Reblar got a reaction from Elizabeth Bailey in Allow Server Owners To Set The Level Of Reloading   
    By this I mean, let it so that in the settings for a server you can force it to easy, medium, and hardcore reloading respectively. Speaking from experience, RP servers would enjoy the option of everyone using hardcore as it makes more sense than loading 15 shots into a pistol with no mag. This however does put them at a disadvantage if someone has it at anything lower. Obviously the default can be set to easy, but I think you should give servers the ability to force a certain type of reloading since you give us the different options.
  24. Like
    Reblar got a reaction from Dude4Life in Allow Server Owners To Set The Level Of Reloading   
    By this I mean, let it so that in the settings for a server you can force it to easy, medium, and hardcore reloading respectively. Speaking from experience, RP servers would enjoy the option of everyone using hardcore as it makes more sense than loading 15 shots into a pistol with no mag. This however does put them at a disadvantage if someone has it at anything lower. Obviously the default can be set to easy, but I think you should give servers the ability to force a certain type of reloading since you give us the different options.
  25. Like
    Reblar got a reaction from Sanctus in Allow Server Owners To Set The Level Of Reloading   
    By this I mean, let it so that in the settings for a server you can force it to easy, medium, and hardcore reloading respectively. Speaking from experience, RP servers would enjoy the option of everyone using hardcore as it makes more sense than loading 15 shots into a pistol with no mag. This however does put them at a disadvantage if someone has it at anything lower. Obviously the default can be set to easy, but I think you should give servers the ability to force a certain type of reloading since you give us the different options.
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