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About nickodemos

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  • Birthday 12/07/1971

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  1. Since so much has changed over the years and mods become outdated since the coders are updating and changing things all the time to fix and improve the game you think maybe that an API type for modders might be created and you can update the API without changing how mods hook in? As a layman would this simplify things for both sides? Or do the mods try to overwrite the vanilla with their calls and this is where the errors tend to come in? So far was not able to reproduce the death from overweight.
  2. Disassemble cars

    It would be nice that once a car is below a certain damaged threshold you should be able to take a torch to it and remove it from the world.
  3. I will see if I can reproduce it as I am certain it has happened to me where I was overloaded and my health just kept dropping. Freaked me out so I searched the forum and found the answer about weight damage.
  4. Simplest solution is not to log out with Extremely Heavy Load. I am not saying this to be an ass. Just if you happen to know this is an issue then why not stop doing it. I have never played on a MP server so I can only imagine why this is happening. In sandbox mode if you carry to much for to long you strain your back critically and you must drop all the weight. Only way to fix this is to get someplace safe and sleep it off. Sounds like you log off and time passes on server so when you log back in it drops all that critical damage on you. Have you tried dropping everything and get some sleep?
  5. MECR's Small Map Additions # 1: Greene's HQ (WIP)

    Thanks for pointing that out. Something I should have already thought of as I have been playing for a long enough time to know that the cut off by the game is firm.
  6. MECR's Small Map Additions # 1: Greene's HQ (WIP)

    So does this allow you to grow things in winter?
  7. RELEASED: IWBUMS Build 40.18

    Just stood next to it with a propane torch and welding mask. I have many mods in so not sure if vanilla or not but you might need a magazine or be a certain level.
  8. RELEASED: IWBUMS Build 40.18

    Working on dismantling cars and found that if an empty torch is first it wont allow you to work. You have to move it to a bag or drop it to start.
  9. Color Coding Food

    Not a bad idea. Could be hooked into the cooking skill as well so that a higher level cook would be able to make better calls on the quality of the food. This way a higher level cook can easily see food is bad for you where a person who never cooked would still might eat the food. Most of us can tell when something is rotten. What would get most of us is the iffy stage. Give a high level cook a very small iffy stage. Get rid of the actual numbers and go color code. This way it is blind luck for a low level person it can still be yellow where as the high level cook would know it is red and drop it.
  10. Started in March

    OK. Thanks for the heads up. Been a bit since I played a vanilla game so my ideas seem a bit off. Thanks for answering. -edit So if the mods that are not using the new method kinda implies that when using a mod made item I might have been running around naked. I see the new conditions added to the base game. Is there anyehere I can can read up one what they mean? ( ConditionLowerChanceOneIn, ConditionMax, Insulation) Reading between the lines I understand what they are but I was wondering about an official description of them.
  11. Started in March

    Yes and understood about the clothes. What about the idea of being able to drop fuel onto a heat source or expanding the context menu?
  12. Started in March

    So started in March and the biggest issue is staying warm. Even with a down jacket I pretty much am freezing to death most times. A few times I was freezing even standing next to a lit BBQ grill inside a building. So I was wondering if for warmth rating that smaller rooms are easier to heat up to a very warm rating while trying to warm up say a warehouse would make it only a few spaces next to the heat source being any good. Lets say a room 8x8 can be warmed up at the outer reaches by a small amount while slowly going in warms up more. The room being larger the over all warmth would be low. In a room that is only 2x2 a heat source would/could be blazing hot so that even the coldest nights would not bother you. Also wondered about the ability to add more to a fire instead of one at a time. Logs and lumber is not to bad but trying to add coal it takes ten clicks to use a bag. It would be nice if we could just drop the fuel on a heat source and it uses all that was dropped into it. Maybe another option on the context menu when over a heat source you get the option of one half or all, similar to the grabbing of loose items.
  13. Multiplier decay

    Keeping the book seems to be a bit of overkill for me unless you do not use he skill for a long enough time that you forget the book. What sounds more reasonable to me is that after reading the book you can accrue a skill point penalty till you earn it back. Say you have 72 hour buffer before you start to forget a skill. After you hit 72 hours you will start to build up a xp loss. It can either be something simple as a 1% per day loss of xp gained, with you needing to gain back at least 10 exp for each percent lost. So say I am on day ten since last use of skill with a multiplier. I am now at 7% loss so I can either quickly read the book or just use the skill and work off the debt of 70 exp points. To me this would work out well since if I do have the book I can do a refresher and it will be gone or I can work through what I forgot by the xp payment. So if I am near base and want to work on a skill I can read but if I am out and about and feel it is time to use my skill I can power through the loss. So something I might have a trait for but not used for some time I can power through it easy enough with points but something that has a serious penalty hit even with books I might not do this as it would take a long time to pay back those missing points. Yet I would like to be able to use multiple approaches to this and not just have one set way.
  14. Variable Helicopter Events

    How about an going back to the original and they lead zombies in a certain direction. Hover in other locations to draw them there. Another really random on just for kicks (maybe 0.01 percent) they paint areas colors to try and note zed movement.

    I do kinda of like the idea that if the chopper comes around and your willing to try and be in a area long enough for the chopper to "see" you that there is a chance of a care package.