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Sykriss

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  1. Like
    Sykriss got a reaction from kinyoshi in Need some help for my mod .   
    To add more than one item to the players inventory with a recipe, you need to have a function like this:
    function AddMultipleItems(item, count, player) for x=0, count do player:getInventory():AddItem(item); endendthen add a different function to call the function you just made and specify the items you want to add (note: you'll need to make the count 1 less than what you want):
    function recipe_additems(items, result, player) AddMultipleItems("Modname.Exampleitem1", 25, player); AddMultipleItems("Modname.Exampleitem2", 1, player);endWhen called, the above function will add 26 of Exampleitem1 and 2 of Exampleitem2 to the players inventory.
     
    To call this in a recipe, you would want to set it up like this:
    recipe Open Box of Nails { NailsBox, Result:Nails=20, Sound:PZ_PutInBag, Time:5.0, OnCreate:recipe_additems, }
  2. Like
    Sykriss reacted to Tomwa in You want to learn LUA?   
    Take this with you:
    if self:language("lua") then
       break
    end
    Should get you out of your loop
  3. Like
    Sykriss reacted to MisterInSayne in Dogs and Wildlife... Soon™... Now taking tester applications.   
    Sooo... somehow in trying to rework the 'fence climbing' stuff... I may have made the dogs master the power of no-clipping. Fun times!.....
     
    In other news, most systems (along with the fence climbing) are waiting for me to fully code the new pathfinding system... which I keep postponing to do as it's such a big thing... I know how I want to do it, but it's going to take a ton of testing and researching. But yeh... I kinda have to start on it now... So wish me luck!
  4. Like
    Sykriss reacted to MePhone4S in Unconsciousness   
    That would ruin it, don't you think? Plus, I don't think an actual hit to your head would give you time to walk around before your brain feels the sudden shock.
  5. Like
    Sykriss reacted to MisterInSayne in Dogs and Wildlife... Soon™... Now taking tester applications.   
    Fun with pathfindfinding: https://gyazo.com/2c1708a711ed171a095551455ceb852f

  6. Like
    Sykriss got a reaction from A guy and his cat in Suicide (by other than bleach)   
    You can already burn yourself to death by chillin in a lit campfire for a little while. I definitely think that overdosing by combining alcohol + painkillers (or other medications) could also be interesting; maybe make it give your character a bunch of sick moodles before you inevitably croak. And regarding firearms, I'm honestly surprised it hasn't been implemented already, lol.
  7. Like
    Sykriss got a reaction from The Good Noob in Targeting specific body parts, crippling/mangling of limbs, and internal organ damage   
    With the locational damage system already implemented in PZ, I feel like the ability to target specific limbs of zombies/dragons/other players and potentially cripple them should definitely be a part of the game. The chance to actually hit what you're targeting would improve depending on either your aiming skill if using a firearm or the appropriate accuracy skill if using a melee weapon; however, the chance to completely miss would also increase, if aiming for a specific arm/leg or the head. This would be useful as you would be able to, for instance, target zombie legs if you were being chased and try to cripple them, giving you a better chance of distancing yourself, or heads, giving you a better chance for a critical hit or kill shot (at the price of an increased chance to miss unless you were highly skilled with the weapon you were using). With the addition of crippled/mangled limbs, you could target arms of other players in multiplayer, disabling their ability to use two handed weapons. If you weren't aiming for anything, the combat system would work as it is now. You could also, if very skilled with your preferred weapon (ideally some sort of long knife, or a firearm), try and aim for vital organs (obviously primarily against NPCs) such as the heart or lungs.
  8. Like
    Sykriss reacted to PZ-NOOB in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    Congrats on getting a mod spotlight. This mod deserves it.
  9. Like
    Sykriss reacted to Aniketos in Wearing Containers   
    If it does prove to be something that you can't modify using LUA, it may still be possible with some creativity... Say, an invisible, weightless container item in the player's inventory (or perhaps referenced only in the player's modData?) along with an associated clothing item that has the invisible container's contents' weight attributed to it.
     
    When the clothing item is equipped, equip the container as well, and adjust the clothing item's weight to reflect the container's weight reduction factor.
     
    When the clothing item is removed, unequip the container and update the clothing item to remove the weight reduction factor adjustment.
     
    Of course, you'd have to adjust the clothing item's weight every time items are moved in and out of the invisible container, as well.

    I'm not sure if this exact approach is plausible, just giving an example of a creative solution
  10. Like
    Sykriss reacted to Batsphinx in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    http://projectzomboid.com/blog/2015/10/mod-spotlight-real-guns/
     

  11. Like
    Sykriss got a reaction from PintLasher in Targeting specific body parts, crippling/mangling of limbs, and internal organ damage   
    With the locational damage system already implemented in PZ, I feel like the ability to target specific limbs of zombies/dragons/other players and potentially cripple them should definitely be a part of the game. The chance to actually hit what you're targeting would improve depending on either your aiming skill if using a firearm or the appropriate accuracy skill if using a melee weapon; however, the chance to completely miss would also increase, if aiming for a specific arm/leg or the head. This would be useful as you would be able to, for instance, target zombie legs if you were being chased and try to cripple them, giving you a better chance of distancing yourself, or heads, giving you a better chance for a critical hit or kill shot (at the price of an increased chance to miss unless you were highly skilled with the weapon you were using). With the addition of crippled/mangled limbs, you could target arms of other players in multiplayer, disabling their ability to use two handed weapons. If you weren't aiming for anything, the combat system would work as it is now. You could also, if very skilled with your preferred weapon (ideally some sort of long knife, or a firearm), try and aim for vital organs (obviously primarily against NPCs) such as the heart or lungs.
  12. Like
    Sykriss reacted to WolfeClaw in Dogs and Wildlife... Soon™... Now taking tester applications.   
    As of right now, I'm focusing on refining the dog animations to make them fluid enough to match my ridiculously high standards.
     
    Put simply, nothing new animal-wise too soon, but I'll try. You'll have to bear with me. 
  13. Like
    Sykriss reacted to MisterInSayne in Dogs and Wildlife... Soon™... Now taking tester applications.   
    Had to take a week off for irl stuff, but back now ^__^
  14. Like
    Sykriss reacted to Furente7 in Pipes are common.   
    I agree with this; pipebombs should be "rare" because of the electronics, not the pipe itself
  15. Like
    Sykriss reacted to Artinnio in Power Sub-stations/Water Distribution Stations   
    I think it could be cool to have Power sub-stations/Water distribution stations or water plants/power plants in the game area and when the power/water gets turned off you could try and turn it back on?
     
    Maybe have the national guard/army/SEAL team 6/whatever protecting the stations? Or whenever you turn it on there's a chance the government will come back to switch them off/sabotage the buildings?

    The professions could be worked into it too, so like, an electrician could try and turn the power back on, but wouldn't be able to work the water system, etc.
  16. Like
    Sykriss reacted to Livio Persemprio in Power Sub-stations/Water Distribution Stations   
    +1/2
    i don't like the part where army tries to sabotage the building, it doesn't make sense to me, BUT

    i love the idea of sub plants that we can try to reactivate, even thoug it should be HARD AS HELL, i mean, we'd need at least one or two high skills and some really rare components to balance this out, and the place would need constant mantainance and maybe some kind of fuel, but i love that, like i loved the mill idea some times ago.

    that said, you gave me an idea:
    main water and eletric plants like physical places in the map, protected by the army, so that it's not a random number deciding when the power cuts off, but it's the physical (unavoidable) death of soldiers and technicians in there. of course it's a dragon-related suggestion, but this would add so much to the game. also, people could rush up there but the military should be hostile to them so that you can't keep the plants working over time, and they should be scripted to do something like ending their food supplies and leaving the place for good with the elicopter, or going mad and killing each other or something that prevents them from running the plant forever
  17. Like
    Sykriss reacted to uberevan in Unconsciousness   
    I'm pretty sure that when they said "Passing out" they meant from sleep deprivation though
    Also, you guys are acting like any amount of pain will knock you out, which isn't the case.  It's pain like sewing skin together after getting hit with an axe or pulling a bullet out of your shoulder with tweezers, or running on a broken leg that would knock you out from pain sometimes.
  18. Like
    Sykriss got a reaction from _Gold_ in Targeting specific body parts, crippling/mangling of limbs, and internal organ damage   
    With the locational damage system already implemented in PZ, I feel like the ability to target specific limbs of zombies/dragons/other players and potentially cripple them should definitely be a part of the game. The chance to actually hit what you're targeting would improve depending on either your aiming skill if using a firearm or the appropriate accuracy skill if using a melee weapon; however, the chance to completely miss would also increase, if aiming for a specific arm/leg or the head. This would be useful as you would be able to, for instance, target zombie legs if you were being chased and try to cripple them, giving you a better chance of distancing yourself, or heads, giving you a better chance for a critical hit or kill shot (at the price of an increased chance to miss unless you were highly skilled with the weapon you were using). With the addition of crippled/mangled limbs, you could target arms of other players in multiplayer, disabling their ability to use two handed weapons. If you weren't aiming for anything, the combat system would work as it is now. You could also, if very skilled with your preferred weapon (ideally some sort of long knife, or a firearm), try and aim for vital organs (obviously primarily against NPCs) such as the heart or lungs.
  19. Like
    Sykriss got a reaction from Jericoshost in Targeting specific body parts, crippling/mangling of limbs, and internal organ damage   
    With the locational damage system already implemented in PZ, I feel like the ability to target specific limbs of zombies/dragons/other players and potentially cripple them should definitely be a part of the game. The chance to actually hit what you're targeting would improve depending on either your aiming skill if using a firearm or the appropriate accuracy skill if using a melee weapon; however, the chance to completely miss would also increase, if aiming for a specific arm/leg or the head. This would be useful as you would be able to, for instance, target zombie legs if you were being chased and try to cripple them, giving you a better chance of distancing yourself, or heads, giving you a better chance for a critical hit or kill shot (at the price of an increased chance to miss unless you were highly skilled with the weapon you were using). With the addition of crippled/mangled limbs, you could target arms of other players in multiplayer, disabling their ability to use two handed weapons. If you weren't aiming for anything, the combat system would work as it is now. You could also, if very skilled with your preferred weapon (ideally some sort of long knife, or a firearm), try and aim for vital organs (obviously primarily against NPCs) such as the heart or lungs.
  20. Like
    Sykriss got a reaction from Jonas_Sieni in Targeting specific body parts, crippling/mangling of limbs, and internal organ damage   
    The way I was envisioning it would be a menu added to the right-click menu you get when clicking anywhere, which would make it very easy to switch where you're aiming on the fly. Right click -> aim -> head/torso/arms/legs. As you become a better shot, each of those options gains sub-options, like brain, heart, lungs, left/right leg/arm, etc. 
     
    Fleshing this out a little bit, you could have a wide variety of effects caused by hitting/being hit in different areas. The chances of hitting an internal organ would vary depending on what weapon you used, being tuned realistically. A kitchen knife would be much more effective at causing internal wounds than, say, a plank. But a plank could break bones and give you a concussion, and you could maintain a higher distance from your target.
     
    Damage to your brain deals very severe damage, heavily reduces coordination and results in a temporary reduction of all skills. Also reduces action speed and if possible, unconsciousness.  Damage to your arms deals the same amount of damage as it does now, slows down melee attacks, reduces accuracy and reduces the effectiveness of weight reduction when equipping an item. A crippled arm is unusable and disables the ability to wield two handed weapons. Damage to your legs/feet deals the same amount of damage as it does now, but reduces your speed by a lot. A crippled leg acts the same as a broken one. Damage to your lungs deals the same damage as a torso shot, but causes you to get exhausted much faster, as well as causing you to cough up blood (making noise and attracting nearby zeds/players). Damage to your stomach/gut deals the same damage as a torso shot, again, however causes heavy internal bleeding that is irreparable unless you are very skilled with first aid. It also makes food and water less effective in easing your hunger/thirst, and is very likely to become infected. Damage to your heart will deal very severe damage and causes you to become very exhausted, very quickly. The probability of you bleeding out within (IRL) minutes is quite high.  
    These effects are simply ideas and examples as to what kind of effects could be a result of such a system. With Zomboids emphasis on realism, I feel like this would be an appreciated change, and would also open the doors for even more interesting death stories. As we all know, dying in this game part of the fun
  21. Like
    Sykriss reacted to ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    So,
     
    First I want to say, I am sorry about how long the next update is taking. Most of the delay is due to my time constraints, but I will also admit the remaining reason is that I was getting a bit burnt out on it.
     
    Now, I am making progress, the ui for the new reload system is working finally and I am onto the guts of the new reload system.
     
    I got a bit of re-motivation thanks to the enormous amount of downloads from steam, and the fact that I will be showing up in the next modder's spotlight blog post.
     
    I should be making a bit faster progress now that I have found that motivation.
     
    So, again, sorry for the delay, but please continue to remain patient with me .
  22. Like
    Sykriss reacted to ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    I just thought that many people have asked me to do a melee version of what I have done with guns (E.g. a melee overhaul). Maybe you can get them off my back with an awesome mod? I have also been frequently asked to add in armor.
     
    Just a thought.
  23. Like
    Sykriss reacted to Jack Bower in Targeting specific body parts, crippling/mangling of limbs, and internal organ damage   
    I do often feel that medical deaths in this game should probably get cranked up a little in one way or another.
  24. Like
    Sykriss got a reaction from Man_In_The_Purple_Hat in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    Well, I mentioned I was going to revamp how Hydrocraft handled bullet casings and tips... Well, it's all done! There are now pistol bullets, rifle bullets, and 12 gauge slugs, which you can make using original Hydrocraft bullet tip recipe. One ingot will net one box of your chosen type of bullet (50 pistol/100 rifle/25 slugs). Another reason I decided to make this change was due to the fact that an entire lead or bronze ingot only got you three effective bullet tips or cases - You would need ten bronze ingots, and ten lead ingots, to make thirty 9mm rounds. I found that to be ridiculous, hence the change. I also put all the recipes in their own crafting tab (Reloading) for ease of use and so the Engineer tab doesn't get crowded I can't really think of any other incompatibilities, but if you guys can, let me know and I'll get working on it ASAP.
     
    Something I've also been considering is the ability to craft gun magazines using the Hydrocraft crafting benches/smelters/etc using springs and sheets of metal. Would anyone be interested in such a thing? Let me know!
     
    Finally, here's the new download link:
     
    I also want to give props to ORMtnMan, as his fantastic mod has inspired me to start learning Lua and modding PZ. Thanks, man. Anyways, enjoy!
  25. Like
    Sykriss got a reaction from Dude4Life in Targeting specific body parts, crippling/mangling of limbs, and internal organ damage   
    With the locational damage system already implemented in PZ, I feel like the ability to target specific limbs of zombies/dragons/other players and potentially cripple them should definitely be a part of the game. The chance to actually hit what you're targeting would improve depending on either your aiming skill if using a firearm or the appropriate accuracy skill if using a melee weapon; however, the chance to completely miss would also increase, if aiming for a specific arm/leg or the head. This would be useful as you would be able to, for instance, target zombie legs if you were being chased and try to cripple them, giving you a better chance of distancing yourself, or heads, giving you a better chance for a critical hit or kill shot (at the price of an increased chance to miss unless you were highly skilled with the weapon you were using). With the addition of crippled/mangled limbs, you could target arms of other players in multiplayer, disabling their ability to use two handed weapons. If you weren't aiming for anything, the combat system would work as it is now. You could also, if very skilled with your preferred weapon (ideally some sort of long knife, or a firearm), try and aim for vital organs (obviously primarily against NPCs) such as the heart or lungs.
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