Ayrton Orio

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About Ayrton Orio

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  1. What NPC groups do you want to see in the future?

    During my last session on PZ (SP), I was experimenting with the vehicle build and it really gave me a feeling of doing what I would do in that apocalyptic situation. It's very exciting to prepare a car with food, weapons, equipment, repair the car, make sure that everything is set - while managing a day to day life of surviving -, you can set your own goals by deciding where you go. And at this point you don't have much to do except for maybe constructing something huge somewhere. But I thought, if at this point I knew that there were buildings with survivors in them, and that I could have a "rudimentary" option to make him follow me and then assign him a job in my base, that would be more than enough to give me a solid purpose and develop a strategy around: - Should I build in the town and slowly make my way district after district? Or should I build in the country side and organize expeditions to find people? What building are more likely to have NPCs and where are they on the map? - Having NPCs in your base would probably imply consumption of food, fuel, etc, and that in itself would bring another clear objective that would trigger organic gameplay events like expeditions, reorganization of production, cannibalism, trade, etc. Even if you had no control over the NPC (meaning you can't bring them on a mission for instance) being able to gather them in your base would give a strong sense of achievement and progression. Anyway my point being, I think I have been eager to see the animation update for the longest time, and I'm sure it will look and play fantastic, but I feel like what will really change the way people play the game is with NPC addition. Once you have built a community it would indeed be great if there could be events that jeopardize the stability of it: herds, agressive npcs, draught/blizzard, mutinery? On a side note I was wondering if anyone knew if there existed a mod where you could attract all zombies in the direction of your base? Some kind of apocalypse switch? Maybe not all zombies, but a really large amount to see of your base holds. That would be fun to do if not yet existing.
  2. All player made Building Archives Updated 3/29/17~

    I was looking for this thread, I will add my building asap too great stuff
  3. Z3759xy 's tbx-Topic

    that manhattan shot is really something
  4. Map of Normandy, France

    It took me a few days to check what you were saying. Indeed when exported to the game, the vegetation changes and uses the full nature tileset. In my case I'm quite happy with it as it brings a lot more variety to forest and woods. So I'm ok with it! And I checked rules.txt, perfect! ty! (I have forwarded the post to the "map" category) which makes more sense: https://theindiestone.com/forums/index.php?/topic/23251-cap-levi-normandy-france/
  5. Cap Levi, Normandy, France

    I am redirecting my post from modding to map as i did not realize there was a category for map only. Here is the original post for details: https://theindiestone.com/forums/index.php?/topic/23230-map-of-normandy-france/ I have attached a section of the map, where most of the towns will be (where there is sand essentially) I have reposted the larger map also I had a few questions for you map modders: - Is it possible to apply a vegetation biome using WorldEd? For now I have only pine trees, which are not really adequate for my environment. I would like to have fruit trees and such. Is it something I have to do manually? - I had seen a while ago a video where you could see a developer scatter vegetation on the fly, is it something that exists within tilezed or it's a future feature of the creative mod? - Is there a centralized DB with all .tmx building created by the comumnity? I wish to consult and contribute! - Is there any "populate" tool in Tilezed that I should know about before getting started? Like for roads for instance? - Do you have any piece of advice for me? Remarks, suggestions...?
  6. Map of Normandy, France

    There is still lot to do to get to the level of detail of a bedford fall or new denver but thanks! What I have done is that I have simulated "erosion" on my map simply by organizing the different layers in PS by including the above layers. I think it should be possible to program a new color with a different biome but I would not know where to start, and I don't know if that's even supposed to be done. I guess I will have to edit it manually for now.
  7. Map of Normandy, France

    I just read the Thursdoid, thank you for mentioning my work, much appreciated!
  8. Map of Normandy, France

    This is somewhere in my mind too
  9. Map of Normandy, France

  10. Map of Normandy, France

    So doing this house is taking longer than I thought... Rooftop in isometric design is not exactly easy, but I'm getting there! I have nonetheless updated the main map with a few tweaks, and oh boy it's cute. WordEd is quite a fantastic tool. I have added rivers, river banks, more trees to frame crop fields, improved roads so they look more natural (blending has to follow rules i originally did not get), denser foret, moor-ish vegetation, oceanic influence, etc...
  11. Map of Normandy, France

    COWS!! That's what was missing in the picture. And Z's feeding off the cows, obviously.
  12. Map of Normandy, France

    I took me around 4 or 5 hours to do the landscape map and the vegetation map, but there was a lot of growing pains: for instance for some reason gravel and asphalt don't interpolate together, so I had to avoid asphalt/gravel contacts. There was also a lot of problems regarding wrong colors (or unstable) and antialiasing. I still have to identify more accurately the type of vegetations produced (I feel that the boccage structure is too scattered at the moment) and if possible expand on the variety of tiles produced. If i were to do a whole other region of a similar size (which is the point eventually) I think it would take me around 1h30 2h now. Thank you Lemmy! I will try to post tonight the first prototype for normandie house type!
  13. Map of Normandy, France

    Hello everybody, I have been a big fan of project zomboid for quite a while now and since the beginning I have been fantasizing about a PZ in a European environment. I tried to create a small part of the coastline near Cherbourg. It's my first map on PZ. Eventually I would like to cover the whole area around Cherbourg with the nuclear power plant in the West (La Haie) and the more rural and fishing area in the East. But that's something that will be possible only when the creative mod is avaiale as the region covered is too big for manual editing. I had several objectives while creating this map: - Fun roads. I have been very impressed by the vehicle update and it is clear that vehicles will become an essential part of the gameplay. But in the current maps, roads are straight, and not very varied, so I tried to bring the spirit of small French roads, with many branches. Also I have reproduced the "boccage" structure of the fields so when you drive around you can't necessarily see inside the crop fields which I think gives incentive to stop from the car and have a look around by feet. - Interesting coastline. I went for a "lande"-ish coastline as it is hard to give a sense of elevation. For now it looks very empty but I'm planning to make new vegetation for this specifically. I'm planning on adding new tiles also, the goals is to use the vanilla tileset as much as possible but I have started making a new tileset. I'm also planning, but for much later, to make boats. I already have one or two models that are close to completion. (sail yacht and motor yacht) I guess it should be doable to create one out of the template from the vehicle. (big assumption, I could be very wrong) I had a few questions for people used to mod maps: - Is it possible to apply a vegetation biome using WorldEd? For now I have only pine trees, which are not really adequate for my environment. I would like to have fruit trees and such. Is it something I have to do manually? - I had seen a while ago a video where you could see a developer scatter vegetation on the fly, is it something that exists within tilezed or it's a future feature of the creative mod? - Is there a centralized DB with all .tmx building created by the comumnity? I wish to consult and contribute! - Is there any "populate" tool in Tilezed that I should know about before getting started? Like for roads for instance? - Do you have any piece of advice for me? Remarks, suggestions...? TLDR: I'm making a new map based on Normandy, France Thank you for reading