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About feral_donkey

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    Fearsome Kick

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  1. About car Hoods.

    I was wondering if it increased engine wear long term by exposing them to the elements. I have no idea.
  2. Off road driving

    Ah, Ive been parking further away to avoid driving on piles of corpses. Now I'll roll up closer.
  3. Runs smooth for me on an i5 2500k with 8gb, SSD and a 970. A brief hiccup happens once in awhile. Seems rare. That was an IWBUM an update or two ago. I thought axes were slightly rarer. With the lucky trait I have a few spare but not a closet full. Might be chance.
  4. Look at state of decay 2. Backed by Microsoft money and three years in development on top of an older title and they still have NPCs that basically stand around at base. They appear to fiddle around but it's all cosmetic. Function wise you can ask one to follow you. That's it. They abstractly affect the stats of your base and take no actions. Like cards in a deck game. The "enemy" enclaves are three people standing around. If you get close they shoot at you. That's it. The bar is very low and I expect Zomboid will clear it and retain the crown. With a solid NPC mechanic the game could be completely unique. With just abstracted off camera NPC actions SOD 2 could be vastly improved. But no.
  5. West Point downtown. Cars lock it down tight and you can loot it like a maniac with a van.
  6. RELEASED: IWBUMS Build 39.67.3

    possible small bug: repaired trunks on two different vehicles with small metal sheets. Trunk condition improved but capacity didn't change. Tried with duct tape and had similar results. Maybe i just don't understand what is supposed to happen.
  7. RELEASED: IWBUMS Build 39.67.3

    possible balancing issue: 3 months later and I'm still finding and eating melted ice cream. Tons of calories and never rots.
  8. Ive kept my van in pretty good shape but the suspension is wearing out long before I can repair it. Anyone know what it does in game terms and if I should care?
  9. RELEASED: IWBUMS Build 39.67.3

    Small bug: I used a car to block the alley by the dentist office in downtown West Point. I mistakenly believed the car door was aligned with the alley but instead I popped through the wall and was stuck behind stairs. This was in the bld adjacent to the dentist's office on the other side of the alley. Also, anyone know of a way to spawn a sledgehammer? Else I'll have to go back a save.
  10. (Poll who wants to live in a car?)

    Easier to do when you can put metal plates on the car windows. And don't forget to load the generator in the back to get gas.
  11. RELEASED: IWBUMS Build 39.67.3

    Yeah, I gained 1.4 cooking levels, 1 fishing level and most of a foraging level from watching tv in the first few days. I had fast learner and that might have helped. but it seems like staying on that channel is a good idea in the first few days. I was wondering if there was a way to give the other channels a reason to watch. In the RPG Call of Chthulhu there was a skill called Cthulhu Mythos that gave you broad knowledge of various creatures and weird things. Maybe watching the news about the infection could give you experience in Zomboid Mythos as you listen to various experts. Which would grant.....? + critical chance? - infection chance? And maybe you could improve it other ways too. But of course you can just have two or three TVs so maybe that's not balanced.
  12. RELEASED: IWBUMS Build 39.67.3

    Been playing the vehicle branch for the first time and it's great. One niggle might be the cargo space of vans. I'll have to double check the numbers but it seems like the passenger van with six seats has more space than the cargo van without them. 5 spare seats x 20 = 100. Plus the cargo area. Well over 100. But the cargo only van carries maybe 80 or 90. We have a mini-van in real life and with the four rear seats in place the cargo space is smaller than a car trunk. When you pull the four seats out it's a cargo van, which I do for trips to Home Depot. Unless i missed something and these vans are of different sizes I think they should have similar total capacity with or without seats. A minor nitpick to a great update.
  13. PZ through the eyes of a Desura buyer

    I also bought it on Desura in 2012 or 2011. I check it out again every year or two I recently started playing the vehicle branch and, wow, it's amazingly cool Kudos. One of my guys spawned with a pickup in the driveway. It had some fuel so I loaded it up with junk and was preparing to leave when the zeds showed up. It took three tries to get it started. as they approached A classic horror movie moment comes to zomboid. The vehicles were a great move.
  14. I agree with the above comment but I think that's a longer term scripting solution than is being discussed here. It would be nice if the zombie apocalypse was just the first cliff to fall over, then the water and power shutdown cliff, then another, then another. One after the other just piling up the bad news in a tangible way. Maybe each game wouldn't involve every event but once another one came along you'd know things just became more difficult. Difficulty wish-list wise: Yes to feral animals (dog packs are a natural), nuclear plants melting down and inflicting radiation sickness, etc. I like the idea of especially violent NPCs mentioned above. Not just local NPCs with a bad attitude but experienced depraved bands taking up residence. Like the scary wanderers in McCarthy's "The Road". A simpler idea might be to just ratchet up the threat of the natural world by increasing the effects of temperature and the need to make fire, insulate, etc. Cold winters. Distract players more with the harshness of the survival simulation and a zombie is bound to catch them unaware.
  15. Sounds good to me. I havent played in a few months due to the low difficulty for experienced players. I figured at some point balancing would show up on the agenda again. I was counting on NPCS to bring the difficulty up. I know I can stay alive but keeping NPCS alive? I expect trouble.