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A guy and his cat

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About A guy and his cat

  • Birthday 10/14/1997

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  • Gender
    Man
  • Interests
    A bit of gaming, a bit of both anime and manga,a bit of social life, my cats, unify the world in my sole regime. That's all.

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  1. The C meter seems nice, but I feel like it would be better that the scurvy moodles have something "...you should eat some meat" "...you really need some meat" and finally "...eat meat or die". I think that the C meter could be in the game, but with no GUI. Personally for me, showing that meter will kind of make the game less inmersive.
  2. I had this randomly happen once (I don't know why, can't replicate) a horde randomly moved in to my forest safehouse. I'm a big fan of the scenario where zombie population goes uniform as opposed to staying in certain cells, especially since after a while, you can actually see the lines that divide the cells... made out of zombies. As I've said on the forums a few times, I like when games have a sort of progression, my favorite PZ sandbox preset is a preset that gives the player about a month of being able to move around the towns in relative safety, fooling the player into a false sense of security and setting up base near the populated areas with access to supplies, in that time the player will most likely live off of looting, won't even think about farming/trapping/foraging until the difficulty spikes over a week/month (Preferably, it will just be a random horde out of nowhere leaving the player no time to prepare) forcing the player out of the suburbs and into the forest areas, looting is no longer an option as it is too risky to live off of that, time to learn new survival techniques, farming/foraging comes in to play, a few highly risky looting runs will likely be necessary to obtain some resources for building a solid base, breaking up the boredom, when resources are secured, farming can begin and there is safety yet again. And that's where the game typically ends, you have to actively try to get zombies to threaten you once you've become self sustaining in that stage. The population NEEDS to go uniform after a while, once again forcing the player out of the safety and onto the road, this time with much less permanent solutions, the kind of final stage where you're always threatened and forced into risky situations to survive until you finally die, preferably because you made a mistake (Because of overconfidence or desperation you tried to loot that gas station surrounded by zombies), not because the game just spawned zombies around you (Cheap way of fulfilling "This is how you die"). I imagine this kind of gameplay scenario taking place over a in-game year with at most 30 minute days (I prefer 15 minute days). The last big update really did wonders to help the difficulty for both those who play Survival and those who like to customize everything but I do feel like we're missing the end game element which is zombie population going uniform and becoming high across all cells (As it happens the population in towns can also decrease so it feels organic). Another thing that would help add this feeling is to add more threats than just Zombies. If feral hogs invade your home or NPC's burn it down it's another push factor that adds to the feeling you desire The sense of constant danger is as you and the one above you said, important and inherent to a game of this nature. How many games have that final stage of "Too OP to worry"? A lot, or even almost all. The uniform zed.pop could be customisable.
  3. No matter which adiction one could have, all are the worse, like the good 'ol ciggy's. And chars not being your avatars in-game could be challenging as fuck. I like that
  4. As a nicotine-addict, I can say that when people spare me one ciggarette, or even buy me a box, it boost a bit things. But this depends of each one personality. I like when someone is good/evil enough to spare me a cigg. Don't worry by your speech (or writing) I'm also kind of sucks sometimes, but it wil go smoothly when you aren't even paying attention
  5. It has sense to me. It will be more inmercive and hardcore.
  6. Luckily for you, you probably aren't taking a deadly amount of either drug. If you were intent on killing yourself you'd probably be taking a significantly larger amount of alcohol and/or painkillers It also matters on what kind of strength both of those things were, and how fast. A whole bottle of pills and bottle of whisky is what probably killed most people who overdosed on those things. There are very few items that would kill you otherwise if you just took a tiny amount. Though you could have long term damage from bad behaivors. Take 3 marijuanas with beer, that will kill you surely. This reminds me about 4chan.
  7. Also, you could use vehicles as storages. And a Van could be a sweet mini-home.
  8. I once tried to outrun a sprinting horde... I ended up gangbanged by the whole town at the other end of town...
  9. It could help a lot. Just imagine yourself inside the GIGAmart moving all the shelves to barricade the windows; that it's a thing.
  10. I have already suggested this, but with effects. But the age of the character seems to be a low priority thing as far as I know, even if is only for inmersion without effects
  11. Clothes could also be overlayed in any slot of the body, e.g: t-shirt and above it a jacket.
  12. Our beloved music guy (I can't remember his name) could do that also, but I feel like it will be cooler to have your own music and surviving at the rhythm of your favourite apocalyptic songs. BTW the game into game thing it's cool, but I personally think that it will banish a bit the sense of threat and survival. But it's cool.
  13. I don't know about MP, maybe it's already implemented. But it would be sweet to have social interaction with NPCs reducing your unhappiness and boredom. If the NPCs are implemented. EVER
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