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Asrayl

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  1. Like
    Asrayl got a reaction from getstoopid in Fall damage mitigation   
    One of the more interesting things a gymnast ever taught me is how to properly jump, and properly land. It's a pretty deep topic, a lot of physics, and the like. But the bare bones of it is that with good training, and a moment's preparation before a jump, one can fall quite a fair distance with minimal risk of injury in the process if they know -how-. [Or get lucky.]
     
    A lot of it has to do with how you land, stiff joints, poor balance, or the inability to properly roll out the impact can really ruin your day, even from a short fall. If you tense, panic, or just plain have no say over what part of you is touching the ground first, you're going to be worse for the wear. 
     
    But a gymnast, a free runner, a track team jumper, a dancer, anyone who's made it through military training (Especially those prone to jumping out of planes!] all of these people probably have a good idea of what they're doing, what they need to do to get out of it with working legs.
     
    So my proposal is one of these, or something akin to it:
     
    1: A skill specifically for landing that reduces fall damage by one story. A single story fall is fine. Two story fall becomes one, in terms of damage. Three would be as [almost] invariably fatal as a normal two story fall. 
     
    2: Nimble adds a new bonus, reducing fall damage overall by X% by level, effectively cutting it by 50% at max. 
  2. pillow
    Asrayl got a reaction from Foxer09 in Fall damage mitigation   
    One of the more interesting things a gymnast ever taught me is how to properly jump, and properly land. It's a pretty deep topic, a lot of physics, and the like. But the bare bones of it is that with good training, and a moment's preparation before a jump, one can fall quite a fair distance with minimal risk of injury in the process if they know -how-. [Or get lucky.]
     
    A lot of it has to do with how you land, stiff joints, poor balance, or the inability to properly roll out the impact can really ruin your day, even from a short fall. If you tense, panic, or just plain have no say over what part of you is touching the ground first, you're going to be worse for the wear. 
     
    But a gymnast, a free runner, a track team jumper, a dancer, anyone who's made it through military training (Especially those prone to jumping out of planes!] all of these people probably have a good idea of what they're doing, what they need to do to get out of it with working legs.
     
    So my proposal is one of these, or something akin to it:
     
    1: A skill specifically for landing that reduces fall damage by one story. A single story fall is fine. Two story fall becomes one, in terms of damage. Three would be as [almost] invariably fatal as a normal two story fall. 
     
    2: Nimble adds a new bonus, reducing fall damage overall by X% by level, effectively cutting it by 50% at max. 
  3. Like
    Asrayl got a reaction from Rida in Famous Last Words   
    "Too much hassle to build a fence around the roof. I'll be fine." 
  4. Like
    Asrayl got a reaction from King jjwpenguin in Too Long to Warm Up   
    I think the degree at which you are cold should be a factor. If it was a sunny, calm, sixty degrees Fahrenheit, should be easy to get, or stay warm.  If you're edging into frostbite territory, in a stormy 20 degree before factoring windchill situation... well... not so much. 
     
    In agreement with Kat on preventative measures.
     
    We need harder Kentucky winters... blizzards and high winds, and all that "I'm literally buried in my own house" fun. [For anyone who has never experienced this? Not actually fun. Would be even less fun with the living dead slowly clawing their way towards your location.]
  5. Like
    Asrayl got a reaction from CaptKaspar in Lightning Threat   
    I'm not big on arbitrarily punishing a player with death, maybe in concert with mitigating and exacerbating factors, such as an increased chance due to height, or null-lightning if indoors. [We would need to see construction revamped to count ceiling/floor for internal/external spaces, if this hasn't already been done.]
     
    Lightning, I think, should only happen during rain, which should prevent fire from spreading. The treeline density is ... well, it would make things very interesting if this just kept happening.
     
    Fog, though? Heavy rain limiting visibility/audio? I'm all for these things. Every weather type should have some impact on the situation. 
  6. Like
    Asrayl got a reaction from TacoBot3000 in Durable construction   
    It's the end of the world. You just watched your neighbor's home get smashed through. They simply pounded on the door until there wasn't one. Heaved themselves at the windows until all that was left was broken glass, blood, and gore. 
     
    You wake up in a cold sweat. Was that wildlife scurrying through the underbrush? Or was that one of them? Have they found you? 
     
    Your walls. Your walls keep you safe, you remind yourself. You worked hard to get the materials together. Spent day, after backbreaking, awful day building the framework, setting the rebar, pouring the cement, and waiting. Waiting with desperate, fervent hope that it would set before it was too late. 
     
    The chain hoist, wrapped to the tree. It was a desperate gambit, but piece by piece, you raised those walls, slid them to fit together, reinforced them internally. 
     
    Inside those walls of stone and metal, you are safe from the gnawing, hungry masses. They would break themselves upon the rock. 
     
    Now if only you were as safe from the rest of the world. From starvation, sickness. From those who would take what you have. Your walls, your safety. Your life. 
     
    --- 
    Pardon the dramatic entry. My suggestion is simple; to give us more uses for concrete, and to add rebar as a construction material, and maybe a weapon. 
     
    Concrete and rebar walls should be something to strive for. Something difficult to achieve. Having the skill and knowledge is only part of the equation. Finding the materials, having the mechanical advantage, waiting for the cement to cure and harden... 
     
    Give us the ability to create concrete constructions... and make us pay in blood and tears to try and make it happen. 
  7. Like
    Asrayl got a reaction from Pann in Durable construction   
    It's the end of the world. You just watched your neighbor's home get smashed through. They simply pounded on the door until there wasn't one. Heaved themselves at the windows until all that was left was broken glass, blood, and gore. 
     
    You wake up in a cold sweat. Was that wildlife scurrying through the underbrush? Or was that one of them? Have they found you? 
     
    Your walls. Your walls keep you safe, you remind yourself. You worked hard to get the materials together. Spent day, after backbreaking, awful day building the framework, setting the rebar, pouring the cement, and waiting. Waiting with desperate, fervent hope that it would set before it was too late. 
     
    The chain hoist, wrapped to the tree. It was a desperate gambit, but piece by piece, you raised those walls, slid them to fit together, reinforced them internally. 
     
    Inside those walls of stone and metal, you are safe from the gnawing, hungry masses. They would break themselves upon the rock. 
     
    Now if only you were as safe from the rest of the world. From starvation, sickness. From those who would take what you have. Your walls, your safety. Your life. 
     
    --- 
    Pardon the dramatic entry. My suggestion is simple; to give us more uses for concrete, and to add rebar as a construction material, and maybe a weapon. 
     
    Concrete and rebar walls should be something to strive for. Something difficult to achieve. Having the skill and knowledge is only part of the equation. Finding the materials, having the mechanical advantage, waiting for the cement to cure and harden... 
     
    Give us the ability to create concrete constructions... and make us pay in blood and tears to try and make it happen. 
  8. Like
    Asrayl got a reaction from Geras in Durable construction   
    It's the end of the world. You just watched your neighbor's home get smashed through. They simply pounded on the door until there wasn't one. Heaved themselves at the windows until all that was left was broken glass, blood, and gore. 
     
    You wake up in a cold sweat. Was that wildlife scurrying through the underbrush? Or was that one of them? Have they found you? 
     
    Your walls. Your walls keep you safe, you remind yourself. You worked hard to get the materials together. Spent day, after backbreaking, awful day building the framework, setting the rebar, pouring the cement, and waiting. Waiting with desperate, fervent hope that it would set before it was too late. 
     
    The chain hoist, wrapped to the tree. It was a desperate gambit, but piece by piece, you raised those walls, slid them to fit together, reinforced them internally. 
     
    Inside those walls of stone and metal, you are safe from the gnawing, hungry masses. They would break themselves upon the rock. 
     
    Now if only you were as safe from the rest of the world. From starvation, sickness. From those who would take what you have. Your walls, your safety. Your life. 
     
    --- 
    Pardon the dramatic entry. My suggestion is simple; to give us more uses for concrete, and to add rebar as a construction material, and maybe a weapon. 
     
    Concrete and rebar walls should be something to strive for. Something difficult to achieve. Having the skill and knowledge is only part of the equation. Finding the materials, having the mechanical advantage, waiting for the cement to cure and harden... 
     
    Give us the ability to create concrete constructions... and make us pay in blood and tears to try and make it happen. 
  9. Like
    Asrayl got a reaction from Hilrof in Durable construction   
    It's the end of the world. You just watched your neighbor's home get smashed through. They simply pounded on the door until there wasn't one. Heaved themselves at the windows until all that was left was broken glass, blood, and gore. 
     
    You wake up in a cold sweat. Was that wildlife scurrying through the underbrush? Or was that one of them? Have they found you? 
     
    Your walls. Your walls keep you safe, you remind yourself. You worked hard to get the materials together. Spent day, after backbreaking, awful day building the framework, setting the rebar, pouring the cement, and waiting. Waiting with desperate, fervent hope that it would set before it was too late. 
     
    The chain hoist, wrapped to the tree. It was a desperate gambit, but piece by piece, you raised those walls, slid them to fit together, reinforced them internally. 
     
    Inside those walls of stone and metal, you are safe from the gnawing, hungry masses. They would break themselves upon the rock. 
     
    Now if only you were as safe from the rest of the world. From starvation, sickness. From those who would take what you have. Your walls, your safety. Your life. 
     
    --- 
    Pardon the dramatic entry. My suggestion is simple; to give us more uses for concrete, and to add rebar as a construction material, and maybe a weapon. 
     
    Concrete and rebar walls should be something to strive for. Something difficult to achieve. Having the skill and knowledge is only part of the equation. Finding the materials, having the mechanical advantage, waiting for the cement to cure and harden... 
     
    Give us the ability to create concrete constructions... and make us pay in blood and tears to try and make it happen. 
  10. Like
    Asrayl got a reaction from EnigmaGrey in Durable construction   
    It's the end of the world. You just watched your neighbor's home get smashed through. They simply pounded on the door until there wasn't one. Heaved themselves at the windows until all that was left was broken glass, blood, and gore. 
     
    You wake up in a cold sweat. Was that wildlife scurrying through the underbrush? Or was that one of them? Have they found you? 
     
    Your walls. Your walls keep you safe, you remind yourself. You worked hard to get the materials together. Spent day, after backbreaking, awful day building the framework, setting the rebar, pouring the cement, and waiting. Waiting with desperate, fervent hope that it would set before it was too late. 
     
    The chain hoist, wrapped to the tree. It was a desperate gambit, but piece by piece, you raised those walls, slid them to fit together, reinforced them internally. 
     
    Inside those walls of stone and metal, you are safe from the gnawing, hungry masses. They would break themselves upon the rock. 
     
    Now if only you were as safe from the rest of the world. From starvation, sickness. From those who would take what you have. Your walls, your safety. Your life. 
     
    --- 
    Pardon the dramatic entry. My suggestion is simple; to give us more uses for concrete, and to add rebar as a construction material, and maybe a weapon. 
     
    Concrete and rebar walls should be something to strive for. Something difficult to achieve. Having the skill and knowledge is only part of the equation. Finding the materials, having the mechanical advantage, waiting for the cement to cure and harden... 
     
    Give us the ability to create concrete constructions... and make us pay in blood and tears to try and make it happen. 
  11. Like
    Asrayl got a reaction from Bughunter66 in Durable construction   
    It's the end of the world. You just watched your neighbor's home get smashed through. They simply pounded on the door until there wasn't one. Heaved themselves at the windows until all that was left was broken glass, blood, and gore. 
     
    You wake up in a cold sweat. Was that wildlife scurrying through the underbrush? Or was that one of them? Have they found you? 
     
    Your walls. Your walls keep you safe, you remind yourself. You worked hard to get the materials together. Spent day, after backbreaking, awful day building the framework, setting the rebar, pouring the cement, and waiting. Waiting with desperate, fervent hope that it would set before it was too late. 
     
    The chain hoist, wrapped to the tree. It was a desperate gambit, but piece by piece, you raised those walls, slid them to fit together, reinforced them internally. 
     
    Inside those walls of stone and metal, you are safe from the gnawing, hungry masses. They would break themselves upon the rock. 
     
    Now if only you were as safe from the rest of the world. From starvation, sickness. From those who would take what you have. Your walls, your safety. Your life. 
     
    --- 
    Pardon the dramatic entry. My suggestion is simple; to give us more uses for concrete, and to add rebar as a construction material, and maybe a weapon. 
     
    Concrete and rebar walls should be something to strive for. Something difficult to achieve. Having the skill and knowledge is only part of the equation. Finding the materials, having the mechanical advantage, waiting for the cement to cure and harden... 
     
    Give us the ability to create concrete constructions... and make us pay in blood and tears to try and make it happen. 
  12. Like
    Asrayl got a reaction from Kuren in Lightning Threat   
    I'm not big on arbitrarily punishing a player with death, maybe in concert with mitigating and exacerbating factors, such as an increased chance due to height, or null-lightning if indoors. [We would need to see construction revamped to count ceiling/floor for internal/external spaces, if this hasn't already been done.]
     
    Lightning, I think, should only happen during rain, which should prevent fire from spreading. The treeline density is ... well, it would make things very interesting if this just kept happening.
     
    Fog, though? Heavy rain limiting visibility/audio? I'm all for these things. Every weather type should have some impact on the situation. 
  13. Like
    Asrayl got a reaction from Jericoshost in Fall damage mitigation   
    One of the more interesting things a gymnast ever taught me is how to properly jump, and properly land. It's a pretty deep topic, a lot of physics, and the like. But the bare bones of it is that with good training, and a moment's preparation before a jump, one can fall quite a fair distance with minimal risk of injury in the process if they know -how-. [Or get lucky.]
     
    A lot of it has to do with how you land, stiff joints, poor balance, or the inability to properly roll out the impact can really ruin your day, even from a short fall. If you tense, panic, or just plain have no say over what part of you is touching the ground first, you're going to be worse for the wear. 
     
    But a gymnast, a free runner, a track team jumper, a dancer, anyone who's made it through military training (Especially those prone to jumping out of planes!] all of these people probably have a good idea of what they're doing, what they need to do to get out of it with working legs.
     
    So my proposal is one of these, or something akin to it:
     
    1: A skill specifically for landing that reduces fall damage by one story. A single story fall is fine. Two story fall becomes one, in terms of damage. Three would be as [almost] invariably fatal as a normal two story fall. 
     
    2: Nimble adds a new bonus, reducing fall damage overall by X% by level, effectively cutting it by 50% at max. 
  14. Like
    Asrayl got a reaction from Jericoshost in Traveler logs   
    I don't know about you, but if society as I know it were to fall apart, one of the first things I'd be packing is a pen and a notebook.  In the event that you have to leave everything you've ever known behind, and go fates only know where, trying to evade death at every turn... something has to keep your mind occupied when you're holed up in a gas station crawl space for the night. 
     
    So I suggest a collection of travel logs to be found on zombies throughout the end of the world. A paragraph here, a bloodstained chapter there, no complete stories, simply a diary from when they first knew it was all coming to an end until their death. What they were thinking, who they missed, what they wished they hadn't left behind. Hopes, fears, love and loss. 
     
    Can we perhaps create a forum category to submit these and maybe [how exciting would this be?] see our submissions in game? Can we talk a dev into writing a few [hundred?] out to give us something to read around [Or feed to] the campfire? 
  15. Like
    Asrayl reacted to TheDreaded1 in I wanna sit down!!   
    Yea, I'm pretty sure it is. I swear, When I'm able, I'm going to make Lazy Stan. Lazy Stan will sit on the couch, only moving for food and water, until he starves to death or gets eaten. Lazy Stan will go out doing what he loved...nothing. It will be glorious.
  16. Like
    Asrayl got a reaction from TheDreaded1 in I wanna sit down!!   
    Love the sense of humor. Seriously though, I'm looking forward to being able to use the furniture. That ... that is planned, right?
  17. Like
    Asrayl reacted to TheDreaded1 in I wanna sit down!!   
    Seriously, my legs are killing me. 
     
    Sincerely,
    Everyone in Kentucky
  18. Like
    Asrayl reacted to uberevan in Flooding, Puddles, and Other Rain Mechanics   
    As of now, rain impairs the movement and senses of zombies, makes players sick, moistens crops, fills barrels, and puts out fires. However, there is a lot more that can be done to make it feel more like true rain.
     
    Flood Tiles by Riverbank (And future added Creeks/Streams)
    When it is raining/has just rained, the banks of the water sources really should be raised.  My suggestion is that the Devs add a "transition tile" of sorts, basically a tile that will switch states from land to water based on the amount of time it has rained, the time since it stopped raining, and what month it is.
     
    Puddle Formation 
    Similarly to the flood tiles I just suggested, the game should randomly select different spots of the map to have "Depression points", basically the land/water switchtiles that accumulate water at the center and expand outward based on how rainy it is.  That way, if you're not to the point where you have rain barrels yet you can still collect a little bit of water, albeit water that's probably really grainy even if you boil it.
     
    Bugs Forming Around The Puddles And Rivers/The Day After a Storm
    The few days after a rainstorm, or just being around a body of water should make bug bites a possible affliction. This can be reduced by wearing longer clothing, or by trying not to stand by those bodies of water too long.  You can also douse yourself in smoke, or perhaps create your own bug repellent out of household materials/some natural item.  Bug bites should have a really low chance to give you a disease.
     
    Rain Smearing Blood
    Basically, if it rains, splotches of blood should get lighter and maybe spread a little more, eventually fading away.
     
    Rain Creating Mud and Impairing the Player
    Have you ever tried sprinting on a rainy day through dirt?  It doesn't work too well if it's been raining for a while.  Players (and zombies) should be slowed way down when traversing grass/dirt as it is much more slippery and muddy than it usually is.
     
    Outdoorsman/Skill Alerting Player to Weather
    The character you play as should be able to observe the sky and predict what kind of weather they may experience.  Just add another tab to the health/skills/info panels for "observations".  Observations could include more than just weather but for this example I will stick solely to weather.  This can be a passive skill that increases the more time you spend in the outdoors.  I'll make a new suggestion specifically for this one actually.
     
    Multiple-Day Storms
    Sometimes when it rains, it should rain for multiple days.  This is where the heavy flooding and puddle formation really kick in, damaging your house, equipment, crops, and leaving you stuck indoors or traveling around in flood weather.  Imagine how hard sloshing around in foot-deep water is while trying to evade zombies!
     
    Intense Storming Destroys Baby Crops
    If the flooding or overall weather is bad enough it should tear out, wash away, or damage young crops.  This means that you have to keep them in pots until they're big enough to stay rooted down or just hope that it doesn't rain too badly.  You can find pots or make them from clay you forage in creeks or puddles after it rains.
     
    Foraging After Rainstorms Should Give Different Items
    The items you get from foraging after it has rained heavily should be slightly altered.  For example, most berries would probably have been knocked down, but so would many branches.  If you forage near the future creeks, the river, or in hypothetical puddles you should be able to gather clay and make pottery from it.  You should also be able to gather frogs and water, and the wood you collect be slightly soggy. 
     
    Rainstorms should wash up fish/make them more plentiful 
    The fish inside the river could get stirred up or washed away if enough water comes pouring down.  After the water recedes, this could leave dead fish on the shore, which may not be the cleanest option, but if you're really desperate, food is food...
    This could also stir up more fish from the bottom, making them easier to catch
     
    Future water vehicles such as boats should wash away if too near the river
    If the aforementioned flood tiles overlap where you're storing a boat on land, it should wash it away, meaning you'll have to build a new one/lose it forever, or maybe have to go downstream to look for it.  This will be especially important when river travel leads to communities built along the river. 
     
    I will add to my list as I think of more things, feel free to comment what you think rain should do as well.
  19. Like
    Asrayl got a reaction from TSlothrop in Fall damage mitigation   
    One of the more interesting things a gymnast ever taught me is how to properly jump, and properly land. It's a pretty deep topic, a lot of physics, and the like. But the bare bones of it is that with good training, and a moment's preparation before a jump, one can fall quite a fair distance with minimal risk of injury in the process if they know -how-. [Or get lucky.]
     
    A lot of it has to do with how you land, stiff joints, poor balance, or the inability to properly roll out the impact can really ruin your day, even from a short fall. If you tense, panic, or just plain have no say over what part of you is touching the ground first, you're going to be worse for the wear. 
     
    But a gymnast, a free runner, a track team jumper, a dancer, anyone who's made it through military training (Especially those prone to jumping out of planes!] all of these people probably have a good idea of what they're doing, what they need to do to get out of it with working legs.
     
    So my proposal is one of these, or something akin to it:
     
    1: A skill specifically for landing that reduces fall damage by one story. A single story fall is fine. Two story fall becomes one, in terms of damage. Three would be as [almost] invariably fatal as a normal two story fall. 
     
    2: Nimble adds a new bonus, reducing fall damage overall by X% by level, effectively cutting it by 50% at max. 
  20. Like
    Asrayl got a reaction from Peetfighter in For The Love of Spiffo, TIS, Update the Steam Page!   
    I'm in agreement here, if you don't have the time to put together an update package, I'm sure there are plenty of people (myself included.) who would be happy to put together a draft for revision and potential publication. Alone, or in collaboration as a community. 
     
    There's no benefit to not putting out at least the occasional image update. A stagnant advertisement says worse than nothing about the company, and equally so the product. 
     
    I know it's not exactly high on the priorities list of the development team, but I hope you'll give my objections genuine consideration. The game has come much too far to be adequately represented by the current page.
  21. Like
    Asrayl got a reaction from Jason132 in Fall damage mitigation   
    One of the more interesting things a gymnast ever taught me is how to properly jump, and properly land. It's a pretty deep topic, a lot of physics, and the like. But the bare bones of it is that with good training, and a moment's preparation before a jump, one can fall quite a fair distance with minimal risk of injury in the process if they know -how-. [Or get lucky.]
     
    A lot of it has to do with how you land, stiff joints, poor balance, or the inability to properly roll out the impact can really ruin your day, even from a short fall. If you tense, panic, or just plain have no say over what part of you is touching the ground first, you're going to be worse for the wear. 
     
    But a gymnast, a free runner, a track team jumper, a dancer, anyone who's made it through military training (Especially those prone to jumping out of planes!] all of these people probably have a good idea of what they're doing, what they need to do to get out of it with working legs.
     
    So my proposal is one of these, or something akin to it:
     
    1: A skill specifically for landing that reduces fall damage by one story. A single story fall is fine. Two story fall becomes one, in terms of damage. Three would be as [almost] invariably fatal as a normal two story fall. 
     
    2: Nimble adds a new bonus, reducing fall damage overall by X% by level, effectively cutting it by 50% at max. 
  22. Like
    Asrayl got a reaction from Kuren in Fall damage mitigation   
    One of the more interesting things a gymnast ever taught me is how to properly jump, and properly land. It's a pretty deep topic, a lot of physics, and the like. But the bare bones of it is that with good training, and a moment's preparation before a jump, one can fall quite a fair distance with minimal risk of injury in the process if they know -how-. [Or get lucky.]
     
    A lot of it has to do with how you land, stiff joints, poor balance, or the inability to properly roll out the impact can really ruin your day, even from a short fall. If you tense, panic, or just plain have no say over what part of you is touching the ground first, you're going to be worse for the wear. 
     
    But a gymnast, a free runner, a track team jumper, a dancer, anyone who's made it through military training (Especially those prone to jumping out of planes!] all of these people probably have a good idea of what they're doing, what they need to do to get out of it with working legs.
     
    So my proposal is one of these, or something akin to it:
     
    1: A skill specifically for landing that reduces fall damage by one story. A single story fall is fine. Two story fall becomes one, in terms of damage. Three would be as [almost] invariably fatal as a normal two story fall. 
     
    2: Nimble adds a new bonus, reducing fall damage overall by X% by level, effectively cutting it by 50% at max. 
  23. Like
    Asrayl got a reaction from uberevan in Low end compatibility   
    As a player with a low-end pc, I appreciate how hard everyone is working to continue to make this game functional on older/cheaper machines. 
     
    But as a member of the community, and a passionate believer in the mission, please don't sacrifice a great game over my ten year old hardware. What you have is something special, and it deserves all the love and attention it can get, regardless of whether or not my old rig can run it. 
     
    My suggestion, and my humble, heartfelt request is that if a choice must be made, please put your vision ahead of my frame-rate. I want it to be the best zombie not-survival game on the market. 
  24. Like
    Asrayl reacted to lemmy101 in Low end compatibility   
    Thanks! And we won't. It's surprising how many low spec people have the same sentiment and its lovely to see. At the end of the day we're aware that we have a responsibility to the majority, who are undoubtedly PC owners capable of running more intensive games than ours, and if it comes to it we're accepting that it's possible in future we'll lose people along the way. However that's something we'll only do after a great deal of effort to avoid. We won't shy away from adding features into the game because of compatibility but at the same time the additions should be justifiable, and we want it to be clear we've had no choice and have tried everything to avoid it first and we owe our low spec supporters that much. Fact is there are people waiting for NPCs who have never wanted nor asked for some of the features in between so we do feel a responsibility to get the game done with as many people at the bottom end as we can.
     
    As it stands with the anim build, I'm hopeful we won't lose practically anyone due to the compatibility work done, but it's possible there will be a few with the oldest machines. 
  25. Like
    Asrayl got a reaction from Svarog in Low end compatibility   
    As a player with a low-end pc, I appreciate how hard everyone is working to continue to make this game functional on older/cheaper machines. 
     
    But as a member of the community, and a passionate believer in the mission, please don't sacrifice a great game over my ten year old hardware. What you have is something special, and it deserves all the love and attention it can get, regardless of whether or not my old rig can run it. 
     
    My suggestion, and my humble, heartfelt request is that if a choice must be made, please put your vision ahead of my frame-rate. I want it to be the best zombie not-survival game on the market. 
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