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About Jacksay

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  • Birthday 07/04/79

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  1. RELEASED: IWBUMS Build 38.12

    View is better. There is still a little worry with the pillars
  2. Self-made roof \ floor blocks the overview

    Zombies hide behind
  3. Self-made roof \ floor blocks the overview

    Hi, Custom construction disrupts vision (criticaly), see screenshot
  4. Can't load 38.8 save

    Solution find : 1. Create new game 2. Copy from new game directory files : mar_ver.bin, map_meta.bin and map_sand.bin in game to rescue save directory World and character seem to be ok
  5. Can't load 38.8 save

    Link to Backup : http://project-zomboid.jacksay.com/wp-content/uploads/Saison1.zip
  6. Can't load 38.8 save

    Hi, I have a (very very) old game (started more than a year). Last game save is 20-08 (on 38.6 if i remember). I can't load that game since last update (see console.txt). I have try to open the last backup (GameName_Backup), but don't work... More recent game can be loaded normaly. New game create work Help is needed console.txt
  7. Dedicated server don't start

    You're right, thanks ! That's work
  8. Dedicated server don't start

    Still down On which Distrib/arch you test dedicated server ?
  9. Dedicated server don't start

    Hi, Since lasted patch (38.7), Dedicated server don't start : java.lang.UnsatisfiedLinkError: /Steam/steamapps/common/Project Zomboid Dedicated Server/natives/libRakNet64.so: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by /Steam/steamapps/common/Project Zomboid Dedicated Server/natives/libRakNet64.so) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1965) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1890) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1880) at java.lang.Runtime.loadLibrary0(Runtime.java:849) at java.lang.System.loadLibrary(System.java:1088) at zombie.core.znet.SteamUtils.loadLibrary(SteamUtils.java:22) at zombie.core.znet.SteamUtils.init(SteamUtils.java:70) at zombie.network.GameServer.main(GameServer.java:408) 1503465138912 Failed to load networking libraries 1503465139053 translator: language is EN LightingFPS set to 15 1503465139471 reading /Zomboid/Server/servertest.ini 1503465139479 writing /Zomboid/Server/servertest.ini 1503465139553 user database "/Zomboid/db/servertest.db" 1503465140005 Router detection/configuration starting. 1503465140005 If the server hangs here, set UPnP=false. Exception in thread "main" java.lang.UnsatisfiedLinkError: zombie.core.znet.PortMapper._discover()V at zombie.core.znet.PortMapper._discover(Native Method) at zombie.core.znet.PortMapper.discover(PortMapper.java:20) at zombie.network.GameServer.main(GameServer.java:557) libstdc are right here I will investigate more after thanks
  10. RELEASED: IWBUMS Build 38.12

    Hi, Dedicated serveur is up ? Thanks
  11. RELEASED: IWBUMS Build 38.12

    Hum, Error throw in dedicated server make it down... Exception in thread "main" java.lang.UnsatisfiedLinkError: fmod.javafmodJNI.FMOD_Studio_GetEvent(Ljava/lang/String;)J at fmod.javafmodJNI.FMOD_Studio_GetEvent(Native Method) at fmod.javafmod.FMOD_Studio_System_GetEvent(javafmod.java:495) at fmod.fmod.SoundBankEmitter.addSound(SoundBankEmitter.java:361) at fmod.fmod.SoundBankEmitter.playSoundImpl(SoundBankEmitter.java:195) at fmod.fmod.SoundBankEmitter.playSoundLoopedImpl(SoundBankEmitter.java:214) at fmod.fmod.SoundBankEmitter.playSoundLooped(SoundBankEmitter.java:209) at zombie.iso.objects.IsoDeadBody.updateSound(IsoDeadBody.java:1727) at zombie.iso.objects.IsoDeadBody.<init>(IsoDeadBody.java:125) at zombie.iso.objects.IsoDeadBody.<init>(IsoDeadBody.java:98) at zombie.ai.states.StaggerBackDieState.execute(StaggerBackDieState.java:334) at zombie.ai.StateMachine.update(StateMachine.java:130) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9985) at zombie.characters.IsoZombie.update(IsoZombie.java:1816) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1369) at zombie.iso.IsoCell.update(IsoCell.java:4685) at zombie.iso.IsoWorld.update(IsoWorld.java:2874) at zombie.gameStates.IngameState.update(IngameState.java:1272) at zombie.network.GameServer.main(GameServer.java:745)
  12. Zombies are able to spawn in a barricaded room

    As you can see in video, barricade still clean after zombies spawn. If fix is possible, I think a way must be destroyed for validate zombies spawn inside building. In my case, the zombie spawn seem to be "magic".
  13. Zombies are able to spawn in a barricaded room

    Hi, During the night, Zombies have spawned in the secured place where I slept. I have checked the perimeter, no entrance for it. That happened in the Diner (Dixie's) This is strange, maybe a bug with zoning or because Diner isn't a "Sleepable" place nativly (furthermore, It more realistic if they spawn outside the building). See video at 29:40 Thanks
  14. [server]

    Hi, I host on dedicated server a french public PZ server. Many players (10 players each days, min). After many hours without problem, a java.lang.NullPointerException throw in server output (Many, many, spam). In game, Zombies disapear. I have to restart server (each day, or more, depend to number of player). This problem come since v 36.4 (before, we have just freeze or latency, but no "crash"). Thanks
  15. RELEASED: Build 36.4

    Dedicated server still in v35 (or app id change maybe) ?