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Fryhizzle

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Everything posted by Fryhizzle

  1. Make it so you can slip off to a bad rng roll.
  2. The Suggestion area, while being my main love of these forums, has always been a mess. Makes me think of Vogon filing of "orders signed in triplicate, sent in, sent back, queried, lost, found, subjected to public inquiry, lost again, and finally buried in soft peat for three months and recycled as firelighters" Hopefully suggestions for the game continue to be posted until the heat death of the universe.
  3. Anything that helps improve server searches is a good idea!
  4. I really like this idea! Would be cool to use near a house to 'hear' any noise making zombies inside. The only issue is do idle zombies make noise you would detect while searching?
  5. I really like this idea. Imagine gaining some temporary (or long term) buff to panic. So lets say you watch a horror movie on VHS and it makes you panic and/or sleep poorly. Let's say you keep it up and eventually you get a brave/desensitized buff for a while after watching X amount. A 'horror movie buff' buff, if you will. This idea has so much room for activities.
  6. If I come across Ol' Painless in a cabinet, I'll eat my hat. Would be interesting to see a bullet hose in-game. Finally ammo hoarding pays off! There is no way I could use it regardless, CIA's got me pushing too many pencils.
  7. I love the idea! It's a missed opportunity to terrify players. You get the jump scare of a zombie beating on glass while checking for locked cars!
  8. I love this game, and this community. <3 to all of you for keeping the dream alive!
  9. I came out of a 5 year hiatus to say I concur with the idea of tuna salad.
  10. A lot of good points in this post. The part that really stands out to me is armor. Leather jackets and chaps would be nice, adding some bite resistance. Riot gear and the like would be cool to find in police stations. Chain mail and stuff like it could be crafted I guess, but I would be fine with just stuff you could find in the world (probably not a lot of houses have chain mail). I suppose you could craft it, but the idea of a novice making any kind of chain mail seems a stretch (at least useful chain mail). As far as balancing these items, there would be some challenge to get them just right, and no gear should make you immune to zed attacks. Riot gear would be the closest thing to an invincibility suit, but could come at a cost of high encumbrance and fatigue. I am sure if you were walking around Kentucky in summer with riot gear you would eventually get heat stroke. Adding durability to said items would really go a long way in balancing said items. Leather jackets can keep you from getting bit, but can become worn, and eventually lose all protective effects. You would really have to weight protection from negative buffs, as most armors would make you hot, thirsty, and tired eventually.
  11. I hope any nutrition system would be 'under the hood' game wise. I am not sure how much I would care for worrying about all of that info while playing. I know we are trying to go for high realism in PZ, but just thinking of having to monitor this stuff in game makes me cringe. I guess I would have to see how it would play out to be sure. I know we need something more than what we have currently for a hunger system. I just hope what we get isn't too involved. My survivor is just happy to be eating anything that isn't bugs or dogfood.
  12. It could be as simple as this: Smoke and you get a bordem and stress reduction, with diminishing returns. Stop smoking and you get elevated stress and unhappiness for a set period of time. As far as affecting health and stamina, you would have to smoke for quite some time I would imagine. I doubt there are enough cigarettes in the game world to get you to that point. You could smoke them too fast, however (like a med O.D.) and get the queasy moodle for a time.
  13. Homemade ammo would be great, especially if it occasionally jammed in your gun.
  14. As was said above, I really like the idea of a cone of fire somehow displayed on screen. Maybe you can tint the area outside of your focused cone to make it clear where the bullets have a chance of landing. So if you are a new shooter, your cone of view is wide like it is normally, but the more you train, the tighter the cone could be (so an advanced shooter, standing still, and aiming would have a very tight cone). You could use how vision is obscured where the player isn't facing, except not completely darkened out, just somewhat. Regardless of how it is done, the current system is too random, and breaks immersion in my opinion. Even with a novice shooter, I am pretty sure they would fare a little better with accuracy than what is currently available.
  15. Find and read the owner's manual, and have it work just like it does now, but also allowing the player to attach to one or more devices. If you don't read the manual, you cannot wire directly into the house, but only to one or more devices. Then all you have to do is add a higher chance of overload, and have attached devices run the risk of catching fire. That would allow adventurous\illiterate players a chance to roll the dice for lights, and give the cautious player more reason to find a book, and more versatile options if they do.
  16. I hope I'm not hurting anybody's feelings, but personally I hate that chant. Is there a way to disable it?
  17. I really like this idea. You could have a good reason to raid offices. 5 Gallon jugs weigh 40ish pounds, so it is doable. Being able to move empty jugs, and refill them would be sweet.
  18. Being able to name crates would be cool. Having my teammates put stuff in the right crates would be cool as well. At least I can hope for being able to name crates.
  19. Lurking Skill: Expert

  20. Great to hear, I know he is quick to respond to questions on the zomboid subreddit. He is helpful and courteous, even when others are not.
  21. Nice idea, it would be great for quick access to roofs. Even cooler if you could kick it over, or pull it up. Would be neat to use to evade a horde when away from your base, or even using it to access someone else's base. It would have to be destructible by zombies, though.
  22. Fantastic suggestion, I like the idea of them falling over fences, and maybe falling on the ground when they enter through windows. They can keep it close to the same speed of entry, and make it look realistic at the same time. They way they hop over and though things always got to me, considering how they walk normally.
  23. Well some foods are labeled fresh, then they lose 'fresh' out of their title after a time. Doesn't that do the same thing without adding a new state to foods? It's not fresh, but it's not rotten.
  24. These are some great ideas you got. The Nimble one especially (I should not be able to climb a sheet rope while over encumbered, or with the weak trait). I would love to be able to camouflage and make my name vanish in MP while hiding in bushes, etc. Having 'perks' for melee and firearm combat would make it worth level both, and make you a more efficient killing machine. The only issues I see are cooking and farming. The rate of food spoilage should not be dependent on cooking (doesn't make sense to me). No matter how good of a farmer you are, you wouldn't be able to make stuff grow faster (outside of fertilizer). I am sure there are a lot of other ideas when it comes to learned 'perks' and I am excited to see what people come up with.
  25. I think quality is really the issue here. I agree that not having a pan should not keep you from cooking a potato. Having different levels of things would be interesting, kind of like jury rigging stuff. Before you have the knowledge to do things correctly you can experiment with them. I don't know how much difficulty it would add to development having so many different paths to reach the same goal. Difficulty in programming aside, someone should be able to just throw it together and see what happens, even if it means low quality or loss of materials entirely. As far as the campfire goes, I know how to start one by 'rubbing sticks' in principal, but I've never actually done it. Experimentation would make this game a lot more fun instead of having to know the exact way the game expects you to do things.
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