Jacksay

Member
  • Content count

    219
  • Joined

  • Last visited

About Jacksay

  • Rank
    Advanced Member
  • Birthday 07/04/79

Contact Methods

  • Website URL
    https://www.youtube.com/user/jacksay14
  • Twitter
    https://twitter.com/jackplay8

Profile Information

  • Gender
    Other

Recent Profile Visitors

811 profile views
  1. [38.22 / SERVER] Crash Memory

    I've got a server crash with this message (Don't know how many time after server start - 2 or 3 days) : Exception in thread "main" java.lang.OutOfMemoryError: Java heap space at java.nio.HeapByteBuffer.<init>(HeapByteBuffer.java:57) at java.nio.ByteBuffer.allocate(ByteBuffer.java:331) at zombie.iso.IsoChunk.ensureCapacity(IsoChunk.java:1003) at zombie.iso.IsoChunk.ensureCapacity(IsoChunk.java:1011) at zombie.iso.IsoChunk.SaveLoadedChunk(IsoChunk.java:1694) at zombie.network.PlayerDownloadServer.expectZipArrayRequest(PlayerDownloadServer.java:152) at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2448) at zombie.network.GameServer.main(GameServer.java:749) Exception in thread "UdpEngine" Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler in thread "UdpEngine" Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler in thread "MapCollisionData" Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler in thread "PathFind0" Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler in thread "RecalcAll" After crash, can't use command "quit" or other. Must use Ctrl+C and restart Hope that help to fix it
  2. [38.22] Can't fight fire (Red Barbecue)

    Can't light fire with red barbecue (Tested in MP and Solo Survival)
  3. RELEASED: Build 38.22

    NewDenver and Bedford Fall maps, So, server have feeze yesterday, same problem as before (Console output no response and no errors, need Ctrl+C for kill process and restart). EN FR : En fais le processus du serveur est lancé dans un screen. Lors du freeze, les clients ont un message "Le serveur ne réponds plus". Quand j'affiche la fenêtre avec le processus lancé. Il n'y a pas d'erreurs Java ou autre, comme si il fonctionnait normalement, mais les commande ne réagissent pas (genre "quit"). Et aucune activité en sortie. Je suis obligé de tuer le processus avec Ctrl + C pour pouvoir relancer. A noter que le système ne semble pas saturer, c'est comme si une erreur dans le code du serveur le fesait planté, mais que cette erreur ne remontée pas jusqu'à la console, genre un petit try {} catch (e) { //meh }. Pour la piste problème machine (mémoire ou proc), je n'était pas là au moment du plantage donc je ne peux pas vous fournir plus d'informations pour le moment.
  4. RELEASED: Build 38.22

    Server still up since my last message, everything be alright (like said the song), but without mod.
  5. RELEASED: Build 38.22

    I just turn of all mods. Wait and see
  6. RELEASED: Build 38.22

    MP : Have sound lag and worth, After some hours, server turn off : Server no response. No errors in output. Can't use "quit" command, I must use CTRL+C for kill server and restart.
  7. RELEASED: Build 38.22

    Dedicated serveur up ? When I use steamcmd, I get : Steam>app_update 108600 validate Update state (0x5) validating, progress: 0,00 (0 / 0) Success! App '108600' fully installed. But, lauch with 38.19 tag
  8. Ubuntu 14.04 - Server Public Release won't start

    I haven't other solution... Keep in mind that Stretch Debian is the new stable version, and many disto like Ubuntu/Mint must be upgraded. It's specificly true for game servers. Debian Stretch will be here for a long time. Sorry about that
  9. Ubuntu 14.04 - Server Public Release won't start

    I have read the logfile, I think you have to upgrade the distrib. Ubuntu 14x is based on Debian Wheezy. Exception with libstdc++.so.6 wil be solved in Disto based on Debian Stretch (9). Work for me
  10. Ubuntu 14.04 - Server Public Release won't start

    Hi, If you will use the Dedicated Server, The APP ID is wrong...
  11. [Dediacted Server] Server no response

    Ok, I investigate more with Isual. When he try to connect, I get tha log in server output : User izu le prédicateur is trying to connect. 1506247109079 znet: Java_zombie_core_raknet_RakNetPeerInterface_getIPFromGUID Connected new client izu le prédicateur ID # 4 and assigned DL port 16263 1506247114115 user izu le prédicateur kicked because Lua/script checksums do not match 1506247114189 znet: Connection closed: reason=1 port=1 1506247114189 znet: Disconnecting client #1 SteamID=76561198180958962 1506247114189 [VOICE MANAGER] VoiceConnectClose uuid=1506247022544455 1506247114190 znet: Java_zombie_core_raknet_RakVoice_CloseVoiceChannel 1506247114247 znet: Java_zombie_core_raknet_RakNetPeerInterface_disconnect 1506247117257 znet: Finally disconnected client 76561198180958962
  12. [Dediacted Server] Server no response

    Hi, After long time start, players have loading cells problem. After that, they can't access to server (No response). I looking for exception in logs, but nothing fatal found (i seem). Get log in attached file # En Français Après plusieurs heures sans problème. Plusieurs joueurs ont noté des problèmes de chargement de cellule : "Des carrès noirs" puis une déconnection. Ensuite impossible de se reconnecter, avec le message "Le serveur ne répond pas". Je n'étais pas la au moment du bug, donc je n'ai pas pu voir si c'était une surcharge de la mémoire/cpu. Je n'ai rien vu d'alarmant dans les logs. J'ai relancé le serveur et je vais rester attentif pour essayer de vous donner plus d'informations server-console.txt
  13. RELEASED: Build 38.22

    Can you upgrade to Mint 18 ? I remember problem with debian "Wheezy" distro, upgrade to Stretch based distib fix problem I think
  14. [MP] [38.15] Doors seems to open alone

    Since 38.15 Doors seems to open alone Observed in MP (not tested in solo)
  15. MP 38.14 Error at connection

    Hi, Error throw in client console, nothing in server log. With new character, I get : 1505937785662 ----------------------------------------- 1505937785663 STACK TRACE 1505937785664 ----------------------------------------- 1505937785666 Callframe at: getServerSpawnRegions 1505937785667 function: getSpawnRegionsAux -- file: SpawnRegions.lua line # 100 1505937785669 function: getSpawnRegions -- file: SpawnRegions.lua line # 116 1505937785671 function: getSpawnRegions -- file: MapSpawnSelect.lua line # 51 1505937785673 function: useDefaultSpawnRegion -- file: MapSpawnSelect.lua line # 61 1505937785674 function: initWorld -- file: CharacterCreationProfession.lua line # 1110 java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1067) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:61) at zombie.iso.IsoWorld.init(IsoWorld.java:1484) at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:246) at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:221) at java.lang.Thread.run(Thread.java:745) Caused by: java.lang.NullPointerException at zombie.network.GameClient.copyTable(GameClient.java:2271) at zombie.network.GameClient.getServerSpawnRegions(GameClient.java:2284) at zombie.Lua.LuaManager$GlobalObject.getServerSpawnRegions(LuaManager.java:1536) ... 20 more 1505937785697 ERROR: no spawn region was chosen, don't know where to spawn the player 1505937786030 znet: Java_zombie_core_raknet_RakNetPeerInterface_disconnect 1505937786092 znet: Connection closed: reason=1 port=1 1505937786094 RakNetPeerInterface.connectionStateChangedCallback state=Disconnected message= thread=Thread[UdpEngine,5,main] 1505937795631 waiting for UdpEngine thread termination 1505937795642 znet: Java_zombie_core_raknet_RakNetPeerInterface_Shutdown 1505937795688 znet: Java_zombie_core_znet_SteamUtils_n_1Shutdown With existing character I get : 1505938125960 ----------------------------------------- 1505938125961 STACK TRACE 1505938125963 ----------------------------------------- 1505938125965 Callframe at: getServerSpawnRegions 1505938125967 function: getSpawnRegionsAux -- file: SpawnRegions.lua line # 100 1505938125968 function: getSpawnRegions -- file: SpawnRegions.lua line # 116 1505938125971 function: getSpawnRegions -- file: MapSpawnSelect.lua line # 51 1505938125972 function: useDefaultSpawnRegion -- file: MapSpawnSelect.lua line # 61 1505938125974 function: initWorld -- file: CharacterCreationProfession.lua line # 1110 java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1067) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:61) at zombie.iso.IsoWorld.init(IsoWorld.java:1484) at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:246) at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:221) at java.lang.Thread.run(Thread.java:745) Caused by: java.lang.NullPointerException at zombie.network.GameClient.copyTable(GameClient.java:2271) at zombie.network.GameClient.getServerSpawnRegions(GameClient.java:2284) at zombie.Lua.LuaManager$GlobalObject.getServerSpawnRegions(LuaManager.java:1536) ... 20 more 1505938126009 ERROR: no spawn region was chosen, don't know where to spawn the player 1505938126303 tiledef: loading media/tiledefinitions.tiles 1505938126543 tiledef: loading media/newtiledefinitions.tiles 1505938127172 MOVABLES: Object has only one face defined for group: (Streetname Sign) sheet = street_decoration_01 1505938127173 MOVABLES: Not all members have a valid face defined for group: (Streetname Sign) sheet = street_decoration_01 1505938127559 MOVABLES: Object only has 3 sprites, _might_ have a error in settings, group: (Tattoo Parlor Sign) sheet = location_shop_accessories_genericsigns_01 1505938127560 MOVABLES: Object only has 3 sprites, _might_ have a error in settings, group: (Bail Bonds Sign) sheet = location_shop_accessories_genericsigns_01 1505938127573 MOVABLES: Object only has 3 sprites, _might_ have a error in settings, group: (Pony Roam-o Sign) sheet = signs_one-off_01 1505938127759 tiledef: loading media/tiledefinitions_erosion.tiles 1505938127798 tiledef: loading media/tiledefinitions_apcom.tiles ################## Radio Init ################## Radio (Client) loaded. ################################################ java.lang.ArrayIndexOutOfBoundsException: -912 at zombie.erosion.utils.Noise2D.noise(Noise2D.java:48) at zombie.erosion.utils.Noise2D.layeredNoise(Noise2D.java:61) at zombie.erosion.season.ErosionSeason.setSeasonData(ErosionSeason.java:373) at zombie.erosion.season.ErosionSeason.setDay(ErosionSeason.java:270) at zombie.erosion.ErosionMain.start(ErosionMain.java:525) at zombie.erosion.ErosionMain.<init>(ErosionMain.java:96) at zombie.erosion.ErosionGlobals.Boot(ErosionGlobals.java:27) at zombie.iso.IsoWorld.init(IsoWorld.java:1589) at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:246) at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:221) at java.lang.Thread.run(Thread.java:745) 1505938156641 waiting for UdpEngine thread termination 1505938156652 znet: Java_zombie_core_raknet_RakNetPeerInterface_Shutdown 1505938156776 znet: Java_zombie_core_znet_SteamUtils_n_1Shutdown