Jump to content

956Texas

Member
  • Posts

    396
  • Joined

  • Last visited

Reputation Activity

  1. Like
    956Texas reacted to d0v3r in Walking dead map help   
    It would be amazing to play around Atlanta...
     
    Just imagine you spawn in the hospital when rick wakes up... and you make your own story just to kill the time till the next season comes out
  2. Like
    956Texas got a reaction from reclaprecious in 956Texas building thread   
    thanks RJ thats a motivation to keep going and creating more buildings  
     
    thank you 
     
    Danny
  3. Like
    956Texas reacted to PayNo in .   
    ==========================================================================================
    "servertest.ini" Edit
    Mods=PayNo-LostWeaponsMod
    Map=Hunger Game
    ==========================================================================================
    "servertest_spawnregions.lua"  Edit
     
    -- This file was automatically generated when the server was first started.-- Clients connecting to the server can choose to spawn in one of the following spawn regions.-- The administrator can add as many different spawn regions as he/she wants.function SpawnRegions()return {{ name = "Hunger Game", file = "media/maps/Hunger Game/spawnpoints.lua" },-- { name = "Survival Island", file = "media/maps/Survival Island/spawnpoints.lua" },-- { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },-- { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" },-- Uncomment the line below to add a custom spawnpoint for this server.-- { name = "Twiggy's Bar", serverfile = "servertest_spawnpoints.lua" },}end==========================================================================================
  4. Like
    956Texas reacted to Aardman55 in 956Texas building thread   
    You deserve to take some time off and clear your head! Im pretty sure youve been a giant help to many community mappers, as i said f***ton of buildings you have here
  5. Like
    956Texas got a reaction from Aardman55 in 956Texas building thread   
    Thanks Aardman55 I tried my best to help out the community mappers,
     
    Guys im going to be off building stuff for at least a month. I need to clear my head, and maybe come up with new stuff later.
     
    Hopefully by then the Developers release all the tiles for the building makers because i still get alot of ????????????? and thats because i have the tools up to date..
  6. Like
    956Texas reacted to JOBBY in Role Play Server ===Join now=== Serious players only==Hamachi Needed=== 31 slots   
    Hey sent request
    name is CJ
  7. Like
    956Texas reacted to Migoxiss in Role Play Server ===Join now=== Serious players only==Hamachi Needed=== 31 slots   
    I sent request         
    NOW ILL WAIT      
  8. Like
  9. Like
    956Texas reacted to migulao in NPC's Personality Changes Which Safehouses They Preffer   
    For example, if a NPC as the trait ''loner'' or ''survivalist'' (I don't know if some of these traits are in the NPC code, Im just assuming), they might preffer some place away from the city, like the cabin, or the north farm, and an NPC with the ''Brave'' trait would hae a higher chance to stay at a safehouse not completely barricaded, so that it would take less time to barricade it, but only if zombies don't go through the window and eat him, so their preferences arent always good, but in NPC groups, this might influence whetever a NPC wants to leave a group, thinking that going over to a certain location is suicide, while others will follow willingly.
     
    There are so many more things that can be done with this personality system, ranging from simple things like which food they preffer (raises or lowers happiness), to something as huge as attempting (and failing) to clear out the zombie apocalypse with a shotgun and a buttload of shells, to learning to live amongst them, to even commit suicide to join them.
  10. Like
    956Texas reacted to Bolgfred in Onze, Paris district   
    I always wanted to go back to Paris.. please tell the blind man, is there any alpha, beta,omega-version of this map?
     
     
    Well, I am a hell of a waiter, if you got some use on that.
  11. Like
    956Texas reacted to Aardman55 in 956Texas building thread   
    Thats a f***ton of buildings you got there. Im in awe. Youre extremely dedicated to your work, I see, lots of respect to you !
  12. Like
    956Texas got a reaction from TheCautiousOne in 956Texas building thread   
    Hello guys, once more im here building stuff for all of you map makers, i hope you guys enjoy what i have been working on
     
    i will be updating every 3 or 4 days; for me not to spam this thread..anyways hope you all enjoy them
     
     
    ===all buildings are AI friendly, they all have room definitions===
     
    ****WARNING***
    ===SOME OF THE HOUSES NEED: DOUBLE BRAIN SPRITES AND Sangennaru ===
     
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    NEW UPDATE FOR THE FORT, I ADDED AN EXTRA ENTRANCE FOR EASIER ACCESS, 
     
    ==updated fixed some small bugs==
     
    Fort Muldraugh [[or what ever you want to name it i dont mind]]
     
    Originally was build in 1960 during the cold war, it served as a bomb shelter, but later was closed due to the West and East peace treaty.
     
    In the beginning of the outbreak, the Governor of Kentucky order it to be reinstated for the purpose  of  getting people to safety in it then; later sending them in helicopter North to a safer place. After 3 weeks of operating a CH-47 came and picked up the General and 7 soldiers left out of the 30 who were there initially. The soldiers left the main gate locked and well barricaded to prevent infected and looters from getting in. Some survivors have said the military might come back and stay another month to get the last pocket of survivors out, but this is just rumors survivors got going; I wouldn't blame them hope is the last thing that dies right? And if it wasnt the case why would the military abandon food, shelter and weapons? Or did they just give up after so many incidents of civilians sniping the Kentucky National Guard troops?. The Fort contains several rooms: The Generals bedroom, Infantry Barracks, Armory, Intel- mission planning room, food storage, Medical room, Mess Hall, Bathrooms, and the Entrance building. The soldiers would take shifts 24/7 to walk the nest (top part)  and see if any survivor would show up to  get them to safety, several soldiers got killed by sniper fire from anarchists roaming the streets......some say there's no way in due to the front main door been locked, but i tell you there is one way but its up for you all to find it    (and if you do, post a video in youtube  )
     

     
     
     
     
    These are some random houses i made, you are free to use anything i make, just give me credit  
     
    ==credits to Sangennaru , and Doublebrain i used your sprites in some of the houses, if you mind pm me please and il take down the 
    houses i used them in, i hope both of you dont mind ==
     

     
     

     
     
     

     
     
     

     
    ***warning second floor is not done yet***
     
     

     
     

     
     

     
    ==updated fixed some small bugs==
     
    The Residence:
     
    The Residence of the Senator, during the outbreak, the senator left in his private plane with his family, the house was left but security stayed behind to protect it. Some looters knocked the main gate to go in and loot, but were recieved by lead by the security. The weeks went by and the security personal all abandoned the house.. the place is still intact no one has dared to go back, or maybe they just ignore the place?
     

     

     
    The old War Hardware Factory
     
    it was used back in the beginning of Vietnam as a Bullet factory to send overseas to the U.S troops, it close right after the war.
     
    ​During the beginning of the outbreak many families came over to stay, after it was designated a safe zone by city officials. Local Police left 3 officers to protect the families from attacks of infected or looters. they had food supply for 3 months but they didn't last 1 month. Infected population grew dramatically the first two weeks, and  the officers in charge of security fled to look for their families; living the civilians unsecured. The survivors barricaded the main entrance, but still wasn't enough to stop the infected. Someone or several people might of been bitten inside, because the infected never took down the doors or the main gate barricade. It has been abandoned since..
     
    Update: New Building
     

     
    =updated fixed some small bugs==
     

     
     
    The Truck Stop: Contains a Mechanic shop, Burger Place, Convenience Store and a Power Washer. Inside the Store, has showers to Accommodate any truck drivers coming from long hauling rides...
     

     
    Update: New Building 
     
    The Prison
     

     
    ==updated fixed some small bugs==

    DL:https://www.dropbox.com/s/686mbcmkxjk9q19/prison.tbx
     
     
    New style of homes
     
    these are the type of homes found on the road to another town, or on the outskirts of a town. Most of these houses have a water well system and dont require of city sewer pipes. 
     

     
     

     

     

     

     
    The Hospital
     
    When the outbreak started, this place was one of the most affected, many died in their beds or in the waiting room. The problem was they never died, they would resurrect and attack others. Panic took over the staff and people inside the hospital, police were to busy with the riots, the only ones who came to aid was the Kentucky National Guard. The order was simple clean the hospital and destroy everything and anything. The KNG set up fences and boxes to prevent further escapees, but they were loosing to many men. 1 week later all left were the infected and no one with vital signs of life. KNG fenced in the main entrances, but looters found a way in.
     
     
    ===Beware this hospital is a death trap,===
     

     
    The Projects
     
    a very dangerous place before the infection, and even worst now. 7 floor building, with its own police station inside......
     

     
     
    this are the worst places you would want to live in before the infection started.... THE PROJECTZZZ
     
    housing units found in the big cities, many gangs and junkies congregate there, (no offense)
     
     
     
    ==EXAMPLE OF PROJECT BUILDING==

     
     
    DOWNLOAD IT AND PLEASE TELL ME WHAT YOU GUYS THINK, 
     
     
     
     

     

     

     

     
     

     
    PROJECTS (THEY ARE ALL MISSING FURNITURE I LEFT THEM BLANK,)
     
     
    STORE LOTS
     


  13. Like
    956Texas reacted to Reblar in New Dawn RP Server [Build 30] [RP] [whitelist] [PVP] [vanilla] [24 slots]   
    I seem to get "Failed connection to TCP download port 16263" every time I join, any reason for this that you know of?
  14. Like
    956Texas reacted to turbotutone in ApCom - HAM Radio's & Walkie Talkies [SP/MP]   
    ApCom [sP/MP]
    Apocalypse Communications
     

     
    code: TurboTuTone, artwork: Nasko
     

    Features:
    HAM Radio and 12 Walkie talkies with different properties. Wear a walkie talkie in secondary slot to use it normally, place it down to lure zombies or spy on people. Small HUD element that displays your walkie talkie's status. 12 Frequencies to tune in on. A taperecorder and 5 different styled cassettes. Record speech on cassettes. Broadcast cassettes repeatedly via a HAM Radio. Power usage, devices need a battery to operate and drain power hourly. Interference due to bad weather, or when a device is bordering its maximum range. Players chatcolors are copied by all of the mods devices to dinstinguish "voices". Depending on type, the devices will attract zombies in certain radius.  
    Look at the information section at the bottom of this post for more detailed info and usage,
    it also showcases some of the awesome artwork Nasko made!
    Make sure to send him some love when he posts in this thread
     
     
     
    Thanks to:
    Twiggy for testing, suggestions, support, streaming, awesomeness
    Viceroy, for a bunch of cool suggestions made during one of our apparantly more serious convo's
    LogiHack, a fellow country man who helped out testing!
    EnigmaGrey, testing and correcting my grammar error's
    dko112, gameplay convenience suggestions
     
    A special thanks to:
    Both EasyP and RJ, various functionallity of the mod would not have been possible without help from your side, thanks guys! its awesome and very much appreciated
     
    [incase i forgot to mention someone, gimme a poke!]
     
    Thanks twiggy and subscribers for testing the mod with a bunch of people!
    A save of the stream can be found here:
    Project Zomboid | Subscriber Stream w/ ApCom (Radios) | Indie Hype*~!
    Twiggy @ twitch.tv
    Twiggy's twitter
     
    Download
     
    Requires build 27 and a fresh world for the items to spawn in containers.
    On a server to get best out of it set 'GlobalChat' to false serveroptions.ini.
    Also works in single player but chat is limited to the lines produced by pressing 'q'.
     
    Eventhough it has been tested, it's version 1.0 so there may be unforseen consequences.
     
    Apcom version 1.0
     
    Up to date version can be downloaded here. (last update 13 june 2015)
    Credit goes to Dr_Cox1911, who has tracked and fixed the incompatibility issues with new PZ versions!

    Also, a shoutout to ThatUser and Siriusx72 who posted a different approach for a fix in the thread, much appreciated!
     
     
    previous versions:

     
     
    Public servers running ApCom mod:
     
    Information

     
    HAM Radios



    This device can only be used when placed in the world, it can broadcast all over the map and thus is ideal for base to base communications. The ham radio has the ability to play cassettes as repeated broadcasts on a frequency, so they could be used to gather people or advertise a merchant outpost as well. (see tape recorder section for more info)
     

     
    A ham radio can be picked up and it will return the radio + optionally the battery or cassette inside the device.
    Whacking a ham radio with a weapon is not advised as it will destroy the radio and all in it.
     
    When receiving transmissions this device shows a animation.
     
    This device will attract zombies in a wide range, so secure your base perimeters, zombies will locate the sound coming from the machine but the cold steel confuses them so they wont destroy it
     
     
     
    Walker Talkers



    Worn in secondary item slot, the device can then be toggled on and frequencies be set. When the device is worn it will display a small UI element that displays the item icon and device info. When the battery power is low the item will start blinking a led to indicate this.
    When wearing a walker talker it will display up to 5 lines above your normal local chat area, as shown by "Another line".
     

     
    Walker talkers can also be placed down and picked up again to serve tactical purposes. When doing so, unlike the ham radio, this device will keep its battery, however make sure to turn it on each time you place it down.

    Lower tier walker talkers when placed in world are great for luring zombies due to their zombie attraction rate and low value. The higher tier devices when placed in world are great for spying, since their sound values make them hard to detect, especially the tactical army version which doesn’t display any text placed down, detects voice in 25 tile radius. The tradeoff is that these devices are very rare thus their discovery could be considered a big loss.

    Note that when a device is unequipped or picked up it is turned off.
     
     
     
    Walker Talker GUI

     
    When equiping a fresh found walker talker as secondary, a GUI like this will show up in left side of screen.

     
    Insert a battery and it will display battery status:

     
    When equiped as secondary, you can rightclick the inventory icon and turn the device on.
    When doing so, the sprite will show a green led, and more advanced models will light on their display, the frequency text will also be brighter when turned on:

     
    When the device recieves text it will also indicate it in the hud:

     
    The hud will display different stages of battery life as such:


    Finally when the battery is about to die, the item icon will start blinking a red led:

     
     
     
    About chat behaviour

     
    The mod follows a pair of rules to prevent spam and local duplication of text, they are:
     
    Firstly, when you are near multiple placed down devices and/or worn device, then for each frequency the system will pick the highest range device's values for broadcasting to prevent x times the same line popping up on the other end. Secondly, to prevent local duplication, the placed down devices will not display text coming from a source within a 5 tile radius. The devices that are worn do the same but for a 12 tile radius. Note: be aware that eventhough devices do not display the text cause of this rule, they will still attract zombies!
     
     
     
    Interference

     
    Interference will occur during bad weather, when its thundering the interference will be really bad. When interference is applied it will replace words or even multiple words at once with scrambled text.
    Interference will also occur at the last 10% of a device's range, the interference will become worse as you reach the limits of its range untill nothing is received anymore.
     

     
     
     
    Power consumption


    Done per hour for all devices that are turned on. Note that when you place a device in world and turn it on it will keep draining power even when that part of the world unloads.
     
     
     
    Cassette's

     

     
    These cool oldskool cassette tapes can be found all over the place, when rightclicking a cassette in your inventory it will display its ID and for convience the lines that are recorded on it. This menu has no functionallity, but the ID will come in handy.

     
     

    Tape Recorder

     


    Tape recorder needs a battery for power and a cassette to record. When having multiple tapes of the same type use the ID (see Cassette section) to indentify the correct one.
     

     
    When both are inserted wear the item as secondary, this will give another option in right click menu "record a line", click it and wait for the timed action bar to finish.
     

     
    The next line your character says will be recorded on the cassette.
    Cassettes can record a maximum of 5 lines.
    Also note that the players chatcolor is recorded on a tape as well, this is done per recorded line.
     


    After recording eject the cassette from the tape recorder. You can now add the cassette to a HAM Radio.
     

     
    When the radio has a cassette and is turned on you can start broadcasting the cassette on the frequency set for the device.
    Currently every 2 in game hours one line of the cassette is played.
     

     
     
     
    Device tiers and properties:

     
    The item properties below can be read as follows:
    - broadcast range is for outgoing signal only, to be clear a budget walker talker can only emit 500m but still receive chat from for example a ham radio which has global range. - voice detect range, the amount of tiles a player has to be near the device for it to pick up speech. - can hear range, the amount of tiles a player has to be near device to see "hear" its text. - loot chance, obvious. - zombie attraction, the displayed value for played devices, walker talkers have reduced attraction when worn as secondary item. Also note this value doesn’t always coincide with can hear range. - battery consumption, rate at which a device will consume power on hourly basis.  
    HAM Radio:

    broadcastrange: GLOBAL
    voice detect range: 5
    can hear range: 16
    weight: 15
    loot chance: very rare
    zombie attraction: extremely high
    battery consumption: extremely low

    Tier1: Walker Talker Budget

     
    standard
    broadcastrange: 500m
    voice detect range: 6
    can hear range: 12
    weight: 0.5
    loot chance: high
    zombie attraction: high
    battery consumption: very high

    colored
    broadcastrange: 1000m
    voice detect range: 8
    can hear range: 10
    weight: 0.5
    loot chance: high
    zombie attraction: high
    battery consumption: very high

    army
    broadcastrange: 1500m
    voice detect range: 10
    can hear range: 9
    weight: 1.0
    loot chance: normal
    zombie attraction: high
    battery consumption: very high
     
    Tier 2: Walker Talker Standard

     
    standard
    broadcastrange: 2000m
    voice detect range: 12
    can hear range: 8
    weight: 1.5
    loot chance: medium
    zombie attraction: medium
    battery consumption: medium

    silver
    broadcastrange: 2500m
    voice detect range: 14
    can hear range: 5
    weight: 2.0
    loot chance: medium
    zombie attraction: medium
    battery consumption: medium
     
    Tier 3: Walker Talker Black Edition

     
    standard
    broadcastrange: 3000m
    voice detect range: 16
    can hear range: 3
    weight: 2.25
    loot chance: low
    zombie attraction: low
    battery consumption: low

    army
    broadcastrange: 3500m
    voice detect range: 18
    can hear range: 2
    weight: 2.5
    loot chance: low
    zombie attraction: low
    battery consumption: low
     
    Tier 4: Walker Talker Tactical

     
    standard
    broadcastrange: 4500m
    voice detect range: 20
    can hear range: 1
    weight: 2.75
    loot chance: rare
    zombie attraction: very low
    battery consumption: very low

    army
    broadcastrange: GLOBAL
    voice detect range: 25
    can hear range: 0
    weight: 3.0
    loot chance: very rare
    zombie attraction: ZERO
    battery consumption: very low
  15. Like
    956Texas reacted to RobertJohnson in Need more help for weapons..   
    Yup, all weapons expect the pistol require both hands now, I may add that if pistol is in both hand = increase hit chance
  16. Like
    956Texas reacted to Footmuffin in Antibiotics, anti-zombie cure and research centre   
    yes we will probably be having antibiotics for domestic diseases but they will do nothing to stop the magical zombie curse/radiation/really-unusual-virus/parasite?/bacterium/bioterrorism/robot thing
  17. Like
    956Texas reacted to magnum2016 in Multiplayer Town (Need Someone To Host Server)   
    When the server starts players will not be required to join the town and they may freely start there own civilizations however we will discourage everyone from being raiders so the town does not die off because it will be the main life line of the server.
     
     
    To be part of the council you have to be a civilian of the town so a Trader/Wanderer cannot be part of the council.
  18. Like
    956Texas got a reaction from Aardman55 in Gorier Zombies   
    So you are creating different type of infected? How do they look? Please post a video pleaseee
  19. Like
    956Texas reacted to Doublebrain in Onze, Paris district   
    He told me about a week ago that he is still working on it.
    I cant help him right now so he is pretty much solo on the project I think. If you guys would like to see some progress you might want to offer him help with furnituring buildings.
  20. Like
    956Texas reacted to ditoseadio in Spanish Translation   
    Hay un par de fallos en la traducción al español, al menos que haya visto hasta ahora.
     
      DisplayNameSpoon = "Cucahra",  DisplayNameLight_Brown_Paint = "Pintua café", Es Cuchara y Pintura café Estaría bien además poner la primera letra en mayúsculas, hay cosas que lo están y otras no.Por lo demás, gran trabajo.
  21. Like
    956Texas reacted to PlasmaMan in Spliffo the community raccoon.   
  22. Like
    956Texas got a reaction from porcored in 956Texas building thread   
    Hello guys, once more im here building stuff for all of you map makers, i hope you guys enjoy what i have been working on
     
    i will be updating every 3 or 4 days; for me not to spam this thread..anyways hope you all enjoy them
     
     
    ===all buildings are AI friendly, they all have room definitions===
     
    ****WARNING***
    ===SOME OF THE HOUSES NEED: DOUBLE BRAIN SPRITES AND Sangennaru ===
     
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    NEW UPDATE FOR THE FORT, I ADDED AN EXTRA ENTRANCE FOR EASIER ACCESS, 
     
    ==updated fixed some small bugs==
     
    Fort Muldraugh [[or what ever you want to name it i dont mind]]
     
    Originally was build in 1960 during the cold war, it served as a bomb shelter, but later was closed due to the West and East peace treaty.
     
    In the beginning of the outbreak, the Governor of Kentucky order it to be reinstated for the purpose  of  getting people to safety in it then; later sending them in helicopter North to a safer place. After 3 weeks of operating a CH-47 came and picked up the General and 7 soldiers left out of the 30 who were there initially. The soldiers left the main gate locked and well barricaded to prevent infected and looters from getting in. Some survivors have said the military might come back and stay another month to get the last pocket of survivors out, but this is just rumors survivors got going; I wouldn't blame them hope is the last thing that dies right? And if it wasnt the case why would the military abandon food, shelter and weapons? Or did they just give up after so many incidents of civilians sniping the Kentucky National Guard troops?. The Fort contains several rooms: The Generals bedroom, Infantry Barracks, Armory, Intel- mission planning room, food storage, Medical room, Mess Hall, Bathrooms, and the Entrance building. The soldiers would take shifts 24/7 to walk the nest (top part)  and see if any survivor would show up to  get them to safety, several soldiers got killed by sniper fire from anarchists roaming the streets......some say there's no way in due to the front main door been locked, but i tell you there is one way but its up for you all to find it    (and if you do, post a video in youtube  )
     

     
     
     
     
    These are some random houses i made, you are free to use anything i make, just give me credit  
     
    ==credits to Sangennaru , and Doublebrain i used your sprites in some of the houses, if you mind pm me please and il take down the 
    houses i used them in, i hope both of you dont mind ==
     

     
     

     
     
     

     
     
     

     
    ***warning second floor is not done yet***
     
     

     
     

     
     

     
    ==updated fixed some small bugs==
     
    The Residence:
     
    The Residence of the Senator, during the outbreak, the senator left in his private plane with his family, the house was left but security stayed behind to protect it. Some looters knocked the main gate to go in and loot, but were recieved by lead by the security. The weeks went by and the security personal all abandoned the house.. the place is still intact no one has dared to go back, or maybe they just ignore the place?
     

     

     
    The old War Hardware Factory
     
    it was used back in the beginning of Vietnam as a Bullet factory to send overseas to the U.S troops, it close right after the war.
     
    ​During the beginning of the outbreak many families came over to stay, after it was designated a safe zone by city officials. Local Police left 3 officers to protect the families from attacks of infected or looters. they had food supply for 3 months but they didn't last 1 month. Infected population grew dramatically the first two weeks, and  the officers in charge of security fled to look for their families; living the civilians unsecured. The survivors barricaded the main entrance, but still wasn't enough to stop the infected. Someone or several people might of been bitten inside, because the infected never took down the doors or the main gate barricade. It has been abandoned since..
     
    Update: New Building
     

     
    =updated fixed some small bugs==
     

     
     
    The Truck Stop: Contains a Mechanic shop, Burger Place, Convenience Store and a Power Washer. Inside the Store, has showers to Accommodate any truck drivers coming from long hauling rides...
     

     
    Update: New Building 
     
    The Prison
     

     
    ==updated fixed some small bugs==

    DL:https://www.dropbox.com/s/686mbcmkxjk9q19/prison.tbx
     
     
    New style of homes
     
    these are the type of homes found on the road to another town, or on the outskirts of a town. Most of these houses have a water well system and dont require of city sewer pipes. 
     

     
     

     

     

     

     
    The Hospital
     
    When the outbreak started, this place was one of the most affected, many died in their beds or in the waiting room. The problem was they never died, they would resurrect and attack others. Panic took over the staff and people inside the hospital, police were to busy with the riots, the only ones who came to aid was the Kentucky National Guard. The order was simple clean the hospital and destroy everything and anything. The KNG set up fences and boxes to prevent further escapees, but they were loosing to many men. 1 week later all left were the infected and no one with vital signs of life. KNG fenced in the main entrances, but looters found a way in.
     
     
    ===Beware this hospital is a death trap,===
     

     
    The Projects
     
    a very dangerous place before the infection, and even worst now. 7 floor building, with its own police station inside......
     

     
     
    this are the worst places you would want to live in before the infection started.... THE PROJECTZZZ
     
    housing units found in the big cities, many gangs and junkies congregate there, (no offense)
     
     
     
    ==EXAMPLE OF PROJECT BUILDING==

     
     
    DOWNLOAD IT AND PLEASE TELL ME WHAT YOU GUYS THINK, 
     
     
     
     

     

     

     

     
     

     
    PROJECTS (THEY ARE ALL MISSING FURNITURE I LEFT THEM BLANK,)
     
     
    STORE LOTS
     


  23. Like
    956Texas reacted to syfy in Clearing the Mall   
    man, gonna have to call in a Bio Hazard crew to get that place clean again. so much blood and guts everywhere.......
     
     
    imagine the smell. better open some doors, let some fresh air in.
  24. Like
    956Texas got a reaction from Atoxwarrior in How do you add buildings into maps?   
    i been reading the guides, but im still struggling with putting them in the map someone help me
  25. Like
    956Texas reacted to RoboMat in Survivor Stories (0.1.0)   
    Hehe to be honest, your story was the first one I've used for testing the UI
    Just make sure you post the story in code-tags so it doesn't get screwed by formatting.
    For the proper length of a text I think this is a nice example (by Rathlord):

    Dear Diary,I can't believe Muldraugh is having riots! We're such a small town, it's really strange. The radio station said people were rioting because of the economy, but the people of Muldraugh are good folks.We care about our friends, neighbors, and families too much to be burning down houses, breaking down doors, and hurting people. Aunt Beru even said Uncle Owen was out there! Uncle Owen is the nicest man I've ever met, he would never do this to people he's known for 85 years.I think something strange is going on, something the radio and tv aren't telling us. Maybe that's why people are rioting, because they found out what was going on and are angry?At any rate, I'm going to stay nice and cozy locked up in my house tonight. I'm sure it will all have blown over by tomorrow...Of course longer stories can be split up into multiple notes.
×
×
  • Create New...