MrTrololo Posted October 2, 2015 Share Posted October 2, 2015 sewerage system passing might allow past safe underground to places where zeds not allow to pass and we can't do it safely when we are on surface and can be used to escape and hide when zombies chasing us,might be under some streets and in this severage system might appear zombies too and maybe rodents,sewers have hatches what might be opened with crowbar and other tools,items like flashlight and other things with source of light might be reccomended inspired by "the walking dead" game and WWII in poland in warsaw WolfeClaw, KorruptkSwades and clankill3r 3 Link to comment Share on other sites More sharing options...
Cyrrent Eiledoll Posted October 2, 2015 Share Posted October 2, 2015 Hmm i never made a map but maybe it is possible to make the sewerage on level 1 and the ground on lvl 2 so you have the illusion of a sewerage system. Link to comment Share on other sites More sharing options...
mads232 Posted October 2, 2015 Share Posted October 2, 2015 Hmm i never made a map but maybe it is possible to make the sewerage on level 1 and the ground on lvl 2 so you have the illusion of a sewerage system.You still gotta make ladders, manholes etc. which is not going to be an easy task. Johnny Fisher 1 Link to comment Share on other sites More sharing options...
Cyrrent Eiledoll Posted October 2, 2015 Share Posted October 2, 2015 Textures are no problem and maybe it sounds a little bit stupid but will this work with the sheetrope function? Instead a sheetrope a ladder and the manhole instead a window. How i say i have never made a map so i can give only ideas WolfeClaw 1 Link to comment Share on other sites More sharing options...
WolfeClaw Posted October 2, 2015 Share Posted October 2, 2015 I'd love this, but I think the devs said that they'd think about this later down the line. I believe it's something to do with the mad editor works currently and there being no possibility of negative level values. I'm not sure if what Cyrrent Eiledoll suggested would work as that seems like a really easy workaround, but if so that'd be really cool to see. Link to comment Share on other sites More sharing options...
Cyrrent Eiledoll Posted October 2, 2015 Share Posted October 2, 2015 Like i say just the illusion of a negative floor. Link to comment Share on other sites More sharing options...
Peetfighter Posted October 2, 2015 Share Posted October 2, 2015 Already planned: http://pzwiki.net/wiki/Planned_Features WolfeClaw and Cyrrent Eiledoll 2 Link to comment Share on other sites More sharing options...
LewisDTC Posted October 3, 2015 Share Posted October 3, 2015 http://tvtropes.org/pmwiki/pmwiki.php/Main/AbsurdlySpaciousSewer Link to comment Share on other sites More sharing options...
LogicalKip Posted October 3, 2015 Share Posted October 3, 2015 Already planned: http://pzwiki.net/wiki/Planned_FeaturesI wouldn't trust this too much, given it also mentions randomly generated maps, which is a nope. uberevan and Johnny Fisher 2 Link to comment Share on other sites More sharing options...
Peetfighter Posted October 3, 2015 Share Posted October 3, 2015 Already planned: http://pzwiki.net/wiki/Planned_FeaturesI wouldn't trust this too much, given it also mentions randomly generated maps, which is a nope. True, but I also see sewers and basements in the Yes-list. uberevan 1 Link to comment Share on other sites More sharing options...
Nightmaster Posted October 4, 2015 Share Posted October 4, 2015 And digging as a whole. I can imagine creating two floors pits around ones base to keep the zombies away... Link to comment Share on other sites More sharing options...
CaptKaspar Posted October 5, 2015 Share Posted October 5, 2015 Already planned: http://pzwiki.net/wiki/Planned_FeaturesI wouldn't trust this too much, given it also mentions randomly generated maps, which is a nope. Randomly generated maps are a confirmed NO. Sewers and basements are a tentative YES. Peetfighter 1 Link to comment Share on other sites More sharing options...
Stormc12 Posted October 6, 2015 Share Posted October 6, 2015 While older cities like Paris, London, and other centuries-old cities, a modern day city like Muldraugh would have a sewer system that would force you to crawl through the pipes because of how small they are, and that's just taking into account that no sewage exists in them. Link to comment Share on other sites More sharing options...
Fuji Posted October 6, 2015 Share Posted October 6, 2015 While older cities like Paris, London, and other centuries-old cities, a modern day city like Muldraugh would have a sewer system that would force you to crawl through the pipes because of how small they are, and that's just taking into account that no sewage exists in them.If it even has a sewage system. There's no water tower in Muldraugh. Piddly little towns and farmsteads often run on household well pumps and septic tanks. Zombadger 1 Link to comment Share on other sites More sharing options...
The Good Noob Posted October 24, 2015 Share Posted October 24, 2015 -01 Level would be nice, it doesnt need to be the whole map, only basements and sewers Link to comment Share on other sites More sharing options...
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