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About Brex

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  1. Brex

    Red Hand Gang

    The question now is, will they remain unbreakable? Because having indestructible garage doors can make for a pretty OP safehouse
  2. Brex


    Great work guys, but I have a question: will you be making new animations/sprites for broken doors? It seems kinda weird how they just turn into planks and door knobs with no residual damage or anything. Maybe they should be splintered or torn down or something. Also, any plans to add additional/more varied defenses such as plywood boards for windows, concertina wire, overturned furniture, spikes, etc.?
  3. Brex


    YES! New fire effects! I hope smoke comes with it
  4. Brex

    What is the ultimate base location?

    Those are all too big. You risk having zombies spawn inside when you're not looking, as well as the possibility of a breach you overlook unless you're willing to patrol the perimeter every day and check for damage. The best base I've ever had was right here:,0.27533776678942046,437.17505428558025 I survived for over a month here, and for me that might as well be a year (I'm not the best at this game.) There's trees nearby for cutting down and building, and the main structure can be easily walled off. There's space behind the bathrooms to grow crops. There's a bedroom on the second floor with storage for meds and ammo. There's more storage on the first floor. Most importantly, it's on the outskirts of Rosewood, meaning fewer zombies around. And it's right next to the highway, so if you need to hop in a car and honk the horn to draw some zeds away, you've got plenty of road to travel on.
  5. Do. Not. Ask. About. Them.
  6. Brex

    PZ Community New Outfit Thinktank

    1. Gimp suit - for when the zombie apocalypse doesn't make you horny enough 2. Gas mask - wouldn't be a viral outbreak without some HAZMAT style facewear. 3. Period appropriate clothes - it's 1993. I wanna see some Pearl Jam T-shirts and Doc Martens. 4. Poncho - because you've got the crossbow, the motorcycle, and the fangirls. Now all you need is a piece of fashionable Navajo outerwear. Or maybe it's just raining. 5. Horse mask - sure, it predates the meme by ten years, but this is Kentucky we're talking about. 6. Sportswear - Go Wildcats! Or Cardinals! Or whatever. 7. Duster - what apocalypse would be complete without a badass longcoat? 8. Overalls - for the redneck inside all of us. 9. Jean jacket - what if we made pants for our chest and arms? 10. Zombie skin suit - you know why.
  7. Let me preface this by saying that I love Project Zomboid, and I want to see it succeed. However, there's a major problem with the game that has been bothering me for a while, and I thought I'd address it in case nobody has already. It's not about the slow development time, or lack of NPCs or other features. It's about the endgame. Every video game needs some sort of objective. Rescue the princess, reach the end of the dungeon, fight the final boss. This encourages the player to keep going with the game and gives them a sense of accomplishment when they finally reach the end and finish the objective. Survival games have always suffered when it comes to the endgame. Some have objectives built around a story, some have certain challenges and milestones to unlock. But the main problem with these games is that most often, the only objective is to "survive". Failure to survive results in death. Okay, so at first that seems like a challenge. You gotta gather supplies, fight enemies, establish a base, etc. But what happens after that? When the map is exhausted of resources, when you've got an entirely self-sufficient base, when you've discovered every nook and cranny of the map and killed thousands of monsters/enemies? Do you just...stop? Project Zomboid suffers from this, but it goes a step further. It flat out tells you at the start of the game that you're going to die no matter what. So..what's the point of playing? The idea behind survival games is to, well, survive. There's no point in trying if we're just gonna die eventually. As stated above, when you've got your base up and running and have plenty of resources and nowhere left to explore, gameplay in PZ grinds to a halt. I don't like games that make me feel like all my effort was for nothing. That's why, for example, I like Fallout 3 more than New Vegas. In the former, I actually felt like I had accomplished something and made a difference in the world, whereas in the latter all my hard work and effort was negated by the fact that the wasteland would be inevitably destroyed shortly after the events of the game. But it's one thing to make your game experience meaningless; it's another thing entirely to flat-out tell you at the beginning of the game that everything you do isn't going to save you. So what happens is you literally start waiting to die. You've got your base, your crops, your water. You're safe. Now all you have to do is...what? Stand around? Take a walk in the woods? Die? There need to be two major improvements to the game in the future. One, your time put into your character has to mean something. You don't just wanna be another schmuck trying his best to live out the apocalypse, you wanna have a legacy to leave behind, to actually have made a difference in the hellish wasteland your world has become, like Rick Grimes or the Vault Dweller. Two, there needs to be more to do after the initial scavenge-and-fortify phase of gameplay. NPCs and quests would alleviate this for sure, but I think it can go a step further by adding secrets to the map (like scavengeable bunkers), easter eggs, or challenges that reward XP or other prizes. The ability to form factions and communities, as well as interact with other communities to form storylines, would also be great. All I'm looking for is a purpose to keep going in Project Zomboid. I hope the devs can get behind that idea.
  8. Brex

    Making a map, ideas welcomed!

    I just watched Dead Set, so how about a TV studio?
  9. Brex


    Makes sense (Btw if anyone gets that Menagerie joke without googling it, you get an owo from me)
  10. Brex


    Quite a few Spiffos there, huh? Unless The Menagerie '93 is in town, I don't think there would be that many. I do like the soldier with the Spiffo head and tail, though. Also seeing a lot of jockeys, so I'm guessing you'll be involving the Derby at some point. If there are no novelty horse masks I will be disappoint.
  11. 935. More variety of defenses. We should be using concertina wire, wooden spikes, plywood sheets, junk walls, makeshift barricades. We should be able to knock over a wardrobe and shove it up against a door. I know we sort of have a system like that in place but it's not implemented well. The vanilla defenses (like log walls) are bland. We should also be able to barricade low fences to prevent zombies from climbing over. 936. If a player has low construction skill when boarding up windows, the planks should be nailed in a haphazard and messy style instead of the neat, one-on-top-of-the-other style that's currently in place. 937. Big trucks, like tankers and eighteen wheelers. Even if you can't implement their cargo, they should still be in the game. 938. Better smoke and fire effects. If possible, fire should have more varied sprites and smoke should rise up in the air and flow with the wind. Fire currently looks dull and boring. 939. Car fires. Cars should be able to catch fire and burn depending on their integrity. 940. Zombies should be able to be dismembered (such as decapitations with an axe or blowing off limbs with a shotgun). 941. Building physics. Buildings that burn down or are otherwise destroyed should be able to collapse and lose walls, floors, and roofs. For example, if you knock out the walls of a house with a sledgehammer, the house should collapse on top of you. 942. More variety of tents and sleeping bags. You've seen them in Hydrocraft, but really they should be a vanilla item since they're such vital survival items. 943. House fires should be able to spread from house to house depending on weather, the surrounding area, etc. It should be feasible to burn down the entire neighborhood with a single fire that's left unchecked. 944. Occupation-specific spawn items. Depending on your occupation, you should spawn with at least one or two corresponding items. For example, if you play as a construction worker, you should start with a hammer. If you play as a cop, you should start with a pistol and maybe a key to the police station. 945. Lockpicks. No more having to bust down a door or break a window if you've got the tools and the skill. If I think of more I'll add them.
  12. Brex

    Mist Me

    I'd love to do that, both in game and IRL. And I'm a guy.
  13. Brex

    Pea Super

    I'd still like to see a wider variety of defenses implemented, such as plywood boards for windows and makeshift barricades using furniture or junk. That being said, I love the work you guys are doing and look forward to seeing more improvements made in the future.
  14. Brex

    More 90's styled environment.

    I think the problem is that most of those suggestions are copyrighted, and including them in a commercial product might not go over well. There is a subtle reference to Bill Clinton being the President, and most of the technology is period appropriate. I don't think the devs should go overboard with the 90s imagery to make the setting feel more realistic.
  15. Brex

    Crashed Cars Mod

    Honestly I like these more than the vanilla wreck models. The current models all look like they've been firebombed (and the devs haven't really explained why). This looks far more realistic. I hope you'll add it to the Steam Workshop.