winsonoob Posted July 31, 2014 Share Posted July 31, 2014 in a day nails mght deplete, so maybe make nails retrievable or renewable? Link to comment Share on other sites More sharing options...
Lenny Posted July 31, 2014 Share Posted July 31, 2014 Nails can be found in the hundreds if you visit the right places such as warehouses, sheds etc. Visit the warehouses in the outskirts of a town as they're not often looted on multiplayer. No need to make them renewable as like I said they're easy to find. Link to comment Share on other sites More sharing options...
mwps Posted July 31, 2014 Share Posted July 31, 2014 Well in a day everything can deplete thats the point of the game and I agree with Lenny nails are plentiful even in multiplayer. Link to comment Share on other sites More sharing options...
bvhv Posted July 31, 2014 Share Posted July 31, 2014 naileth raineth downeth frometh the heaveneths erm I mean nails in multiplayer will respawn after a set amount of unseen hours also i have gotten 2k nails im sure thats plenty for me O: Link to comment Share on other sites More sharing options...
wsensor Posted July 31, 2014 Share Posted July 31, 2014 Could always try the Wooden dowel rods mod. If you hit level 4 and 5 carpentry you don't really need nails as much. What we need is a use for them screws... Link to comment Share on other sites More sharing options...
Fryhizzle Posted July 31, 2014 Share Posted July 31, 2014 On one of my games I set the loot to rare, and I think the final count before I stopped collecting them was 20 boxes. Link to comment Share on other sites More sharing options...
Jatta Pake Posted July 31, 2014 Share Posted July 31, 2014 I will go against the crowd and say I support this idea. There should be a "Scavenger Skill" that allows characters to salvage resources from existing objects like beds, bookcases, tables, cabinets, and chairs. Right now, you can right-click "Destroy" these objects with a sledgehammer and they just disappear. Why not add a function to spawn some bonus resources using a "Scavenge" action? To me, this would add a game play element. The "Scavenge" action would:take time with a progress barmake noise to attract zombiesThe interesting game play choice becomes, "Do I strike out to loot new areas risking an encounter with new zombies, or do I try to do the best I can with the available resources at hand and risk attracting zombies to my current location?" I'm not saying provide a lot of resources with the "Scavenge" option, but a few depending upon skill. It should also generate trash items that the player can leave on the ground. Other benefit: Over time the landscape becomes more and more looted. Houses become stripped of furniture and furnishings. Trash accumulates where players have been. The environment takes on a more post-apocalyptic feel. Side idea: Combine with an Erosion-mod style element where houses stripped of furniture and filled with trash begin to decay. Maybe I should start a new thread with this idea? LuckerLuke, uberevan, Jago and 2 others 5 Link to comment Share on other sites More sharing options...
MrZombifiedGamer Posted August 4, 2014 Share Posted August 4, 2014 I mean don't nails respawn already? I'm not really for or against this idea since I hardly use nails anyway. But it would be neat if you had a way to manufacture your own nails during late game. Link to comment Share on other sites More sharing options...
Maska_zgz Posted August 4, 2014 Share Posted August 4, 2014 In a previous build, there was a mod to make nails: http://theindiestone.com/forums/index.php/topic/206-crafting-nails-mod/ I've re-created a similar mod from scratch, being compatible with the build 27. Besides, I added a lot more variety of recipes and more metal objects to melt. In this mod, you could use a campfire to melt the iron objects, but that is rare. A campfire can not reach 1538 degrees of fusion of iron. Not without a lot of help. In my mod, I added a new item to melt metal, the propane torch, and you need a propane tank to make it work, and propane tanks are emptied with each use. This limits the creation of nails, so to avoid abuse. I have not uploaded this mod to the forum. But if anyone wants this mod, I can send you a download link by private message. MrZombifiedGamer and Aenye Deithven 2 Link to comment Share on other sites More sharing options...
Konrad Knox Posted August 4, 2014 Share Posted August 4, 2014 There are tons of nails everywhere already. Just look around in a hardware store and clothes store. Link to comment Share on other sites More sharing options...
Kajin Posted August 5, 2014 Share Posted August 5, 2014 If anything, I'd really rather be able to grow flax and weave it into cords and rope to serve as a nail substitute in the long run. Maybe make cords from leather, now that we have trapping. That seems like a better gameplay mechanic than simply making nails respawn. Aenye Deithven 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted August 5, 2014 Share Posted August 5, 2014 Salvaging materials from non-player-made items may well happen in the future. Kajin, Croak90, uberevan and 2 others 5 Link to comment Share on other sites More sharing options...
Jatta Pake Posted August 5, 2014 Share Posted August 5, 2014 Salvaging materials from non-player-made items may well happen in the future. I love it! Link to comment Share on other sites More sharing options...
Konrad Knox Posted August 5, 2014 Share Posted August 5, 2014 Thread, string, twine. Need a fishing rod repair ingredient as a salvageable. Link to comment Share on other sites More sharing options...
Jatta Pake Posted August 15, 2014 Share Posted August 15, 2014 Thread, string, twine. Need a fishing rod repair ingredient as a salvageable. I like it. Imagine a growing list of items you could salvage as you go up in skill. Like a reverse recipe system. Link to comment Share on other sites More sharing options...
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