Jump to content

Man_In_The_Purple_Hat

Member
  • Posts

    247
  • Joined

  • Last visited

Posts posted by Man_In_The_Purple_Hat

  1. On 1/4/2017 at 5:53 PM, sadpickle said:

    I have not seen hearing aids in the latest version of HC. I believe they were removed like Smithy Tongs. Not POSITIVE here, just speculating.

    Nah there still in HC. I've found a ton of them, just keep killing those zombies and you'll defiantly find one! Also for wearing glasses you need to wear the white ones to get rid of the short sited trait. it wont work with the red glasses. And Hydro just fixed the tongs and ballpoint hammer spawn issues :) . Hope this helps!!

  2. 10 hours ago, ORMtnMan said:

     

    That is strange! Are you using the mod in conjunction with any others? Have you tried reinstalling the mod?

    been using hydrocraft and quite a few others. but after further testing I'm able to reload by putting the reloading option into easy mode. the reloading issue is only happening with any magazine. guns that dont use mags reload fine. So while in easy reloading mod it works fine :) . hope that helps narrow it down!

  3. Hey there! glad to see the 3d models working in build 36! been a long time since i saw them haha. So i was playing around with the mod just now and got this error while trying to reload my mag 

     

    dunno if anyone has had this one yet, but i wanted to mention it in case you haven't seen it yet! is there any work around to get this to work? Im just curious, ive been dying to play around with the mod since its been since like build 32 since i last used it haha. thanks again and im looking forward to the next update! keep up the good work.

     

    1483345508838 -----------------------------------------


    1483345508838 STACK TRACE
    1483345508839 -----------------------------------------
    1483345508839 function: new -- file: ISReloadAction.lua line # 46
    1483345508839 function: startReloading -- file: ISReloadManager.lua line # 232
    1483345508839 function: startReloadFromUi -- file: ISReloadManager.lua line # 249
    1483345508839 function: OnReload -- file: ISInventoryPaneContextMenu.lua line # 1357
    1483345508839 function: onMouseUp -- file: ISContextMenu.lua line # 98
    1483345508970 
    1483345508971 -----------------------------------------
    1483345508971 STACK TRACE
    1483345508971 -----------------------------------------
    1483345508971 function: new -- file: ISReloadAction.lua line # 46
    1483345508972 function: startReloading -- file: ISReloadManager.lua line # 232
    1483345508972 function: startReloadFromUi -- file: ISReloadManager.lua line # 249
    1483345508972 function: OnReload -- file: ISInventoryPaneContextMenu.lua line # 1357
    1483345508972 function: onMouseUp -- file: ISContextMenu.lua line # 98
    java.lang.RuntimeException: Object tried to call nil in new
        at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91)
        at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:949)
        at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642)
        at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63)
        at zombie.ui.UIElement.onMouseUp(UIElement.java:924)
        at zombie.ui.UIManager.update(UIManager.java:1085)
        at zombie.GameWindow.logic(GameWindow.java:587)
        at zombie.GameWindow.run(GameWindow.java:1246)
        at zombie.GameWindow.maina(GameWindow.java:1022)
        at zombie.gameStates.MainScreenState.main(MainScreenState.java:180)
    1483345508976[/spoiler] 

     

     

  4. ill see what I can do about the animal art (I'm not very good at drawing animals :x lol) but here is some random art I had found in my folders for ya. ill have the logs and the stuff on the first list done in a couple days for ya though!

    ---------------------------------------------------------

    Re Made art~

     

    Apple Hard-Candy

    Apple Candy Redone.png

     

    Cherry Hard-Candy

    Cherry Candy Redone.png

     

    Bullet Casings

    Bullet Casing redone.png

     

    Bullet Tips

    Bullet Tips Redone.png

     

    Buck Shots

    BuckShot Redone.png

     

    Canteen Empty

    Empty Canteen ReDone.png

     

    Canteen Full

    Canteen Full Redone.png

     

    ---------------------------------------------------------

    New art

     

    Nail Polish (used for the Acetone for possible future chemistry recipes!) 

    NailPolishRemover-Acetone.png

    ----------------------------------------------------------

    More Trash Art

    ( This art originally came from the littering mod but i touched up some of the jagged edges and other things to make it look better)

     

    Empty Match Book

    MatchesEmpty.png

     

    Empty Nail Box

    EmptyNailsBox.png

     

    Empty Scotch Tape

    ScotchtapeEmpty.png

     

    Empty 9mm Box

    EmptyHandgunAmmoBox.png

    ------------------------------------------------------

    Thats it for now! will post more as I finish!

    -------------------------------------------------------

    EDIT:

    Here is the first lists mineral art, ill post them as I finish them!

     

    Alabaster

    Alabaster.png

     

    Amazonite

    Amazonite.png

     

    Basalt

    Basalt.png

     

    Dacite

    Dacite.png

     

    Gabbro

    Gabbro.png

     

    Kaolinite (I made two color types since i saw two kinds on google and didnt know which color you would want haha)

     

    Pinkish

    Kaolinite Pink.png

     

    Whiteish

    Kaolinite White.png

     

    Kimberlite

    Kimberlite.png

     

    Rhyolite

    Rhyolite.png

     

    Schist

    Schist.png

     

    Shale

    Shale.png

    -----------------------------------------------------------

    Yay done with the minerals! ill be working on more a bit later!

     

     

     

  5. New 2X art!

     

    Lumber Stack

    2X_Lumber_Stack.png

     

    Cheese Rack

    2X_Cheese_Shelf.png

     

    Log pallet

    2x_Log_Pallet.png

     

    -------------------------------------------------------

    EDIT: All cheese rack art 2x

     

    Cheese rack aged

    2x Cheese rack aged.png

     

    Cheese rack aged cheddar

    2x Cheese rack aged cheddar.png

     

     

    Cheese rack full cheddar waxed

    2x Cheese rack full cheddar waxed.png

     

     

     

    Cheese rack aged cheddar waxed

     

    2x Cheese rack aged cheddar waxed.png

     

    And my personal Favorite, The IBC Container

     

    2X IBC.png

     

     

  6. Hey bud, Hope everything's going well, been playing 8.2of the mod and man you've added soo much since the last time ive played! loving it! I have some free time today so I decided to do a bit of photoshop and made you a 2X art of the Biogas pump! Hope you like it, I put a lot of work into it so it would look just like the vanilla games 2x art :) let me know if its up to par ;P ill post some more s I work on them (man 2x art really takes while to make haha)  

    Bio Gas Maker :

    Item_HCBiogas2x.png

  7. Oh wow this thread is fantastic! Just got through reading them! Suppose ill add some of my ideas on here aswell :P.

     

    245.  Rain should make the ground slick and could cause you character to slip and fall while sprinting in mud (more for the animations update)

     

    246. Rain causing puddles to accumulate and can harvest dirty water from them to then be boiled.

     

    247. A build able water filter made using a metal barrel perhaps filled with layers of sand and charcoal. at the bottom would be a nozzle to pour out the filtered clean water. 

     

    248. Cigarettes should act more as a "container" that has 20 cigarettes in them (or a random amount if found in a desk/body, but should have an "unopened" version). Also menthol cigarettes please! ;P

     

    249. Back on weather how about adding in severe thunder storms, with very heavy rain that drown out zed noises and soak your character in seconds. I wish flooding would be possible but i think that would be very            hard to code haha, along with tornadoes :P. But it would be very amazing to see that in game (In before Zednado :P )

     

    250. Along with the idea of heavy storms how about some hail! could break windows causing zeds to go to the source of the sound and also hurt your character if outside during a hail storm. (hail could vary in size to!)

     

    251.Continuous erosion!!! Ive been wanting this since I first started but i noticed that the erosion stops after a certain amount of time (till it hits 100%) but irl it would keep going on. I think it would be amazing to see the roads crack with grass taking them over and ponds forming in low lying areas after years and eventually the city looks my a whole forest with barley any roads showing. Just grass and tress with destroyed looking buildings with wind broken windows, vines going all the way up 5 story buildings, walls collapsed on one or two sides of a building showing its interior. (Heres some examples Pic 01 Pic 02) Of course this would be after years and years, still though I think this would be amazing to see the map grow and change as your survivor continues on his adventure. I just keep imagining Louisville once its done, Imagine it looking like in Pic 01 above after surviving say 20 years in game (if you can that is ;P)

     

    252.  More grow-able crops, This is another big one for me id love to be able to grow more foods like peas, wheat, beans Ect. Wheat would be awesome especially since you can use it for tons of things! Also could add in plant food to make crops produce more food per plant. and maybe find-able pesticides that can be poured into the sprayer.

     

    253. Being able to take seeds out of your food! This would be a nice way to get more seeds from food in your fridge or at the store when you first start

     

    254. Rotting zombies, I know they do "rot" in a way by turning more and more green and get weaker and slower, but i mean visually. like arms dangling on, exposed bones, face half ripped off after hitting a very old zed with a bat or something, that would be pretty wicked.

     

    255. building erosion! I know this kinda adds onto what I was talking about above, but i mean building specific erosion. I know that we have cracks forming, grim on walls and floors, trash accumulating, which is a great start! but i want to see more, I used to do alot of urban exploration and photography of old abandoned buildings so I know after only 10 years of a building sitting there, they can get quite hmm whats the word? peely? lol What I mean is like paint peeling, wall paper peeling, walls collapsing, windows breaking over time, stairs falling through (imagine that happening to your character exploring 20 year old abandoned buildings and falling through the stairs dues to weakness nd water damage, hope you have a splint ;P ) very creaky floorboards and even black mold on walls causing health issues over time. I could go on and on about building erosion but im sure you catch my drift. I dont think it would be too hard to implement wither, most of this could be overlays like the grime on the walls and floor/the trash accumulation.

     

    256. lightning starting fires/lightning striking your character! could also make it possible to live through this but have severe burns!

     

    257. brewing alcohol. Maybe after finding a certain magazine you could build a makeshift still to make your own alcohol! this would be pretty awesome, would also add onto the whole new crops idea to add things like corn, wheat, and grapes, but could also use food already in the game like potatoes for vodka and sugar to make rum. But like I said this would totally need to be a found recipe since it can be a bit of a complicated process actually this would be a good one to add as a VHS tape since you guys were going to add those in for boredom reduction and to learn new crafting recipes!

     

    Thats all I got for now hope you like my ideas, i know these are things for beyond build 35 but I kinda thought of some o them as I was going hah, and once I get started on my ideas I literally cant stop. But Thanks TIS for making the best zombie game out there!

     

  8. 8 hours ago, Shoobalou said:

    So this is a surviving game but there are ridicolous items such asa Blast Furnace and many others that would be something you could reasonably make in an apocalyptic setting. 


    Why not redo that whole system and base it around the smelter but instead of using Charcoal to make the Steel ingot you have to use so many coal instead.


    Also with the Potted plants i can get some of it but why not with the Apple Tree and stuff make it more like the Fir Tree where its a standing thing in the game to grow and interact with to get apples/bananas etc etc from.

     

    Hydrocraft has so much potential but instead were getting crazier and more convoluted stuff in it.

    I'm sorry, but making a blast furnace is not really that hard to make, especially giving the available resources. Personally if I already had shelter, time, and a food and water supply in a 'real' kind of apocalypses you bet id be making some kind of kiln/furnace to help better my shelter/ all around future. But all so, making steel you do need a decent bit of coal to combine with iron ore to create the alloy due to coals ability to heat up higher than charcoal, that's the idea for in the mod since its harder irl to make steel and you cant use regular coal, Honestly its easier as it is now than it would be if hydro made it more realistic because typically coking coal is used in the production of steel, which creating that is a whole process on its own. The reason coking coal is used is because it has less impurities and residual H2O left inside. Now, when regular coal is used in creating steel it has quite a lot of carbon left in it thus creating whats known as "Pig Iron".. So if you were using regular charcoal to make a bar of "steel" (if you could even call it steel) it would be more brittle than even pig iron, it would turn to dust if you tried to re-heat and meld into shape with a hammer. Lastly about the fruit tree ideas that would be a good idea, we would just need the artwork and the code would be no problem. the potted plants were added in along time ago before the fir trees were ever even thought of, and way before farmoid was added in as well.

  9. Im not 100% sure if I had sent these to you awhile back, but if not here's some 2x tiles for the pallet of planks, and red/gray brick pallets.

     

    Pallet of planks 2.0.png

    Pallet Red Brick 2.0.png

    Pallet Gray Brick 2.0.png

    ______________________________________________________________________________________________________________________________________________________

    EDIT:  So I was going through the most recent version of HC's textures and thought id post up more 2x tiles to replace some of the old ones so 

    here's a replacement for the old tombstone, I also found the other tombstones from the 2x files and thought it would be a cool idea to add in a

    variety of craft-able tombstones along with there right facing variants, as well as an angel statue that could also be craft-able. Was thinking these 

    could go into the stoneworking textbook, but that's up to you, I just thought it would be cool to have a wider variety of Tombstones (especially for

    those multiplayer servers ;P )

     

    2xTombstone-01.png2xTombstone-01-Right.png

    2xTombstone-02.png2xTombstone-02-Right.png

    2xTombstone-03.png2xTombstone-03-Right.png

    2xTombstone-04.png2xTombstone-04-Right.png

    2xTombstone-05.png

    ______________________________________________________________________________________________________________________

    EDIT-2: Found the Vanilla 2x Barrel Tile and singled that one out for ya, also made a blue barrel replacement and

    a blue barrel full of toxic waste! hope you like them!

    2x_Metal_Barrel.png

    2x_Blue_Barrel.png2x_Blue_Barrel_Toxic-Waste.png

  10. Hey everyone! sorry I haven't been around recently, I had signed up for some more Adobe classes like the ones I had taken up in Maryland to receive my Graphic design/ Web design certificates, but luckily these classes here in Florida were MUCH more in depth :-D! (and longer than just 1 week classes hahah.). (I had also had been working on a Minecraft mod pack with over 250 mods, and lets just say that was a pain in the ass to get then to all be 'friendly' with each other :I.). Anyways, now that I've finished up the photoshop, illustrator,  and InDesign, I only have Dreamweaver, Animate, Premiere, and After Effects to finish up, and I'm one step closer to my adobe certification! Yay! But now to get back on topic here ill be posting up art here for the mod when I can I still have to go to work though so Ill be posting mostly on the weekends or other off days, of all around when I have time, but I'll be posting much more frequently than I have been (which was none lol but I digress).

  11.  

    13 hours ago, RicoUK said:

    You should post these in your own buildings thread dude, so he can come choose what he needs. Also, the Pile-o-Crepe HQ.. seems very odd with beds and a bar, and an empty first floor?

    Agreed, we should keep this thread open/on subject for TCO's Cali map. 

  12. 8 minutes ago, Nebula said:

    Hydro, you have missed the update of the Russian translation which I have laid in advance - first Wednesday, then Thursday... you are not careful. I'm disappointed

    Just so ya know Hydro is very busy with the mod so don't be raggin on him when he's doing a free service here, he'll add it n as soon as he can.

  13. Finished the new rotten art from the list Danni Sent me. also added some missing burned versions of the nuts as well. hope you like em!

     

    Arrowwood berry rotten: Item_HCArrowwoodberryRotten.png

     

    Beechnut Rotten: Item_HCBeechnutrotten.png

     

    Black Currant Rotten: Item_HCBlackcurrantrotten.png

     

    BlackThorn Rotten: Item_HCBlackthornberryrotten.png

     

    Candle Berry Rotten: Item_HCCandleberryrotten.png

     

    Chestnut Rotten: Item_HCChestnutrotten.pngItem_HCChestnut2rotten.pngItem_HCChestnut2Cookedrotten.png

    Chestnut Burned: Item_HCChestnut2Burned.png

     

    Clover Rotten: Item_HCCloverrotten.png

    Clover (Outline thinned out):Item_HCClover-re-outlined.png

     

    Crampbark Berry Rotten: Item_HCCrampbarkberryrotten.png

     

    Cranberry Rotten: Item_HCCranberryrotten.png

     

    Crowberry Rotten:Item_HCCrowberryrotten.png

     

    Elderberyy Rotten: Item_HCElderberryRotten.png

     

    Gooseberry Rotten: Item_HCGooseberryrotten.png

     

    Hawthorn Fruit Rotten: Item_HCHawthornfruitrotten.png

     

    Hickory Nuts Rotten: Item_HCHickorynutsRotten.pngItem_HCHickorynuts2rotten.png

     

    Huckle Berry Rotten: Item_HCHuckleberryrotten.png

     

    Juniper Berry Rotten: Item_HCJuniperberryrotten.png

     

    Pine Nuts Rotten: Item_HCPinenutsrotten.pngItem_HCPinenutsCookedrotten.png

    Pine Nuts Burned:Item_HCPinenutsBurned.png

     

    Raspberry Rotten: Item_HCRaspberryRotten.png

     

    Red Currant Rotten: Item_HCRedcurrantRotten.png

     

    Seaberry Rotten: Item_HCSeaberryRotten.png

     

    Sumac Berry Rotten: Item_HCSumacberryRotten.png

     

  14.  

    This sees odd to me that non-poisonous berries would be on the chart, especially when the art is made to look as such. Perhaps the only berries that should be possibly poisonous are the "ambitious" berries that honestly could be any berry based on the generic art.

     

    In short i think it should work like this ...

     

    Blackberry = Always Safe

    Blueberry = Always Safe

     

    Generic Berries 1 to 5 = Can be Safe / Can Be Poison

     

    Poison White Berry = Always Poison

     

    EDIT In my own mod I am tempted to just make a new Blueberry and new Blackberry that are always safe and make new art for the base game blackberry and blueberry. Maybe even make an always poison white berry too.

    This is what I intended when I made the different berry types. Only the generic "round" berries should have the possibility of being poisonous; known berries are safe; white berries are poisonous.

     

    highly agree, I think this should be fixed in 34 since the food needs to be re-coded anyways :P Makes me sad when i eat a poisonous blueberry, there my favorite berries dammit :'( 

  15.  

    Update 8!

     

    • Fixed always fishing with a wooden spear
    • Fixed more typos (thanks Faalagorn!)
    • Added ReplaceOnRotten props for items, use it to get melted icecream
    • Fixed icecream freezer item (is now only a freezer and not a fridge)
    • Added mini freezer on trailer park style fridge (mini fridge) (the big fridge will have to wait me to ask Mash to be sure :D)
    • Fixed organized trait making some items disappeared when transferring them
    • Egg carton now have a day fresh/rotten and give his age to eggs when opening it
    • Opening egg carton no longer give cooking xp (also empty bottles, etc...)
    • Added food type to red radish (can now be added in evolved recipe)
    • Wild egg now have day fresh/rotten props

     

    Aw yeah! "Added ReplaceOnRotten props for items" Oh the possibilities!

  16. Just in case it's not obvious, please do not go on their forums and post hateful comments. I've already seen that happening and it is rather embarrassing.

    oh wow really... thats sad, i mean they're just trying to make a game, hell the devs are literally only two people! I hope my post didn't cause this to happen :( but yeah I've seen asset packs for RPG Maker VX Ace with copyrighted images on it a lot of the time and it sucks because the people who use it get shoved into a copyright infringement situation :\

  17. Seed Packet 32x32
    - Red Potato

    post-24316-0-17217100-1455263398.png
    - Golden Poato

    post-24316-0-67802200-1455263397.png
    - Sweet Potato

    post-24316-0-50147100-1455263398.png
    - Hemp
     post-24316-0-23419300-1455263397.png

    -Red Cabbage

    post-24316-0-90931300-1455263397.png

    -White Cabbage

    post-24316-0-73437300-1455263398.png

     

    Seeds 32x32
    - Red Potato

    post-24316-0-24172800-1455263450.png
    - Golden Potato

    post-24316-0-74207800-1455263449.png
    - Sweet Potato
    post-24316-0-70696800-1455263450.png
    Crops 32x32
    - White Cabbage (Fresh / Rotten)

    post-24316-0-45018500-1455263477.pngpost-24316-0-93064200-1455263476.png
    - Red Potato (Fresh / Rotten)

    post-24316-0-96157600-1455263475.pngpost-24316-0-45598900-1455263476.png

     

    ------------------------------------------------------------------------------------------

     

    Copper Sheet:

    post-24316-0-77212200-1455264752.png

    Copper Sheet Large:

    post-24316-0-08778500-1455264753.png

     

    ------------------------------------------------------------------------------------------

     

    Edited Compost Bin (I love how this one turned out):

     

    post-24316-0-71031200-1455267624.png

    ------------------------------------------------------------------------------------------

    And the Rotten Buskin (original art by the wonderful Nitengal :) )

     

    post-24316-0-09944900-1455270695.png

  18.  

    heres the bottle of ammonia cleaner

     

    attachicon.gifBottle of ammonia cleaner.png

     

    Also working on new packs/ cartons of cigarettes also, heres the art for the single cigarettes 

     

    Regular:

    attachicon.gifNew cigarette-Regular.png

     

    Lite:

    attachicon.gifNew cigarette-Lite.png

     

    Menthol: 

    attachicon.gifNew cigarette-Menthol.png

    Djarums plz? <3 Just cuz the world has ended doesn't mean we have to smoke like savages. :]

     

     

     Don't worry the tobacco update is coming ;P

    -------------------------------------------------------------------------------

    also heres the new art for the ore

     

    Sphalerite:

    post-24316-0-05246300-1455258894.png

     

    Pentlandite:

    post-24316-0-28990500-1455260152.png

×
×
  • Create New...