OffitMan

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About OffitMan

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  • Birthday 05/12/1989

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  1. OffitMan

    Anim-Transition Blog

    I've noticed this trend for a while now, since before vehicles were released. People can't seem to wrap their noodle around the fact that what's presented in Mondoids is not final and there's still work to be done/room for improvement, even if its written directly in the Mondoid. The problem is people get so used to what's in Zomboid already that when something changes (animations for example) it's going to look weird to people regardless, because it's not what they're familiar with. If the new animations were in from the start, people wouldn't bat an eyelid. Keep doing what you're doing though. We all appreciate it massively and are super excited for the update.
  2. OffitMan

    Drink to the Memory

    You should know better than to ask that. I have to agree. I've never seen anyone take pills like this in real life. Maybe in films. Cannot wait for this build!
  3. OffitMan

    PZ Community New Outfit Thinktank

    A game set in the 90s would be incomplete without bucket hats, baggy jeans, flannel shirts and dungarees (though I'm fairly certain I spotted the latter in a recent video).
  4. OffitMan

    Improving Favorited Items

    Favourited items shouldn't be dismantled either. For example, I had a digital watch as a favourite, but had 3 others in my inventory so I could dismantle them for parts. I hit dismantle all and it did all 4 so I was left with no watch. Not a game-killer or anything, just a mild inconvenience. It has been a while since I've played so if this has been changed in the meantime, I apologise. If not, I suspect this could be looked at once we have a clothing menu and we can actually wear watches.
  5. OffitMan

    Babydoid

    Congrats to Batsphinx and family! Nick should be immortalised in PZ somewhere.
  6. OffitMan

    Project Zomboid is In Need Of A Change Of Design

    Some of you are more than likely already aware Mark Brown has a recent video discussing skill trees. I watched it today and thought it was relevant to this topic. Forgive me if I'm mistaken but I feel some of his views mirror the points you're raising @nasKo. On one hand, I can see why TIS have forced us to choose which skills to assign points to, in order to create replayability where each playthrough can be different dependent on what skills you level up first. But it doesn't make sense. It should be that skills level up automatically once you have enough experience in that field, and if you want your game experience to be different than the last then you should be forced to adjust your style, rather than just arbitrarily clicking another box in the skill tree. Maybe the main skills in the game could only be levelled up through discipline XP and skill points can be used to gain extra perks? The perks could also be lost again, kind of like how you can go from fit to overweight and the game could even assign negative perks based on your actions (smoke too many cigarettes, become dependent). I dunno, I'm just spitballing but theres definitely some improvements and new avenues that could be explored. The current system is by no means the worst I've experienced. TIS already do a good job by not allowing us to unlock everything in a single playthrough and make us gain XP in a particular skill before we can level it up. It's just the process of assigning of points that could use a bit of TLC IMO.
  7. OffitMan

    Post Papers on Cork Board

    Just the vanilla maps. If you have a pen, pencil & red and blue pens, you can convey quite a lot of information.
  8. OffitMan

    Post Papers on Cork Board

    I've thought about the use of cork boards for a while. They could really turn into the hub of your survivor community. Not only could you add notes/messages as you mention above but you could pin a map of town on the board, so people could mark off what buildings had been looted and what area the community were targeting next. Potentially, you could trace the map so you could take a copy out with you. You could pin a calendar on there and mark off dates for certain events, like when crops needs to be watered etc. Add lists of what supplies the base desperately needs. Cork boards could be really valuable, something where people could just log into a server, look at the board and immediately know what the community plan of attack was, without the need for anyone to be there to explain it.
  9. OffitMan

    IWBUMS Beta: Version 40.35 Patch

    What furniture in particular? Purely because my current save, I've built a barricade at the top of the stairs so was wondering how this might affect it.
  10. OffitMan

    Crepe Expectations

    What you're looking at in the video is meant to represent what regular river water would look like, rather than floodwater. As the post says, the system currently doesn't recognise the map water boundaries so water is just spilling out all over the place, but it inadvertently gives us a rough idea of what floodwater could potentially look like in the future. Great Thursdoid guys! This all looks really awesome! With all this recent water work, if you were toying with the idea of having boats, all that I ask is that you please add a fancy dress/costume shop somewhere on the map so I can sail the seas as a pirate.
  11. OffitMan

    Compass Item

    I get what you're saying but most of the fun in this game occurs when things don't go to plan. Plus, if you're just dishing out coordinates to people, they'll never learn the map for themselves because people will just blindly follow instructions given, rather than trying to take note of whats around them. There are plenty of things you can do/use to make navigation easier. In the past, my group have used clothes or corpses on the ground at a junction to indicate a turn you need to make (for example: bright coloured clothes mean left turn, dark clothes mean right turn). There's also the online map and in-game maps (though I've always thought it'd be cool to be able to trace in-game maps onto blank paper with a pen/pencil, especially in MP when its difficult to find multiple versions of the same map). Try to find a creative solution, rather than everything being spoon-fed.
  12. OffitMan

    Compass Item

    You can't adjust the camera so your view never changes and neither does the direction of North, South etc. W + D at the same time, you're facing North. A+S is South. Your character can only face 8 directions so would anymore than an 8 point compass be necessary?
  13. This is the screenshot of Enable Zoom mentioned above:
  14. When at certain zoom lengths, weird lines appear on the screen. I've posted my specs and some screenshots below. MacBook Pro (13-inch, Mid 2012) MacOS Mojave Version 10.14 (18A391) Processor 2.9 GHz Intel Core i7 Memory 8 GB 1600 MHz DDR3 Graphics Intel HD Graphics 4000 1536 MB Playing IWBUS Version 40.26 I only updated to Mojave this morning and the issue was happening beforehand as well. The lines don't occur when fog isn't there. I accept I have an old Macbook and it may be down to device limitations or some settings I can change. As you can see in the bottom left, my FPS starts to dive when I zoom out (this happens regardless of fog) but I can usually get a steady 30-40 when I'm zoomed closer than the examples above. I also noticed that if I turn off "Enable Zoom", the game changes not just in performance but also in looks. With Enable Zoom disabled, I can hit 55-59 FPS not problem but the colours change as well. Everything gets brighter and more detailed. I've posted a screenshot of this below. Please forgive me if this is all down to my outdated hardware. I need to upgrade (get a Windows device for a start) but am not in a position to do so currently. All advice welcome.
  15. OffitMan

    Favorite Foods to Cook

    Depends how long I've survived for. If it's early on and all the perishables are still fresh, I'm partial to a fruit salad. If it's later on, Beef Jerky for the win!