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Hydra

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About Hydra

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  1. Hydra

    Building Show Off

    Just so all of ya'll know: I accept requests and will happily create buildings/structures for use in your projects. All I ask in return is credit. New Buildings: Library and a Fancy Hotel... The Library isn't my best work, since it's the first time I've ever made a library. But I managed to base it off of an actual library in my neighborhood - So it's actually kinda realistic...
  2. Hydra

    Building Show Off

    TileZed - But I would recommend downloading WorldEd as well. Here's the link to the download: TileZed: (Goto the tools, and then select the building editor) Makes buildings WorldEd: Place buildings n'stuff on maps
  3. Hydra

    Building Show Off

    Planning to. When I'm done with my project, I'll release a pack. Going to make a few urban, suburban, industrial and commercial structures. Also attempting to make a harbor-type building.
  4. Hydra

    Building Show Off

    Made some storage sheds. Fully furnished. Two variations, since it wouldn't make sense for two buildings to have the same exact contents within.
  5. Hello community. I just got off Project Zomboid playing the Endless Winter Challenge map, and I was thinking about some stuff. The game is great as it is, but I see a few flaws in it... Safty in the woods: Lets say you take a walk through the woods and find a nice opening where you can construct a base. Fast forward a few days, and you manage to self sustain youself. Zombies cant get to you, and the game ultimately ends up being boring after 2 in-game months of tending to plants and existing. So here's the idea: what if their was wildlife. (Yes, i know that their basically already is wildlife, but keep reading...) For example, wildlife like Bears can knock down your walls and caus a commotion. The bear could then consume your plants, and then go for you. This would be a pain in the neck, but such events would be rare. Perhaps a pack of wolves, wandering through the forest would stumble across your compound in the middle of the night. They would be scripted to howl - which would attract hordes of zombies toward you location. No End: Yeah, yeah, yeah. We've all heard it. "Whats the point in playing the game if you cant win it.". I propose a new gamemode: "Story Mode". In this mode, you get two characters to choose from (one female, one male) with two differant starting points. One in West point, the other in the second city. The story is that the two characters are ingaged, and are for some reason seperated. Blah blah blah, the infection hits, and the military come to help. As one of the characters, your goal is to try to reach your loved one. Since the two locations are very far away, it would take a few in-game weeks to reach the targeted city. First few days, your town is occupied by the military. After two days, zombies are scripted to overun the military in your city. Thats when all the civilian, and military NPC's slowly start turning into zombies one by one, until your the only one left by day 7. Erosion would be very fast. After two weeks, most roads would be cracked and covered in grass, shrubs, etc. The game would end with you finding out your loved one has been looking for you too, and is back where you started. Idk, along the way, you would encounter military forts and bases setup. Some hostile, others abandoned. The game would start out as something easy, and then drastically escalate into the "6 months later" difficulty. Its a pretty cool idea. No Seasons: Well, yeah. Theirs not much to emphasize on this. Perhaps a looping system of seasons that go from summer, to fall to winter. Trees and shrubs would alternate from one texture to another according to the seasons. Boats: We know that cars are soon coming, but what about sea-based vehicles? The concept is that their would be boats floating around near the shore. You can wade into the water about waist deep and board the boats, not as a vehicle, but almost as a movable structure. Its only when you activate the boat and pilot it, does it act like a vehicle and move. Driving a boat slowly consumes gas (Which cannot be replenished), and if you run out of fuel in the middle of the lake, you better hope the boat drifts close enough to land. Also, if you were to walk off the edge of the boat, your character would drown. You can only be in water at a certian distance from the shore. Differant types of Zombies: Gameplay would be much better if their were more types of zombies. Think of military personnel that would have been converted. They would wear armor and helmets, making them really hard to take down with pistols and shotguns. For these types of zombies, you would have to get up close and personnel to stick an axe into that helmet. Fat zombies, that can take a few more shots and bashes then the regular old zombies. Could be found in diners and malls, where their was lots of meat to eat... Fire that spreads: Ever have a zombie chase you through a burning building, and then you had thst zombie catch on fire? If that zombie stops chasing you, and then walks over a few corpses, or through a bush, those corpses and bushes dont catch fire. I believe fire should spread. If the forest catches fire, then the fire would spread a few dozen cells, and then stop. Fire shouldnt be OP, but it should be taken into consideration as a larger threat. Cannibalism: Yeah... Having the option to eat other healthy people may sound wrong, but it can help you survive in multiplayer and the proposed "Story Mode" gamemodes. Well, those are my thoughts. Tell me what you think should be in the game. Do you agree with me? Should their be a mod with all of this in it?
  6. But still. Wildlife could still be an element. Grizzly bear that climbs over your fort's wall and eats all your seeds and plants and then attacks you. Or a pack of wolves that howl, and then attract zombies to you base while you sleep.
  7. Well, since your hiding out in the forest - And theirs Wildlife in the forest. Perhaps zombified animals? Idk, just an idea. But anyways, I think their should be a timer that activates when you leave the town area or city area. If you stay in a forest, or out of town for more than a single day: a hord spawns at the edge of the map that walks toward's your last location every 5 minutes. The horde will stop following you the second you re-enter the town and or city area. Those are my thoughts...
  8. Hydra

    Building Show Off

    Yeah, sure. I could make a bunch of houses. Just specify what you need. Office Building Update: Added a second portion to the building. Contains a few more cubicles and a conference room. ( Also two more storage rooms, which are found in that grey box to the side of the building.)
  9. Hello fellow players and map editors. I'll be posting my custom buildings here as I make them. I'd like to hear what you guys think so that I could get a good feeling what this community wants. So far, I built a simple, one story office building that could be a car dealership. A parking lot will soon come separately. I might be able to expand the building... Loot will contain tools (Such as wrenches, hammers, etc.) and electronic parts.
  10. Hello. Im new to this community, and I hope I'll make a good addition to it. Im creating a massive map ( 5 by 5 regions ) that has an island which will contain several cities and towns. I started some planning, but I dont know precisely where to go layout-wise. I was thinking I could get some help from some talented editors in this community - specifically people who can work well with the building editor. The map will contain: - 3 large cities - 7 smaller towns - A large portion of the map will be covered in dense forest dotted with "abandoned" industrial buildings. - And an Airport Hoping someone responds soon so that we could kick off this project! (I got some editor skills myself, so that you guys dont think im a random guy that wants some free labor...)
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