DobriyDed

Member
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    99
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About DobriyDed

  • Rank
    Advanced Member
  • Birthday June 27

Profile Information

  • Gender
    Man
  • Interests
    Killing zombies. Running servers.

Recent Profile Visitors

342 profile views
  1. Co-op Multiplayer Lag

    @gravydigger56, try to disable all mods and run server (or install a new one) to check source of problems. Worth to remember, Zomboid is actively using only 1 processor core. I5-6500's with 3.2(3.6 turbo freq.) GHz is good for very small ammount of players. And UdpEngine problems is reason of 80% server crashes in my experience.
  2. Co-op Multiplayer Lag

    @gravydigger56 Thats was "not-so-perfect" network code. Reason why i not hosting Zomboid servers anymore "Black walls" and "Air bites , no zombies nearby" is very frequent problems Having cpu with good frequency (4++ ghz) and 16 gb mem minimum helps a little. And absolutely NO to virtualisation. Also, avtorestart server process frequently. My personal best result is almost stabile server with 3 hour avtorestart at 7700k +16 gb. Almost half a year and lots of patches ago . One mortre thing : Devs says that PZ mods can cause some issues. To make things clear, do you have any installed?
  3. RELEASED - Build 38.28

  4. RELEASED - Build 38.28

    And all good clienside sound-related "freeze screen" bug still here. Nice
  5. RELEASED - Build 38.28

    Looks like fridge's active mating
  6. [RU] [24/7] [PVE] [Easy] [No resets] Gibloe Dno

    Today server is fully wiped and restarted in no mods mode For the first week: - x10 exp rate - +10 talent points at start - weapon respawn rate - very high NO infection, NO fire spread, NO private houses PVP, 1 char per server, cheats=BAN
  7. Unable to rest

    Sleeping pills, beta blockators
  8. RELEASED: Build 38.22

    Working now
  9. RELEASED: Build 38.22

    @RobertJohnson , No you not
  10. RELEASED: Build 38.22

    Donald is 2 seconds ahad, as usual Win10 X64
  11. RELEASED: Build 38.22

    Hi @Jacksay Any news?
  12. Easy -mode server to have fun and build a lot No infection. You can be killed by zombie attacks. Loot resp (a little) Hydrocraft mod - lots of new craft! x5 exp multiplyer x3 books reading speed Generator not consuming fuel (but slowly brokens) Axe, Basebal bat, Water and digital watch for every new player Factions, trade, safehouses with no trespassing ./*\.\_/./*\. NO WIPES ./*\.\_/./*\. 213.248.20.117 port 16261 Conect to our Discord - https://discord.gg/rbympst Chat, voice, crafting helper bot, mad music, crazy russians
  13. Hydrocraft Mod

    I've destroyed storage container, but it not resolves the issue. Have admin access and still cannot "open" or "take" it , even from the floor
  14. RELEASED: Build 38.22

    To avoid any misunderstanding, i LOVE this game. Personaly bought copy for all my kids and friends. Investing my time and money to server upkeep and forum help for other peoples. And it's totaly clear, that "early access" is NOT mean "final quality" But let's face sad truth about serverside: - Any server (vanilla or heavy modded) works perfect at start. All issues begins 1-2 weeks later. I started new server (not removed mods from main) to check this. - its a frequent issue - server stops to accept incoming connections, no errors in console. Some times after (several minutes) issue disappears. Seen in 37.17 build and later - sometimes server stops responding and you cannot issue console commands (very rare after 38.17) - after 38.18 (possibly 38.19) seen some new error : server start lost connection with players , showing "znet: Connection closed: reason=2 port=1" . every server player experiencing this issue. Disconnects appears every 5-15 min. Switching map download to TCP does not helps at all. Sometimes its become frequent issue, sometimes not. Players lost connection NOT in same time. it can be network problem, to be honest. - Memory menagement serverside is far from perfect. There is no warning when reaching critical ammount, just crash - Some "buffers" issue, can write about it later with more screenshot. Leads to server crash - RCON is accepting only TCP connection ( lost 2 days truying to figure it Its not a bug, just my personal pain). Some incorrect rcon packets shows "java excepions" in server console. - lots of questions from new players about safehouses. Can write a page of safehouse mechanics unperfection. - Cyrilic letters does not allowed in "Servermsg" If developers team need some help, logs, remote access or anything else, we can help. But saying "its a mods problem" is not a solution for every case Realy, i wish this game become more popular and to say a big THANK YOU for all efforts developers did! We are not complaining, just truying to pinpoint bugs Best regards!
  15. RELEASED: Build 38.22

    Have started similar issue (too lazy, you can search in bugtracker) "this problem is mod related" - the one and only answer