RobertJohnson Posted September 26, 2017 Author Share Posted September 26, 2017 Build 38.19 [New] You can now build log wall with dirty rags. [Balance] Increased a tad pain killer duration. Increased a tad soap spawn rate. Increased soap duration (from 10 uses to 20). [Bug Fix] Fixed generator being reset on reload on MP. Fixed not being able to forage (missing zones). Fixed wrong calculation in bleeding/scratch time. Infinite bleeding time should be fixed. Exported new tiles in 1x (to fix some people not seeing new graves tile). Fixed nullPointer during SleepEvent. Jason132, DramaSetter, Legoland99 and 4 others 5 1 1 Link to comment Share on other sites More sharing options...
DobriyDed Posted September 26, 2017 Share Posted September 26, 2017 12 players online , no errors in console. You are not allowed to do magic outside of Hogwarts !!! Batsphinx, dnk3912 and Legoland99 3 Link to comment Share on other sites More sharing options...
BumWhipper Posted September 26, 2017 Share Posted September 26, 2017 11 hours ago, Batsphinx said: Assreaper's bug vid: [Assreaper your name is v rude btw] You forgot to link part 2 of that video. I am named after a hotsauce BTW DramaSetter, DresdenBBQ and dnk3912 3 Link to comment Share on other sites More sharing options...
BumWhipper Posted September 26, 2017 Share Posted September 26, 2017 6 hours ago, RobertJohnson said: Build 38.19 [New] You can now build log wall with dirty rags. [Balance] Increased a tad pain killer duration. Increased a tad soap spawn rate. Increased soap duration (from 10 uses to 20). [Bug Fix] Fixed generator being reset on reload on MP. Fixed not being able to forage (missing zones). Fixed wrong calculation in bleeding/scratch time. Infinite bleeding time should be fixed. Exported new tiles in 1x (to fix some people not seeing new graves tile). Fixed nullPointer during SleepEvent. Ill test as soon as Ricky updates server But I still hate seeing my screenname get swapped from my favorite hotsauce. Can I at least get it changed to my second favorite hotsauce? dnk3912, DresdenBBQ and Legoland99 3 Link to comment Share on other sites More sharing options...
Psycho0124 Posted September 27, 2017 Share Posted September 27, 2017 On 9/25/2017 at 2:45 PM, jianmingyong said: For some reason, our players on our server are facing total city blackout after the update. Uh oh. Is this still the case with .19? Maybe I shouldn't update our server.. Link to comment Share on other sites More sharing options...
Krabe Posted September 27, 2017 Share Posted September 27, 2017 Legoland99 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 27, 2017 Share Posted September 27, 2017 17 minutes ago, Krabe said: In the vehicle build, one thread down. Legoland99 1 Link to comment Share on other sites More sharing options...
DobriyDed Posted September 27, 2017 Share Posted September 27, 2017 (edited) Still have Generators problem. Maybe mod issue, but.... Edited September 27, 2017 by DobriyDed Link to comment Share on other sites More sharing options...
Matsuji Posted September 27, 2017 Share Posted September 27, 2017 (edited) when i cook with a bowl (salad, etc) if im level 0 cooking after the third ingredient the stats of the food starts decreasing exemple: bowl with 3 ingredient -30 hunger -15 happy -15 bored with the 4th goes -10 happy and -10 bored and so on (all different ingredient of course) and when im lvl 1 or more it doesnt happen Edited September 27, 2017 by Matsuji Link to comment Share on other sites More sharing options...
ditoseadio Posted September 27, 2017 Share Posted September 27, 2017 @RobertJohnson @Batsphinx I started a new game in survival mode and noticed that zombies don't break windows... Link to comment Share on other sites More sharing options...
BumWhipper Posted September 27, 2017 Share Posted September 27, 2017 1 hour ago, DobriyDed said: Still have Generators problem. Maybe mod issue, but.... Upon testing so far, logging off, generator still worked! On vanilla server tho Link to comment Share on other sites More sharing options...
BumWhipper Posted September 27, 2017 Share Posted September 27, 2017 1 minute ago, BumWhipper said: Upon testing so far, logging off, generator still worked! On vanilla server tho Lights still turned off on me, but I could turn them back on and fridges still running Link to comment Share on other sites More sharing options...
Kuren Posted September 27, 2017 Share Posted September 27, 2017 57 minutes ago, Matsuji said: when i cook with a bowl (salad, etc) if im level 0 cooking after the third ingredient the stats of the food starts decreasing exemple: bowl with 3 ingredient -30 hunger -15 happy -15 bored with the 4th goes -10 happy and -10 bored and so on (all different ingredient of course) and when im lvl 1 or more it doesnt happen This is intentional With a cooking level of zero your character doesn't know how to blend that many things into a tasty meal. The higher your cooking level is the better your complex meals will be Link to comment Share on other sites More sharing options...
Matsuji Posted September 27, 2017 Share Posted September 27, 2017 1 minute ago, Kuren said: This is intentional With a cooking level of zero your character doesn't know how to blend that many things into a tasty meal. The higher your cooking level is the better your complex meals will be Oh is it?? i didnt know, i thought it was a bug since in 37.14 didnt do that Link to comment Share on other sites More sharing options...
BumWhipper Posted September 27, 2017 Share Posted September 27, 2017 57 minutes ago, BumWhipper said: Upon testing so far, logging off, generator still worked! On vanilla server tho After logging on again an hour later, generator is off again Link to comment Share on other sites More sharing options...
PPanda0421 Posted September 27, 2017 Share Posted September 27, 2017 Hi, I found some more bugs. Playing SP. 1. I spawned in Muldraugh and I cannot forage anywhere. Cannot forage even I'm in the middle of the woods. 2. The charcoal BBQ does not accept any fuel and outputs errors when you try to add some. I tried adding charcoal, newspaper, magazine, sheet of paper and ripped sheet but I get the following errors in console.txt: 1506555267752 1506555267752 ----------------------------------------- 1506555267752 STACK TRACE 1506555267752 ----------------------------------------- 1506555267753 Callframe at: isEquippedClothing 1506555267753 function: onAddFuel -- file: ISBBQMenu.lua line # 235 1506555267753 function: onMouseUp -- file: ISContextMenu.lua line # 98 java.lang.RuntimeException: at se.krka.kahlua.integration.expose.MethodArguments.assertValid(MethodArguments.java:123) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:187) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at zombie.ui.UIElement.onMouseUp(UIElement.java:979) at zombie.ui.UIManager.update(UIManager.java:1092) at zombie.GameWindow.logic(GameWindow.java:613) at zombie.GameWindow.run(GameWindow.java:1277) at zombie.GameWindow.maina(GameWindow.java:1053) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) 1506555288109 1506555288109 ----------------------------------------- 1506555288109 STACK TRACE 1506555288109 ----------------------------------------- 1506555288109 Callframe at: isEquippedClothing 1506555288110 function: onAddFuel -- file: ISBBQMenu.lua line # 235 1506555288110 function: onMouseUp -- file: ISContextMenu.lua line # 98 java.lang.RuntimeException: at se.krka.kahlua.integration.expose.MethodArguments.assertValid(MethodArguments.java:123) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:187) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at zombie.ui.UIElement.onMouseUp(UIElement.java:979) at zombie.ui.UIManager.update(UIManager.java:1092) at zombie.GameWindow.logic(GameWindow.java:613) at zombie.GameWindow.run(GameWindow.java:1277) at zombie.GameWindow.maina(GameWindow.java:1053) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) 1506555293776 1506555293776 ----------------------------------------- 1506555293776 STACK TRACE 1506555293777 ----------------------------------------- 1506555293777 Callframe at: isEquippedClothing 1506555293777 function: onAddFuel -- file: ISBBQMenu.lua line # 235 1506555293777 function: onMouseUp -- file: ISContextMenu.lua line # 98 java.lang.RuntimeException: at se.krka.kahlua.integration.expose.MethodArguments.assertValid(MethodArguments.java:123) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:187) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at zombie.ui.UIElement.onMouseUp(UIElement.java:979) at zombie.ui.UIManager.update(UIManager.java:1092) at zombie.GameWindow.logic(GameWindow.java:613) at zombie.GameWindow.run(GameWindow.java:1277) at zombie.GameWindow.maina(GameWindow.java:1053) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) 1506555296009 1506555296009 ----------------------------------------- 1506555296010 STACK TRACE 1506555296010 ----------------------------------------- 1506555296010 Callframe at: isEquippedClothing 1506555296010 function: onAddFuel -- file: ISBBQMenu.lua line # 235 1506555296010 function: onMouseUp -- file: ISContextMenu.lua line # 98 java.lang.RuntimeException: at se.krka.kahlua.integration.expose.MethodArguments.assertValid(MethodArguments.java:123) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:187) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at zombie.ui.UIElement.onMouseUp(UIElement.java:979) at zombie.ui.UIManager.update(UIManager.java:1092) at zombie.GameWindow.logic(GameWindow.java:613) at zombie.GameWindow.run(GameWindow.java:1277) at zombie.GameWindow.maina(GameWindow.java:1053) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) 1506555297777 1506555297777 ----------------------------------------- 1506555297777 STACK TRACE 1506555297777 ----------------------------------------- 1506555297777 Callframe at: isEquippedClothing 1506555297777 function: onAddFuel -- file: ISBBQMenu.lua line # 235 1506555297778 function: onMouseUp -- file: ISContextMenu.lua line # 98 java.lang.RuntimeException: at se.krka.kahlua.integration.expose.MethodArguments.assertValid(MethodArguments.java:123) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:187) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at zombie.ui.UIElement.onMouseUp(UIElement.java:979) at zombie.ui.UIManager.update(UIManager.java:1092) at zombie.GameWindow.logic(GameWindow.java:613) at zombie.GameWindow.run(GameWindow.java:1277) at zombie.GameWindow.maina(GameWindow.java:1053) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) 1506555300143 1506555300143 ----------------------------------------- 1506555300143 STACK TRACE 1506555300143 ----------------------------------------- 1506555300143 Callframe at: isEquippedClothing 1506555300144 function: onAddFuel -- file: ISBBQMenu.lua line # 235 1506555300144 function: onMouseUp -- file: ISContextMenu.lua line # 98 java.lang.RuntimeException: at se.krka.kahlua.integration.expose.MethodArguments.assertValid(MethodArguments.java:123) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:187) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at zombie.ui.UIElement.onMouseUp(UIElement.java:979) at zombie.ui.UIManager.update(UIManager.java:1092) at zombie.GameWindow.logic(GameWindow.java:613) at zombie.GameWindow.run(GameWindow.java:1277) at zombie.GameWindow.maina(GameWindow.java:1053) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) 1506555397989 1506555397989 ----------------------------------------- 1506555397989 STACK TRACE 1506555397990 ----------------------------------------- 1506555397990 Callframe at: isEquippedClothing 1506555397990 function: onAddFuel -- file: ISBBQMenu.lua line # 235 1506555397990 function: onMouseUp -- file: ISContextMenu.lua line # 98 It looks like the same error/exception is thrown every time. I am able to light the BBQ but since there is no fuel it starts and then burns out quickly. Note: The highlighted color bug still exists. Link to comment Share on other sites More sharing options...
talonzorch Posted September 28, 2017 Share Posted September 28, 2017 6 hours ago, PPanda0421 said: 1. I spawned in Muldraugh and I cannot forage anywhere. Cannot forage even I'm in the middle of the woods. Hey! I had a bug report regarding this issue. Try deleting the file map_zone.bin - this worked for me as it was recreated by the next logging into the server. But remember to backup all files prior to this. Link to comment Share on other sites More sharing options...
RobertJohnson Posted September 28, 2017 Author Share Posted September 28, 2017 6 hours ago, PPanda0421 said: Hi, I found some more bugs. Playing SP. 1. I spawned in Muldraugh and I cannot forage anywhere. Cannot forage even I'm in the middle of the woods. Did you loaded a save from previous build, if so, which one? Was it a new save? We have a workaround for this bug (delete map_zone.bin) but thing being, i'd like to know how it happend to fix it! Thanks a lot Link to comment Share on other sites More sharing options...
PPanda0421 Posted September 28, 2017 Share Posted September 28, 2017 53 minutes ago, RobertJohnson said: Did you loaded a save from previous build, if so, which one? Was it a new save? We have a workaround for this bug (delete map_zone.bin) but thing being, i'd like to know how it happend to fix it! Thanks a lot Hi, this was a brand new game on the released branch, I think it was version 38.15 or 38.16 at the time. I'll try that fix. Thanks. Link to comment Share on other sites More sharing options...
RobertJohnson Posted September 28, 2017 Author Share Posted September 28, 2017 Just now, PPanda0421 said: Hi, this was a brand new game on the released branch, I think it was version 38.15 or 38.16 at the time. I'll try that fix. Thanks. Yeah, I may understand why then, during 38.16 (i think, maybe was .17) i did a bug that deleted zone locally, meaning when map_zone was saved there was no zone.. Sorry about that, it should now work properly everytime! Link to comment Share on other sites More sharing options...
PPanda0421 Posted September 28, 2017 Share Posted September 28, 2017 Just now, RobertJohnson said: Yeah, I may understand why then, during 38.16 (i think, maybe was .17) i did a bug that deleted zone locally, meaning when map_zone was saved there was no zone.. Sorry about that, it should now work properly everytime! Deleting that file works - now I can forage! Thanks! :). Hope you will fix the other bugs soon, especially the item selection bug. Link to comment Share on other sites More sharing options...
PPanda0421 Posted September 28, 2017 Share Posted September 28, 2017 1 hour ago, talonzorch said: Hey! I had a bug report regarding this issue. Try deleting the file map_zone.bin - this worked for me as it was recreated by the next logging into the server. But remember to backup all files prior to this. The developer just replied to me with the same fix. It also works for SP! Thanks for letting me know! Link to comment Share on other sites More sharing options...
DobriyDed Posted September 28, 2017 Share Posted September 28, 2017 1 minute ago, RobertJohnson said: Yeah, I may understand why then, during 38.16 (i think, maybe was .17) i did a bug that deleted zone locally, meaning when map_zone was saved there was no zone.. Sorry about that, it should now work properly everytime! Hi RJ! - Is deleting Multiplayer/servername/map_zone.bin with active players online is safe? Or i need everybody logoff? - After tests on backup copy enviroment , after deleting map_zone.bin, i've loged in just inside sructures (??) and have some black spot around me and impossible to move. Noclip not helped me. still stucked. Only teleport to other spot resolves issue. Is it safe for all players who didn't have access to teleport ? Link to comment Share on other sites More sharing options...
Batsphinx Posted September 28, 2017 Share Posted September 28, 2017 12 hours ago, BumWhipper said: After logging on again an hour later, generator is off again So there's still an issue? It's fixed at first, but only for a limited time? Link to comment Share on other sites More sharing options...
DobriyDed Posted September 28, 2017 Share Posted September 28, 2017 4 minutes ago, Batsphinx said: So there's still an issue? It's fixed at first, but only for a limited time? Confirm. Legoland99 1 Link to comment Share on other sites More sharing options...
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