Jump to content

Raul_

Member
  • Posts

    12
  • Joined

  • Last visited

Posts posted by Raul_

  1. On 1/24/2024 at 6:49 PM, dannyisdude said:

    A fear of rats could make the sewers or basements more difficult, while a fear of roaches would make looting buildings slightly more treacherous.

    Your proposal is very cool, I liked it ^^

     

  2. A random event, now that they added the rats in build 42, it would be very immersive if after a few months this event would be possible. When entering a basement or some dark place, the character becomes frightened by several rats running away.

    It's the prototype of the idea, you can polish it better.

  3. On 4/17/2021 at 4:47 PM, Fuzzy Wolfy said:

    I can confirm, eating baked beans right out of the can with my bare hands does tend to make me pretty unhappy.

    I want to see you feel unhappy doing this in a zombie apocalypse, and still starving.
  4. Only I find it strange that zombies have all that hair?

     

    My suggestion is that zombies should lose most of their hair depending on the time since the apocalypse. After 3 months it is already possible to see the bald zombies, having lost most of their hair.

  5. On 1/4/2020 at 11:42 PM, fnemec said:

    If mental stability drops to zero, the character goes insane and, for all purposes, he is as good (and dead) as a zombie.

    I liked the idea of making the character unplayable for going crazy. Which would be the same thing as a zombie. Shortly after being short, the character could run and scream nonsense, make some shots with a gun and then kill himself. Running into a horde saying something like "I'm dead too! I'm a zombie!", Laughing and running. Or even add some funny animation to represent the madness. Make the character dress funny. He runs around trying to "horn" the wall, hitting his head and getting hurt by the action, and then continuing to hurt his head on the wall until he passes out ...

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    Another disadvantage of depression could be: The character is crying when he enters a closed / safe environment. and keeps mumbling things like "I have no hope." "I am totally alone here." "Why do I keep trying to survive?"

    Sometimes he cries.
    When alone in a room, for example, he is crouched and crying with his head down (becoming unprotected if a zombie comes in the back, as he will be with his head down and crying, creating a certain noise.)

  6. I think it is not a good idea, in terms of immensity / realism. Virus infections attack directly in the BLOOD. Its contamination is via BODY FLUIDS.

     

    Therefore, it would make no sense for a zombie to salivate in an open wound or in your eye and if you become infected, on the other hand, if a zombie's blood falls into the wound or directly into the eye, you are fully protected against the virus.

     

    Blood is where the BIGGEST CONCENTRATION of the virus is. Not only in the mouth, as it would make no sense.

     

    After all, every virus goes into the blood.

  7. I got this idea from my personal experience with the game.

    See, when I'm playing with my first created survivor, and he dies, I forgive that initial immersion in the world, because the second survivor is still inside his home, even though the apocalypse in his city has started more than 1 month ago! This is not immersive, nor does it make sense. After all, this game is a simulation of an apocalypse.

     

    The second survivor must, as the name he describes suggests, be surviving! Whoever reads this agrees with me? Because of this surreal reason, I came here to propose that you, developers, or modders, create a Zed Story for the second survivor (and later), which suggests that he lives in a city that is really going through an apocalypse, this way, maintaining the immersion of the city and the game.


    I got tired of deleting my game because I was not immersed in the second created survivor. I want him to have a story, like having just had a car accident, and having a cut on his leg, making you rip his shirt to stop the blood. Or you're camping out near the city, hungry for your food to run out.


    This type of story makes you immersed that he spent 1 month surviving and suffocating as his first character, however, he does not do as well as his first survivor, and you need to continue seeing a dramatic and immersive story of a survivor , controlled by you. That's all I'm asking for. Enough is inside the house as if none of the dead were walking in your garden or eating your neighbors for more than 1 month!

     

    I also suggest that Lore's story about the second survivor be told according to his chosen profession.

    Some got suggested:

     

    If he is a policeman, for example, a story that would fit with him could be an accident in his vehicle, he just got close to the chosen city of spawning, in a neighborhood, he is bleeding slightly due to a scratch caused in the accident , or cut, and it is necessary to tear your shirt to stop the bleeding.

     

    If he is a lumberjack or forest ranger, he may be surviving in the woods, at a camp, near the road to a store or gas station in the chosen city. The food he collected and that helped him survive until then is over and he is a little hungry.

     

    Other stories that suggest how the second survivor is surviving the apocalypse when you start to control it:

     

    Inside a house with sheets on the windows and doors.

     

    Inside the gas station store.

     

    Inside a supermarket with an empty backpack.

     

    Inside a car at the entrance to the city, but the fuel ran out.

     

    Near a campfire, with rice. This fire may have been built near a city lake. or not having any food, just the campfire warming the survivor, and he

    starts to sit next to him, warming up.

     

    Inside a hospital, with a bandage wound. (I know you have a mod with a similar start, it's a good idea to dive in yourself)

     

    And it can contain as many different immersive scenarios as you developers want to add.

     

    Thanks for reading.

    Sorry about my English.

     

×
×
  • Create New...