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Brex got a reaction from grammarsalad in Small but Important Suggestions Thread
935. More variety of defenses. We should be using concertina wire, wooden spikes, plywood sheets, junk walls, makeshift barricades. We should be able to knock over a wardrobe and shove it up against a door. I know we sort of have a system like that in place but it's not implemented well. The vanilla defenses (like log walls) are bland. We should also be able to barricade low fences to prevent zombies from climbing over.
936. If a player has low construction skill when boarding up windows, the planks should be nailed in a haphazard and messy style instead of the neat, one-on-top-of-the-other style that's currently in place.
937. Big trucks, like tankers and eighteen wheelers. Even if you can't implement their cargo, they should still be in the game.
938. Better smoke and fire effects. If possible, fire should have more varied sprites and smoke should rise up in the air and flow with the wind. Fire currently looks dull and boring.
939. Car fires. Cars should be able to catch fire and burn depending on their integrity.
940. Zombies should be able to be dismembered (such as decapitations with an axe or blowing off limbs with a shotgun).
941. Building physics. Buildings that burn down or are otherwise destroyed should be able to collapse and lose walls, floors, and roofs. For example, if you knock out the walls of a house with a sledgehammer, the house should collapse on top of you.
942. More variety of tents and sleeping bags. You've seen them in Hydrocraft, but really they should be a vanilla item since they're such vital survival items.
943. House fires should be able to spread from house to house depending on weather, the surrounding area, etc. It should be feasible to burn down the entire neighborhood with a single fire that's left unchecked.
944. Occupation-specific spawn items. Depending on your occupation, you should spawn with at least one or two corresponding items. For example, if you play as a construction worker, you should start with a hammer. If you play as a cop, you should start with a pistol and maybe a key to the police station.
945. Lockpicks. No more having to bust down a door or break a window if you've got the tools and the skill.
If I think of more I'll add them.
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Brex got a reaction from sniperman1109 in Mist Me
I'd love to do that, both in game and IRL.
And I'm a guy.
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Brex got a reaction from trombonaught in Pea Super
I'd still like to see a wider variety of defenses implemented, such as plywood boards for windows and makeshift barricades using furniture or junk. That being said, I love the work you guys are doing and look forward to seeing more improvements made in the future.
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Brex got a reaction from Geras in Pea Super
I'd still like to see a wider variety of defenses implemented, such as plywood boards for windows and makeshift barricades using furniture or junk. That being said, I love the work you guys are doing and look forward to seeing more improvements made in the future.
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Brex got a reaction from Necromatic_Corgi in Pea Super
I'd still like to see a wider variety of defenses implemented, such as plywood boards for windows and makeshift barricades using furniture or junk. That being said, I love the work you guys are doing and look forward to seeing more improvements made in the future.
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Brex got a reaction from masoud.saadatfakhr in Zedlights
Me when animations finally come out:
(only joking, don't get your knickers in a twist)
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Brex got a reaction from TheWraithPlayer in Alternative Unlocking Methods
One of the most irritating things about PZ is how you go about opening locked doors. Currently there are only three ways to get through a locked door: find the key, break it down, or disassemble it. Sometimes if you're lucky the key will spawn on a nearby zombie, but oftentimes you're sh*t outta luck. Breaking down doors takes a toll on your weapon health and is time-consuming, plus it leads to insecure rooms (especially if you're trying to open a locked door in your safehouse). Disassembling the door is also time-consuming, requires specific tools, and can't be done on every type of door.
With that in mind, I have a few suggestions on alternative methods to opening locked doors:
1. Kick that f*cker down. Or use your shoulder. Depending on your Strength and Fitness you should be able to kick open a locked door without injuring yourself. Of course this means the lock will be probably be busted, but at least you'll still have a door intact.
2. Lockpicks. The most obvious solution, and could even be a brand new skill. Probably wouldn't work on all doors but if you've got a screwdriver and a paperclip, I'd say go for it.
3. Breaching charges. Again, if you're not interested in being able to lock the door when you're done, this one's for you. Though it'll probably attract a LOT of attention.
4. Shotgun. Blow off the lock with your trusty boomstick. Again, will destroy the lock and probably attract a f*ck-ton of zombies.
5. Fire. Thermite, acetylene torches, any sort of flame you can get your hands on to melt or cut through the lock. Warning: chance to set fire to the surrounding area.
All of these seem like more reasonable alternatives to breaking the door down or disassembling them. What do you guys think?
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Brex got a reaction from Legoland99 in Death Cab for Zombie
Seconded. Reminds me of a Walking Dead fanfic I once wrote where a Chik-fil-a employee is stuck in his cow suit as the apocalypse hits and then he goes along killing zombies as a giant cow
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Brex reacted to Neutz in RELEASED: IWBUMS Build 39.67.3
Can we have a delete all button in the load saves. I just cleared 10GB of save files from my C:/ that this game was using up. Most of them were from me testing my custom map but clicking each 1 individually is a bit of a pain....
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Brex got a reaction from Kuren in Blindcoder's PZ map updated for Build 39 / Vehicles
Awesome, thanks so much blindcoder!
And I have to say there are quite a few nice looking base locations there. Take the lines of cabins at the summer camp, you wall those off and you've got yourself one hell of a fortress
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Brex got a reaction from Geras in RELEASED: IWBUMS Build 39.67.3
Blindcoder's map is STILL not updated
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Brex got a reaction from MrCouper in RELEASED: IWBUMS Build 39.67.3
Sort of unrelated but is Blindcoder ever going to update the map project to include the new areas?
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Brex got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3
Sort of unrelated but is Blindcoder ever going to update the map project to include the new areas?
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Brex got a reaction from Jason132 in RELEASED: IWBUMS Build 39.67.3
Sort of unrelated but is Blindcoder ever going to update the map project to include the new areas?
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