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Athens222

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  1. But why go through all that, specially when sometimes this isn't an option, such as setting up base in a pre-existing house. It should easier to just set up a water pump and pump water throughout ur all house provided you have a constant source of water and fuel to make the pump work.
  2. As title says, works like generator as in you just need to connect it to building, place the pump somewhere, it takes from close-by water sources (collector, lake, etc) and pumps them into taps. This would require a constant water source and fuel to fuel the pump. You can also attach filters to any drinking taps to filter the water and not need to boil it.
  3. As the title says, give us the ability to hold back doors and block them. This would be helpful in locations with limited enterances and no windows. For example, if you're stuck somewhere like a backroom or a bathroom, you can try to hold back. Would work with small numbers of zombies, but not with hordes.
  4. The apocalypse has started, everyone is dying, but it just so happens that every single person in Knox County left their house organized and in good shape for the player, how kind. This is one of the things that breaks immersion for me in PZ. All the buildings you loot are always left as if the apocalypse never hit, here's my suggestion. Building degradation. As the apocalypse go on, buildings should degrade. Furniture displaced, walls and floors begin deteriorating, dust gathers up, broken furniture and displaced ones. Even if you manage to survive late into the apocalypse, buildings remain unharmed. IAs the apocalypse go on, any buildings that are not in the player's render distance should deteriorate and see change, maybe unseen survivors or zombies displacing and destroying furniture, walls and floors. Or even better, mother nature begins to take over, roofs begin to crumble, grass and plants start growing indoors if the house is exposed to the elements late into the apocalypse, etc.
  5. I meant that it would show how much close it is to being broken down. This would be specially helpful when zombies are just outside. Think of it like this, it acts as a timer. You're stuck in a room and you don't know how long it'll be before they break down the door. Visibly broken doors would allow you to tell how much longer you have. It could be cracks on the door, wood splinters, the wood inside showing, etc.
  6. It would be cool if you could visually tell when a door is being broken, it's health and etc. Say you're looting a house and you hear a zombie breaking a door down. Seeing how much a door is damaged would tell you how much time you got before it's broken. It would be extremely helpful for the player as he wouldn't be surprised. The door would start showing cracks and splinters the more it's damaged until it bursts open.
  7. When NPCs are added you should be able to stumble into new factions and settlements as you travel around the map. These settlements would develop and rise and fall. So, for example, a settlement would be built around a mall with NPCs collecting resources, building and etc with you being able to trade with them or join their settlement. The settlements would be formed a few weeks into your normal run and would grow as NPCs move in and settle, they can expand and grow with their numbers growing. They may even broadcast their messages across the radio (Which wouldn't make radio useless mid-game like they currently are) inviting people to the settlement or trading. Or speaking with each other on the radio and more. These settlements can be of three types and three behaviors. Types: - Military, the remnants of the military has established an outpost/settlement inside the exclusion zone after it falls. These military personnel entered these zones to establish some foothold for the remnants of the USA or they're simple rogue AWOL soldiers that went in after the fall of the exclusion zone. - Civilian, they are civilians usually armed with small guns and melee weapons, maybe a few have rifles that simply survived the apocalypse just like the player. They are groups of people of different professions who are attempting to survive together. - Factions, they are heavily armed civilians of all types, they can range from your local raiders who raid others for their own benefit, united group of people of the same profession (Police, firefighters, doctors for example) or an anti-government/military militia that was established inside the zone. Behavior: - Friendly, they are a faction that is friendly to the player, willing to trade, help and accept any civilians that approach them. - Neutral, they are an isolated faction that will trade with the player, but will not provide help or accept them. - Hostile, they are a faction that are automatically hostile to the player and will attack him. These include from raiders, army deserters, or more. However these settlements can also fall due to alot of things such as NPC infighting (storytelling generated), attracting a horde through their gun fire and ends up being overrun or maybe even get destroyed by another faction. All this stuff is mid to late game experience. It keeps the flavor to the game as the game progresses from survival from zombies and the apocalypse to also survival from other humans as the player gains equipment and stuff that makes their survival easier. These factions would present a threat to the player as he becomes powerful as factions may even raid a player's home and steal their stuff, or ask for the player's help, asking them to join, maybe the player would be even capable of creating his own faction and manage it.
  8. As you level up your carpentary skill, you should be able to get magazines that would allow you to create furniture such as desks, wardrobes, counters, chairs, tables and etc from the vanilla. So, you'd be able to create furniture that looks like your average household ones that you stumble into when you loot any house.
  9. There should be an ability to add makeshit curtains or tint your windows to avoid attracting zombies when you sleep in your car. Sleeping in your car atm, no matter how isolated you are, is guarenteed to have you wake up from a zombie banging on your window. I think that if you have a sheet in your inventory then you could perhaps add it as a curtain to your vehicle. Depends on the angle of the zombie, if u have all 4 windows covered + windshield curtain then zombies won't be attracted to your car at all. However, add these would block out your vision from where you place it. So, you'd need to remove it once you're awake. Kind of like how curtains work in houses where you can't see the outside once you have a window covered.
  10. Not really, drugs don't really cause a psych break, you still know what you're doing. Let's take a few drugs as an example. Heroin would make you far more tolerant to pain. Let's say you're in huge pain after a car crash, an option would be taking heroin/morphine to not be in any pain. Meth would make able to make more effort, it essentially makes you willing to run and less prone to exhaustion and tiring. Pot/weed would give you a high modifier, remove unhappiness and boredom. However, these drugs have alot of negatives too. Getting addicted, withdrawal, anxiety/pain attack, etc..
  11. Athens222

    Drugs

    It would be cool if drugs were added in Project Zomboid along with addiction and withdrawal. Cigarettes and alcohol are already present in the game, however adding drugs would bring a whole new challenge and flavor to the game. Many other games, specially survival ones have embraced drugs (For example, Rimworld). By adding drugs, you add the challenge of having to obtain it whether through looting, farming or more, to fulfill your character's needs as well as it possibly adding boosts to your character. For example, heroin/morphine would allow you to become more pain resistant. Pot would improve your character's mood and remove boredom, etc. Other drugs would also bring in new flavors depending on your character run. Starting as an addict would be a huge negative trait (-6 to -8)
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