Jump to content

Josko

Member
  • Posts

    365
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Josko got a reaction from TrailerParkThor in A few things that need to change.   
    I agree that doors and windows break far too easy, windows even faster.
     
    You never have this oh shit moment im surounded by zombies trying to get in because they break the windows very fast and doors last slightly longer :/
  2. Like
    Josko got a reaction from ColdHaven in A few things that need to change.   
    I agree that doors and windows break far too easy, windows even faster.
     
    You never have this oh shit moment im surounded by zombies trying to get in because they break the windows very fast and doors last slightly longer :/
  3. Like
    Josko got a reaction from srmorgan in MP Status Update   
    Yep, take your time guys, MP IWBUMS in 6 months is amazing!  We all know what happend to Cyberpunk, so don't do a Cyberpunk guys

    Can't wait for MP update in 6 months and then luisville map addon, it's gonna be sweet!
  4. Like
    Josko got a reaction from trombonaught in MP Status Update   
    Yep, take your time guys, MP IWBUMS in 6 months is amazing!  We all know what happend to Cyberpunk, so don't do a Cyberpunk guys

    Can't wait for MP update in 6 months and then luisville map addon, it's gonna be sweet!
  5. Like
    Josko got a reaction from trombonaught in Mascot Mayhem   
    It's teleporting zeds ala Cyberpunk 2077! ha!
  6. Like
    Josko got a reaction from trombonaught in grab a gun in each hand   
    Yeah I would totally love that, but I'm sure a mod will add that at some point if the devs don't.
  7. Spiffo
    Josko got a reaction from Lenny666MLG in grab a gun in each hand   
    Yeah I would totally love that, but I'm sure a mod will add that at some point if the devs don't.
  8. Like
    Josko got a reaction from crossed in School Reopening   
    Agreed, this is something I've wanted so bad after playing Animation Update. I hope we get that before Build 41 but maybe I shouldn't hold my breath

    They should make all chairs and beds 3d aswell so characters can finally sit or maybe they have a much easier solution planned
  9. Like
    Josko got a reaction from trombonaught in Dirty Boys   
    Magic enchanted garbage bag?

    When you equip it, blood shall appear!
  10. Like
    Josko got a reaction from ZombiesLoveBrainiacs in IWBUMS 41.19 released!   
    Would be nice if Vitamin Pills could give -5 Fatigue, and increase useDelta to 0.2, that would mean you could use one full Vitamin bottle 5 times = -25 fatigue in total, only difference being that it wont take so damn long to take down your Fatigue/Tiredness

    Also would be nice to have Long Sport pants, at the moment there is only Sport shorts and Long sport shorts 😕
  11. Like
    Josko got a reaction from ZombiesLoveBrainiacs in IWBUMS 41.19 released!   
    Can we have movement speed bonus on sport shorts and sport t-shirt? Would make sense
  12. Pie
    Josko got a reaction from MrTrololo in Dextrous and All Thumbs traits should also affect reloading speed   
    Reloading skill already increases reload speed, and panic reduces reload speed
  13. Like
    Josko got a reaction from Geras in New Traits   
    Agreed, driving should be a skill like Fitness and Strenght that starts at 5 for everyone, then the " Can't drive " trait would give -5 drive skill

    Then there could be positive driving trait like maybe " Experienced driver +2 driving skill "
  14. Like
    Josko got a reaction from grammarsalad in New Traits   
    Very nice suggestions! I like them, but some give too many points.
  15. Like
    Josko got a reaction from Hans A. in IWBUMS 41.19 released!   
    When the moodle goes away you are still not fully rested, the moment Moderate Exertion moodle goes away you are at 7.5 Endurance, and 1 being fully rested ( After checking with debug)

    I like to use debug to check when I'm at full endurance when sitting on the ground, hopefully the debug window will be able to be minimized in the future, right now it's a huge window I just drag to the corner of my screen
  16. Like
    Josko got a reaction from Geras in IWBUMS 41.19 released!   
    I agree, action bars are ugly. How about a green colored moodle that would show up when you are fully rested when resting? It would say something like " Fully rested! " and then go away after 10 seconds.
  17. Spiffo
    Josko got a reaction from Kuren in IWBUMS 41.19 released!   
    I agree, action bars are ugly. How about a green colored moodle that would show up when you are fully rested when resting? It would say something like " Fully rested! " and then go away after 10 seconds.
  18. Spiffo
    Josko got a reaction from GoodOldLeon in IWBUMS 41.19 released!   
    When the moodle goes away you are still not fully rested, the moment Moderate Exertion moodle goes away you are at 7.5 Endurance, and 1 being fully rested ( After checking with debug)

    I like to use debug to check when I'm at full endurance when sitting on the ground, hopefully the debug window will be able to be minimized in the future, right now it's a huge window I just drag to the corner of my screen
  19. Like
    Josko got a reaction from Dandir in IWBUMS 41.19 released!   
    Sweet! Finally 41.19!

    I have been waiting like 10 days for this, I suppose RDRD2 on PC was the cause for this huh?
  20. Like
    Josko got a reaction from Okamikurainya in IWBUMS 41.19 released!   
    I agree, action bars are ugly. How about a green colored moodle that would show up when you are fully rested when resting? It would say something like " Fully rested! " and then go away after 10 seconds.
  21. Like
    Josko got a reaction from Geras in IWBUMS 41.19 released!   
    When the moodle goes away you are still not fully rested, the moment Moderate Exertion moodle goes away you are at 7.5 Endurance, and 1 being fully rested ( After checking with debug)

    I like to use debug to check when I'm at full endurance when sitting on the ground, hopefully the debug window will be able to be minimized in the future, right now it's a huge window I just drag to the corner of my screen
  22. Like
    Josko got a reaction from EnigmaGrey in IWBUMS 41.19 released!   
    When the moodle goes away you are still not fully rested, the moment Moderate Exertion moodle goes away you are at 7.5 Endurance, and 1 being fully rested ( After checking with debug)

    I like to use debug to check when I'm at full endurance when sitting on the ground, hopefully the debug window will be able to be minimized in the future, right now it's a huge window I just drag to the corner of my screen
  23. Like
    Josko got a reaction from Geras in IWBUMS 41.19 released!   
    Would be cool if they made a mode with Sprinter zombies, Hardcore Apocalypse? XD
  24. Like
    Josko reacted to lemmy101 in IWBUMS 41.19 released!   
    NEW

    Re-added sprinter zombies to sandbox.
    Certain headwear now have a chance to fall when attacking (on zombies and players). Hats now rendered as 3D models in the world.
    Slot labels now displayed above the hotbar when the mouse hovers that slot.  This was to fix labels that are longer than the slot. When no item is in a slot, the faded icon of the item that provides the slot (such as a belt) is displayed instead.
    New SFX for lower impact car collisions
    Added  new sandbox presets to the sandbox options screen. Updated all the sandbox preset files so they include values for all options.
    Added star quality to show durability of items in hotbar.
    Left belt is now first, then right slot, this'll work only if you unequip/reequip the belt.
    Updated community translations
    Added ProjectZomboidOpenGLDebug64.bat which uses lwjgl-debug.jar instead of lwjgl.jar to enable extended error checking. Among other things, this calls glGetError() after every OpenGL call.
    Sneaking now drains more endurance when walking/jogging than normal walking/jogging.
    Equipped item/clothing now at the end of the inventory and not at the top.
    Added some debug info about quit and around saving the game on quit
    Pressing R can now do multiple thing:
    - If mag is in equipped gun, unequip it, check for a new mag to insert.
    - If no other mag found, check if we can load bullets in one mag, when done auto reload/rack.
     
    BALANCE
     
    Changed all open doors to be see-through to help with combat when zombies are on the other side of an open door.
    If a vehicle is inside a garage, the area of the vehicle now decreases slightly - to help with parking.
    Balanced firearm stats.
    Increased chance of finding magazine in guns.
    Improved M16 and Automatic fire weapons. 
    Adjusted some loot spawns
    Add carpentry exp when making spears.
    Zombies have now defense according to clothing
    Eating frozen food now gives unhappiness/boredom malus.
    Re-added guns to spawn
    Lowered gigamart spawn rate.
    Increased safehouse loot.
    Changed Builder's food rarity settings from "extremely rare" to "rare"
    Disabled automatically vaulting over fences when there's no floor on the other side.
    Added a grace period during which a 'Surprise Bathroom zombie' attack does no damage to avoid unfair instadeath. 

    ANIMS/MODELS
     
    -tweaks to Hunting vest x files and masks so they work better together
    -adjusted wedding jacket to work a bit better with jumpers.
    -adjusted Huntingvest masks so that it works better with clothing
     
    FIXES
     
    - Fixed the player walking in the wrong direction while aiming with a controller.
    - Fixed hotbar position in splitscreen and after resizing the game window.
    - Fixed missing window icons.
    - Fixed tired moodle not in calcul hit chance for firearm.
    - Fixed exhausted moodle not being in calcul for stomping.
    - Fixed zombies pushing around zombies sat against a wall.
    - Fixed hand axe being on wrong rotation when attached in belt right.
    - Fixed various body location (gask mask could be wear with glasses, some full helmet etc..)
    - Fixed clothing protection could display over 100%.
    - Fixed wrong color scheme for bite/scratch defense color.
    - Fixed not regen endurance if heavy load was > 0.
    - Fixed heavy load moodle level 4 not doing anything to endurance regen.
    - Fixed fitness level 10 make you run faster (now only affect endurance).
    - Fixed missing rip clothing SFX.
    - Fixed stone not being lost when creating a spear from it.
    - Fixed double create spear with screwdriver.
    - Fixed missing adding kitchen knife to spear recipe.
    - Fixed occasional duplicated cars.
    - Fixed zombies teleporting through walls when choosing a place to sit after loading part of the map.
    - Fixed zombies never sitting against south or east walls.  IsoGridSquare.getWallType() looked for WallS and WallE properties
     which don't exist.
    - Fixed lua error looting hotbar items from corpses.
    - Fixed dissassembling not forcing you to stand.
    - Fixed removing a magazine from a firearm also removing 1 bullet from the clip.
    - Fixed some lua errors being printed to console without displaying the red error box.
    - Fixed car battery charger not rendering sometimes.
    - Fixed some blending during vault over.
    - Fixed sudden pause at the end of vaultOverRun
    - Fixed vault over sprint making a snap.
    - Fixed eating and drinking animations stopping in the middle of the action
    - Fixed some zombies walking being really fast or way too slow
    - Fixed Builder preset being initially selected in the sandbox "Saved Presets" combobox when the actual settings were for Survivor.lua aka Apocalypse.
    - Fixed the player's view cone changing direction more quickly than the model is turning.
    - Fixed character-info avatar not updating after washing off blood.
    - Fixed zombies sometimes standing idle when they should be chasing the player.
    - Fixed iso cursor being rendered at twice the size when Double-sized Textures = No.
    - Fixed players not always facing the direction they should when performing actions.
    - Fixed player walking when turning off an alarm that is in their inventory.
    - Fixed house alarms not working.
  25. Like
    Josko got a reaction from elislavkat in Zombies dropping room specific loot   
    This bug is amazing, I love it! Easily the best bug I have ever found.
     
    But sadly it totally breaks the game so hopefully it gets fixed eventually. 
×
×
  • Create New...