Jump to content

xXxFANCYCAPYBARA36xXx

Member
  • Posts

    428
  • Joined

  • Last visited

Posts posted by xXxFANCYCAPYBARA36xXx

  1. 3 minutes ago, xXSly_WolfyXx said:

    There was actually a mod for Skyrim where all favourited weapons would show up on your character, So you could have a greatsword and a bow at the same time, If they took this approach I would lose my mind.

    theres a similar mod for gta five too where your last selected 2 rifles would be holstered to the back and your last selected pistol strapped to your thigh, it just looks so badass.

    i also remember a roblox game called apocalypse rising had a feature for a while where your special items would show up on your backpack, if you had a map for example it would stick out off a pocket and if you had a gps it was attached to the bottom, its all these little things and details that make everything look and feel so much more awesome

  2. https://mega.nz/#!q09WHRTL!8WqHDzxKgsxvAyiw0SvpHjP7rg-PYAw7XFKoEiM8Ujg

    55 buildings, although some of those are variations of base buildings so it should probably be about 48 or so unique buildings and 7 or so variations

    these are mostly suburban, some are generic american based while others are generic state / region based (West coast, east coast, midwest) and a few are based on local areas like the colorado highland ranch estates

     

    I abandoned the original map project to work on my own game which will feature an USA map similar to the one I was planning for PZ, although being 2D and my own game I'll have way more freedom over the way houses / buildings look and I'll be able to detail all the landmarks which was hard to do with PZ.

    I also have more freedom with clothing variety and with the brutal cinematic melee combat plus im a sucker for athmospheric environmental lightning and shading and I fucking love beautiful scenes with mesmerizing skies.

    Ill probably make some more buildings every now and then, and If a modder feels up to it I can provide my original USA Map files including the PZ normal map (dont have a vegetation one though)

  3. On 4.3.2017 at 7:32 PM, cardenaglo said:

    How's the map coming along? :)

     

    I got bored with PZ so I'm working on my own zombie survival game which will be more like what I had planned for my map as I can do my own art and own buildings and such, if you want i can give you all my map files for gaia

  4. On 7.3.2017 at 4:46 AM, Storm6436 said:

     Actually, you know know what?  I don't blame them.  I'm in an odd position as I'm going back to college to finish a degree I tried starting almost twenty years ago... but one of the irons I have in the fire is that I'm about to publish my first book, science fiction... and as an author I *completely* understand the desire to make sure what you put out is good.  That's something a lot of the software industry doesn't seem to understand, considering the whole "We'll push crap and patch it later" paradigm used by folks like EA.  Customers don't help either when they constantly clamor for a feature that isn't ready, so it isn't much of a surprise that a lot of games are utter crap before the first half dozen patches.

    Its cool that way, it seemed like the devs just wanted to release it completely glitch free without a single tiniest pixel of a visible fault anywhere which would have been frustrating to see in an early access game ( as in, *early* access) 

  5. WOOOOOOOOOOOW VICTOR IS
     
    * A  D   O    R      A         B            L                E                               *

     

    Also the vehicles look amazing will the car bumper thingies be stained in blood when you run over zombies?

  6. 1 hour ago, BaldGuyPlaysGames said:

    If I want a zombie game where the developers spend more time working on the visual aspects of the game rather than game play, then I'd just play 7 Days to Die instead.

     

    What? 7 Days to Die is so visually disturbingly terribad that I quit playing and tried refunding (didnt succeed tho cause of over 2 hrs playtime)

    7 days to die is literally more painful to look at than a pile of steaming poop, dont even get me started on these giant parka leather trench coat down jacket thingies that are completely skintight in shape but somehow 9 times as fat as the body under em

     

    Literally minecraft looks better than 7dtd

     

    Also if im correct theres specific people working on the anims, specific people working on the coding and other stuff etc so anims time shouldnt be slowing down other development time, its a great update that will make the game much more fun to play and look at for those that like visuals AND gameplay

  7. Im hyped to see if they have special kills for axes like the instant kills for kitchen knifes.

    Hope well see the player jamming the axe into the dome and then kicking the zombie off that would be so badass the last of us style!

    always disliked seeing the player swing a 3 pound axe into a half rotten skull like 19 times just to have the zombies stagger away a bit and grunt before simply falling over generically.

    Also can't wait for the visible backpacks, blood and gore, the clothing, and the shit ton of new weapons

     

  8. 8 hours ago, B33ware said:

    To all lil pussies that's screaming "they do it wrong, game never be released, they just promised etc."

    Dont play this game till desired feature will be add. I didn't play since the animation be promised. 

    Some times ago I backed a Dead linger.

    Those developers are real scumbags, they lied, they disappeared and do a lot disgusting things(maybe some of you backed this project like me)

    Just give time to indie stone, they really deserve it, they make a best zombie survival game. Don't be scum, guys.

    Oh, and I forgot-thank you devs:)

    yeah i was excited for the dead linger and pretty disappointed when they ended and just disappeared like that but i guess thats the harsher side of early access backing

  9. id like to throw in that personally i find multiplayer to be completely garbage, mainly due to pretty much every server using hydrocraft and other mods and due to admins aswell as a large chunk of players being ****** so please devs dont ever even think about focusing too much on mp and keep this a mainly singeplayer game

  10. 3 hours ago, EUDOXIO said:

    Marking the distances, but this project kinda reminds me to the Little States map from Pilotwings 64, maybe you can find some more inspiration with that clue :)

    that map is so adorable and small i love it Ill totally take notes from it although my map is going to be way way bigger and requires bigger cities and cultural differences and all that so its gonna be much tougher

  11. im mainly working on the suburban ones to get em done so I can start drawing up the city and small town outskirts and designs for the map and continue working on everything instead of just the buildings.

    once i have a good feeling for the sizes of blocks and such Ill start work on the last of us' bills town high school and salt lake city hospital :) 

  12. Also just throwing this out here, for my project to get the 1000 pixel maps to 9000 pixel size while maintaining a cool smooth look I resized the original maps to 8x size and then indexed the colors to 2-4 colors, this way you wont have blur and instead get a smooth vector-like look with the pixels 

     

    Spoiler

    8JxnUi4.png

     

    the original michigan was about 8 times smaller than this and with some additional hand drawn smoothing it looks pretty good and game ready + fits enough space for the game.

    Dont mean to promote or anything, just incase you see something that youd love to put into your map but its too small you can resize it using this technique and apply pz's color schemes into it.

     


    I also used that technique to get a mountain like look on another maps terrain 

    Spoiler

    7mvbFPu.jpg

     

  13. 10000x15000? Figure thats it since its that image size, if so mind telling me if you can work on it without major lag and freezing cause my maps like 9000x7000 and its almost impossible to do anything with it (i use gimp btw)
    Other than that, did you draw the land yourself or did you use some kinda generator for landscapes cause it looks extremely awesome like jaw dropping, this map is gonna be something special great work! :D

     

    Also lumbo has a good idea you could make the north some kinda end game territory for those that make it all across the map to it, then make like 3 starting coastal towns for spawning

  14. I feel like the devs and some members did a great job in the recent week(s) they released the build 36 2x tiles editor files along with an indepth official mapping guide from start to workshop uploading + im not a big fan of the random house generation in creative mod I feel like many maps could just feel the same 

  15.  

    On 21.10.2015 at 8:07 PM, Kaltag said:

    It will be AGRESSIVE

     

    yko2kUo.gif

     

    HAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHHAHAH ONE OF MY ALL TIME FAVORITE MEMES
    Are you still working on the map? I dont think so myself but maybe this bump will encourage you to continue cause I was getting really excited for an alaska map

×
×
  • Create New...