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Bolgfred

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About Bolgfred

  • Birthday 06/16/1990

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  1. A more straightforward solution could be that if a leg is broken everything goes down and crawls until healing. If a character jumps out of the window it might break a leg from falling damage or not. As a zombie isn't in a very good physical shape it should hurt him quite more than a living being. in addition, there could be a delimitation between falling backwards and forward. A zombie lying on the back probably get up harder than one fallen forward. I like the idea of a zombie attack from above. The zed might not be controlling the way they fall down but, as they try to reach me they probably fly down with an open mouth and arms wide open. This should be enough to hit me in the progress.
  2. I very like the Thrill and excitement of you guys talk about the guns you have at home, in your stores, under your bed and anywhere in your land. And nobody ever lost a word about having every used one of them of a serious purpose. Keep going!
  3. If I read Beginner, Sandbox, Survival I think about one, two, banana. Should mean, beginner might not be the the science proofed prequel to survival. If you are trying to give it a name, there should be a decision to which type of a game( r) your start screen should fit into. Something like: economic: Tutorial, Survival, Custom Roleplay'd: Tourist, Citizen, Philosopher, Spielkiste Joking: Very Easy, Easy, not normal, Zombox If you don't want to be normal, which I agree, this ain't it, there should be a independent difference between the game modes. I played about 30 hours before I every touched the sandbox. Now, when I play, I choose between shoot'em up, survival and building, depending on who I play with, then I configure it in sandbox just as I think it suits the best for those I play with. A predefined game mode should do the same, so someone who doesn't know the game(or sandbox) oder just doesn't want to configure could just use a preset which suits his play style. e.g somehow like this: Living (focus on looting and exploring): Low zombie population, Normal strength, low loot, slightly longer days Survival (focus on realistic survivalism): Normal zombie population, nigher strength, keen smell, normal loot Killing (focus on sadisitc slaughtering of huge amounts of innocent zombies): High zombie population, normal strength, keen hearing, high loot Psycolog....Psyolo.... Py... PSYCHOLOGY(haha I googled it)! If you don't want to give the player a decision, or brand him as a newbie ( there is only one world, my son: The real world) I think there could be two other possibilities: 1. Increasing game difficulty You could prevent a heavy/bad start, by making the beginning easier. If the first 10 buildings around the starting location get better loot than normal, or the first 3 days spawn rate/strength is reduced, and raises day by day, until average after a week or so. 2. Increasing difficulty after playthrough Yes, I played, the game until the end, repaired the helicopter, went for mount olympus, reanimated Einstein and defeated Satan with a spoon and a sheet rope. Now, I want my achievement! Nevermind. But even for those, who didn't reached the end of the game as I did, it could be some kind of account, that puts the game after installation in a beginner's mode with reduced difficulty. With every game that has been started, and played longer than 15 minutes, or per every hour played, or number of zombies slain.. meals cooked, pillows eaten, Spiffos saved... the difficulty rises a few times up to normal difficulty after 10 hours play time (or 50 Spiffos saved).
  4. Bolgfred

    Sitting

    Your word sounds as epic as if beta will end when sitting will be implemented. An era of glory and stuff! And sitting!
  5. Ehm... I think you two guys take this quite much too serious. If you feel like duelling your knowledge of physics and prestige in gunmanship, you might want to discuss this in a more private place. I just tried the experiment! Well I tried some kind of an experiment. A different experiment: I just shot 60 zombies with 200 bullets in 2 minutes... ...thats one shot per 1,5 second and my arm didn't really care about ballistic, gravity or my biology. Its just a guy shooting around while running, just as people do who just found a gun and spray-and-pray as people in games or panic use to do. Just wished the gun jumped on his nose after the first 3 shots, but it didn't. But in the end no little bird cared about the ancle I held my gun. Just wish one day we can fight the height You are the best.
  6. You should be able to hears the zombies's thoughts and get some view on their nightlife, when every zombies goes to bed and writes some poems into their diaries before sleep. You will see them celebrate birthdays, grow up, find new friends, getting into relationships and integrating themselves into zombie society. The painful question, what would happen to us after death will be gone forever, because we all know our bodies in a much safer and more peaceful world, where we can visit them from time to time. With an Axe.
  7. As I am myself a professor in wallism and fencementship I must tell you, that in this world, there are many different kind of walls. This may. Now sound like higher physics to you, but you can believe me - it's true. In detail walls are different. And I am not talking about height. It's about their design, accessoires and shape. So, if you want to climb a wall you should think about, what's its surface like? Is there anything I can't put my hands at to pull me up? Maybe a box next to the wall? Pipes? Window shelves? Maybe there is a second wall on the other side, so it's a... Forgive me.. It's a street valley? .. So you can put arms and legs on both walls and push yourself upwards between them. Next question would be, the material. If it's a flat wall of cement, there ain't much ways to climb it except for brute force, like running, jumping, panzerfaust. If it's a brick - or stone wall, you can get grip between the elements. If it's a wall out of thin steel or wood, you might be able to cut some holes or niches into, which you can use for better grip. The most happy wall of all would be the steel fence. With squared elements there is nothing easier to put hands and feet into, so probably there ain't no limitation for you to climb up as high as you want. I once did it myself because of science, and I challenged a football field fence of about 40ft, which now makes me a cool person and granted me that degree in higher wallisment. A bonus feature would be your equipment. If you have a ladder, you can climb a wall. If you have a rope with a stone at its end, it might be of value too. Its all a question, of knowledge, reparation and reason. If there is a horde of zombies behind you, it's probably possible to forget about those lousy physic laws and JUMP THAT FREAKING WALL! I hope I could show you some deeper insight in the great science of walls and their social behaviour. In addition, it might be said, that friend can help you getting u a wall, too, but I generally shot friends first in the apocalypse, as they are the primary source of problems. Nevertheless zombies care much about friendship. And so it might be a possible situation, that if a crowd of them try to get through a wall because they saw you on top of it, the brawl onto each other and become themselves a ladder that get some of them through dat wall. Anyway, if your swing me personally, I think climbing could break this game. If I am not anymore bound to the urban situation, I don't feel it. Zombies in the basement? Climb next level - they never find the stairs. It's not a no-go I think, but personally I don't like it that much. The zombie climbing would be much cooler for me.
  8. I'd suggest the same: 1 improvised armor 2 burn for fire 3 throw for distraction 4 sucky blunt weapon. Good to break a window Aren't shoe strings too thick for a proper fishing rope?
  9. Agreed. By now I can get water from every sink after supply collapsed. So it seems that every sink is already plugged, which... makes no sense. I would also like if I could refill containers like water dispensers and bathrooms again.
  10. Tz tz tz, why a fire cracker? Basically you can throw anything. And if you throw it into a window its even more cool. My personal favorite is the Kettle on a fire place. Long consistent noise and... yes you will miss your grandma's lovely kettle. Newbie! Access card for your world, please. And cars will explode if you get enough pressure on the gas tank. As this is mostly on the backside of a car and reinforced, it is unusual a car explödert in a frontal crash. Make a fire under the tank or shoot it. This might help, but probably not. Wizardry might give a solution.
  11. There could be a difference between the zombie types. A runner trying to run a window will probably succeed while charging the glassy thing, while a slow and encumbered one will probably just put his face on the glass, pressing with force to get through. Maybe this is a good example for a real life experiment. Get some friends and try to get into your neighbors houses by pressing/pushing/charging their windows. Trust me, nobody would question the logic behind that. I am very unhappy with this, too. More realistic would be if they fall to the ground after they jump a fence/window(try to walk over, hit it, fall over). But the idea, when I am escaping a horde by jumping over a fence, 20 dead people fall over it, while following me, would seem to be veeery slapstick I think 8) LETS DO IT!!! By now my favorite way to level my carpentry to build multiple rows of fences in small streets to slow down hordes... not for entertaining. Additional I like the idea of a crowd stuck in a door when 3 or more tried to pass the door they get into each other and chock each other.
  12. Kentucky is famous for their medieval blacksmithing, isn't it? No problem. Give me a halberd, and: GET MY WAR HORSE! You could masturbate a lot? As for myself I would have no idea how to forge a chain mail out of bottle caps. And to say at least anything little helpful: Before you're about to save a princess from the zombies - try riot armors or bulletproof vests. The knights of these centuries wear those mostly. Even in the Kentucky Kingdom.
  13. "Go away you filthy non-bearded zombies! I need to cut my beard first" -You, swinging a rusty kitchen knife in front of a broken car mirror *One cut for my cheeks, one for zeds hand... one cut for my chin.. one cut for zeds hand.. one cut for.... ack i cut myself. Curse you, mister zombie.
  14. Hm.. not easy. But thanks for the replies. Yes, difference is key for team play. Otherwise its mostly acting single next to each other and think they work together. So, hell no, I don't want to loose the difference of characters. Its just that I find it more interesting if the roles are generated by different sources, so there are more variations. But thats truly a question of opinion. Some people like D&D4, some prefer D&D3. Personally I like it very detailed. But thats not for everyone. Yes, yes, agree with me.. or go away. But wait... non-dreary professions aren't that bad if placed well. Oversimplifed, thats my idea by PPIB. More traits, put in categories. By now there are two categories. First is professions, second is anything else. I simply like it a bit more sorted. Nothing more nothing less. I never seen a bad personality. rough example: A paranoid is probably watching his surrounding more carefully than somebody else, but constantly on a decent panic level. A depressed character is going better with failure than an optimistic, who mostly expects things to be better than they are. Can you live with that?
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