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juan_canciani

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Everything posted by juan_canciani

  1. Hello! Im the maker of the map mod "Tandil", im having a problem with beds and rugs having some of their tiles misplaced when in game. I added 3 screenshots of how i see the beds in tiled, worlded and in game. I updated the tileset to the latest version (https://www.dropbox.com/s/rv176fybui76fym/Tiles-Feb-07-2022.zip?dl=0). Im not sure if i have to edit the tiledefinitions of the beds or what to do... Any help would be appreciated. Thank you! SOLUTION: thanks to RingoD123 The fix is to have: fixed2x=true as the last line in your map.info file.
  2. thank you ninja! i was worried i had it all wrong from the beggining
  3. Hello! i seem to have the problem with the textures too (1) ... i dont understand this "give attetion to the transparent pixel around the tile in the 128x256 field, which needs the same RBG colors as its non-transparent tile/object." before anything, im a beginner on mapping. i dont have any transparent pixels on my image yet i have the same problem ... did we need to have transparent pixels on the bmp image? were you talking about the bmp image? and what is the 128x256 field? im so confused! i would really appreciate if you can elaborate a bit more or just point me to a tutorial. Thanks for your time!
  4. the cells look completely normal both in world ed and tile ed, its in game when i see the planks. When i open (in tile ed) the cell that has the big lake in my city, it shows that on the floor layer i have water there
  5. Hello guys, I seem to have a bit of a problem with water sources on the map mod im making. I have tried to search if someone else had my problems but i couldnt find anything like it ... So the thing is: I am doing something wrong with water (i think). I will leave the BMP image of my map but as far as i know, world ed had no problem with it. I will also leave some more pictures to show the "bug" i introduced and to maybe help with pointing me in the right direction. Im also making a few custom tiles but none of them are water, i can post the images of them here if needed too. Also i dont know if this is relevant but with the new sound system i always hear my character walking in wooden planks ... even in roads! Thank you so much for your time reading this and i would realy appreciate any help i can get! https://imgur.com/a/6Sklczk edit: i forgot to mention that the planks are breaking the fishing mechanic. You can select the option to fish but there is always 0%. edit2: there was another user that had the weird textures and he suggested "If you have similar problems with a grid between your own created tiles, give attetion to the transparent pixel around the tile in the 128x256 field, which needs the same RBG colors as its non-transparent tile/object." And i dont know what this 128x256 field is .... as far as i know the image i created had no transparent pixels. (this is probably not related to my issue it seems) edit3: not sure if relevant but doing some more testing shows that alongside the planks, every garage door becomes unusable when i load my map and you can also clip through some high fences. edit4: i´ve narrowed the whole problem down to the custom tiles im making. They are the root of all the trouble but i cant figure out why. I tested my map without the new tile definitions + texturepack and it works fine not a single problem .... i will leave a link to my custom textures files to this post since i cant upload them directly due to their size. i dont know if the problem could be that i didnt do this: "Filenames should be fully lowercase" when i was making my png files. I also dont know if the info file named "mod" we need to create has to have something else regarding floor definitions since the texture pack creates a second .pack file for floor tiles. the only lines i have for the textures are "pack=myTiles" and "tiledef=myTiles 427". SOLUTION: I was dumb enough to leave on the tile definitions file "myTiles" a bunch of other stuff that didnt belong there. MAKE SURE you ONLY have the definitions regarding your OWN custom tiles there! If i wasnt clear enough let me know!
  6. When i hold right click to aim while standing still then let go and try to move, it makes you get stuck in place. You can get out if you hold down right click while pressing w, a, s or d to move. Is this a bug? i doubt it is intentional. edit: it seems as if you get stuck in the aiming stance because the "release aim" animation doesnt go off. this doesnt always happen, i had to try many times to be able to replicate it but the steps i took to get stuck were the ones i said above.
  7. hello, i was wondering if anyone else has their game crash when trying to sleep (dont know if it is related but i am playing the kingsmouth challenge map and my char has 2 sleep related traits Wakeful and Night Owl) logs_16-11.rar
  8. Hello Hydro! I was playing with the solar park just now and it seems like it stops working whenever i go far away from it (like a lootrun around the city im in). It still says plugged in when i check on it but no power at all! anyways thanks for the amazing mod and i hope this is something fixable, would suck otherwise ... Happy holidays to everyone!
  9. Hello hydro, i was wondering if you could add a recipe to make electric clamps ... they are really hard to find, and considering the stuff we are allowed to build, a simple clamp should be a piece of cake! thanks for your work!
  10. I have been playing with the new weather system and i have to say the game looked amazing before and now its even better! Fog is hands down the best about it, sent some shivers down my spine thinking i was on silent hill! here is a couple things i noticed when playing: -When sawing logs by right clicking the saw on main inventory or the logs in the ground, the text box didnt close and kept following the mouse - while inside a car it always showed outside temperature was 0 -Built a house on top of the restaurant in riverside, after i finished building the roof whenever i enter the house all you can see is a black screen. Placed a lamp on the floor inside, when stepping outside the door and turning it on i see the light is working but the inside is all black when entering ayways. i dont know if this helps but i took the agoraphobic trait and speed up time while inside the house to see if it would go away and it didnt. Here are some of the screenshots i took
  11. Just confirmed that even in the storage areas where hydrocraft items spawn, supply boxes dont. Also i made the arc furnace but i cant seem to find what its used for (if there is no use implemented yet, maybe we could use it to melt unusable metal?)
  12. i remember seeing those boxes when i played pre vehicles build, they dont seem to be spawning now ...is it a problem only on my end? (im on build 39)
  13. Hello i was thinking about a few quality of life changes: changing the spawnrate of prunning sheers, on the wiki it says it is only 0.5 in other in shed areas ... making the gardening workbench use any kind of compost instead of only npk fertilizer and i agree with this one too Thank you hydro for such an amazing mod!
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