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cardenaglo

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  1. I can help put it in to the base world after im done with Xonic's mall, if you'd like. I'd just need to know where youd want it.
  2. Glad that youre doing better! If you need help with anything on the front of building up the base images let me know, thats been my focus these last couple of months. Check out my rules sheet too, itll allow you to give finer details to your map.
  3. Hey! Yeah no this kinda fell off. It was highly ambitious and the small team I had sorta fell off with their own stuff. From there I lost the files and all the buildings when I lost access to my MEGA account. It was near impossible to try and restore and life happened so I wouldnt have had the time. Right now I'm working on recreating the base PZ buildings along with some other stuff out of State of Decay 2 for a much smaller map that I may share soon but for now is just a personal project.
  4. As a mapper I've felt rather limited in the appearance and more importantly detailing of my forests and farms. I'd have to go in to Tilezed to make changes like adding rocks or leaves to forests. Similarly I felt it cumbersome to have to go to each tile to fill out farmland in very specific manners. To remedy that for the last few day's I've been tweaking the rules the tools use. I've managed to add quite a lot of stuff into my maps using these edits ranging from sticks and stones to multi vegetable farms on tilled dirt. In the images I've provided each row (and one column in the second image) are a different rule set. If you want to try these out just replace the Rules in you Worlded folder and it will work perfectly. To use in Tilezed you may need to import and reload your Rules sheet. Also quick tip for Photoshop users, use the noise function, reduce tolerance to zero and select different shades to replace with any of the non food colors and it will distribute the features both randomly and in a nice spread out fashion. This way you don't have large patches of leaves or stones that don't look all that great. Rules.txt
  5. Hey yall, I've been tinkering with the rules sheet the last few days to add more colors to the bitmap to make farms a bit more easily, as Im a big fan of just creating things randomly. Then I decided big flower fields and other sorts of trees and all sorts of miscellaneous items would be nice to see to differentiate areas. The problem I'm coming across is that trees that arent some sort of Pine variant have the trunk as one layer and the leaves on a higher layer. This would work fine in the builded tool but for use on a veg bitmap theres nothing higher than the vegetation layer. Now if I add a layer and call it "vegetation 2" and have the leaves appear on layer "vegetation 2" it works out fine. The problem is that I can only make that layer in tilezed and only one cell at a time. Now my question is how can I do this where someone would not have to add a layer to each of their cells?
  6. You cant really, best bet would be to just move rooms around and delete rooms you dont want.
  7. I really love this! It definitely gives me ideas for rooms in my own buildings too. Gameplay wise its a nice little scene to recreate in your own home
  8. That's an actual setting in the options. you would set the zombie spawn to uniform.
  9. So its not possible to add things to muldraugh. The pzw. File youre looking for just isnt there. But as others have mentioned your best bet is to edit another cell for your structures.
  10. This all looks fantastic and i really like the houses and greenhouse youve created!
  11. I wonder if we'll be able to play with the weather system a bit for custom maps.
  12. The second to last structure looks absolutely amazing! While i likely wont use the main bulk of em im going to try and copy some of your ideas for builds in my cities.
  13. cardenaglo

    Union City

    Sadly I do not I lost the mega account just cause i didnt feel like digging up the recovery key and thats why you cant access that link anymore. And while looking to get ya the files i realized those were my only copies after doing a cleaning of my computer of unnecesary stuff.
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