Ayrton Orio

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About Ayrton Orio

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  1. Editing vanilla Knox County map?

    https://theindiestone.com/forums/index.php?/topic/21951-the-one-stop-tilezed-mapping-shop/
  2. Editing vanilla Knox County map?

    Great tutorial about mapping from ringo
  3. Cap Levi, Normandy, France

    There was also a need to focus on the sea side areas, for now I want to work with the vanilla tileset only but maybe I will expand on it eventually. I have made many offroad trails that will be fairly easy to go through with a 4x4 not so much with city car. here is the base layout for the military base in the center east of the map. And finally, the island in the North, I will add a spawn point here but as long as there is no boat it will be a commitment to stay...
  4. Map of Normandy, France

    A few images to give some update about the Normandy map: I have been working on crop fields in order to diversify and make them interesting to visit for loot. As I am now working in a more cell by cell process I can put more focus on individual elements I have also been working on towns, it took me a while ot get it right but I wanted the driving to feel more like what you have in Europe, small streets, many one ways, cars parked on the sides on reserved locations, etc. When you drive in it you can't rush it un less you want to turn your car to a wreck. I am at the very beginning of making the building blocks of the ....blocks. Will do different corners, longer buildings, restaurant, etc.
  5. Cap Levi, Normandy, France

    Some updates on the normandy map : I am now focusing on a more tile by tile approach so I can give detail to the world, it's not always obvious to see what should be added as a building or directly through tilezed. Especially when it comes to avoiding repetition as much as possible. I have now diversified a bit more the types of crop fields you can encounter on the map:
  6. Few ideas to make the late game more challenging

    Actually now I think about it, you could simply simulate zombies starving, and as a result boosting their detection senses over time (like radius of detection getting larger, or chances of aggro increased), which, I guess, would organically form hords. I would actually decrease their resistance over time in addition to that (as the general lore says)
  7. Few ideas to make the late game more challenging

    For me that's the only real option, because even if you had stronger zombies, around the mid to end game, you are supposed to have a confortable stock of weapons and ammos, so it would not be too hard to kill them anyway (unless you make them reallllly resistant, in which case it would be silly imo) The horde would be a good justification for stockpiling ammos, and gathering npcs, and it would possibly destroy your base. Or at the very least turn it to shit for a while. I don't know if the new animation update will enable fill screening hordes though.
  8. Cap Levi, Normandy, France

    I heard adding cows to an isometric game tends to lead to problems
  9. tree wind

    the approach is very cool, instead of using a frame by frame animation, it animates the tile as a whole, very clever.
  10. Custom Maps testing = unexpected error

    Ringo D123 helped me out! Actually my problem was that the spawn points did not record in the .lua for an unkown reason, as a result the game could not spawn my character (I guess) Now it's solved. Thank you!
  11. tree wind

    all good then, thanks for answer
  12. tree wind

    you mean the character animation update?
  13. tree wind

    Would it be possible to have moving trees? I guess it would be quite hard on performance to animate all trees, but that would be nice to have a few trees moving a little from time to time to make the world a bit less static
  14. Restrictive Dresses + Animation

    this is a great idea, and that would probably lead to some other use: restraining suit for the asylum, handcuffs, burlap sack race (wait...)
  15. Cap Levi, Normandy, France