Hydrocraft Mod
120 120

4284 posts in this topic

Recommended Posts

So, I posted this in the Steam forums, but I'm going to repost it here since it's a little urgent and is related to farming. So, there seems to be an issue I have discovered with Hydrocraft and treating crops for Mildew/Flies. Attempting to treat diseased crops with Mildew Spray or Insecticide Spray results in an error:

 

Quote

1544644568683 -------------------------------------------------------------
1544644568684 attempted index: updateFromIsoObject of non-table: null
1544644568684
1544644568684 -----------------------------------------
1544644568684 STACK TRACE
1544644568684 -----------------------------------------
1544644568684 function: isValid -- file: ISCureMildewAction.lua line # 10
1544644568684 Callframe at: StartAction
1544644568684 function: begin -- file: ISBaseTimedAction.lua line # 61
1544644568684 function: addToQueue -- file: ISTimedActionQueue.lua line # 26
1544644568684 function: add -- file: ISTimedActionQueue.lua line # 98
1544644568684 function: onMildewCure -- file: ISFarmingMenu.lua line # 412
1544644568684 function: onMouseUp -- file: ISContextMenu.lua line # 98
java.lang.RuntimeException: attempted index: updateFromIsoObject of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:649)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86)
    at zombie.characters.CharacterTimedActions.LuaTimedActionNew.valid(LuaTimedActionNew.java:52)
    at zombie.characters.IsoGameCharacter.StartAction(IsoGameCharacter.java:5264)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61)
    at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199)
    at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189)
    at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:186)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1009)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
    at zombie.ui.UIElement.onMouseUp(UIElement.java:995)
    at zombie.ui.UIManager.update(UIManager.java:1159)
    at zombie.GameWindow.logic(GameWindow.java:630)
    at zombie.GameWindow.run(GameWindow.java:1314)
    at zombie.GameWindow.maina(GameWindow.java:1090)
    at zombie.gameStates.MainScreenState.main(MainScreenState.java:184)
1544644568686
1544644568686 -----------------------------------------
1544644568686 STACK TRACE
1544644568686 -----------------------------------------
1544644568686 function: isValid -- file: ISCureMildewAction.lua line # 10
1544644568686 Callframe at: StartAction
1544644568686 function: begin -- file: ISBaseTimedAction.lua line # 61
1544644568686 function: addToQueue -- file: ISTimedActionQueue.lua line # 26
1544644568686 function: add -- file: ISTimedActionQueue.lua line # 98
1544644568686 function: onMildewCure -- file: ISFarmingMenu.lua line # 412
1544644568686 function: onMouseUp -- file: ISContextMenu.lua line # 98
1544644568689 -------------------------------------------------------------
1544644568689 attempted index: updateFromIsoObject of non-table: null
1544644568689
1544644568689 -----------------------------------------
1544644568689 STACK TRACE
1544644568689 -----------------------------------------
1544644568689 function: isValid -- file: ISCureMildewAction.lua line # 10
java.lang.RuntimeException: attempted index: updateFromIsoObject of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:649)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86)
    at zombie.characters.CharacterTimedActions.LuaTimedActionNew.valid(LuaTimedActionNew.java:52)
    at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10140)
    at zombie.characters.IsoPlayer.update(IsoPlayer.java:3109)
    at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2342)
    at zombie.iso.IsoCell.update(IsoCell.java:6201)
    at zombie.iso.IsoWorld.update(IsoWorld.java:3165)
    at zombie.gameStates.IngameState.update(IngameState.java:1365)
    at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
    at zombie.GameWindow.logic(GameWindow.java:688)
    at zombie.GameWindow.run(GameWindow.java:1314)
    at zombie.GameWindow.maina(GameWindow.java:1090)
    at zombie.gameStates.MainScreenState.main(MainScreenState.java:184)
1544644568690
1544644568690 -----------------------------------------
1544644568690 STACK TRACE
1544644568690 -----------------------------------------
1544644568690 function: isValid -- file: ISCureMildewAction.lua line # 10

 

While this isn't as bad as the irrigation bug, it does prevent crops from being treated for disease. This can be a bad thing.

 

Also, a couple of other small issues:

 

-Broken icons (that I have found):

  • Boiled Mussel (Fresh)
  • Dead Electric Multitool
  • Dried Garlic
  • Dried Onion
  • Melted Serve Icecream
  • Open Cat Food (Fresh)
  • Powered Electric Multitool
  • Wheat Seeds Packet

-Items "Meat cleaver" and "Energy bar" both need capitalization on the second word.

 

Finally, a small suggestion: Considering that the Knox County IRL is so wet it's drowning in alcohol, could we have more locations for some of the alcohol items introduced by Hydrocraft to spawn? Right now they only appear in Bar containers, i.e. taverns and the like. I actually didn't know they existed until recently when I was looting the bar counters of a tavern, and I had to confirm that the bottled beer and liquors were from Hydrocraft and not another mod. Just a small and polite suggestion. :D

Share this post


Link to post
Share on other sites

Is there an ETA on the BROKEN farming?

Maybe they should remove the pic of the girl holding a plant, cause well, she can't...

this and vanilla farmign is bugged and it's bull shit

 

Edited by Bob Isme

Share this post


Link to post
Share on other sites
3 hours ago, Bob Isme said:

Is there an ETA on the BROKEN farming?

Maybe they should remove the pic of the girl holding a plant, cause well, she can't...

this and vanilla farmign is bugged and it's bull shit

 

IWBUMS or Public Stable Branch
As far as I can tell, it's been fixed for awhile on the public branch.  Aside from the above posted treating plants for disease.

 

Share this post


Link to post
Share on other sites

To the people reporting the Farming problems are you up to date? And do you use any other mods such as the Farmoid mod? I am thinking of just removing Farmoid mod from HC all together too.

Edited by Hydromancerx

Share this post


Link to post
Share on other sites

Hello Hydro!

I was playing with the solar park just now and it seems like it stops working whenever i go far away from it (like a lootrun around the city im in). It still says plugged in when i check on it but no power at all! anyways thanks for the amazing mod and i hope this is something fixable, would suck otherwise ... Happy holidays to everyone! 

Share this post


Link to post
Share on other sites
7 hours ago, juan_canciani said:

Hello Hydro!

I was playing with the solar park just now and it seems like it stops working whenever i go far away from it (like a lootrun around the city im in). It still says plugged in when i check on it but no power at all! anyways thanks for the amazing mod and i hope this is something fixable, would suck otherwise ... Happy holidays to everyone! 

Known issue for a few updates now.  All attempts to fix it have failed.  It happened when the devs updated the base generator code.  It removed the exploitable bug that makes the solar gen work all the time.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
120 120