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  1. Hi, Sometimes when I drive slowly with a lot of zombies (20-30 zombies) behind/next to my car, my car is like capatulted and it goes from 5mph to 60mph in one second and I think it mostly happens with slow vehicles like vans. So yeah it's fun to have such a boost but when there are trees everywhere you get an instant crash and that's way less fun game's version : 39.67.5 but it does that since the beginning of vehicles I didn't see anyone reporting this bug, I'm playing with sprinter zombies so maybe it has something to do with that It's very easy to make this bug happens, just take a slow van, attract a lot of zombies and drive slowly next to them or even in circles
  2. Performing some recipes on items directly in the vehicle seems to cause container sync issues between client and server. Specifically in this case: 1) Filled the back of my truck with 9 logs, drove them to a destination and sawed them into planks while they were in the trunk, planks went into inventory (seemed normal client side) 2) Dropped the planks from inventory, and repeated step #1 3) Dropped the planks again, then logged out of the dedicated server. End result logging back in: 18 logs in trunk, well past maximum capacity. Server is linux GoG build, Client windows GoG, and yes some mods are loaded (ORGM, Necroforge, and another custom one I wrote myself), but being completely familiar with the mod's code, none would cause this kind of desyncing issues (you'll have to forgive me for reporting this with mods loaded, but shutting down the server and testing pure vanilla build would be impossible atm)
  3. s-p-n

    Itendor

    Come join in. Public Name: 24/7 > Itendor IP/Host: itendor.com OR 158.69.202.1 Port: 16261 Whitelist: Off Max Players: 20 Version: 39.66.3 Looking for people who'd like to play this server. Hosted on my dedi running only this server on linux. 100 starting points. Stupid fast XP. Common Generators. Abundant foraging and farming. 7 days for safe house. Easy vehicles Vanilla (no mods) The server has PVP enabled, though I am considering disabling PVP as I would prefer a friendly co-op environment rather than a grief fest.
  4. Ayrton Orio

    Car 3D models

    Anybody has been able to extract car 3D model? I'm currently working on my Citroe 4L model, and I would like to fit it to the poly/uv/etc standards of vanilla cars
  5. Moose65

    RVs

    I see that vehicles are getting close to being released. The variety of vehicles is pretty impressive, but I'm really hoping for the possibility of an RV being included. Their a staple in almost any zombie genre, being a mobile home so to speak. What I'm hoping to see if/when they are implemented is something similar to how buildings work atm. An outside door (or maybe even the windows) allowing you access into the car, along with the standard vehicle entry there is currently. I would expect only a few tiles worth of space, but having access to a bed, power supply, light, and a tiny amount of storage space and counters to place small objects such as radios, mini-fridges, or very small tvs. They could even have sinks, but I imagine the water would get used up in them fairly quickly. Great job on the current vehicles, hopefully this is something that can be implemented soon. Customization is always good
  6. Hello, I am speaking for both the community and the Dev's, could you please add an Official Test Map for your latest updates ? For example a large parking lot with all vehicles having a place to spawn and such, different types of roads, terrain, etc. Zombies to roam a side of it, and a bunch more. Would love to see that kind of a test map. You could get a lot of information out of it and we could test all kinds of bugs and, fps decrease and other issues that pz needs fixed and as such I think it would be a good idea to be able to test the new features on a such said map. We could have trees to crash in or to chop, a mechanic shop filled with the parts you need to test out anything else and so on. That way it would be easier to test and see where problems arise. Below is a really poor example (really poor) but I think that everyone gets the idea. We can test houses, how the rendering will affect buildings and such and vehicles. We can have a dense area with a bunch of houses, a bunch of two story buildings and then just normal country road. Tight curves, intersections, etc. We could basically do a lot of stuff on it and it would be a fun way for everyone to test out new features before playing or if they are willing to make the game better and report anything unusual. This is just a suggestion but I hope it will come true. A cell or four at max would probably be enough for the car to accelerate, do leaps and anything like that. Please think it through and share your opinions with me and anyone else.
  7. The talk on the block is vehicles and places like the many farms would have something like a tractor Nice and Robust More then durable and great for a zombie killing spree Here is an example of what you might find
  8. Driving skills! I'm sure this is already being considered, but driving should definitely be worked into character creation when vehicle development stabilizes. High drive skill could increase (and low would decrease): - Turning responsiveness or likelihood of rollover (safe and effective control of momentum) - Likelihood of car starting on first turn of the key (knowing how/when to turn the key for a rough starter) - Control when running over obstacles (default erratic response when driving over something/zeds) - Others?
  9. Hello community. I just got off Project Zomboid playing the Endless Winter Challenge map, and I was thinking about some stuff. The game is great as it is, but I see a few flaws in it... Safty in the woods: Lets say you take a walk through the woods and find a nice opening where you can construct a base. Fast forward a few days, and you manage to self sustain youself. Zombies cant get to you, and the game ultimately ends up being boring after 2 in-game months of tending to plants and existing. So here's the idea: what if their was wildlife. (Yes, i know that their basically already is wildlife, but keep reading...) For example, wildlife like Bears can knock down your walls and caus a commotion. The bear could then consume your plants, and then go for you. This would be a pain in the neck, but such events would be rare. Perhaps a pack of wolves, wandering through the forest would stumble across your compound in the middle of the night. They would be scripted to howl - which would attract hordes of zombies toward you location. No End: Yeah, yeah, yeah. We've all heard it. "Whats the point in playing the game if you cant win it.". I propose a new gamemode: "Story Mode". In this mode, you get two characters to choose from (one female, one male) with two differant starting points. One in West point, the other in the second city. The story is that the two characters are ingaged, and are for some reason seperated. Blah blah blah, the infection hits, and the military come to help. As one of the characters, your goal is to try to reach your loved one. Since the two locations are very far away, it would take a few in-game weeks to reach the targeted city. First few days, your town is occupied by the military. After two days, zombies are scripted to overun the military in your city. Thats when all the civilian, and military NPC's slowly start turning into zombies one by one, until your the only one left by day 7. Erosion would be very fast. After two weeks, most roads would be cracked and covered in grass, shrubs, etc. The game would end with you finding out your loved one has been looking for you too, and is back where you started. Idk, along the way, you would encounter military forts and bases setup. Some hostile, others abandoned. The game would start out as something easy, and then drastically escalate into the "6 months later" difficulty. Its a pretty cool idea. No Seasons: Well, yeah. Theirs not much to emphasize on this. Perhaps a looping system of seasons that go from summer, to fall to winter. Trees and shrubs would alternate from one texture to another according to the seasons. Boats: We know that cars are soon coming, but what about sea-based vehicles? The concept is that their would be boats floating around near the shore. You can wade into the water about waist deep and board the boats, not as a vehicle, but almost as a movable structure. Its only when you activate the boat and pilot it, does it act like a vehicle and move. Driving a boat slowly consumes gas (Which cannot be replenished), and if you run out of fuel in the middle of the lake, you better hope the boat drifts close enough to land. Also, if you were to walk off the edge of the boat, your character would drown. You can only be in water at a certian distance from the shore. Differant types of Zombies: Gameplay would be much better if their were more types of zombies. Think of military personnel that would have been converted. They would wear armor and helmets, making them really hard to take down with pistols and shotguns. For these types of zombies, you would have to get up close and personnel to stick an axe into that helmet. Fat zombies, that can take a few more shots and bashes then the regular old zombies. Could be found in diners and malls, where their was lots of meat to eat... Fire that spreads: Ever have a zombie chase you through a burning building, and then you had thst zombie catch on fire? If that zombie stops chasing you, and then walks over a few corpses, or through a bush, those corpses and bushes dont catch fire. I believe fire should spread. If the forest catches fire, then the fire would spread a few dozen cells, and then stop. Fire shouldnt be OP, but it should be taken into consideration as a larger threat. Cannibalism: Yeah... Having the option to eat other healthy people may sound wrong, but it can help you survive in multiplayer and the proposed "Story Mode" gamemodes. Well, those are my thoughts. Tell me what you think should be in the game. Do you agree with me? Should their be a mod with all of this in it?
  10. I would like to request that we be able to Soup Up our vehicles. That is, we should be able to make modifications to them mad max style ( but Yeah, not that extreme). This would make metal working really come into it's own. Also, there is a balance feature in that metal materials are hard to come by. Some ideas: Ram Prow: basically a metal hunk attached to the front of your vehicle for ramming deadites. Does extra damage and less damage is done to the vehicle while ramming (I assume that vehicles will take damage when running over zombies ( or survivors...) takes damage over time Extra armor: adds durability to your vehicle. Heavier armor slows your vehicle and burns more fuel Mounted guns: mount guns outside your window so you can shoot more accurately(?) while driving. Can be Mounted on driver or passenger side
  11. Hi, with the new update, I just asked my self; why are there no motorcycles? so, if the dev are no planning to ad it, a mod could complete the whole vehicles update thing.
  12. So I was thinking... How cool would it be when vehicles are added to be able to have full customization of them? It could be as simple as aquiring barbed wire, right clicking the vehicle, mouse over an "add >" tab, and select what you want to add to the vehicle. You then add your barbed wire (or whatever you have) to the bumper, which tears zombies up more when you hit them. Maybe you get your hands on some sheet metal and add it to the side windows. Painting with spray cans would be cool also, add skulls all over your pink truck
  13. Hi guys I joined this forum today so please excuse my very little knowledge of the forums, but I am here to suggest my thoughts about the upcoming NPCs and vehicles. NPCs and vehicles combined: NPCs should be able to get in cars with you and if the vehicle is full they can get in a second car that is functional and follow you in their car. If you are driving through a big horde if the NPCs are armed with guns they should be able to smash/open the window and shoot out at the zombies. Also if there are NPCs that are bandits they should be able to shoot at you through the windows. NPCs: There should be traits that involve social behaviour with NPCs. Socially Awkward: Easily stay on the negative side of survivors. Socially Brave: Easily stay on the positive side of survivors. Suspicious: Survivors may have a chance of warning you and then attacking you if you threaten them. Trustworthy: Survivors may have a chance of joining you or trading with you. Persuasive: Even higher chance to convince survivors to trade/join you. Implausible: Even lower chance to convince survivors to trade/join you. Good Conversationist: Alot of good things to say. Bad Conversationist: Alot of bad things to say. NPCs should also be designated into three types: Heroes/Survivors/Bandits Heroes will trade with you even if you are a bad conversationist, heroes will also attack bandits on sight, if you were to murder heroes you would become a bandit and it would be even harder to recruit survivors and heroes will attack you as you would be designated as a bandit Survivors will be neutral with the player if you provoke them or threaten them they will attack if you speak nicely to them or trade with them they might join you if you kill a survivor you become a bandit. Bandits will attempt to kill you on sight no matter who you are, there can be bandit factions so the bandits can team with other bandits but bandit factions will attack ANY NPC type of faction, if you kill a bandit you will become a hero but if you have killed survivors/heroes in the past you will be a permanent bandit and therefore will be attacked on sight by both of the other types of factions. NPC types should have their colours for their factions Green=Hero Yellow=Survivor Red=Bandit The colour code should also apply to the NPCs you come across in the game. The hero factions will be displayed as green on the factions menu and it will display how many heroes there are in it, Hero factions will only attack hostile factions e.g Bandit factions. The survivor factions will be displayed as yellow on the factions menu and will display how many survivors are in that faction. Survivor factions can attack both heroes and bandits, if they attack heroes their faction name colour changes to red, if they target bandits their faction name colour changes to green they are designated as a hero faction. The bandit factions will be displayed as yellow on the factions menu and will display how many bandits are in that faction. Bandit factions will attack both factions mainly heroes as heroes are the main people who attack bandits. The faction menu will be in order of how many members are in the faction e.g the faction with the most members will be at the top of the factions menu. Vehicles: There also should be military/emergency/civilians/SWAT There should be a different amount of HP for every vehicle, military vehicles being the highest (duh) And there should be a blowtorch and metal sheets to repair the vehicles, and in the garages can have wheels/windows/blowtorches/metalsheets/engine parts/fuel tank and you can fill the gas up at gas stations. The vehicles should be able to run over zombies at a high speed (if this isn't added.. i dont even..) You should also be able to add armour the cars with metal sheets on the windows or find bulletproof tires at military areas. And there should be different engines fuel tanks and wheels for bigger and smaller cars. You should also be able to shoot out of the vehicle you are in by smashing the window (this will make you bleed) or just simply open it (silly!) And finally there should be zombies hiding in cars more zombies hiding in bigger vehicles less in smaller cars. I'm really sorry for the long topic but I just had to release my ideas for the upcoming NPCs and vehicles. Thanks for reading!
  14. I don't know about anybody else, but I have always wanted to reenact the Walking Dead with my friends in PZ. When I heard about vehicles being added at a later date, I became excited to do just that- Riding around in an RV with my group, stopping to camp for the night and then pulling up our roots and heading off. But then I realized that nobody else had mentioned something like an RV or Mobile Home being added to the game. I just wanted to get it out there... Not gonna make any presumptions. I guess it wouldn't be too hard to mod in, once the vehicle framework has been added in... Right?
  15. Having cars in near updates is cool, but eventually your gonna run out of fuel, and the gas stations will (might, Im not sure how the developers are going to set that) run out of fuel, so how would you get around faster? BIKES, pretty simple, just get in the bike in any way the developers set it (preferably the same way you would get in a car), and ride around, but it will slowly drain your stamina, while holding shift will make you go faster, but use more stamina.
  16. I have not heard much details on the upcoming addition of vehicles to Project Zomboid, so I just wanted to get some clarification. When "vehicles" make their way into the game, will that just exclusively include cars, or should we expect a variety of different vehicles. From engine-powered vehicles such as cars, trucks, motorcycles, mopeds, etc. To quieter, man-propelled vehicles such as bicycles, skateboards, etc. If so, would we see a large variety of vehicles on Day 1 of vehicle implementation, or will they be released few by few over time.
  17. 95% of the cars you find everywhere will be not operational, a lot of things can be wrong with a car, and decay will reduce the quality and repair state of all its components. will need repair before you have a usable car. Automobile use Types of vehicles (From sedans to trucks, Probably one tank in the map in an army base somewhere)Bicycles (Less noise, No ramming, Can attach bags to add inventory)Stand in the sun roof or the back of the truck and shoot with firearms or bows etcram zombiesBreak garage doorsUse car as a mobile barricade to cut of access pointsTow other cars to put them in strategic locations to make car barricades to cut off whole roads etcVehicle inventories (size dependent on the type of vehicle)Extract fuel from other vehicles (Pipe + container)Vehicles make noise and attract zombiesAutomobiles (Skill) Higher the skill the more parts you can identify and repairAbility to see the quality and repair state of the partability to see the assess the state of repair, quality of components and fuel economy of a vehcileAutomobile Mechanic (Profession) Changes tires quickerRepairs quickerupgrades quickerItems related to Automobiles Engine components effect the speed and the fuel economy of the vehicleTiresTire tubesSpark plugsEngine beltsCarboratorsEFICar batterySpanner (To change tires)Tool kit (To make repairs)Welding kit/Steel Propane Cutter ( to repair body, Cut body parts to make pieces of steel to be welded onto another car as Armour and to barricade car windows)Tire pump (can be used to inflate boats)fuel cansheadlightsCar body piece (Cut off with welder, Steel Propane cutter)RadiatorRadiator pipes (Usable elsewhere as well)generic pipe (Used to extract fuel from the tanks of non operational vehicles)Radiator fan (If not present causes over heating) Automobile Repair (Process) Diagnose the car to find out what needs repair, what components are requiredfind the components and install themRepair punctures\Change tirestake out parts from the cars and create a collection of spare parts at your safe house Automobile Upgrading Add a machine gun to the sun roof or in the back if its a truckBarricade windows (With car body pieces cut of by welder)Add body Armour to the cars front sides or back (With car body pieces cut off by welder)Add spikes to the front (Made from planks)add spikes to the wheels (With car body pieces cut off by welder)Headlight protectorsAttach top 360 degree lights
  18. Disclaimer- This a edited Steam chat conversation that only had my parts... Also, these are all just suggestions... Opinions in comments. For vehicles, don't really think cars should be added but if they do. Bikes and skateboards (Etc) would be better IMO and should be rare for a decent one and would still need lots O' parts to fix. With the car, if you crash: 30% chance of death, 50% chance of extreme and critical injuries and bleeding and 15% minor injuries and bleeding 5% chance to be unscaved. Bike would be: 5% Death, 75% minor injuries maybe bleeding, 5% critical and 20% chance to be unscaved. Bike and other manual vehicles would be slower, but quiet and bike could have perks for some Mountain bike: good overall for getting around and can go on grass with normal speed. Basket Bike: has basket for some storage but not nearly as much as a car, has same perks as mountain bike but is rarer. BMX: nice speed and is good on road sot grass, good handling, lightweight but is easily broken? Racing bike: Great speed, bonus on roads, chance of crashing if going from road to the grass at high speeds, and is rare. Child's bike/Trike: Easy to find, low chance of crashing but the cons, oh the cons. Ahem, -80 happiness, chance to anger (It's a small bike it would be frustrating.) and it's pretty slow. Probably better off running than using a Trike.
  19. I just can't see them in PZ. The game is somewhat unique in a way and adding cars seems kinda ridiculous. I mean, just imagine what multiplayer would be like with cars. Players driving all over the place running over zombies and crap. The game would be like some early GTA ripoff with zombies. It would lose it's appeal. Now I can see adding in bikes and motorbikes as transportation but not cars and trucks. Motorcycles are smaller, simpler to work on, and require less gas. Moveable containers such as shopping carts and wheelbarrels sound great and I'm all for it. But cars on the other hand sound sorta ridiculous for this game. If the devs add in cars they might as well add in dragons and change the name of the game to Project Zomboid 2: GTA Boogaloo. YES NO
  20. Hey Guys, So this was originally a post in one of my topics in the general PZ discussion board but I decided I'd post it here as it's basically a suggestion. This is my personal view on how vehicles should work when they're implemented with the new 3D engine. I personally believe that vehicles should be a large part of the game when it comes to it, I think that vehicles should be a large focus of development once the current big things are out the door (NPCs mainly). I just wonder about controls, and I'm thinking maybe there could be different control types for vehicles that could be switched in the options? Here's two different control types I've got in mind: Control Type 1: Hold W to accelerate Release W and car will slow and eventually stop Hold S to reverse/brake Release S and car will slow and eventually stop Hold D to turn right (need to be moving obviously) Hold A to turn left (need to be moving) Hold down space for handbrake Hold E to exit the vehicle (if it's not stopped then will take damage depending on speed, like falling damage) Hold Q for horn (if applicable, if riding a horse then just yell like usual) Control Type 2: Hold W to accelerate Release W and car will slow and eventually stop Hold S to reverse/brake Release S and car will slow and eventually stop Hold down space for handbrake Hold E to exit the vehicle (if it's not stopped then will take damage depending on speed, like falling damage) Hold Q for horn (if applicable, if riding a horse then just yell like usual) While holding CTRL or RMB, the car will turn towards the location of the mouse over time (depending on speed, if you suddenly move the mouse behind the vehicle while driving at a high speed then you should probably skid out and crash). I'm not sure which of these two control types I would prefer, but I believe that it should be an option between mouse and keyboard as I know a lot of people who play the game really do prefer mouse controls. I personally would have to try both to make up my mind. There should be a 'Maintenance' skill that you can learn which will allow you to fix up vehicles with new parts or repair old parts, and possibly tie in with some of the other upcoming features (electricity generators and PZ's 'redstone' type system) To go with the new skill, there would be a Mechanic profession which would give the traits: Pit Stop: All maintenance actions are 2x faster Conditioner: Vehicles are less likely to break down All maintenance actions will require that the player has a Wrench in their inventory (will equip it like a hammer). Now, if I'm going to go a bit further with this, we could make vehicles even more of an integral part of the game by having vehicle customization. (Bear with me) Firstly, there would be a new GUI window named "Vehicle". This would be empty if you are not next to a vehicle (similar to containers), however if you are within range of a vehicle then you would see the following: Status Tab: The 'Status' tab in the window would be similar to the player's health window with status indicators for different areas of the body, the vehicle status window would show a top-down outline view of the vehicle with status indicators for various parts. Right clicking on one of these parts would give a dropdown list with: "Add Part.." - hover over to see a list of available parts that can be added. "Remove <PART NAME>" - would remove the part from the vehicle The 'parts' that I refer to would require a welding tool to attach to the vehicle (similar to how carpentry requires a saw). You would be able to find or make parts such as: Bars (Attach to windows to stop zombies from getting in) Plough (Would help to push zombies out of the way without damaging the front of the vehicle, useful only at low speed) Reinforcement (Depending on maintenance skill, adds reinforced plating on the section of the vehicle which will protect it from bullet damage and will give slightly better results when ramming through zombies) Tires (I don't know a lot about tires but I can see that this would be useful) There would be a lot more, being able to replace parts from the base vehicle (salvage extra tires from dead vehicles, remove seats to make storage space, etc) Fuel would be a valuable item in the world, could be siphoned from other cars or from petrol/gas stations, running out of fuel would mean abandoning that vehicle unless you can find fuel. Fuel would appear in the status tab as well. Storage Tab: The 'Storage' tab in the window would be similar to your inventory window, the vehicle would have storage 'containers' depending on what sort of vehicle it is. The boot or trunk of a car would be accessible from the outside but the rest of the storage would only be accessible if in the car. Passengers: The 'Passengers' tab would simply give a list of players and NPC's that are in the vehicle. So with regards to the vehicle's ability to ram zombies, I think that a couple factors would play into how the action would turn out: Vehicle Speed Number of Zombies Slowly pushing a few zombies out of the way would basically be harmless to your vehicle if you just slowly accelerated into them and knocked them down. The faster you're going though, the more damage your car would take, not to mention bits of flesh getting stuck in the vehicle. However, even slowly accelerating will be the end of you if there are too many zombies, think of what happens when you currently run into a horde, you get a little bit into the group and slow right down and then die. This would be very similar for vehicles except that they could get slightly further and get past more zombies, however if it is a large mob then (depending on the vehicle) the weight of all these zombies would be too much for the vehicle to push through, and by now they'd be behind you as well. In this situation they would smash the windows and climb in and devour you, unless you have your windows fortified with bars, in which case you will be stuck to die of hunger. For this particular situation I think there should be a right click option which (if the car has a sunroof) would allow you to exit via the sunroof and assume the 'baldspot on top of car with baseball bat' stance. Either way, you're probably dead unless you have a friend drawing the zeds away from the car. Vehicles would be able to carry as many people as there are seats (so if there is a say 20 seat bus then you could bring 19 passengers along with you), I think that when inside a moving vehicle all characters would be seated while the vehicle is moving (don't know how messy it could get if you were able to walk around inside a moving bus. Perhaps if the vehicle is stopped then you can walk around inside of it. (If it was possible to move around inside a vehicle as a passenger while it's moving, that'd be so awesome) With passengers in a vehicle I think that maybe as a cosmetic thing, the roof of the vehicle would be invisible so that you could see the inside of the bus or car, however that view could be toggled on and off by a hotkey. SO THEN, thanks for reading this massively long post and hopefully it can give the developers some ideas, I've tried to make it 'fit' the PZ theme and at the same time keep realistic (no super upgrades like chainsaw wings and crap), I believe that if this is done properly it would be one of the huge parts of the game (especially as the map gets bigger). Vehicles would deteriorate over time so I think a skilled mechanic would be a very valuable group member to have. As a developer I can say that this is something that would be very exciting to put into a game like this, a huge area of the game with so many different possibilities. Let me know your thoughts on these ideas! -Ben
  21. It seems weird that there is this pretty large map with streets all over the place and yet no vehicles or easy ways to get from Westpoint to Muldraugh or vise-versa. If there were cars, bikes or trucks that could smash down walls if traveling at a certain speed that'd be great too. I believe you could also impliment the ability to take fuel from different vehicles for molotov cocktails or for your personal transport. Using sound for starting the car and car alarms would be impressive. I believe the best way to to use this and so getting cars isnt so easy is that you have to find keys possibly inside a building for a car waiting in a car port. Thankyou for reading if anyone took the time. )
  22. ( I Copy+pasted this from my post on the steam forums because i'm lazy) ( EDIT: I guess much of this is already suggested, there are some things on here that go into more detail about a suggestion and how it could work. I kinda just wanted to throw this out there. ) Hi, I've been following PZ's development for awhile and i just want to list some things that would be cool to have in the game, whether or not they'll work is what you can discuss. 1: Welding -Welders, Welding sticks, Sheet metal, steel Poles - basically to be able to weld metal objects together and form items/defenses like these: -makeshift Machetes -Makeshift spears or arrowheads -Metal Doors - three types of welding, 1) acetylene torch welding, doesn't require electricity, but cannot weld strong metals 2)Arc welding, requires electricity 3) Battery welding, requires three batteries, welding stick, and jumper cables. works like a arc welder but drains the batteries fairly fast. 2: Power generation - Generators to run welders and power refrigerators and houses. - Batteries to store charge - Inverters to create AC current from the batteries - car alternators - Constructable Power sources: 1) Windmills using car alternators to create electricity. 2) Solar panels on some buildings which can be recovered and placed.\ 3) Woodgas furnace to create a fuel engines can use if you don't have Gasoline -Wiring and Lights, the ability to run wire from your Batteries or generator to outside lights or tools 3: Engines -engines which can be found in scrap yards, repair shops, or from vehicles. can be used with Alternators to create a makeshift gas generator. ( Not movable once built ) 4: Vehicles, wrecked and Crafting/customization of them - Wrecked vehicles on roads, - Rubber tubes to siphon gas - Gas cans - Tires - three sizes 1) Large truck or tractor tires 2) Normal car tires 3) Motorcycle tires -Simple Vehicle crafting, Like dune buggies, Tri-bikes, ect. -Crafting plans; you need a crafting plan before you can create a certain vehicle. - Customization; welding spikes, armor plating, extra storage space, seats, spray painting. ect. on your vehicles, 5: Tools -Chainsaws - tire iron, required to take off car tires. can be a melee weapon as well - Drills - Wire cutters - hatchets - Chisels, required to make things more intricate, like a semi-fancy table or chair. - Spray paint 6: Weapons, most of these are non-lethal which would be best against humans - Net guns, can be used to capture a person when in close range, craftable - Pepper spray - Flares - Water cannon, craftable, can be used to knock down humans - combat knifes - Riot shield, craftable - Man catcher, can be used to grab a zombie around the neck and lead them, craftable - Cattle prod/ taser - Smoke bombs, craftable -Crossbows, Craftable 7: Misc. gameplay ideas and items: -Rope, zip ties, handcuffs - Blindfolds -Kidnapping, speaks for itself. - Careers before the Apocalypse: only certain skill sets can craft certain items, construction worker can craft advanced structures, a mechanic can create generators and vehicles with a Electrician. Doctors and nurses can heal people more effectively, Hunters can create traps for game. A very cool idea, which would encourage more teamwork between players if they want to live in a settlement together. - Rationing, can eat only a portion of a meal if necessary. Can be used to share a single item with someone. - misc electronics, record players, Movies ( Which will boost happiness for awhile, can be watched on a TV, provided you have power) - Shopping carts, can store many more items than a backpack but has to be pushed on pavement . And that's all i can type right now, it's alot but it would make this game a gem.
  23. I was thinking, when they implement vehicles, you will be able to find them in the highway, or streets, but they will need energy or fuel/oil. I thought that they can let us scavenge the cars, buses, etc that are abandoned and you could find bags, medicine, like painkillers, and there can be corpses of a family for example, and your characters says "I hope they didn't suffered too much" or things like that. I don't know, just saying. By the way,I'm Argentinian, so sorry for the grammatical mistakes.
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