Ayrton Orio

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About Ayrton Orio

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  1. Ayrton Orio

    Cap Levi, Normandy, France

    what do you mean? In any case, for now the white is snow so I will have to change that eventually... i'm sure plots share fences, probably the same for residential areas, but it made more sense for me to make it like that.
  2. Ayrton Orio

    Cap Levi, Normandy, France

    i have recorded a session where I'm shaping up the towns using fences. The video was sped up 4x to make it a reasonably short video
  3. Ayrton Orio

    Cap Levi, Normandy, France

  4. Ayrton Orio

    Cap Levi, Normandy, France

    you will have to be a bit more specific, because there are many different things I have done on the map. Fields? Rivers? custom biomes in WorldEd? Satellite view to WorldEd? roads? ...? There you go
  5. Ayrton Orio

    CLH - Regional Map

    really great job
  6. Ayrton Orio

    Cap Levi, Normandy, France

    hey ciber, thank you for feedback. To be frank the map was uploaded as a test, and so far there is no building in for some reason. I will fix that asap. regarding optimization: this might be foolish of me, but having followed the dev blog, Louisville update is coming in soon and there is no question that they will have to optimize rendering to make it work. So I will start optimizing Cherbourg after the Louisville is updated to avoid unnecessary work. For sure I will have to be conservative regarding the amount of detail I will be able to add. I will go gradually on it, and I'm still considering shutting down buildings entirely to help with that, but that will be my option as I think it breaks the immersion. For custom tiles, I have made a bunch already, for roads I will most likely add "bornes" (no idea how to translate this but it's a small white and red concrete thing that comes up every km. Also I will add custom roadsigns to indicate where you are/where you are heading. It will eventually make the map more readable for players. The patreon (which I'm still working on) is quite necessary considering the amount of work needed, I will link the page asap. My goal is to open the Patreon as soon as the map is indeed playable. For you last comment, I agree, I want the countryside to look great and pleasing to drive through, I have started working on it: Every black cluster is a residential area (i have not finished mapping it so there are many missing) and every cluster will be reorganized orthogonally to enable me to add different fences, maybe pavement, etc. As for Cherbourg, the large city, I see that as some end/middle game objective where you want to go get some large amount of loot in the military area of the city. Again, I'm really far from finishing it so the idea might change. I hope you enjoyed driving the curvy roads anyway! cheers
  7. Ayrton Orio

    Cap Levi, Normandy, France

  8. Ayrton Orio

    Cap Levi, Normandy, France

    Some some updates: I have finally finished the "data pass" where I was locating roads, fields, etc. I have been able to discriminate fields and roads to give a sense of geography, otherwise it's just a maze. good news is that it won't take me too long to make corrections now, as I have kept the data clean. In my previous attempt I had added many fields with actual crops, problem is that it was slowing down radically the system, now edible crops are really reduced in number and the other fields do not cause slowing down. the last image shows one tile in the WorldED, it was not modified in TileZed, so essentially all the map is consistently like that (except for the city and residential areas that need the new buildings to be done.) it takes around 40 minutes to drive from East to West, without losing yourself (good luck with that) I will release the map in the workshop as soon as I have added some buildings and spawn/loot points, Cherbourg will remain quite empty for now. I will open a Patreon after that to see if there is any traction to the map, and I will try to decide what amount of money should be reached to achieve the main city... It's such a huge undertaking that I need to find some way to compensate the amount of time required.
  9. Ayrton Orio

    Cap Levi, Normandy, France

  10. Ayrton Orio

    Cap Levi, Normandy, France

    Some updates: I have finished mapping the fields, and specifiying each (that's the picture where it looks like someone threw up on it), before applying crop field types to each cell, I have to do the roads, you can see the progress on one of the picture. I have also attached a zoomed in version to give a sense of the final density. each color corresponds to a different type and size of road. Some will have a ditch, some will have trees, some will have road lights. Eventually there will be 5 types of roads.
  11. Ayrton Orio

    Cap Levi, Normandy, France

  12. Ayrton Orio

    Cap Levi, Normandy, France

  13. Ayrton Orio

    Cap Levi, Normandy, France

    improvement on the map's crop field: - pathways in between fields now much clearer and rivable for the most part. walkable everywhere. which adds a massive amount of roads to travel to.
  14. Ayrton Orio

    Cap Levi, Normandy, France

  15. Ayrton Orio

    Cap Levi, Normandy, France

    citroen ds is nearing completion (the always amazing Mr Danny worked on the modeling)