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Kitt Frostpaws

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  1. Like
    Kitt Frostpaws reacted to Necromatic_Corgi in [n] Personal Hygiene (going to the bathroom, etc.) -- but why is this a definite no?   
    I could see maybe washing yourself with a wet washcloth, But using the toilet? I don't think so. People wouldn't want to keep playing if they had to shit every day, That would just take the fun out of surviving, But I don't know, It's up to the devs
  2. Like
    Kitt Frostpaws reacted to uberevan in How old are you   
  3. Like
    Kitt Frostpaws reacted to VamyreLord in How old are you   
    "... those were special days to me, being allowed to drink, being allowed to drive, being allowed to fuck, being an 'adult'."
     
    Now we are talking.
  4. Like
    Kitt Frostpaws reacted to Connall in What are you listening to?   
    https://www.youtube.com/watch?v=eDd-GXkMrJs
  5. Like
    Kitt Frostpaws got a reaction from Realmkeeper in Well that was unpleasant.   
    Only if they are tusked with the highest of duties.
     
    Our moderators everyone! Hehehe.
  6. Like
    Kitt Frostpaws reacted to Rathlord in Well that was unpleasant.   
    For bonus points, I can also prove you wrong with a single sentence of your own, without any supposition or opinion on my part:
     

     
    Please stop lying about me or I'm going to have to ask another moderator to step in. Lying about another member of the forums isn't lovely and is against our rules.
  7. Like
    Kitt Frostpaws reacted to Keepbro in Well that was unpleasant.   
    I'd also like to add a  few more points to the discussion.
     
    1. I'd like to point out the satisfaction that one gets when one plants some tossrag on his arse.
    2. Also this thread started with an instance of aggressive begging. This is wrong. I believe that the victim was entirely justified in telling the beggar to go away and, failing that, to give him/her a serious shove as a warning. Aggressive begging is about 2 steps away from the more serious version of armed robbery and mugging.
    3. People say that change isn't worth dying or getting stabbed over. It totally is if its your change. It shouldn't matter if its 10p or £10 billion. Its your bloody money that this scab is trying to take.
     
     
    The problem is is that most people are nice and don't like to be involved in awkward or intimidating situations but unless people have the balls to poke a finger into someones chest and call him a cheap panhandling s.o.b then these scumbags arent going to go away.
  8. Like
    Kitt Frostpaws reacted to Rathlord in Well that was unpleasant.   
    There's a lot of soldiers throughout history who would disagree. You can tell me that violence is hell, that it's unpleasant, and that it's terrible. But don't tell me that violence is undignified.
    Fighting for what you believe in is a key facet of dignity, and it's much less dignified to not. Dignity is not related to right or wrong; don't get this term confused.
  9. Like
    Kitt Frostpaws got a reaction from VamyreLord in Well that was unpleasant.   
    Only if they are tusked with the highest of duties.
     
    Our moderators everyone! Hehehe.
  10. Like
    Kitt Frostpaws reacted to Keepbro in Well that was unpleasant.   
    I have always found elephants to be very dignified.
     
    I wonder if military elephants are therefore doubly dignified?
  11. Like
    Kitt Frostpaws reacted to Xydonus in Well that was unpleasant.   
    You've gone and done it now...
     
    He's probably away telling all his creepy buds about this generous chap giving away money, as long as you pester him and follow with the odd leer now and again. Easy money lads!
     
    Next thing you'll know... He's outside your house the next day with a dozen or so other creeps. Watching. Waiting.
     
    Night hits - And then comes the constant moaning, "Please sir, can we have sum morrrr?" "Moneeeeeey.... We Wants Moneeeeeey..." all through the night, moaning forevermore.
     
    Enjoy.
     

  12. Like
    Kitt Frostpaws reacted to ModdedTibby in Well that was unpleasant.   
    shank him
  13. Like
    Kitt Frostpaws reacted to EnigmaGrey in Well that was unpleasant.   
    Yeah, generally it's best not to antagonize the very creepy guy who seems keen on finding out where you live. Might cause problems.
    Future problems.
  14. Like
    Kitt Frostpaws reacted to Pixel Bombs in Well that was unpleasant.   
    Did you rightfully tell him to fuck off? Thats absurd and no one should be harassed for money.
  15. Like
    Kitt Frostpaws reacted to EnigmaGrey in Well that was unpleasant.   
    Mine was "After several blocks, just give him the money and hope I'm never caught without change, for surely I will die."
  16. Like
    Kitt Frostpaws reacted to nasKo in How old are you   
    I'm looking forward to that.
    Don't tell my girlfriend
  17. Like
    Kitt Frostpaws got a reaction from Armeretta in How old are you   
    That's adorable and this is coming from someone who hates kids.
  18. Like
    Kitt Frostpaws got a reaction from Viceroy in How old are you   
    1 2 3 4 5 6 7 8 9 10.
  19. Like
    Kitt Frostpaws reacted to Jela331 in Gorier Zombies   
    Cool mod. Any way that you could make them have missing arms or something like that? Like put a transparent texture on their arms?
  20. Like
    Kitt Frostpaws reacted to Albie in The Trapping System   
    Any news of cats being able to be caught? I'll place my prize fish in the trap in hopes of bagging a tabby!
  21. Like
    Kitt Frostpaws reacted to Kajin in The Trapping System   
    Well... It's not like that rabbit is gonna be needing its teeth much longer anyway.
  22. Like
    Kitt Frostpaws reacted to Geras in The Trapping System   
    Will this change in the future? In one of the Mondoids there was a 'sneak peek' of a 3d rabbit model. It would be nice to see animals actually roam the world and run away from you. This could, perhaps, introduce a nice new traits like "Animal Friend" which would make animals ignore your presence (would be easier to shoot them), and "Doesn't like animals" which would cause the radius at which animals escape from you to be bigger.
  23. Like
    Kitt Frostpaws reacted to RobertJohnson in The Trapping System   
    Hello everyone, with the build 27 the trapping is out ! So let me explain it quickly (post will be updated, but we're in a rush right there )
     
    PLEASE NOTE : Timed action aren't done yet, so every action relative to trap will be instant, this will be fixed soon, thanks.
    The trap system haven't really be tested during internal test phase, so expect bugs (sorry !)
     
    1) IT'S A TRAAAAAAP
     
    First, you need a trap, you can find Mouse trap in house or build one, with nails, plank, a saw.. Some advanced trap will require a better trapping and/or woodwork experience.
     
    2) IT'S A TRAAAAAAAAAP
     
    Once you have it, just right click somewhere in the world and select "place trap ->" then select the trap, drag the trap where you want and click to place it.
    Place it smartly though, you have more chance to catch a rat/mouse in town zone/trailer park, or rabbit in vegitation/forest, etc.
     
    Then you'll need a bait, any food can be used as bait, I setup a list of bait commonly used by animals, each bait is different and will work more or less well for each animal (SPOILER : carrots for rabbits )
     
    Animal won't be attracted by rotten food, so be sure your bait is still fresh !
     
    Don't put your trap in a heavy zombie infested zone too, animals avoid them.
     
    And that's it ! Well, now you need to often check your trap to be sure someone didn't stole your bait, that your bait is still fresh, or your trap isn't broken, or just that you got something !
     
    Please note that the animals aren't wandering in the world, they will just be catched dead
     
    3) IT'S A TRAAAAAAAAAAAAAAAP
     
    You have several animals, from rabbit to mouse, including birds...
    All come in different size, all trap are more or less effective for each animal (you won't catch a bird with a snare trap for example).
    When you see that your trap is close, right click on it and select "check trap", it'll give you the dead animal, you can then cut it with a knife and cook it (or use in several recipes)
  24. Like
    Kitt Frostpaws reacted to RobertJohnson in RELEASED: Build 27   
    NEVER MISS A BUILD WITH OUR MAILING LIST!:

    http://projectzomboid.com/lists/?p=subscribe&id=1

    Get notified when a new stable or experimental build are out!
     Released IWBUMS Hotfix #2 :

    Spoiler [bUGFIX]
    Fixed #00586 (You can now walk between theatre chairs and climb them) Fixed #00547 Fixed #00569 Fixed #00575 Fixed #00178 Fixed #00560 Fixed some bugs in zombies respawn, but please note this system may bug on previous saved game (specially from build 26). Fixed some bugs in the item distributions. Fixed Jewelry store world filler not working. [MP] Fixed bait not being removed when catching an animal with a trap. Fixed some weird "walking to" issue with trapping (#00579). Fixed some painting walls issues. Fixed some right click on farming plot issues. [MP] Fixed crafted lamppost sync issues. Fixed the version number. Fixed bug when there are more than 10 game controllers. Fixed Last Stand zombies no reset when launching a new game. Fixed some tiles definitions. Fixed a bug in some timed actions where the needed tool was re-equipped (meaning more time to do the action than necessary). Fixed some items distribution bugs (nails in fridge, REALLY ?). [NEW STUFF]
    [MP] Admin now see their names on top of their heads (so they know they're admin.. ) [MP] Admin now see player's username even if the DisplayUserName server option is false. [MP] Added a Ping system :A server option "PingFrequency" (in second, default 10), use it to define how much ping per second a client will do. A server option "PingLimit" (in ms, default 300), use it to define when a player will be disconnected if his ping is too high (not instant, he'll need to be higher than the limit for 5 ping) You can now see your ping (in ms) in top left corner, with color display : Green for ping < 150ms, orange for ping < 300ms and red for ping > 300ms Was already there in build 27 but forgot to say it : Blood and corpse now decay after some time (only in SP for now). Added tooltip over "Join Server" and "Quick Join" button when they're not available to explain why. Allow choosing a spawn region when starting a new character from an existing savegame. You now won't see the server with a different build number than you in the public server list.  
    [bALANCE]
    Reduced the numbers of zombies in the Mall, plus I tweaked the system a bit to be more realistic (no more 30 zombies spawning on top of the stairs, etc.). Changed a bit the PublicServerList UI to be more user friendly. Lowered the difficulty of trapping (less likely loose your bait, no more trap break for now, bit more easier to catch animals)
     
     
    NEW MAP WARNING : Your build 26 saves will be compatible with this new build 27, unfortunatly to see the mall and the new awesome cells, you'll need to do a new game, sorry for the inconvenience !
     
    [NEW STUFF]
    New world filler for Gun store and Trash can. [TRANSLATIONS]
    Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian. Added Spanish-Argentina translation. [NEW STUFF]
    Trapping ! Yay ! Info here : http://theindiestone.com/forums/index.php/topic/8800-the-trapping-system/ Public server list, info here : http://theindiestone.com/forums/index.php/topic/8768-how-to-public-server/ Lot of new cells (> 10) in West Point ! Including a theater, and AN AWESOME HUGE MALL ! [Multiplayer] IMPORTANT : New MD5 Checksum for Multiplayer, everytime a client will connect to any server, all his lua file (including loaded mods) will be compared to the server ones, if ANYTHING is modified, the connection will be refused, I'll add a serverOption to configure this, but it should mean : no more hacking, yeah ! World filler : https://pbs.twimg.com/media/BnlmjE9IUAA-IRf.jpg:large World zones (could be usefull for modding, we'll use them for trapping, NPC, farming...) : https://pbs.twimg.com/media/Bnrlp8HIIAAe4vc.jpg:large Lot of new items :Dead animals Earplugs Rings Various toys ... Propane tank for BBQ ! Ability to grab and move corpse ! A corpse will only have 8 in capacity (instead of 50) Some new container icons (microwave, vending machine). If you don't have the required mod to login a server, the name and url (if present) of the mods will be displayed. Little UI Change on Mods Selector (easier to use, added a "Get mods !" button that link to the modding sub forum). Added a check box for the Survival Guide "show on startup" default is true. Added a new .bat : ProjectZomboid64 - Launcher, if you can try it (specifically on Linux/Mac) and tell me if everything's good, that would be AWESOME ! [bUG FIXES]
    Building a "roof" (understand floor on 2nd level) will protect you from rain when below. Fixed a bug with the safety system not allowing PVP if disabled. Some fix in the items distributions (spawning shoes in vending machine of the laundry.. ). Fixed sometimes trees didn't drop logs. No longer instant plaster/paint. Plastering a wall will now use the plaster bucket, and fill it at a water source won't fill the plaster again. To plaster you know need to have a wall at least lvl 4 and be at least lvl 2 in woodwork. Can now craft the Sticks Trap. Microwave act as stove again. Fixed a weird world filler shelving (the white shelve in kitchen). Added timed actions for every trap actions (no more abuse). Minor fixes on trapping. It's not possible anymore to break the window of the gun store without a sledgehammer. Can't climb through broken window on gunstore if the fence is still here. No more kitchen knives spawn in gun store. Update PZServerSettings.exe : the file will be saved directly in the right folder with the right name (users/YOU/Zomboid/Server/servertest_SanboxVars.lua). Fixed the public server list being sorted by name and not players number. Fixed the server sometimes pinging way too much PZ.com (may have cause some lags). [bALANCE]
    Fishing timed action will add a random part (so every try you fish, the time to got something/nothing will be different), also up a tad the time needed. Slight up of the spawn rate of the trowel. [MODDING]
    Added a "SkillRequired" in recipes, for example : SkillRequired=Woodwork:1;Trapping:2; Added RainManager.getRainIntensity() function Added "OnServerStarted" event. Added "OnThunderStart"/"OnThunderStop" event. [TRANSLATION]
    Added new stuff to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-4#entry110264
  25. Like
    Kitt Frostpaws got a reaction from Narnobie111 in Custom Member Titles   
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