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Zombadger

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  1. Like
    Zombadger reacted to silents429 in Infected clothing   
    Eh I don't see much point. More then enough clothes found in homes.

    I feel like this would just add more needless complications to the game. Tedious work.
  2. Like
    Zombadger reacted to ac30fspad35 in The Third Corrupt-A-Wish Thread   
    Granted. But as you wipe the shmotz off of your monocole it screams in terror saying "PLEASE NO. GOD NO PLEASE NOT IN MY EYES AAAAH" But you continue to do it...you know why? Cause you love to wipe it down Hardee and harder until it begs for it.
    It has also seen everything you have seen and starts talking about it out loud. EVERYTHING.
    I wish for my fish back.
    :C
  3. Like
    Zombadger reacted to Spracky in General Creativity   
    An epic story of a dwarf fortress. An intriguing murder mystery set in cyberpunk Tokyo. A zombie apocalypse somewhere in Kentucky.
  4. Like
    Zombadger reacted to RobertJohnson in RELEASED: Build 34.10 - Food Tracker Build   
    Update 5!
     
    Added new foods item Pasta/Rice now need to be done in a saucepan with water and not a pot of water Now if you're under weight your calories will decrease slower, if you're overweight it'll decrease faster, should help some problems.. Various balance in nutrition calculation. You can now run while being Obese (small speed, and only walk if Obese + Unfit..) You gain strength exp points faster if you have a good proteins balance. Save/load frozen state on Food Frozen state now decrease faster (specially in oven) Updated icons (freezer + traits) Evolved items made of canned food now have a correct name You can now clean blood with a Mop (<3 Kiwion) Lowered numbers of berries given by foraging Foraging now gives bit more exp. You can't choose unfit AND out of shape (mutual exclusive) Added DayFresh option on Ham  
    Thanks a lot everyone for testing, hopefully this should be a bit easier to stabilise your weight, but again, if you're doing mistake you'll have to balance your weight then
  5. Like
    Zombadger reacted to RobertJohnson in RELEASED: Build 34.10 - Food Tracker Build   
    Quite harsh to die from 2 days of starvation :/ Shouldn't happend, I'll check the code.
     
    @Zombager: nah you could continue your playthrough without problems
  6. Like
    Zombadger reacted to makkenhoff in RELEASED: Build 34.10 - Food Tracker Build   
    I really liked the format Zombadger used.
     
    Night Security.
    -'s : Out of Shape, Overweight, High Thirst, Hemophobic, Restless Sleeper, Slow Reader.
    +'s : Night Owl, Wakeful, Fast Learner, Thick Skin, Stout.
     
    F = Fresh
    C = Cooked
    U = Uncooked
     
    Starting Weight: 95 
     
    Day 1, 11 AM C F Breakfast:  Egg Stir Fry. 18 PM C F Lunch: Pot of Soup  22 PM U Dinner: Ice Cream
     
    Day 2, 6 AM U Breakfast: Ice Cream (Intentional "Starvation" Test, determining when I begin to "starve") 
     
    Day 3, Nothing, began to grow carrots outdoors to kill time. Slept for the first time since start. 3 AM to 14 PM (Very Hungry)15 PM Slept again to 23:30 PM
     
    Day 4,  0:00 AM Now Starving with health loss. 4 AM Death.
     
    Weekly Health Evaluation
    Weight/Loss: 95.2kg +.2, 
    Fitness Gains: 238/9,000
    Strength Gains: 525/90,000
    Cardio: Aggressively attacking zombies. 46 Dead.
    2 Days, 19 hours TST
  7. Like
    Zombadger reacted to Man_In_The_Purple_Hat in Looking for Artists for Hydrocraft Mod!   
    Don't worry the tobacco update is coming ;P
    -------------------------------------------------------------------------------
    also heres the new art for the ore
     
    Sphalerite:

     
    Pentlandite:

  8. Like
    Zombadger got a reaction from Man_In_The_Purple_Hat in Looking for Artists for Hydrocraft Mod!   
    Djarums plz? <3 Just cuz the world has ended doesn't mean we have to smoke like savages. :]

  9. Like
    Zombadger reacted to Man_In_The_Purple_Hat in Looking for Artists for Hydrocraft Mod!   
    heres the bottle of ammonia cleaner
     

     
    Also working on new packs/ cartons of cigarettes also, heres the art for the single cigarettes 
     
    Regular:

     
    Lite:

     
    Menthol: 

  10. Like
    Zombadger got a reaction from makkenhoff in RELEASED: Build 34.10 - Food Tracker Build   
    "Hey yo, dead-man. We gunna rumble or what?" -Karl
    'Fishing is Stupid. The Karl Story.'
     
    Construction worker.
    -'s : Out of Shape, Overweight, Slow Healer, Hemophobic, Weak Stomach, Slow Reader.
    +'s : Graceful, Inconspicuous, Light Eater, Hiker, Stout.
     
    F = Fresh
    C = Cooked
    U = Uncooked
    P = Peckish
    H = Hungry
    Z = Zombies Killed
     
    Starting Weight: 95kg ( Some of us were unlucky enough to be raised by the American public education system. Option for Lb's please? )
     
    Day 1, 95kg) 13:20, P/ate F Strawberry [-5]. 16:10, P/ate F Pie [-30]. 22:10 p/ate Chips [-15].
    Z) 25
     
    Day 2, 95kg) 11:40 P/ate F Orange [-15]. 21:20 H/ate F Cherry [-3]
    Z) 18
     
    Day 3, 94.83kg) Made Soup| FC Fish [-15] FU Porkchop [-15] F Cabbage [-15] F Bell Pepper [-7]   x2 bowls
    06:10 H/ate Bowl of Soup [-34]. 13:20 H/ate Bowl of Soup [-34]. 19:40 P/ate F Lemon [-12]
    Z) 43
     
    Day 4, 94.12kg) Made Stew| FC Fish [-12] FU Pork [-15] F Cabbage [-15] F Onion [-10]   x4 bowls
    09:30 P/ate Chips [-15]. 12:40 P/ate Bowl of Stew [-16]. 18:40 P/ate F Orange [-15]
    Z) 23
     
    Day 5, 93.18kg) 10:20 P/ate Bowl of Stew [-16]. 13:10 P/ate Bowl of Stew [-16]. 18:20 P/ate Bowl of Stew [-16].
    Z) 14
     
    Day 6, 92.28kg) Made Stirfry| FC Salmon [-15] UC Ramen [-10] F Cabbage [-7] F Carrot [-7]  Cooked [-54]
    09:40 H/ate 1/2 Stirfry [-27].
    Z) 14
     
    Day 7, 91.93kg) 06:50 H/ate 1/2 Stirfry [-27]. 13:50 F Burger [-25]. 20:10 P/ate F Strawberry [-5] F Radish [-3] F Orange [-12]
    Z) 5
     
    Weekly Health Evaluation
    Weight/Loss: 90.52kg, -4.48kg
    Fitness Gains: 602/9,000
    Strength Gains: 1,109/90,000
    Cardio: Minimal
     
    Please Stand By

  11. Like
    Zombadger got a reaction from Foulmouth in The Third Corrupt-A-Wish Thread   
    Granted. But fish Cirrhosis is no joke and before long your little pisces pal is on life support, holding your hand as you tearfully recount the good times.
    Remember going to the carnival? 2 dollar margaritas all night!
    Remember Mardi Gras? You both got so wasted.
    Remember when you wished for a fish?
    Remember wishing he would like wine?
    Well he did, didn't he. He loved that finnish wine, no matter how strong that finnish wine was or how much he drank every night.
    You made him love it with your wish. Alcoholics Anonymous couldn't help him. Therapy couldn't help him. You couldn't help him.
    The fin in your hand goes slack as the heart monitor flatlines.
    Some nights the phone rings and when you pick it up you can hear the fishes widow breathing on the other end. She never says anything... just sobs a little before hanging up.
     
     
    I wish I had a cleansing wipe to clear some of the schmutz off my monocle.
  12. Like
    Zombadger got a reaction from Rathlord in RELEASED: Build 34.10 - Food Tracker Build   
    "Hey yo, dead-man. We gunna rumble or what?" -Karl
    'Fishing is Stupid. The Karl Story.'
     
    Construction worker.
    -'s : Out of Shape, Overweight, Slow Healer, Hemophobic, Weak Stomach, Slow Reader.
    +'s : Graceful, Inconspicuous, Light Eater, Hiker, Stout.
     
    F = Fresh
    C = Cooked
    U = Uncooked
    P = Peckish
    H = Hungry
    Z = Zombies Killed
     
    Starting Weight: 95kg ( Some of us were unlucky enough to be raised by the American public education system. Option for Lb's please? )
     
    Day 1, 95kg) 13:20, P/ate F Strawberry [-5]. 16:10, P/ate F Pie [-30]. 22:10 p/ate Chips [-15].
    Z) 25
     
    Day 2, 95kg) 11:40 P/ate F Orange [-15]. 21:20 H/ate F Cherry [-3]
    Z) 18
     
    Day 3, 94.83kg) Made Soup| FC Fish [-15] FU Porkchop [-15] F Cabbage [-15] F Bell Pepper [-7]   x2 bowls
    06:10 H/ate Bowl of Soup [-34]. 13:20 H/ate Bowl of Soup [-34]. 19:40 P/ate F Lemon [-12]
    Z) 43
     
    Day 4, 94.12kg) Made Stew| FC Fish [-12] FU Pork [-15] F Cabbage [-15] F Onion [-10]   x4 bowls
    09:30 P/ate Chips [-15]. 12:40 P/ate Bowl of Stew [-16]. 18:40 P/ate F Orange [-15]
    Z) 23
     
    Day 5, 93.18kg) 10:20 P/ate Bowl of Stew [-16]. 13:10 P/ate Bowl of Stew [-16]. 18:20 P/ate Bowl of Stew [-16].
    Z) 14
     
    Day 6, 92.28kg) Made Stirfry| FC Salmon [-15] UC Ramen [-10] F Cabbage [-7] F Carrot [-7]  Cooked [-54]
    09:40 H/ate 1/2 Stirfry [-27].
    Z) 14
     
    Day 7, 91.93kg) 06:50 H/ate 1/2 Stirfry [-27]. 13:50 F Burger [-25]. 20:10 P/ate F Strawberry [-5] F Radish [-3] F Orange [-12]
    Z) 5
     
    Weekly Health Evaluation
    Weight/Loss: 90.52kg, -4.48kg
    Fitness Gains: 602/9,000
    Strength Gains: 1,109/90,000
    Cardio: Minimal
     
    Please Stand By

  13. Like
    Zombadger reacted to Lord Gonfalon in Poison berries experiment   
    Find herbalist book.  Make bunches of berries.  Always have leftover berries that seem to be the poisonous ones.  Eat bunches, profit.
  14. Like
    Zombadger reacted to RobertJohnson in RELEASED: Build 34.10 - Food Tracker Build   
    Perfect feedback!
     
    So you're about to lower your weight, it takes some times but finally you had +6 points to spend on your character!
     
    I did lot of new math/calcul today to balance the system, gonna provide new version tomorrow, should be bit easier, or at least less hard to keep a good diet
  15. Like
    Zombadger got a reaction from RobertJohnson in RELEASED: Build 34.10 - Food Tracker Build   
    "Hey yo, dead-man. We gunna rumble or what?" -Karl
    'Fishing is Stupid. The Karl Story.'
     
    Construction worker.
    -'s : Out of Shape, Overweight, Slow Healer, Hemophobic, Weak Stomach, Slow Reader.
    +'s : Graceful, Inconspicuous, Light Eater, Hiker, Stout.
     
    F = Fresh
    C = Cooked
    U = Uncooked
    P = Peckish
    H = Hungry
    Z = Zombies Killed
     
    Starting Weight: 95kg ( Some of us were unlucky enough to be raised by the American public education system. Option for Lb's please? )
     
    Day 1, 95kg) 13:20, P/ate F Strawberry [-5]. 16:10, P/ate F Pie [-30]. 22:10 p/ate Chips [-15].
    Z) 25
     
    Day 2, 95kg) 11:40 P/ate F Orange [-15]. 21:20 H/ate F Cherry [-3]
    Z) 18
     
    Day 3, 94.83kg) Made Soup| FC Fish [-15] FU Porkchop [-15] F Cabbage [-15] F Bell Pepper [-7]   x2 bowls
    06:10 H/ate Bowl of Soup [-34]. 13:20 H/ate Bowl of Soup [-34]. 19:40 P/ate F Lemon [-12]
    Z) 43
     
    Day 4, 94.12kg) Made Stew| FC Fish [-12] FU Pork [-15] F Cabbage [-15] F Onion [-10]   x4 bowls
    09:30 P/ate Chips [-15]. 12:40 P/ate Bowl of Stew [-16]. 18:40 P/ate F Orange [-15]
    Z) 23
     
    Day 5, 93.18kg) 10:20 P/ate Bowl of Stew [-16]. 13:10 P/ate Bowl of Stew [-16]. 18:20 P/ate Bowl of Stew [-16].
    Z) 14
     
    Day 6, 92.28kg) Made Stirfry| FC Salmon [-15] UC Ramen [-10] F Cabbage [-7] F Carrot [-7]  Cooked [-54]
    09:40 H/ate 1/2 Stirfry [-27].
    Z) 14
     
    Day 7, 91.93kg) 06:50 H/ate 1/2 Stirfry [-27]. 13:50 F Burger [-25]. 20:10 P/ate F Strawberry [-5] F Radish [-3] F Orange [-12]
    Z) 5
     
    Weekly Health Evaluation
    Weight/Loss: 90.52kg, -4.48kg
    Fitness Gains: 602/9,000
    Strength Gains: 1,109/90,000
    Cardio: Minimal
     
    Please Stand By

  16. Like
    Zombadger reacted to vonVile in RELEASED: Build 34.10 - Food Tracker Build   
    Just a suggestion. When a character uses the Obese trait the trait should disappear when they reach standard weight.
     
    PS - On a side note what's up with characters with Obese not able to run at all? I know they can't move as fast or run as long. How about halving movement and duration at maximum speed for characters with Obese?
  17. Like
    Zombadger reacted to Hydromancerx in Hydrocraft Mod   
    They are there but not craftable anymore due to critical bugs. Until they are fixed they will stay uncraftable.
     
     
    To be true to the crafting station art. However then you ask "then why did you even add it to he art?" Because I wanted to add some electronic items that were not dismantled yet. Like how the junkyard requires trash, i wanted to make this have some "clutter" items to make it look nice. I also did not want it to be too easy to build.
  18. Like
    Zombadger reacted to PlasticandRage in Easily Digestible List of Trait Balance Issues   
    This has been said already, but I'll throw my hat into the ring that there should either be some +1/-1 traits added, or that they should all be either odd or even. Honestly I think some +1/-1 traits would be a more enjoyable way to address the issue though. I generally use the same setup every time I play, and it always leaves me with a +1 with nothing to do with. If I had a pool of marginal +1/-1 traits to choose from there Id definitely either just be adding a +1 trait, or taking a marginal -1 trait in order to go for something else thats positive. Thus far all I ever end up with now is stout, hemophobic, and slow reader.
     
    I think at the moment the detriments of the negative traits far outweigh the benefits of the positive ones for the most part too. At least for the point values of each. There isn't much in the positive pool that I'm willing to take such a negative hit for. If there were either some positive traits with lesser point hits or some better positive traits, I'd probably be more willing to take the trade-off for beneficial traits. At the moment there isn't much there that I see that I can't live without or even really even care about.
     
    Maybe the addition of some traits that allow you to level in specific skills more quickly would be good, as opposed to just traits that start you with +1's in those skills. I'd probably take a negative hit for a skill that allowed me the increased carpentry experience the way the carpenter profession does. That way you could choose a profession and then pick up a trait or two that allows you to say, be trained in a couple of other things as well. In fact I'd definitely take 1 or 2 higher impact negative traits for something like that, and it'd probably make each game that much more interesting.
  19. Like
    Zombadger reacted to Moose65 in Easily Digestible List of Trait Balance Issues   
    Would just like to say that the "Herbalist" trait should probably have its cost reduced, down to about 4. At 6 it doesn't seem worth taking since you can potentially loot the magazine. Its a great trait, but at the current cost I'm more tempted to go on looting runs for the magazine instead.
     
    If it was at 4, it would be a little bit tougher of a choice then, for the convenience of starting with it VS hunting for the magazine.
  20. Like
    Zombadger reacted to Jether in Easily Digestible List of Trait Balance Issues   
    We need more -1 and +1 traits i hate having that 1 extra point. Also in pvp eagle eye has got me hooked. It essentialy lets you see half the map and if you turn around you see the other half but the time to fade is only increased by about 1 second. 
  21. Like
    Zombadger got a reaction from Leith McLean in Easily Digestible List of Trait Balance Issues   
    As I am rapidy approaching my 700th hour of gameplay, I think I am ready to give opinions on things.
    First, congratulations. I have not been this engrossed in a game since Chrono Trigger and FF3 came out on the SNES.
    Second, EnigmaGrey, you do a very good job. You don't get enough credit on the forums. It makes your work a very salty chore.
    Thank you Administrators and Indie Stone Devs.
     
     
    Deaf - Great perk! I only observed the true power of this while watching a friend play, wherein I suggested taking it. Not hearing anything was completely disorenting to them. Death happened again and again with great rapidity from zambos behind doors, lurking in bushes, giving surprize hugs from behind while looking in the backpack for a soda etc etc. However, I play all games in 'Deaf FM' mode where I turn off the games sound and play my music. I thought that Deaf was kind of an interesting option since that is how I play all games. It did not affect me one iota in my gameplay, making it a no-brain choice for a quick, tasty 12 points, but is appropriately costly for most other people as it seems to be a certain death sentance unless you, as a player, possess intense focus and lengthy attention span.

    Obese - * Great perk! Watch as your slow, easily edible tub of tasty crisco runs those thunder thighs off! Admire thier steely reserve as the pounds melt away! Be proud of thier determination with each upwards click of the Fitness bars!

    Weak - See Feeble. *

    Illiterate - Great perk! It allows you to keep track of what you have done in character advancement using numbers that are not skewed with book bonuses. Imagine doing fishing and carpentry instead of just reading about it. Illiterate makes for a more active, interactive playthrough with less downtime.

    Feeble - Great perk! For roleplaying old ladies and unfortunate cancer suvivors. Could be a bit more expensive, as it makes combat a neigh impossibility until you swell those gains a little. *

    High Thirst - Something to drink has never really been a matter of difficulty to obtain for me, even in 'I live in Mulblub, durnit.' runs. With barrels and bags, anything is possible. Still I think my propensity to be a sweaty, thirsty survivor has more to do with me picking this Perk than does this concept of 'free points'. Well balanced, balanced with a well.

    Overweight - See Obese. *

    Restless Sleeper - I dislike this Perk. Because I like to sleep. But if you are a cat napper, this is very appropriate. In that respect it balances well with the other sleep related perks. Wakeful makes those short naps effective. Sleepyhead perk combos this into a 'sleep away your life' style of gameplay where you only really need to wake up long enough to water the crops and sweep the zambos off the porches before it's time to settle down for another well earned eight hours.

    Slow Healer - Great perk! Assuming everything else is fine and dandy in ones life, Slow Healer lets you spend more time figuring out how to bandage correctly and use appropriate measure of disinfectant instead of simply dousing the area down. And in the end, higher First Aid will keep you in better shape faster. Keep a broken window on hand for cutting yourself, because Broken Leg Simulator doesn't require the frequant health checks that a nice, deep laceration will do for.

    Slow Learner - Great Perk! Learning slowly means you end up struggling a lot longer before becoming skilled at anything, extending the amount of time it takes before you have an impenatrable fortress and infinate supplies. The begining of the game is no doubt the most exciting part, and this perk extends the 'begining' by that much longer.

    Thin-skinned - I have mixed feeling about this one. On the one hand, it's an area that needs to be represented. On the other hand, my longest living character with Thick Skin and Defense Blunt/Blade both at 7 and Lucky died in the spring of her third year of the very first injury she had ever taken, ever. All the defensive Perks in the world wont save you from cruel fate, so taking Thin Skinned is pure free points when your game play involves never getting hit ever.

    Asthmatic - This is like having Obese or Overweight in the games begining, but you can never work it off. Needs to be more expensive. I occasionally use this for points when I am not making a fatty.

    Agoraphobic - See Adreniline Junkie. *

    Claustrophobic - See Adreniline Junkie. *

    Conspicious - * Needs to be more expensive. My word, hard to get anything done when you proc every zombie in a circle  around you two blocks out.

    Disorganized - I think this perk is balanced for it's cost, but I never wind up picking it other than for experimental build reasons. A savy carpenter has three shelves on every wall in the storage shed. No need to organize, just offload.

    Hearty Appetite - I have never had a problem staying fed, even with this Perk. However, I stopped taking it after the fifth of sixth playthrough I as enjoy seeing food stockpiles swell. Would need to be another point or two more expensive for me to be tempted into taking it in these modern days.

    Pacifist - I... I don't understand. All these people got eaten or shot in the first month of The End, didn't they? I have never picked this Perk and would look down on anyone who did.

    Prone to Illness - Great Perk! Why wait for the inevitable? Die of a shallow scratch by the time it takes you to think of a new character and move on is what I say.

    Sleepy Head - See Restless Sleeper. *

    Unlucky - Great Perk! For a cost of only -4 points, Unlucky incentivises you to explore the WHOLE MAP in search of the One Saw to rule them all. This is great for playthroughs as often you can find spade, trowel, axe, saw, sledge and a dozen boxes of nails under a single roof without this handy perk, severely reducing the enjoyable difficulty/tension of a new playthrough.

    Hemophobic - Panic is scary. I understand why people think that this Perk is free points, but. I think that those people are dissasociated from the experiance. Have you ever had to stich up a ragged wound that was litterally spilling your life out of you? It's not easy. It's terrifying. You have to hurt yourself more with a freaking NEEDLE to fix it. If only there was a way to make the player 'feel' that terror. Noone would pick this Perk even if it was worth -15. At -3 for no actual impact on a savy player, however, it's free points.

    Weak Stomach - Would need to be more expensive to be balanced if the problem of abundant food supply choices were fixed. Easy -3 points otherwise.

    All Thumbs - Great Perk for a home-body, terrible for a raider.  Could easily be a -3 and still be balanced.

    Clumsy - See Conspicuous. *

    Cowardly - See Adrenaline Junkie. *

    Hard of Hearding - Discount Deaf. Have never used due to a preference for Deaf.

    Hypochondriac - Needs to be more expensive for the toll it takes on every concievable reserve of physical and mental assets.

    Short Sighted - Have used on occasion and don't see much of a difference. What am I doing wrong? What is the tangible effect of this?

    Slow Reader - Great Perk! This one lets me cook dinner while I am reading in game. I can run down to the store for sandwitch fixings, come back, and I'll just be finishing the book. Great for the lazy player who AFK's frequantly.

    Cat's Eyes -  This shouldn't be red! Worthless perk as darkness doesn't help you sneak. If anything, Zambos are MORE aware at night. People who are out when it's close to midnight deserve what they get. IMHO it is not worth the few points it's worth. Likely added to fill out the Perks list. Who knows.
     
    I do not tend to use a lot of these. Making the game easier is not what I am about. However.
    Dextrous - Amazing. Grab that dogfood with laser speed and precision. Could be a +3 and I would still entertain notions of getting it.

    Fast Reader - Needs to be more expensive. Drilling through 2 books in a day with 100% comprehension is a task of herculean adroitness.

    Iron Gut - I have never eaten rotten food in the game on purpose. One I ate a pan of raw steak, chicken, mutton and porkchop stirfry by mistake. She died in spite of my best efforts. This affordable Perk might have saved me. :/

    Angler - Great Perk! You can avoid the whole game by being a good enough fisher.

    Baseball Player - +4 cost for a +1 Skill point, when I could spend +2 more and get brawler. Needs work and a Blade version counterpart.

    Brave - For what it does, I think +4 cost is balanced for this. I would even get it at +5 in spite of how abuntant Beta Blockers are.

    First Aider - Useful on Multiplayer where a lot of this happens, but not useful enough for the cost. Just get Boyscout and bundle that FA with a more useful skill.

    Gardener - Important for making sure your first crop can be sprayed for pests and such. I have heard that other people do not seem to have this problem, but I cannot make 'Cures' for my plant until I have at least one point in Farming.

    Graceful - Could-be-a-5-useful.

    Inconspicious - Could-be-a-5-useful.

    Gymnast - Is-a-5-useful. Balanced, yo.

    Brawler - Great Perk! A true survivalist fights well weather stabbing, slashing, chopping or crushing. If weapons wernt so easy to find, this would be a must have. But since people pick either blunt or blade and stick with it, maybe make this one a odd number? There needs to be more odds and this one is kinda lame to those cis-weapon battlers.

    Eagle Eyed - Have used a couple times, not impressed. Normal vision works just fine and is free.

    Fast Healer - It's not kidding. You heal very fast.  Maybe jack this one up into another odd? This and Fast Learner would look great at +7. They are totally worth it.

    Fit - I have no opinion. Seems pretty balanced to me.

    Former Scout - Pairs well with Hiker, but I hardly ever use it because Hiker is enough and in SP you just don't get hurt enough for First Aid to matter. One Chomp, One Scratch and all your knowledge of the differences between Cetyl Alcohol and Ethyl Alcohol means nothing.

    Hiker - Best Perk! Live off the land! Would need to be bumped up to a +8 cost because of how usefull BOTH of the abilities are. Maybe toss in a +1 to Fishing and be like 'Look, Hiking is as expensive as Handy but makes you a true outdoor enthousiast!'.

    Keen Hearing - Dunno.   I am Deaf.

    Adrenaline Junkie - WOOO! BETA BLOCKERS WEARING OFF, EAT MY DUST ZAMBOS.

    Handy - I often buy this for the extra blip in Carpentry, but I don't need the maintanance. It goes up fast enough on it's own. I hope this gets split into a cheap Carpentry +1 and a less expensive +1 for the maint's. Something like a +6 cost like Hiker.

    Hunter - Needs animals. Have not used/wont use until I get cute, fluffy things to murder at range and then eat.

    Athletic - Balanced. Dunno why anyone would choose this over Overweight though. Too bad you cannot be a big, chunky fitfat guy.
  22. Like
    Zombadger got a reaction from Ohbal in Easily Digestible List of Trait Balance Issues   
    As I am rapidy approaching my 700th hour of gameplay, I think I am ready to give opinions on things.
    First, congratulations. I have not been this engrossed in a game since Chrono Trigger and FF3 came out on the SNES.
    Second, EnigmaGrey, you do a very good job. You don't get enough credit on the forums. It makes your work a very salty chore.
    Thank you Administrators and Indie Stone Devs.
     
     
    Deaf - Great perk! I only observed the true power of this while watching a friend play, wherein I suggested taking it. Not hearing anything was completely disorenting to them. Death happened again and again with great rapidity from zambos behind doors, lurking in bushes, giving surprize hugs from behind while looking in the backpack for a soda etc etc. However, I play all games in 'Deaf FM' mode where I turn off the games sound and play my music. I thought that Deaf was kind of an interesting option since that is how I play all games. It did not affect me one iota in my gameplay, making it a no-brain choice for a quick, tasty 12 points, but is appropriately costly for most other people as it seems to be a certain death sentance unless you, as a player, possess intense focus and lengthy attention span.

    Obese - * Great perk! Watch as your slow, easily edible tub of tasty crisco runs those thunder thighs off! Admire thier steely reserve as the pounds melt away! Be proud of thier determination with each upwards click of the Fitness bars!

    Weak - See Feeble. *

    Illiterate - Great perk! It allows you to keep track of what you have done in character advancement using numbers that are not skewed with book bonuses. Imagine doing fishing and carpentry instead of just reading about it. Illiterate makes for a more active, interactive playthrough with less downtime.

    Feeble - Great perk! For roleplaying old ladies and unfortunate cancer suvivors. Could be a bit more expensive, as it makes combat a neigh impossibility until you swell those gains a little. *

    High Thirst - Something to drink has never really been a matter of difficulty to obtain for me, even in 'I live in Mulblub, durnit.' runs. With barrels and bags, anything is possible. Still I think my propensity to be a sweaty, thirsty survivor has more to do with me picking this Perk than does this concept of 'free points'. Well balanced, balanced with a well.

    Overweight - See Obese. *

    Restless Sleeper - I dislike this Perk. Because I like to sleep. But if you are a cat napper, this is very appropriate. In that respect it balances well with the other sleep related perks. Wakeful makes those short naps effective. Sleepyhead perk combos this into a 'sleep away your life' style of gameplay where you only really need to wake up long enough to water the crops and sweep the zambos off the porches before it's time to settle down for another well earned eight hours.

    Slow Healer - Great perk! Assuming everything else is fine and dandy in ones life, Slow Healer lets you spend more time figuring out how to bandage correctly and use appropriate measure of disinfectant instead of simply dousing the area down. And in the end, higher First Aid will keep you in better shape faster. Keep a broken window on hand for cutting yourself, because Broken Leg Simulator doesn't require the frequant health checks that a nice, deep laceration will do for.

    Slow Learner - Great Perk! Learning slowly means you end up struggling a lot longer before becoming skilled at anything, extending the amount of time it takes before you have an impenatrable fortress and infinate supplies. The begining of the game is no doubt the most exciting part, and this perk extends the 'begining' by that much longer.

    Thin-skinned - I have mixed feeling about this one. On the one hand, it's an area that needs to be represented. On the other hand, my longest living character with Thick Skin and Defense Blunt/Blade both at 7 and Lucky died in the spring of her third year of the very first injury she had ever taken, ever. All the defensive Perks in the world wont save you from cruel fate, so taking Thin Skinned is pure free points when your game play involves never getting hit ever.

    Asthmatic - This is like having Obese or Overweight in the games begining, but you can never work it off. Needs to be more expensive. I occasionally use this for points when I am not making a fatty.

    Agoraphobic - See Adreniline Junkie. *

    Claustrophobic - See Adreniline Junkie. *

    Conspicious - * Needs to be more expensive. My word, hard to get anything done when you proc every zombie in a circle  around you two blocks out.

    Disorganized - I think this perk is balanced for it's cost, but I never wind up picking it other than for experimental build reasons. A savy carpenter has three shelves on every wall in the storage shed. No need to organize, just offload.

    Hearty Appetite - I have never had a problem staying fed, even with this Perk. However, I stopped taking it after the fifth of sixth playthrough I as enjoy seeing food stockpiles swell. Would need to be another point or two more expensive for me to be tempted into taking it in these modern days.

    Pacifist - I... I don't understand. All these people got eaten or shot in the first month of The End, didn't they? I have never picked this Perk and would look down on anyone who did.

    Prone to Illness - Great Perk! Why wait for the inevitable? Die of a shallow scratch by the time it takes you to think of a new character and move on is what I say.

    Sleepy Head - See Restless Sleeper. *

    Unlucky - Great Perk! For a cost of only -4 points, Unlucky incentivises you to explore the WHOLE MAP in search of the One Saw to rule them all. This is great for playthroughs as often you can find spade, trowel, axe, saw, sledge and a dozen boxes of nails under a single roof without this handy perk, severely reducing the enjoyable difficulty/tension of a new playthrough.

    Hemophobic - Panic is scary. I understand why people think that this Perk is free points, but. I think that those people are dissasociated from the experiance. Have you ever had to stich up a ragged wound that was litterally spilling your life out of you? It's not easy. It's terrifying. You have to hurt yourself more with a freaking NEEDLE to fix it. If only there was a way to make the player 'feel' that terror. Noone would pick this Perk even if it was worth -15. At -3 for no actual impact on a savy player, however, it's free points.

    Weak Stomach - Would need to be more expensive to be balanced if the problem of abundant food supply choices were fixed. Easy -3 points otherwise.

    All Thumbs - Great Perk for a home-body, terrible for a raider.  Could easily be a -3 and still be balanced.

    Clumsy - See Conspicuous. *

    Cowardly - See Adrenaline Junkie. *

    Hard of Hearding - Discount Deaf. Have never used due to a preference for Deaf.

    Hypochondriac - Needs to be more expensive for the toll it takes on every concievable reserve of physical and mental assets.

    Short Sighted - Have used on occasion and don't see much of a difference. What am I doing wrong? What is the tangible effect of this?

    Slow Reader - Great Perk! This one lets me cook dinner while I am reading in game. I can run down to the store for sandwitch fixings, come back, and I'll just be finishing the book. Great for the lazy player who AFK's frequantly.

    Cat's Eyes -  This shouldn't be red! Worthless perk as darkness doesn't help you sneak. If anything, Zambos are MORE aware at night. People who are out when it's close to midnight deserve what they get. IMHO it is not worth the few points it's worth. Likely added to fill out the Perks list. Who knows.
     
    I do not tend to use a lot of these. Making the game easier is not what I am about. However.
    Dextrous - Amazing. Grab that dogfood with laser speed and precision. Could be a +3 and I would still entertain notions of getting it.

    Fast Reader - Needs to be more expensive. Drilling through 2 books in a day with 100% comprehension is a task of herculean adroitness.

    Iron Gut - I have never eaten rotten food in the game on purpose. One I ate a pan of raw steak, chicken, mutton and porkchop stirfry by mistake. She died in spite of my best efforts. This affordable Perk might have saved me. :/

    Angler - Great Perk! You can avoid the whole game by being a good enough fisher.

    Baseball Player - +4 cost for a +1 Skill point, when I could spend +2 more and get brawler. Needs work and a Blade version counterpart.

    Brave - For what it does, I think +4 cost is balanced for this. I would even get it at +5 in spite of how abuntant Beta Blockers are.

    First Aider - Useful on Multiplayer where a lot of this happens, but not useful enough for the cost. Just get Boyscout and bundle that FA with a more useful skill.

    Gardener - Important for making sure your first crop can be sprayed for pests and such. I have heard that other people do not seem to have this problem, but I cannot make 'Cures' for my plant until I have at least one point in Farming.

    Graceful - Could-be-a-5-useful.

    Inconspicious - Could-be-a-5-useful.

    Gymnast - Is-a-5-useful. Balanced, yo.

    Brawler - Great Perk! A true survivalist fights well weather stabbing, slashing, chopping or crushing. If weapons wernt so easy to find, this would be a must have. But since people pick either blunt or blade and stick with it, maybe make this one a odd number? There needs to be more odds and this one is kinda lame to those cis-weapon battlers.

    Eagle Eyed - Have used a couple times, not impressed. Normal vision works just fine and is free.

    Fast Healer - It's not kidding. You heal very fast.  Maybe jack this one up into another odd? This and Fast Learner would look great at +7. They are totally worth it.

    Fit - I have no opinion. Seems pretty balanced to me.

    Former Scout - Pairs well with Hiker, but I hardly ever use it because Hiker is enough and in SP you just don't get hurt enough for First Aid to matter. One Chomp, One Scratch and all your knowledge of the differences between Cetyl Alcohol and Ethyl Alcohol means nothing.

    Hiker - Best Perk! Live off the land! Would need to be bumped up to a +8 cost because of how usefull BOTH of the abilities are. Maybe toss in a +1 to Fishing and be like 'Look, Hiking is as expensive as Handy but makes you a true outdoor enthousiast!'.

    Keen Hearing - Dunno.   I am Deaf.

    Adrenaline Junkie - WOOO! BETA BLOCKERS WEARING OFF, EAT MY DUST ZAMBOS.

    Handy - I often buy this for the extra blip in Carpentry, but I don't need the maintanance. It goes up fast enough on it's own. I hope this gets split into a cheap Carpentry +1 and a less expensive +1 for the maint's. Something like a +6 cost like Hiker.

    Hunter - Needs animals. Have not used/wont use until I get cute, fluffy things to murder at range and then eat.

    Athletic - Balanced. Dunno why anyone would choose this over Overweight though. Too bad you cannot be a big, chunky fitfat guy.
  23. Like
    Zombadger got a reaction from MisterInSayne in Hydrocraft Mod   
    With my new, functional spiffco cooler my campsite is looking more realistic than ever.
     
    All thanks to those geniouses down at spifflabs.
     
    Thanks Hydro and Mr. I !
  24. Like
    Zombadger reacted to lekkimsm2500 in Outdoorsy-living item ideas.   
    I'm gonna throw out some ideas here, that i've been fiddling with for quite some time by now. I think these items could really enhance the Project Zomboid experience. I'd really appreciate some constructive input on what anyone else thinks about these ideas.
     
    ___________________________________________________________
     
     
    - Dutch oven / Tripod.
     

     
    An absolute must for the well-established campsite. Nothing says "Camping in the great outdoors" more, than a dutch oven, full of slowcooked goopy goodness, just chilling over a bed of mellow embers.
     
    + Dutch oven in a tripod over a fire makes for slow, steady and controlled cooking process, with only a very little risk of food getting burned, if not tended to for longer periods at a time.
     
    + Dutch oven can be used like a regular cooking pot over fire or on a stove.
     
    - Dutch oven only works best with a tripod (due to adjustable height).
     
    - Dutch oven is a bit more bulky, and twice the weight of a regular cooking pot.
     
    - The tripod only really serves one purpose, to hang a dutch oven from. Lightweight, but bulky to carry around.
    ___________________________________________________________
     
    - Smaller type survival/camping axe.
     

     
    This would in practically by the same thing as the fireaxe. Ideally, it's made for carrying around all the time. Can essentially cut down a tree, but it does take more time, compared to that of the fireaxe.
     
    If possible, i'd also love to see a new mechanic, that would allow you to reduce a log or plank, with the help of an axe, down to fuel wood > kindling > tinder. It's not impossible to make a fire, JUST with some wood, a sharp edge and an ignition source. Not having to rely on having some paper or cloth with you is great.
     
    + Higher quality camping axes (i.e. titanium grade), would boast a much greater durability, and last alot longer (Compared to a fireaxe, that wasn't exactly meant for logging in the first place)
     
    + Weighs only about half/one third compared to a regular sized axe/fireaxe.
     
    + Could also double as a hammer, if the axe has a flat butt (the back of the axe head).
     
    - Not ideal for close quarter combat with zombies, due to it's lower impact because of the low weight, and small reach.
     
    ___________________________________________________________
     
    - Portable camping wood stove.
     

     
    I'd say, this kind of item, would be up in the generator-type tier. A large, but portable, wood cooking stove, you could haul about, would be a great addition to anyones base or fortress of survival, the day the power runs out, or your generator runs dry for good or just explodes. Though not a generator, it doesn't make the same kind of noise, and works just like a generator-powered stove top. They come in many shapes and sizes.
     
    + Much more safer than the ordinary campfire. Incredibly low risk of stuff catching on fire.
     
    + Far more fuel efficiency compared to a campfire.
     
    + Can easily keep burning overnight if topped off, so you wouldn't need to restart the fire over and over.
     
    + Could potentially be placed inside a house, if could punch a hole in the wall, and lead the exhaust pipe outside.
     
    - Not as easy and simple as the campfire. Takes more time to get set up.
     
    - Somewhat heavy and bulky.
     
    ___________________________________________________________
     
    - Small camping woodfire/"rocket" stoves.
     

     
    How great would it be to just stop anywhere for the night, pop up one of these handy little contraptions, and start a small fire to cook some food, or heat some water? Once started up, rocket stoves burns quite nicely and relatively efficient, with little fuel, and only needs little tending to. If not a rocketstove, then they come as small as five small plates of metal you simply pop together, and you now have a tiny fire pit. Makes for a great combo with a camping axe!
     
    + Small and really lightweight.
     
    + A great bit of equipment during cold months, in case you need to get warm somewhere remote.
     
    + Cooks food and water in a pinch.
     
    - Slighty longer cooking times, due to it's small size.
     
    - Only burns small sized fuel, i.e twigs, kindling, tinder, paper and cloth.
     
    ___________________________________________________________
     
    - Camping cookware.
     

     
    How can you possibly be living in the wild outdoors without this? With this, you are well equipped with at a cooking pot, frying pan and a kettle at the same time! And only takes up as much room as one of these items, when snuggly put back together again.

    + Cooking pot, frying pan and kettle, all in one.
     
    + Lightweight materials.
     
    - Once unpacked, it takes up thrice as much room, compared to when it's put together.
     
    - The pan cannot be used as a weapon.
     
    ___________________________________________________________
  25. Like
    Zombadger reacted to Necromatic_Corgi in Tent changes.   
    Just wondering if different tent types would be added, A sheet for a tent just seems a little...old fashioned.
    I was thinking maybe there could be a tent like this that you could find in hardware stores and you could find them in different colors:
     

     
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