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clankill3r

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  1. I know cars aren't there yet but I just like to think about things I really hope you loose velocity when driving into zombies. Hitting single zombies should not be such a problem. But hitting a big group could then make the car stop. Also hitting zombies should affect the steering velocity. So you think twice about driving over a zombie cause you might hit that tree next... I also hope cars have a certain weight. So the heavier the car the better suited for hitting zombies. And a van would be great so the zombies get under the van instead of smacking threw your windshield when you drive over them
  2. Real life is to short to have things so cumberstone.
  3. If I have this bag for example then there are a few items in it: But to get them out I have to equip the container. This makes the process rather slow. I would prefer that the container appears in the side bar: Or / and that we could expand it. This also makes sense. If I have a bag on my back for example then I need to take it off in order to interact with it (in real life). However, it should not be possible if a container is inside another container! Then the child container should be taken out of the parent container first. If the player has the trait "All thumbs", he might still need to equip it.
  4. In case someone with admin privilege reads this. Please change the topic title to have trowel.
  5. I know it's a bit early but since cars are not yet there but why not some ideas already It would be nice if you find a water hose that you can cut it with a: -kitchen knife, hunting knife, axe, saw etc. Once you have a short part of the water hose you can use it to get fuel out of cars. This could go in a gas can our straight in a bottle.
  6. Once they make Louisville you could go to the island to set up https://www.google.nl/maps/place/Kentucky,+Verenigde+Staten/@38.279511,-85.7874206,2488m/data=!3m1!1e3!4m2!3m1!1s0x8842734c8b1953c9:0x771f6f4ec5ccdffc!6m1!1e1
  7. I like it. -You should also be able to burn bodies. -Frozen bodies should not smell -I think you should get queasy from LARGE groups of rotten bodies Imagine making a wall of dead zombies, putting gasoline over it and burn the whole thing And then a few minutes later new zombies come attracted by the smell of burning zombies
  8. Are there any future plans for coop support for challenges?
  9. The condition to get asphalt to burn is very rare. At the moment a running zombie will do I would like if fire can span some range. It could be indicated by particles flying around. But for now I think some more intelligent fire would help improve the game a lot.
  10. Yeah thats great. Also the sound it would make could attract zombies.
  11. I think fire could use some more work in PZ. It's the thing I dislike the most about PZ at the moment. It just keeps going and going. I did the winter is coming challenge, it looked remove grass helped there to prevent the fire but I could be wrong. Thank god it also started raining quite soon the map got on fire again so this time I was lucky. Anyway: -asphalt should not burn, this would make fire already so much better. -dig ground should help to prevent fire from further expanding. I think with those 2 above some frustration would go away Then as a extra, it would be nice if the zombies got attracted to the smell of the fire. So the come from the opposite direction the wind is going.
  12. It would be nice if you can use 2 stones to make a chipped stone.
  13. It would be nice if you can use a trowel to fill a sandbag. It could be like 3x slower then the shovel.
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