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About OffitMan

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  • Birthday 05/12/1989

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  1. Zombies in the woods?

    I'd hate to have some arbitrary horde appear through no fault of my own. If that happened once every week, I'd stop playing to be honest. I don't understand people's logic. I thought the whole reason you build a base in the woods is to get away from zombies. Something could be done to make zombies more attracted to bases in general, but only if the player is doing actions that would cause it. Sawing wood, building, vehicles etc.
  2. Zedlights

    Why do people find it so hard to wrap their noodle around these facts?
  3. Sewing

    You can already stitch yourself with needle and thread. Everything else sounds cool. I like the idea of creating a vibrant sweater with different coloured patches/sleeves etc.
  4. RELEASED: IWBUMS Build 39.67.3

    Same with me. Started a new sandbox game, loads up to the "This is how you died" and before you can click to begin, it crashes. macOS High Sierra Version 10.13.4 console.txt
  5. The video is also in the Mondoid below.
  6. When did you join pz

    I discovered the game on Steam late one night in December 2013. I wanted a game I could play on my Macbook (I know I know, BOO! HISS!) when I wasn't at home or able to play my console. Originating from the north east of England myself, it was exciting to hear the trailer voice-over had a Geordie accent. I was cautious though as I'd never bought an early access game before. What sealed the deal was learning that PZ had no cure or special infected. As a huge Romero fan, this was great as most zombie games have silly special zombies (State of Decay, Left for Dead, Dead island) or a cure (Dead Rising, Dying Light) or both in some cases. I'm not saying those games aren't great (I used to rinse L4D all the time), they just aren't true to my vision of an ideal zombie game. I downloaded the PZ demo and tried to play using my trackpad. I've never been so frantic whilst playing a video game, trying to figure how to kill a slow moving zombie using the trackpad. Needless to say I died but knew that this was the game I was looking for. Woke up the next morning, immediately went out to buy a mouse and never looked back. Currently at just under 700 hours, mostly vanilla SP. I don't play as much as I used to but I'm always on the forum and checking out the Thursdoids. Once animations are in a test build, I'll get back on the horse.
  7. RELEASED: IWBUMS Build 39.67.3

    I hardly ever use the online map, certainly never whilst I'm playing at least. Don't have dual screens and I can't tab out whilst playing PZ. If I wanted to look at the online map, I'd have to close PZ down, look at the map and load up again. Plus, I like to mark off buildings that I've looted on the in-game map. Enigma mentioned those who don't want ruin their experience by using outside resources. I don't use any mods for this reason. Call me crazy if you'd like but doesn't change the fact people have different play styles to you, neither being more or less valid.
  8. RELEASED: Vehicle Test 41

    Looks like you're playing the new game mode, Project Tron-boid.
  9. RELEASED: Vehicle Test 41

    Exactly. I always thought it was my guy using the side and rear view mirrors.
  10. Is PZ Ever going to get finished?

    "Trees that are slow to grow bear the best fruit." Molière
  11. burn zombies should make more noise

    I agree zombies should react to stimuli but nothing like the example you gave, where the zombie is clearly showing self-awareness (oh, I'm on fire) and starts screaming in pain. It's just lame and sounds cheesy. The only stimuli zombies need to react to is whether a human is in the vicinity. I would enjoy it if TIS added more zombie sounds, purely for a bit a variety, but not if those sounds hint at any emotion or self awareness. Why would the zombie scream or flail if it cant feel pain? It just doesn't make sense.
  12. burn zombies should make more noise

    I don't agree with this to be honest. Zombies are dead and don't feel pain. That's how they walk around undeterred even with limbs removed. The noises they make aren't "pain noises". The thing that make zombies scary is that until their brain is destroyed, they unrelentingly continue and don't succumb to what would normally be horrific injuries, such as being on fire. PZ tries to focus on realism (well, as real as you can get in a game about zombies) and adding flailing zombies or making them scream when they're on fire would just be fatuous.
  13. And the world holds its breath. If you want to write a review then just write a review man. You don't need to announce it everyone, one way or the other.
  14. You made some good points in your post. They were said pretty arrogantly but good points nonetheless. However, as soon as you write a sentence like this, you lose all respect immediately. As if writing this sentence will suddenly made the developers stop what they're doing, start grovelling and begin implementing the features you specifically want, in some desperate attempt to prevent a negative Steam review. To me, all that sentence says is that you're petulant and you (and others like you) shouldn't buy early access games. You should stick to buying finished products. Personally, I've really enjoyed watching PZ grow since purchasing in 2013 and count myself lucky to be semi-included in the development process. Sure, certain features I'm looking forward to have taken longer than I anticipated but so what? It's a video game. When I started gaming, public betas and demos were barely a thing. You'd read 2 paragraphs about an upcoming game in a magazine and maybe if you're lucky, you'd get a free demo disc or something closer to release date. Once PZ is finished, that's it. It'll either be a great game or it won't, regardless of the time taken to make it. After reading a great book, does the amount of time it took the author to write it affect your overall review of the book? After eating a sandwich, does the amount of time it took you to make it affect your opinion of it? Why should video games be any different?
  15. Not trying be an arsehole. Just wanted to open a discussion on how the idea would work. Perhaps I misinterpreted OP and they'd rebut the points I made. However, if an idea can't survive the 1st round of scrutiny then 9/10 times, its not a very good idea.