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Neutz

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Posts posted by Neutz

  1. Performance has improved around the original map, Though playing on my custom map when i drive near dense urban areas with large apartments of multiple levels the game crashes every time, I know there is nothing like it in the vanilla map however. Is there a crash log generated somewhere? I will upload it for you if requested.

     

    Probably worth noting it does not crash in the stable branch when running around the same area.

  2. I'm working on scaling the original size down to be more realistic to finish. Don't worry it will still be bigger than any other city in the game right now, I'll try to get a an update out in the next few weeks

  3. 17 hours ago, RobertJohnson said:

    Ye, being able to put the key without it was a bug i just fixed :D

     

    Basically: click the key icon to put the key in ignition (icon turn green), click again to remove it.

    We're currently thinking of finding a better way to do it, we're open to suggestion! :)

     

    Why not just have an actual slot for the key on the dashboard, when you click it the key appears (Inserts) it would also give a quick visualization if a car has a key or not and is fairly obvious to new players.

     

    Here is a very quick Photoshop i did using Shinjitsu's Screenshot, you get the idea.

     

    Perhaps you could have the graphic change when a car has been hot wired/broken ignition etc

     

    image.thumb.jpeg.333bec57fdc00f1ccf002dc6b3a2819e.jpeg

     

     

     

  4. 4 hours ago, Capt_Paradox said:

    image.thumb.png.ff774212eb15e54e9035afc85224800d.png

     

    Lol not for me their not..........

     

    It might be in either the vehicle build or the IWBUMS then, as i definitely remember them being solid at the train yard.

     

    I'm currently working on making a door indestructible so i will let you know if i can get it working, We do need a need a new tile properties file as there is some things missing that appear under "unknown"

  5. On 11/16/2017 at 9:15 PM, RobertJohnson said:

     

    The thing is, you can spawn vehicles on your custom map, you just can't make custom vehicle spawning zone for now (like spawn only taxi somewhere, etc.)

    But you can do a zone (minimum 4x3) with parkingstall as type and you'll be good.

    Default will spawn almost every car in average condition, change it's name to "bad", "medium", "good", "spiffo" etc to spawn other cars: this is what I need to bring over LUA :)

     

    Do you have the complete list of names and what are the names for the traffic jams and accidents please?

     

    Thanks

  6. Would like to test the vehicles on a custom map but it seems the object "zones" have changed in the editor. Would it be to much to ask for a list of the new zones?. They used to be goodvehicles, burntvehicles etc but they don't spawn anymore.

     

    I'm not sure where to find the new ones in the game files

  7. 1 hour ago, sadpickle said:

    It looks good. Based on a video that was posted in another thread, I think the correlation between what is on the pallet vs. what is shown might need some work. But the idea is sound and adds a lot to the game.

    Sadly the game doesn't work like that currently. The best you could do is create different ones. E.g. food ones, tool ones, guns etc and have them in appropriate areas.

  8. I thought id put this here just as a suggestion as well. I made these for my map but i think they make certain storage areas alot better than just piles of wooden crates. This is a supermarket for Eg.

     

    These pallets appear full when they have loot on them and empty when no loot just like normal store shelves, It wouldn't take much to implement and its only a small idea but it looks alot nicer and more immersive than a huge pile of huge wooden crates :)

     

    Hopefully something similar can be done for the vanilla map.

     

    2jbvcip.jpg

  9. 11 hours ago, Hydromancerx said:

    They are from the Spriters Resource. Those sets (sorry forgot the name of set) have a lot of good sets for maps. Best of luck converting them!

     

    On a side note could you ever make a Pet Shop building with the room tag of "PetStore"? I have loot spawn for it but no map makers have added it. It would be great if you could make one with that room tag.

     

     

    Ah ok cheers, i will check it out.

     

    I'm pretty sure i saw a pet shop in the community building pack somewhere, i can add one eventually but the map is still a way off from release.

  10. Hey guys,

     

    Who drew the sprites for the forklift and scissor lift? I would like to turn them into tiles and use them in my map for warehouses and factorys if you don't mind hydro

     

    Or were they sourced elsewhere?

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