nasKo Posted December 17, 2021 Share Posted December 17, 2021 41.61 will be available on the "legacy41_61" branch for those who need it SERVER OPERATORS - It's always advised to back up your user/Zomboid/saves directory just in case. Legacy branch is available in case of emergencies This is a hotfix to remove an exploit for players to teleport around the map. Previous Build 41.63 changelist Mods Hopefully fixed issue with servers not updating mods correctly. Now a server update should update any mods that have changed since last time. NEW Added some lore cars, spawning mainly in their corresponding places (+ distrib), e.g. Knox Distillery, Transit, Mass GenFac, Lectro Max variations for the Franklin Valuline. Added some specific character lore clothing outfits Added onItemFall event, passes: item. triggered when you lose an equipped item when tripping/falling. Added a bunch of movable sprite props. Gnomes can now find new homes. The first time the in-game map is displayed in a game, the view is centered and zoomed in on the players location. Decreased numbers of army zeds in LV. MP Send SendPlayerProfile packet before exit to main menu on exception while in in-game state SendPlayerProfile and LoadlayerProfile are high priority ordered packets Fix possible issue with buffers if IOException occurs while sending SendPlayerProfile packet Graceful fitness finish on remote client Pass packet type argument to client packet processing methods Don't display Public=false or hosted servers in the public server browser. Optimized rendering the public server browser. Optimized sorting the list of public servers, which happens after all servers have been queried. Fixed looping sounds in multiplayer after disassembling furniture. Fix for Public=true servers hosted through the ingame option with lots of mods showing up in the server browser. Fixed the Deaf trait causing looping audio in multiplayer. Added a check to prevent a possible crash on the server when exiting. Fixed remote player updates over long distances. Added debug log for VOIP data received from large distances. Added max/min VOIP range to MP population debug window. Fixed PlayerBumpPlayer=false causing no bumps happening with zombies either FORAGING Removed toggling off search mode when fast forwarding Fixed markers remaining on screen when discarding items Reduced XP gains for foraging, tweaked global XP modifier and diminishing returns for high level foraging Added slight diminishing XP returns for foraging Added isoMarker/worldMarker management to SearchManager Added check for all markers in SearchManager when toggling search mode Added additional clean up step for markers on death Added garbage bags/plastic bags to trash loots Added more items to the trash and junk loots tables Added search window tooltip to show categories available in current zone Adjusted loot categories to have more variety per each zone type Added debug info to search window tooltip Added isItemOverrideSize to force use of itemSizeModifier only for vision radius Override item size for some junk/trash categories to flatten out the vision range of these items Added forageSystem.globalXPModifier property Added setting the isNoticed flag on items forced near the player Added extra cool down period for rerolling noticed items Removed item requirement for finding worms while foraging Fixed icons spawning on fully blocked squares Added darkness effect reduction for a few traits/professions Increased maximum possible vision radius to accommodate highly specialised characters Removed bonus vision for light sources used during the day outside Added vision penalty for cloudy days when character is outside Reduced sneak vision bonus slightly Added a short delay before sneak and aiming bonuses apply Updated foraging guide info text Reduced the exhaustion/panic darkness effect on search mode overlay Added increased spotting radius for food when the player is hungry Added translation for no zone type Changed priority of modifiers in vision radius checks Improved and refactored marker management Improved and refactored integrityCheck function Removed some duplicate and unused item definitions Added zoneData icon count debug info to investigate area window checkIcons and createIconsForWorldItems performance tweaked for dense zones DEBUG Add debug log for VOIP data received from big distance Add max/min VOIP range to MP population debug window FIXES Fixed endless fitness action when character struggles PlayerBumpPlayer=false server option no longer removes bumping into zombies. Fixed a typo preventing the RotateObject sound from playing. Fixed voiceVolumePlayerse= typo writing options.ini. Fixed the Eat submenus showing +0 for 1/2 and 1/4 hunger amounts. Fixed the player getting stuck in the exercise animation when the High Exertion moodle is visible. Fixed the "Vehicle Engine" volume option not affecting vehicle-engine volume. Added null checks around IsoStove.emitter. Fixed rain-collecting items not collecting rain in multiplayer. Fixed missing movie-rental shelves. Added translations for Large Rental Shelves and Small Rental Shelves (moveables). Fixed some curved-road zones. Extrema, BoomShaka, CaptKaspar and 19 others 14 6 2 Quote Link to comment Share on other sites More sharing options...
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