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About Enoahe

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  1. https://theindiestone.com/forums/index.php?/topic/25883-iwbums-4112-character-turns-his-back-on-tv-when-tuning-or-changing-channels/ Devs are aware
  2. May not be possible for those who play in safe mode or with weak graphics card.
  3. > To fix the zombie corpses disappearing, turn on the 3D corpses in the Options. Also 3D-models should be set up as 'Player+1' or higher.
  4. Hi, So, what do 'sit on the ground' action actually do, except new animation? Is players' stamina recover faster while sitting on the ground, for example? Thanks.
  5. Here: http://map.projectzomboid.com/#8295x10053 This is how it looks from inside: This is how it looks from the outside:
  6. Character turns his back on TV when tuning or changing channels.
  7. > I was even considering moving there It couldn't be claimed in MP, though.
  8. There are a couple changes here between build 39 and 40, though. Check this post: https://theindiestone.com/forums/index.php?/topic/25049-secret-intelligence-base/&tab=comments#comment-277988
  9. First of all, know where you are. Know where are loot spawn. You'll remember the map eventually, but until then you can use https://map.projectzomboid.com/
  10. At this point this problem have no solution. It is well known and I not sure if will be addressed any time soon. What you can do: 1. Decrease SpeedLimit from 50 down. 2. Set UseTCPForMapDownloads to 'true' - could help in case there are many bloated chunks around the map. Map loading still be slow, though.
  11. https://theindiestone.com/forums/index.php?/topic/25662-cant-pick-up-or-disassemble-large-low-shelves/ There are a lot of this kind of objects on the map.
  12. Split the room in half. Wooden frames will do. Check if at least one part of a room considered as 'inside'. Then move your frames gradually forward tile by tile until all the room became 'inside'. This way I've managed to fix it couple times.
  13. As soon as all planned features will be ready for showcase, I believe.
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