PPanda0421

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About PPanda0421

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  1. RELEASED: IWBUMS Build 38.15

    Hi, sorry to report this but the the lag seems worse than the 38.13 build. I'm in my base just running around and I get short lag spikes (about 1 sec each) every 5-10 secs. There are no zombies (nor their bodies) near my base (I've converted them all into charcoal via the HC mod). Will try to repeat killing a few hundred more zombies but this new lag is annoying when it occurs so often and I'm not even doing anything. Perhaps its because I have 1000s of zombie bodies scattered everywhere outside of my base? Edited: Did more testing: Test 1. Disabled all mods except map and Hydrocraft mod. Issue described above exists. Test 2. Disabled all mods except map mod. Issue described above exists. Test 3. Disabled all mods altogether. Cannot see character/map tiles. This is expected as I'm in an area of the map mod. Getting rid of it removes that area and shows the character in an undefined location. In my game, I need the minimum map mod enabled.
  2. RELEASED: IWBUMS Build 38.15

    Hi, lag appears to be back. I'm killing zombies with my shotgun and I would get huge lag spikes with distorted/stuttering zombie sound. I'm using Windows 7 and twice I had the mouse turn into a circle and do that spinning thing. I alt-tab and see 'The <...Not Responding>' in the PZ window. During the gameplay I also noticed the console window showing something about COMMANDQUEUE: StallCount and it is increasing: Eg. StallCount=7, StallCount=8, ..,, StallCount=13. Another thing the console window mentions something about ZNetFriends and then calls some kind of method. Found it: znet: ZNetFriends::OnPersonaStateChange I find it strange because I'm playing singleplayer. One thing, the lag might or might not be new (to the 38.13 build) because I haven't had a mass zombie killing for a few 38.xx releases. Any thoughts?
  3. RELEASED: IWBUMS Build 38.15

    @RobertJohnson Looks good in my game. After the 38.13 I gained a skill point upon entering the game and the experience required to reach next level was reset to 999. One thing I noticed was that my world was converted to a newer version. Were there perhaps other fixes not specified in the bug fix list, or was that the result of the MP flies bug fix? I'll do more testing later today to see if anything else was affected.
  4. RELEASED: IWBUMS Build 38.15

    Hi after the 38.12 update, I am experiencing odd behavior with one of my popsicle freezers. Half of the freezer appears missing. See picture 'MissingHalf.jpg.' When I attempt to pick it up, it shows the other half (see ''OtherHalfShown.jpg') but I can't pick it up at all and I'm 100% sure it is empty. Now these freezers are on the first floor. On the second floor I have a bunch of fridges and freezers and I can pick up an empty freezer. See picture 'CanPickup.jpg.' The freezers are working as shown in 'FreezerWorking.jpg'. Electricity is out but I have a solar generator from the Hydrocraft mod which allows me to power all these appliances without using any gas. I have other mods but these other mods (including Hydrocraft) should not have any affect on the display of the base items. BTW, I have lots of fridge/freezer space available so I'm not that concerned but just letting you know that this strange incident occurred. As a side note my player stats are also visible which could be used to trouble the skill points/experience bug. I have 164 points skill points available but the next skill point requires 248887 experience - perhaps it is a calculated value or goes up exponentially (shrug).
  5. Hydrocraft Mod

    @Harperers You can 'craft' small metal sheets by cutting up metal sheets with the propane torch and welding mask. Unfortunately you need to be level 4 Metalworking and you need to read the metalworking volume 4 magazine according to 'http://undeniable.info/pz/wiki/recipelist.php website I have level 10 metalworking and I got up to that point by deconstructing all sorts of things like toilets, bathtubs, sinks, garbage cans, large garbage containers (the ones that take up 2 spaces gives lots of experiences), metal counter-tops, metal doors, etc. The only gripe I have about the Hydrocraft system is the high level MW requirements to make certain ingots. For example you need to be level 7 MW to make the constantan ingot which is required to make the thermocouple to make a component of one necessary end-game item.
  6. Hydrocraft Mod

    @Exivus I am playing on IWBUMS branch and I also have the solar generator. It does work but there is a range to it. Make sure your appliances are within range. Also I have experienced some kind of appliances limit on the same level. I had 10+ large fridges and 10+ popsicle freezers on the same level. At some point a new one did not working even when I placed it within range of the generator. I placed that same one on a different level and it appeared to work. As for the Gym Towel, it is new and was recently added to the most recent HC update. I have the Crafter Helper mod which shows recipes attached to an item and the Gym Towel is required for the exercise machines. That undeniable website might not have all recipes updated yet.
  7. RELEASED: IWBUMS Build 38.15

    @Bending Glad you got it working. Btw, did you experience horrible sound issues in your new world? I was experiencing horrible sound lag. Sound would appear 2-3 seconds after an action took place (eg I'm running then I stop and the running sound would appear after I stopped) or there would be no sound at all and a 5-10 seconds later everything catches up. I even saw this issue when there are no zombies around. The sound was also very distorted even with/without zombies. I never experienced these kind of sound issues in my old world. Perhaps it's because I increased the zombie count in my new world to 'High' but even after copying over 'map_sandbox.bin' (sandbox settings) over it was still always occuring. Perhaps the new world already spawned all the zombies and I had already cleared the majority of them in my old world. I then tried an experiment. I copied over the 'map_xxxx_xxxx.bin' files and 'map_p.bin' from my new world to my old world. My old world was then able to load up and I never saw those sound issues again (perhaps zombie population is causing sound lag). I just now tried another experiment with your findings. I only copied over the 'map_ver.bin' from the new world to my old world and yes it is loading again! So yes that might be the issue! But like I just mentioned above, I only copied the new 'map_xxxx_xxxx.bin' files and character file from the new world to the old world and that also worked as well (even though it is using the old 'map_ver.bin'). I think it might be because I'm using a different map mod than you. Now that I think about it, your solution is better as you only have to copy over one file. However we should be careful as copying over the wrong file(s) might not allow our worlds to be updated in the future.
  8. RELEASED: IWBUMS Build 38.15

    @Bending, In order to fix my world, I copied the map_xxxx_xxxx.bin files in batches, starting from the ones with the newest date. The ones with the newest date should be the one(s) where your character is located. After the first batch I logged in with the new character and went to that location to verify everything was loaded properly. I then copied over the 'map_p.bin' file which is your character file. After that I copied over the rest of the map_xxxx_xxxx.bin files and verified everything was loaded. Before doing anything though I always make a backup of the main world. I found that this method works better if you spawn near where your base is located so that that map cells/sections are already loaded. You might want to talk to support if you want to transfer over other information such as date, sandbox/survival settings, etc. PS - Obviously you should only copy over the character file once you know the new location is safe. That is, it has a floor.
  9. RELEASED: IWBUMS Build 38.15

    Alright I was able to 'fix' my world. Not the best approach but it saved over 100+ hours of progress/gameplay. In a nutshell, I created a new world (with harder settings this time), copied over my character file and the map_xxxx_xxxx.bin files. This method doesn't always work though so it took several attempts. Wasted 4-6 hours today but I'd rather not throw away all that time I spent creating the base and all the (extremely resource-intensive) end-game Hydrocraft items. I still think there is an issue with certain map areas not always loading. Need more data though...
  10. RELEASED: IWBUMS Build 38.15

    Tried it, didn't work :/. I'll try some other things.
  11. RELEASED: IWBUMS Build 38.15

    You mean everything looks ok? Well is there a workaround? As shown in my previous posts, half of Bedfall Falls (where my base is/was) is now missing in my world. How can you force the loading of that half since obviously the base game and map mod is no longer loading everything? I would like to continue playing (aka testing). Lol, I built a recharging unit and solar generator dangit! Do you know how hard it is to find 16 car batteries? :).
  12. RELEASED: IWBUMS Build 38.15

    I just now created yet another world with the same settings and it now is working and I spawned correctly in Bedford Falls but I don't know where. Sure I can send you that mod folder. If the folder is too big where should I send it? Edit: The folder is 200MB zipped lol. Anyways can you try this. If you spawned on one side of the map, go to the other side and see if the rest of Bedford Falls is loaded. That is if you spawn on the upper northwest side go all the way down southeast to see if other part of the map is loaded. And vice versa.
  13. RELEASED: IWBUMS Build 38.15

    Hi Robert, I'm using that exact mod and just now created a new world with Bedford Falls spawn (All Maps Activated). It crashed on me with: Sorry an Unexpected error occurred. See console.txt snippet below: MOD: tiledef= file number must be from 100 to 1000 MOD: tiledef= file number must be from 100 to 1000 1504076219298 can't find map objects file: media/maps/West Point, KY/objects.lua 1504076219298 can't find map objects file: media/maps/Rosewood, KY/objects.lua 1504076219298 can't find map objects file: media/maps/Riverside, KY/objects.lua 1504076219298 Loading: media/maps/New Denver, BC/objects.lua 1504076219343 Loading: media/maps/Muldraugh, KY/objects.lua 1504076219478 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\West Point Strip Center\objects.lua 1504076219480 can't find map objects file: media/maps/West Point/objects.lua 1504076219481 can't find map objects file: media/maps/Vine Grove, KY/objects.lua 1504076219481 can't find map objects file: media/maps/TWD Project Pack/objects.lua 1504076219481 can't find map objects file: media/maps/TWD Prison/objects.lua 1504076219481 can't find map objects file: media/maps/Survivors Mod Maps/objects.lua 1504076219482 can't find map objects file: media/maps/Strip, KY -- ALL MAPS ACTIVATED/objects.lua 1504076219482 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\South Muldraugh\objects.lua 1504076219483 can't find map objects file: media/maps/Rosewood/objects.lua 1504076219484 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Phoenix\objects.lua 1504076219495 can't find map objects file: media/maps/Otr/objects.lua 1504076219496 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Orell, KY\objects.lua 1504076219498 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\NewDenver\objects.lua 1504076219536 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\New Hamilton\objects.lua 1504076219545 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\NatureReserve\objects.lua 1504076219555 can't find map objects file: media/maps/Muldraugh/objects.lua 1504076219555 can't find map objects file: media/maps/Monroeville/objects.lua 1504076219555 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Medieval Zomboid\objects.lua 1504076219556 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Manhattown\objects.lua 1504076219557 can't find map objects file: media/maps/Louisiana/objects.lua 1504076219557 can't find map objects file: media/maps/LimitedArea/objects.lua 1504076219558 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\lamb\objects.lua 1504076219605 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\LaCasaDelLago\objects.lua 1504076219606 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\KnoxCounty\objects.lua 1504076219607 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Kentucky\objects.lua 1504076219809 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Kaputt\objects.lua 1504076219814 can't find map objects file: media/maps/GUTROT/objects.lua 1504076219814 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\East Bridge\objects.lua 1504076219815 can't find map objects file: media/maps/Drayton Rebuild/objects.lua 1504076219816 can't find map objects file: media/maps/Downtown/objects.lua 1504076219816 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\California\objects.lua 1504076219866 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Bedford Falls\objects.lua 1504076219891 Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\953754828\mods\AIZ EnhancedSP\media\maps\Ballincoolin\objects.lua 1504076233814 MAX #ZONES is 21 java.lang.RuntimeException: can't create player at x,y,z=13879,10647,0 because the square is null at zombie.iso.IsoWorld.init(IsoWorld.java:1944) at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:246) at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:221) at java.lang.Thread.run(Thread.java:745) 1504076385245 znet: Java_zombie_core_znet_SteamUtils_n_1Shutdown --------------------------------------- I'm trying to spawn in Bedford Falls (All Maps Activated) option. I think that internally there are different spawns in Bedford Falls. When you try to spawn at 13879, 10647, 0 is where the crash occurs.
  14. RELEASED: IWBUMS Build 38.15

    OK after some more testing, I think 38.10 changes to base maps (or map definitions) broke existing modded maps and in turn broke the character if you're in the modded maps. This is what I did: 1. Created new world with map mod enabled, spawning in Bedford Falls (All Maps Activated Option) 2. Copied my current character's map_p.bin to new world. Current character loads up fine in the new world. 3. Ran to northwest of Bedford Falls on the road that heads to Phoenix. Exited the new world. 4. Copied map_p.bin from the new world back to my main world. My character appears at the new location in my main world. 5. Attempt to run back to my base but never got there. Along the way, the terrain has changed. Roads now contain trees and the lower half of the map is missing/black (See attached picture). My base is in the lower half which is why I ran into character issues upon startup. Lesson is: Don't play with modded maps in IWBUMS branch. However, we need to find these issues now before they get to the released branch where tons of people are playing with modded maps. Yes, modded maps can/will get updated to work with base maps but you can run into base map bugs. PS - These modded maps are working with the release 37.x branch btw.
  15. RELEASED: IWBUMS Build 38.15

    @Enigma I just create another world with only the maps mod enabled (again spawning in Bedford Falls All Maps Activated option) but this time I got these errors and it won't let me spawn: 1504046615076 MAX #ZONES is 21 1504046615088 ERROR: missing tile vegetation_foliage_01_12 1504046615088 ERROR: missing tile vegetation_foliage_01_11 1504046615088 ERROR: missing tile vegetation_groundcover_01_22 1504046615088 ERROR: missing tile vegetation_groundcover_01_19 1504046615088 ERROR: missing tile vegetation_groundcover_01_21 1504046615089 ERROR: missing tile vegetation_groundcover_01_23 1504046615110 ERROR: missing tile vegetation_groundcover_01_18 1504046615152 ERROR: missing tile vegetation_foliage_01_14 1504046615152 ERROR: missing tile vegetation_foliage_01_9 1504046615152 ERROR: missing tile vegetation_foliage_01_8 1504046615152 ERROR: missing tile vegetation_foliage_01_10 1504046615173 ERROR: missing tile vegetation_foliage_01_13 java.lang.RuntimeException: can't create player at x,y,z=13532,11346,0 because the square is null at zombie.iso.IsoWorld.init(IsoWorld.java:1944) at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:246) at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:221) at java.lang.Thread.run(Thread.java:745)