OffitMan

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About OffitMan

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  • Birthday 05/12/1989

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    Man
  1. This is the screenshot of Enable Zoom mentioned above:
  2. When at certain zoom lengths, weird lines appear on the screen. I've posted my specs and some screenshots below. MacBook Pro (13-inch, Mid 2012) MacOS Mojave Version 10.14 (18A391) Processor 2.9 GHz Intel Core i7 Memory 8 GB 1600 MHz DDR3 Graphics Intel HD Graphics 4000 1536 MB Playing IWBUS Version 40.26 I only updated to Mojave this morning and the issue was happening beforehand as well. The lines don't occur when fog isn't there. I accept I have an old Macbook and it may be down to device limitations or some settings I can change. As you can see in the bottom left, my FPS starts to dive when I zoom out (this happens regardless of fog) but I can usually get a steady 30-40 when I'm zoomed closer than the examples above. I also noticed that if I turn off "Enable Zoom", the game changes not just in performance but also in looks. With Enable Zoom disabled, I can hit 55-59 FPS not problem but the colours change as well. Everything gets brighter and more detailed. I've posted a screenshot of this below. Please forgive me if this is all down to my outdated hardware. I need to upgrade (get a Windows device for a start) but am not in a position to do so currently. All advice welcome.
  3. Fracture Clinic - Broken Thigh

    It took 4 months for my leg to heal when I broke it IRL so a trade off of 2 weeks in game in pretty lenient, maybe even a bit too short in my opinion. I usually take the slow healer perk to make it more realistic. In that time, I couldn't walk at all so the fact the game let's you hobble around a bit is again lenient. A broken leg in the zombie apocalypse would almost certainly mean death, unless you happened to break it within the walls of your fortified, well stocked base, or someone else was there to look after you.
  4. Favorite Foods to Cook

    Depends how long I've survived for. If it's early on and all the perishables are still fresh, I'm partial to a fruit salad. If it's later on, Beef Jerky for the win!
  5. Workbench

    This is an interesting idea. I agree with @Burger_Time that you should still be able to make things regardless of what surface you're using, but being able to speed up the process or get a slight XP boost by crafting in the appropriate area could work nicely. Depends how much effort it'd be to code and whether the payout would be worth it. Perhaps certain furniture you couldn't build a better quality version of unless you have access to a workbench. (I'm not a carpenter so someone in that line of work could suggest examples where this might be the case).
  6. Legible Street Names for Advanced Naviation

    To be fair, though it'd be really cool if they were, the street signs themselves don't need to be legible. A small-ish box with the street name could appear when you hover your mouse over the sign.
  7. Wait a minute!

    Wait a minute! Where's the Penisham? Where's the...aargh! Penisham! Penisham! I'm sorry Penisham! I'm sorry!
  8. Is Rosewood and riverside real places?

    Like I say, I doubt they'll replace Riverside. There's nothing wrong with it, took weeks/months to produce and the time spent replacing it could be used on other areas of the map that actually need it, like the South-West corner, the South East and the other side of the river.
  9. Is Rosewood and riverside real places?

    I doubt they'll be removing/replacing part of the map. All that effort to make Riverside just to be stripped out for a town of similar size. Doesn't seem worth it. I may be wrong but I don't think Bradenburg will be in the game, at least not in the same place as it is IRL. Louisville is to the north east of Muldraugh, a part of the PZ map where currently, nothing is there. TIS can add Louisville without disrupting anything. I think its why they've left a strip to the east of Muldraugh, which is where I assume Fort Knox will be.
  10. Moodles vs Animation

    Moodles let us know instantly if something is wrong and whilst it'd be great to see injuries on our characters, there's always a chance you could fail to notice one and it gets infected etc. Moodles help prevent that. That'd be really cool. Little moodle face turns green when feeling queasy or vomits when your character is nauseous.
  11. Change to the pacifist trait?

    Pacifist should work the same way as being panicked. If I understand correctly, the longer your character survives and is exposed to danger, they will become less prone to being startled. The more your character reluctantly uses weapons, the less reluctant they become over time.
  12. Zombies in the woods?

    I'd hate to have some arbitrary horde appear through no fault of my own. If that happened once every week, I'd stop playing to be honest. I don't understand people's logic. I thought the whole reason you build a base in the woods is to get away from zombies. Something could be done to make zombies more attracted to bases in general, but only if the player is doing actions that would cause it. Sawing wood, building, vehicles etc.
  13. Zedlights

    Why do people find it so hard to wrap their noodle around these facts?
  14. Sewing

    You can already stitch yourself with needle and thread. Everything else sounds cool. I like the idea of creating a vibrant sweater with different coloured patches/sleeves etc.