Brex

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About Brex

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  1. Brex

    More Buildings and Mountains Release

    I just wish the game had basements so you wouldn't have to put all those buildings on big hills, it looks so unnatural
  2. Brex

    Planters

    To me, it makes no sense how you are somehow able to just pour a bunch of dirt on a concrete roof and suddenly bam, you've got yourself some crops. I think a more logical step would be implementing planter boxes, like raised garden beds so you can grow crops on roofs or on concrete/non-soil surfaces. Plots, planters, boxes...anything like that would be more immersive and make more sense.
  3. Brex

    More details

    I think there's a mod for that
  4. Let's say you're not into the whole "board up the house and build the wall" kind of gamestyle. Let's say you want to live off the land, set up a campsite. Where would you go? Personally, I think a good starting point would be here: https://map.projectzomboid.com/?#0.7626932267589456,0.26317777799346603,808.0374651365822 Yeah it's right outside West Point, but if you could block off the bridge and turn the rail line into a chokepoint, you effectively cut off any zed flow from the south, meaning your only worry would be a herd coming up the highway from the east (which can also be managed). You could start with a car into WP to get supplies, or you can do it on foot by taking the rail line. There's plenty of trees and flat ground for planting. Set up some tents, get a fire going, string up some concertina wire and sandbags (from HC) and boom, you've got yourself a bona fide camp. I like to RP it as a situation similar to the first season/volume of the Walking Dead, where the survivors are camped close to Atlanta in case the government rolls in. Same mentality, but perhaps a tad less dangerous.
  5. Brex

    More details

    More defenses too. Concertina wire, junk walls, wooden spikes, makeshift barricades...the vanilla defenses are just bland.
  6. So I've been playing the crap out of the Division 2, and I gotta say I absolutely love the post-apocalyptic aesthetic they used throughout the city. So I thought, why not translate that into PZ? Well, I'd do it myself but I know heck all about mapping. Believe me I've tried but I just can't seem to get the hang of it. This would probably be a better job for someone like Woldren. But I do think DC would make a decent map for Project Zomboid. It's mostly grid-based and has relatively simple vegetation. None of the buildings have to be super tall (with the possible exception of the Washington Monument). And how awesome would it be to turn the White House into a survivor community? Anyway, if someone a lot more patient and talented than me wants to take a crack at it, I'd love it. Otherwise, just an idea I had.
  7. Brex

    Zed Inn

    This is quite nice, I'm looking forward to it. Any chance we'll get to see more options for defenses? Concertina wire on fences, junk walls, real furniture barricades, spikes, etc?
  8. Brex

    Red Hand Gang

    The question now is, will they remain unbreakable? Because having indestructible garage doors can make for a pretty OP safehouse
  9. Brex

    Videoid

    Great work guys, but I have a question: will you be making new animations/sprites for broken doors? It seems kinda weird how they just turn into planks and door knobs with no residual damage or anything. Maybe they should be splintered or torn down or something. Also, any plans to add additional/more varied defenses such as plywood boards for windows, concertina wire, overturned furniture, spikes, etc.?
  10. Brex

    Babydoid

    YES! New fire effects! I hope smoke comes with it
  11. Brex

    What is the ultimate base location?

    Those are all too big. You risk having zombies spawn inside when you're not looking, as well as the possibility of a breach you overlook unless you're willing to patrol the perimeter every day and check for damage. The best base I've ever had was right here: https://map.projectzomboid.com/#0.35020467236485814,0.27533776678942046,437.17505428558025 I survived for over a month here, and for me that might as well be a year (I'm not the best at this game.) There's trees nearby for cutting down and building, and the main structure can be easily walled off. There's space behind the bathrooms to grow crops. There's a bedroom on the second floor with storage for meds and ammo. There's more storage on the first floor. Most importantly, it's on the outskirts of Rosewood, meaning fewer zombies around. And it's right next to the highway, so if you need to hop in a car and honk the horn to draw some zeds away, you've got plenty of road to travel on.
  12. Brex

    PZ Community New Outfit Thinktank

    1. Gimp suit - for when the zombie apocalypse doesn't make you horny enough 2. Gas mask - wouldn't be a viral outbreak without some HAZMAT style facewear. 3. Period appropriate clothes - it's 1993. I wanna see some Pearl Jam T-shirts and Doc Martens. 4. Poncho - because you've got the crossbow, the motorcycle, and the fangirls. Now all you need is a piece of fashionable Navajo outerwear. Or maybe it's just raining. 5. Horse mask - sure, it predates the meme by ten years, but this is Kentucky we're talking about. 6. Sportswear - Go Wildcats! Or Cardinals! Or whatever. 7. Duster - what apocalypse would be complete without a badass longcoat? 8. Overalls - for the redneck inside all of us. 9. Jean jacket - what if we made pants for our chest and arms? 10. Zombie skin suit - you know why.
  13. Brex

    Statedoid

    Makes sense (Btw if anyone gets that Menagerie joke without googling it, you get an owo from me)
  14. Brex

    Statedoid

    Quite a few Spiffos there, huh? Unless The Menagerie '93 is in town, I don't think there would be that many. I do like the soldier with the Spiffo head and tail, though. Also seeing a lot of jockeys, so I'm guessing you'll be involving the Derby at some point. If there are no novelty horse masks I will be disappoint.
  15. 935. More variety of defenses. We should be using concertina wire, wooden spikes, plywood sheets, junk walls, makeshift barricades. We should be able to knock over a wardrobe and shove it up against a door. I know we sort of have a system like that in place but it's not implemented well. The vanilla defenses (like log walls) are bland. We should also be able to barricade low fences to prevent zombies from climbing over. 936. If a player has low construction skill when boarding up windows, the planks should be nailed in a haphazard and messy style instead of the neat, one-on-top-of-the-other style that's currently in place. 937. Big trucks, like tankers and eighteen wheelers. Even if you can't implement their cargo, they should still be in the game. 938. Better smoke and fire effects. If possible, fire should have more varied sprites and smoke should rise up in the air and flow with the wind. Fire currently looks dull and boring. 939. Car fires. Cars should be able to catch fire and burn depending on their integrity. 940. Zombies should be able to be dismembered (such as decapitations with an axe or blowing off limbs with a shotgun). 941. Building physics. Buildings that burn down or are otherwise destroyed should be able to collapse and lose walls, floors, and roofs. For example, if you knock out the walls of a house with a sledgehammer, the house should collapse on top of you. 942. More variety of tents and sleeping bags. You've seen them in Hydrocraft, but really they should be a vanilla item since they're such vital survival items. 943. House fires should be able to spread from house to house depending on weather, the surrounding area, etc. It should be feasible to burn down the entire neighborhood with a single fire that's left unchecked. 944. Occupation-specific spawn items. Depending on your occupation, you should spawn with at least one or two corresponding items. For example, if you play as a construction worker, you should start with a hammer. If you play as a cop, you should start with a pistol and maybe a key to the police station. 945. Lockpicks. No more having to bust down a door or break a window if you've got the tools and the skill. If I think of more I'll add them.