Jump to content

Raul_

Member
  • Content Count

    2
  • Joined

  • Last visited

About Raul_

  • Birthday 01/01/1999

Profile Information

  • Gender
    Man
  • Interests
    Games and other things.

Recent Profile Visitors

123 profile views
  1. I think it is not a good idea, in terms of immensity / realism. Virus infections attack directly in the BLOOD. Its contamination is via BODY FLUIDS. Therefore, it would make no sense for a zombie to salivate in an open wound or in your eye and if you become infected, on the other hand, if a zombie's blood falls into the wound or directly into the eye, you are fully protected against the virus. Blood is where the BIGGEST CONCENTRATION of the virus is. Not only in the mouth, as it would make no sense. After all, every virus goes into the blood.
  2. Hey, I did the translation of the TV / Radio dialogues in December last year, but so far the developers have not put the game in the versions as they have been coming out. It took a lot of work for me to do this translation, and a lot of time. I really hope you don't forget to post this translation as soon as you release any updates...please. https://theindiestone.com/forums/index.php?/topic/19235-radio-translation-files/&do=findComment&comment=301843
  3. Translation into Portuguese Brazil Base: https://www.dropbox.com/s/pk4ws5id0omf7nz/RadioData_0_PTBR.txt?dl=0 Updates: https://www.dropbox.com/s/63u80stjmv4u2ww/RadioData_1_PTBR.txt?dl=0
  4. I got this idea from my personal experience with the game. See, when I'm playing with my first created survivor, and he dies, I forgive that initial immersion in the world, because the second survivor is still inside his home, even though the apocalypse in his city has started more than 1 month ago! This is not immersive, nor does it make sense. After all, this game is a simulation of an apocalypse. The second survivor must, as the name he describes suggests, be surviving! Whoever reads this agrees with me? Because of this surreal reason, I came here to propose that you, devel
×
×
  • Create New...