Christophlette Posted September 13, 2017 Share Posted September 13, 2017 On 06/09/2017 at 9:13 PM, ditoseadio said: WTF! is this a joke? @RobertJohnson @Batsphinx On 01/09/2017 at 0:43 PM, thefu3z said: Sorry to raise this again - I didn't see it moved to General Discussion. Was it established if the 40,000exp for a skill point was intentional (or even new)? I noticed the same on my current character - but assumed it was part of the "skill cap" system. But I do not have the excess 50 odd points Christophlette had, I have 6 surplus with none of my skills maxed (around 2m 3w IG). I have about 2 per movement skill, 5&7 blade (due to log walls), 6 carpentry 4 cooking 6 farming. Pretty much everything else is less than 2, mostly nil if I remember rightly. I feel like I will have to choose between sprinting, carpentry 7 and strength at this rate and maybe get one more point in the next 2 IG months. Not completely against it, I can understand the exponential increase in exp requirements. Wasn't sure I'd hit the high ceiling so soon though. On 30/08/2017 at 4:15 PM, TheLeonBM said: Once you get used to it, It's not hard at all. This took me almost 4 months. I have 53 points allocated and 57 to go, and my settings are way tougher than survival. It can be done, and I agree with Enigma, it kinda ruins it. Furthermore, I think the amount of points we can already get is quite a lot for what he explained the devs want to go for. All three of them had the problem. It was maybe not a bug for TheLeonBM as EnigmaGrey talked about a cap in skill points and he has already a lot compared to the other cases. All of the post are after the version I highlighted just above. Batsphinx 1 Link to comment Share on other sites More sharing options...
Connall Posted September 13, 2017 Share Posted September 13, 2017 Was my fault, one of my changes introduced the problem. Will see about rolling back the change and see if there's anything I can do to fix the old saves. Would appreciate save files that have been affected, so I can test and what not. Kuren, Svarog, Batsphinx and 3 others 3 1 2 Link to comment Share on other sites More sharing options...
Christophlette Posted September 13, 2017 Share Posted September 13, 2017 Here it is via Google Drive, zipped with Windows 10. It was too heavy to go on the forum itself. https://drive.google.com/open?id=0BxzIoIlq8hO9WGRtbFNmX3FBMjQ Link to comment Share on other sites More sharing options...
Jacksay Posted September 13, 2017 Share Posted September 13, 2017 View is better. There is still a little worry with the pillars Legoland99, DramaSetter and Batsphinx 3 Link to comment Share on other sites More sharing options...
PPanda0421 Posted September 14, 2017 Share Posted September 14, 2017 (edited) Hi after the 38.12 update, I am experiencing odd behavior with one of my popsicle freezers. Half of the freezer appears missing. See picture 'MissingHalf.jpg.' When I attempt to pick it up, it shows the other half (see ''OtherHalfShown.jpg') but I can't pick it up at all and I'm 100% sure it is empty. Now these freezers are on the first floor. On the second floor I have a bunch of fridges and freezers and I can pick up an empty freezer. See picture 'CanPickup.jpg.' The freezers are working as shown in 'FreezerWorking.jpg'. Electricity is out but I have a solar generator from the Hydrocraft mod which allows me to power all these appliances without using any gas. I have other mods but these other mods (including Hydrocraft) should not have any affect on the display of the base items. BTW, I have lots of fridge/freezer space available so I'm not that concerned but just letting you know that this strange incident occurred. As a side note my player stats are also visible which could be used to trouble the skill points/experience bug. I have 164 points skill points available but the next skill point requires 248887 experience - perhaps it is a calculated value or goes up exponentially (shrug). Edited September 14, 2017 by PPanda0421 Changed from Non-empty to Empty Link to comment Share on other sites More sharing options...
Matsuji Posted September 14, 2017 Share Posted September 14, 2017 I'm not sure where i should post it sorry https://map.projectzomboid.com/#0.6609846935287753,0.1134089678204133,927.0781893004114https://map.projectzomboid.com/#0.6526015210749779,0.10853716752825837,643.8042981252858https://map.projectzomboid.com/#0.6525594739144777,0.10469894138200726,772.5651577503429 Link to comment Share on other sites More sharing options...
halkaze Posted September 14, 2017 Share Posted September 14, 2017 (edited) Bug 1: Error occurred When I select scenario mode and sandbox mode after played tutorial mode. Bug 2: All Streetlights and porch lights are off. Edited September 14, 2017 by halkaze Link to comment Share on other sites More sharing options...
Batsphinx Posted September 14, 2017 Share Posted September 14, 2017 6 hours ago, Matsuji said: I'm not sure where i should post it sorry https://map.projectzomboid.com/#0.6609846935287753,0.1134089678204133,927.0781893004114https://map.projectzomboid.com/#0.6526015210749779,0.10853716752825837,643.8042981252858https://map.projectzomboid.com/#0.6525594739144777,0.10469894138200726,772.5651577503429 EDIT: just saw you provide map links. Cheers for that, very helpful. Is this somewhat rare? Has anyone else seen it anywhere else? Link to comment Share on other sites More sharing options...
Batsphinx Posted September 14, 2017 Share Posted September 14, 2017 5 hours ago, halkaze said: Bug 2: All Streetlights and porch lights are off. Anyone else seeing this? Link to comment Share on other sites More sharing options...
Snakeman Posted September 14, 2017 Share Posted September 14, 2017 1 hour ago, Batsphinx said: Anyone else seeing this? Street lights not working on single and MP server [38.12] halkaze 1 Link to comment Share on other sites More sharing options...
halkaze Posted September 14, 2017 Share Posted September 14, 2017 1 hour ago, Batsphinx said: Anyone else seeing this? Porch lights are working, but default is off. Link to comment Share on other sites More sharing options...
Batsphinx Posted September 14, 2017 Share Posted September 14, 2017 1 hour ago, Snakeman said: Street lights not working on single and MP server [38.12] 1 hour ago, halkaze said: Porch lights are working, but default is off. Did this begin in the most recent build? Link to comment Share on other sites More sharing options...
Snakeman Posted September 14, 2017 Share Posted September 14, 2017 1 minute ago, Batsphinx said: Did this begin in the most recent build? I was tried build 38 weeks ago... i think it comes when riverside is add. Sorry about my language, i speak spanish... Batsphinx 1 Link to comment Share on other sites More sharing options...
halkaze Posted September 14, 2017 Share Posted September 14, 2017 (edited) 13 minutes ago, Batsphinx said: Did this begin in the most recent build? if I remember right, Iwbums 38.1x ~ . "vehicle" is function correctly. Edited September 14, 2017 by halkaze Link to comment Share on other sites More sharing options...
Batsphinx Posted September 14, 2017 Share Posted September 14, 2017 9 minutes ago, halkaze said: if I remember right, Iwbums 38.1x ~ . "vehicle" is function correctly. to confirm: IWBUMS is broken, Vehicles is fine? Link to comment Share on other sites More sharing options...
steiger Posted September 14, 2017 Share Posted September 14, 2017 1 minute ago, Batsphinx said: to confirm: IWBUMS is broken, Vehicles is fine? I don't think so. Thought I posted about this in the Vehicles thread last week. https://theindiestone.com/forums/index.php?/topic/22436-released-vehicle-tech-test-build/&do=findComment&comment=261432 Batsphinx 1 Link to comment Share on other sites More sharing options...
Magic Mark Posted September 14, 2017 Share Posted September 14, 2017 (edited) 6 hours ago, Batsphinx said: EDIT: just saw you provide map links. Cheers for that, very helpful. Is this somewhat rare? Has anyone else seen it anywhere else? I reported it in my "Kim Jong Quibble" post. It's the same with every side by side building. My example came from the country club breakroom building. Difference is that the screenshots were taken in the vehicle build, but the problem is the same. Edited September 14, 2017 by Kim Jong Un Link to comment Share on other sites More sharing options...
halkaze Posted September 14, 2017 Share Posted September 14, 2017 12 minutes ago, Batsphinx said: to confirm: IWBUMS is broken, Vehicles is fine? yes. Link to comment Share on other sites More sharing options...
halkaze Posted September 14, 2017 Share Posted September 14, 2017 (edited) 19 minutes ago, steiger said: I don't think so. Thought I posted about this in the Vehicles thread last week. https://theindiestone.com/forums/index.php?/topic/22436-released-vehicle-tech-test-build/&do=findComment&comment=261432 I think the streetlight is lit even after power off. Another bug. Edited September 14, 2017 by halkaze Link to comment Share on other sites More sharing options...
Batsphinx Posted September 14, 2017 Share Posted September 14, 2017 1 hour ago, Snakeman said: I was tried build 38 weeks ago... i think it comes when riverside is add. Sorry about my language, i speak spanish... 1 hour ago, halkaze said: if I remember right, Iwbums 38.1x ~ . "vehicle" is function correctly. We've tried to recreate 4 times in the IWBUMS build and lights are always on - do you see the bug occur on Day One of a new game? Link to comment Share on other sites More sharing options...
halkaze Posted September 14, 2017 Share Posted September 14, 2017 (edited) 11 minutes ago, Batsphinx said: We've tried to recreate 4 times in the IWBUMS build and lights are always on - do you see the bug occur on Day One of a new game? yes. hmm... edit: no mod, ver 38.12, Edited September 14, 2017 by halkaze Link to comment Share on other sites More sharing options...
steiger Posted September 14, 2017 Share Posted September 14, 2017 15 minutes ago, Batsphinx said: We've tried to recreate 4 times in the IWBUMS build and lights are always on - do you see the bug occur on Day One of a new game? I read the bug as some lights staying on after the power goes off. Are you thinking it's lights being off when they should be on? Maybe it's both? Link to comment Share on other sites More sharing options...
Snakeman Posted September 14, 2017 Share Posted September 14, 2017 New game: first week gameplay... day 1 (check date on clock) Link to comment Share on other sites More sharing options...
halkaze Posted September 14, 2017 Share Posted September 14, 2017 27 minutes ago, Batsphinx said: We've tried to recreate 4 times in the IWBUMS build and lights are always on - do you see the bug occur on Day One of a new game? Is this related to the these bug? Link to comment Share on other sites More sharing options...
Matsuji Posted September 14, 2017 Share Posted September 14, 2017 6 hours ago, Batsphinx said: EDIT: just saw you provide map links. Cheers for that, very helpful. Is this somewhat rare? Has anyone else seen it anywhere else? Actually i just found out that its pretty common to find these "roof bugs" and i think i've figured out an easy way to discover them.. at least for the "houses areas"(tho i've only tested it in WestPoint), and that way would be to just go on the online map of PZ and put lvl 3 or higher to see the entire buildings and if they collide then its probably gonna have that bug. here's an example https://map.projectzomboid.com/#0.6346011657841497,0.09941505351830184,367.3391799345469 Put it on lvl 3 and see. i think this could help developer to fix it without waiting for people to report it or just help testers that wants to go find these bugs much quicker I repeat tho that i've only tested the houses of WestPoint Link to comment Share on other sites More sharing options...
Recommended Posts