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tommysticks got a reaction from Cutflood in Zombie Camo
Just started working on this mod.
I don't know shit about making mods work for MP, so it'll only be single player.
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tommysticks got a reaction from syfy in Zombies Spawn without Clothes
I considered this, but the year is 2017 where everyone gets offended. Can't please everyone!
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tommysticks got a reaction from Akimbo Swords in Zombies Spawn without Clothes
Simple mod that gives the zombies a chance to spawn without clothes!
LINK
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tommysticks got a reaction from trombonaught in Zombie Health
Mod that makes zombies yell out their current health status.
May slow your game if there are a lot of zeds on screen.
LINK
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tommysticks got a reaction from Rafer in Zombies Spawn without Clothes
Simple mod that gives the zombies a chance to spawn without clothes!
LINK
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tommysticks got a reaction from 956Texas in Zombies Spawn without Clothes
Simple mod that gives the zombies a chance to spawn without clothes!
LINK
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tommysticks got a reaction from DramaSetter in Zombie Health
Mod that makes zombies yell out their current health status.
May slow your game if there are a lot of zeds on screen.
LINK
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tommysticks reacted to Snakeman in Spiffo Skills Mod
This mod adds the possibility to obtain a blessing or curse when "Look at Spiffo eyes" on the Spiffo item. (Item consumed after using it)
Blessings: Level up one random skill. (In case of receiving the blessing in a skill that is already at the maximum level, you will receive a global xp point to spend on the skill you want)
Curse: Receives random scratches anywhere on the body. (Do not contain Z infection)
Chances will depend on certain traits you have.
It works in Singleplayer and MP.
Language support at the moment: ES_es, ES_ar, IT_it, FR_fr, EN_en.
If you want to add a another language support contact me!!!
Video Example:
Download
V1.5
WorkShop: http://steamcommunity.com/sharedfiles/filedetails/?id=953218312
External Downloading: http://www.mediafire.com/file/2718p8bja2a0fpa/SpiffoSkills1.5.rar
(Sorry about my language, i speak spanish)
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tommysticks got a reaction from Akimbo Swords in Hairstyle Mod
http://steamcommunity.com/sharedfiles/filedetails/?id=928393336
Combs change hairstyles.
Razors change beards or shave your head.
Dye packs can be found in bathrooms.
There are currently blue, red, orange, yellow, black, and green dyes.
To go back to your original hair color, shave your head with a razor then change your hairstyle with a comb.
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tommysticks reacted to Svarog in Question - is there way to make forageable items?
Yeah, with lua. File created should be placed in MyMod/media/lua/server/Farming/
require "Farming/ScavengeDefinition"; local MyItemThingy = {}; MyItemThingy.type = "MyModModule.MyItem"; MyItemThingy.minCount = 1; MyItemThingy.maxCount = 1; MyItemThingy.skill = 3; table.insert(scavenges.forestGoods, MyItemThingy);
Since last Build and introduction of Foraging menu, you should keep in mind to classify the item as something that fits into the available categories.
Can do that by replacing forestGoods in line below
table.insert(scavenges.forestGoods, MyItem);
With:
berries mushrooms insects medicinalPlants -
tommysticks reacted to Necromatic_Corgi in Hairstyle Mod
The devs need to add this to the base game, Awesome mod.
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tommysticks reacted to DramaSetter in Hairstyle Mod
Must have mod for me. I used it to "grow" character hair,when the time arives.
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tommysticks got a reaction from xXxFANCYCAPYBARA36xXx in Hairstyle Mod
http://steamcommunity.com/sharedfiles/filedetails/?id=928393336
Combs change hairstyles.
Razors change beards or shave your head.
Dye packs can be found in bathrooms.
There are currently blue, red, orange, yellow, black, and green dyes.
To go back to your original hair color, shave your head with a razor then change your hairstyle with a comb.
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tommysticks got a reaction from DramaSetter in Hairstyle Mod
http://steamcommunity.com/sharedfiles/filedetails/?id=928393336
Combs change hairstyles.
Razors change beards or shave your head.
Dye packs can be found in bathrooms.
There are currently blue, red, orange, yellow, black, and green dyes.
To go back to your original hair color, shave your head with a razor then change your hairstyle with a comb.
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tommysticks got a reaction from Legoland99 in Hairstyle Mod
http://steamcommunity.com/sharedfiles/filedetails/?id=928393336
Combs change hairstyles.
Razors change beards or shave your head.
Dye packs can be found in bathrooms.
There are currently blue, red, orange, yellow, black, and green dyes.
To go back to your original hair color, shave your head with a razor then change your hairstyle with a comb.
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tommysticks got a reaction from srandiny in Hairstyle Mod
http://steamcommunity.com/sharedfiles/filedetails/?id=928393336
Combs change hairstyles.
Razors change beards or shave your head.
Dye packs can be found in bathrooms.
There are currently blue, red, orange, yellow, black, and green dyes.
To go back to your original hair color, shave your head with a razor then change your hairstyle with a comb.
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tommysticks reacted to Neutz in Union City
UNION CITY
With Louisville a still a while off I decided to take up the task of getting a good sized city into the game.
Also, Yes the map does borrow the name from the last stand web browser games but otherwise has no relation
If anyone would like to help out with buildings, comment here or PM me.
I don't have alot of time to work on the map these days, every now and then i will post updates though
It has many buildings made by myself and other contributors, i have also made alot of custom tiles for the map.
Most recent progress
Residential Housing
High School
A Victorian mansion.
Just one of Legoland99's many creations,
Custom Sprites
This map includes new sprites and variations made by myself
I have made a bunch of clutter objects to make the world feel more lived in and immersive
Thanks to the following
This map will also contain buildings from the community.
Thanks to the following forum members for your creations
Legoland99
Atoxwarrior
956Texas
BeastlyBean
Blackbeard06
cmseter
dko112
DoctahWong
Doublebrain
EUDOXIO
fluffe9911
GothicGhost
grivcin
Jela331
kaizokuroof
Leolvanov
mads232
Mainulainen
Project Zomboid (for 2 example buildings)
rsdworker
Sieben
The googlator
Traya Aclus
Valindil
Veged
VikiDikRUS
Way2sp00ky
Z3759xy
IndigoRebel
zoeyflower
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tommysticks reacted to cool daddy shark in 38 IWBUMS n’ Roofs
I am going on a limb here but since the IWBUMS has clothing conditions, and blood splatter on a your character I am going to have to assume the animations release is around the corner nothing.
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tommysticks reacted to RobertJohnson in RELEASED: IWBUMS Build 38.15
Build 38 changelog:
[New]
New map area added! The town of Riverside and the Knox Heights Country Club are now ripe and ready for exploration. It can be found west of West Point. [Foraging zones etc still need to be added, but survival can commence!] Added an easy way for modders to add columns to their scrolling lists. [MP] Added an UI for admin to manage player's inventory. [MP] When a server save will occur all client will be unable to perform anything (paused, server option). [MP] Got rid of TransactionID while it's bugged & it made server saving longer. [MP] Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest. First Aid kits now spawn with sterilized bandages, rather than regular bandages. Can now sterilize cloth bandages in a boiling pot of water. Mattress can now be made using a suture needle as well as a regular needle. You can now add spices as first item in pasta/rice (eg. marinara). Can use CTRL + A to select all items in a container. Command console in Debug now autosuggests functions and shows return types. Command console version now accurately reflects the current version of the game. Items used for fuel in campfires can now be used for fuel in BBQs. Sheet of paper can now be written on. Updated credits. Large piles of rotten corpses will make you feel ill and sad if you stay close to them for extended periods. You can now dig graves with a shovel. (Ability to bury multiple bodies in the same grave will come in 38.2) If you're carrying a corpse, you can bury it in an empty grave. Added new sub menu in carpentry "Misc". In "Misc" you'll find a wooden cross, acairn and a wooden memorial picket to go alongside the graves you dig. Changes in clothing: Clothing can now become dirty over extended periods, dependant on your activities. Fighting zombies will make your clothing bloody. If you're wearing dirty or bloody clothing over an open wound then chances of infection (normal infection, not zombie) will increase. Clothing now also has durability, every time you get hit you'll lose a little. Some clothing is more resistant than others. Added new sandbox options: Generator Spawn: Increase/decrease the chance of electrical generators spawning on the map. Generator Fuel Consumption: Impacts how much fuel is consumed by generators. A generator that needs no fuel should be set to 0.0. (Replaces GeneratorFuelConsumed server option) Randomized House Chance: Increase/decrease probability of discovering randomized safe house on the map: either burnt out, containing loot stashes, dead survivor bodies etc. Annotated Map Chance: Impacts on how often a looted map will have annotations marked on it by a deceased survivor. Zombie Construction Damage: Governs whether or not zombies can destroy player constructions and defences. Free Trait Points: Adds free points during character creation. Player-built Construction Strength: Gives player-built constructions extra hit points so they are more resistant to zombie damage. Day/Night Active Zombies: Governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to give chase. Nocturnal Darkness: Governs how dark it gets at night. Don't forget your flashlight Injury Severity: Increase and decrease the impact that injuries have on your body, and their healing time. Bone Fracture: Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls. Time Before Corpse Removal: Number of in-game hours before zombie corpses are automatically removed from the map. (Replaces former HoursForCorpseRemoval server option). Decaying Corpse Health Impact: Governs impact that nearby decaying bodies has on the player's health and emotions Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.) Added random selection on zombie's: Strength, Toughness and Cognition. Fire spread (previously No Fire spread on server): allow or not spreading fire. TV and Radio programmes now have an impact on the character's moodles. If watching an instructional show then an XP multiplier is received. [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point. Changed how custom maps are loaded:
After selecting your mod, you now arrive on the "select spawn location" screen and no more "select map" screen to avoid confusion. Every map mods enabled is now loaded, including their spawnpoints. It means you don't need to code your own multiple maps mod to load more than one. Added a mod order UI, use it if you have conflicts (copy a cell over existing one) in your modded map! Changes on world view: Building levels above the player are ONLY hidden for the "current building". "Current building" defined as the building you're inside OR if you're outside, the building blocking our view of the player character OR a building whose window you're look through. To peek through a window stand adjacent and face it. Building levels are also hidden when the nearest visible zombie is behind a building. So if your character looks behind the back wall of a building and there's a zombie there the building's floors will be hidden just as they would if you walked behind the building. Building exterior walls are no longer stencilled to transparent when you're outside unless they are actually blocking the view of your character.
[Balance]
Increase player's constructions hit points. Removed starting year sandbox option. Increased a tad the nutrition values of fishes & berries. Sleeping outside in rain will wake players up, unless they are in a tent or under a player made structure with roof.
[Bug Fix]
Fixed zombie memory "none" sandbox option not working. Fixed a bug with season making moon not afecting ambient lights at night. Fixed water pouring bug. Fixed lampost still active when electricity was down. Fixed being able to build thing inside player's safehouse. Fixed being able to climb through windows into a player's safehouse. Fixed bodies corpses zone sometimes overlapping. Fixed bodies corpse zone not being properly synced in multiplayer. Fixed bugs on the new riverside map. Fixed lot of UI non-working with a gamepad. Large amount of smaller items will now correctly fill up container space available. Book Reading is now interrupted when player aims a weapon. Fixed Characters losing fraction of xp on save. Added missing "spawn point" options in the server settings GUI. Added missing world filler. Fixed possible bug with alarm being reset. Fixed Rare bug with the craftingUI. Fixed Mod order button being missplaced. Fixed Bug with the getLightFoodMod() calculation. Fixed Evolved recipe drinks not being able to be drunk when an item could be added to it (the coffee bug). Fixed Crafting issue with Hot Cuppa.
[Optimization]
Optimized Garbage Collection Added WorldReuserThread LightingJNI optimized Fixed surge in memory usage of 2-300 MB that can stall the game Optimized map loading Fixed: Voice Manager being enabled in SP. [Should give slight improvement in FPS, especially on slower systems] -
tommysticks reacted to Hydra in Building Show Off
Hello fellow players and map editors. I'll be posting my custom buildings here as I make them. I'd like to hear what you guys think so that I could get a good feeling what this community wants. So far, I built a simple, one story office building that could be a car dealership. A parking lot will soon come separately. I might be able to expand the building...
Loot will contain tools (Such as wrenches, hammers, etc.) and electronic parts.
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tommysticks got a reaction from Margera in DrivPZr
All of this sounds awesome. I'm excited for 38 now!
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tommysticks got a reaction from hunger john in Appearance Editor
Looks way better. It would look even better if I spread the UVs out so the texture wouldn't be mirrored.
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